Edit history:
VorpalEdge: 2010-09-23 09:09:54 pm
VorpalEdge: 2010-09-23 09:08:40 pm
VorpalEdge: 2010-09-23 09:05:13 pm
VorpalEdge: 2010-09-23 09:04:23 pm
welcome to the machine
Just saw this post, sorry I didn't reply to it earlier.
Actually, it was left out because it was removed along with the writing about deathwarping, and nobody remembered to add it back in. >_> I honestly wasn't aware that deathwarping and 'with deaths' were separate things (figures I would only find out after it goes public), but I've been reminded that being able to credit-feed would break some arcade games and deaths are important distinctions in some other games (like Blaster Master). 'with deaths' is back in now.
If the in-game timer counts menu time and isn't totally broken or otherwise unusable, we go with the ingame timer, even if it counts or doesn't count some pretty weird things (just look at metroid games). So long as it works at all. That section only applies if the run is manually timed.
That thread is hilarious.
ExplodingCabbage: ah ok, I see what you means about rules that aren't quite game-specific. I'm not averse to including a little FAQ section at the end of the page that lists them, but as I mentioned to you elsewhere, I have no hope of being able to recall or find them all. I know you haven't formally offered to compile such a list yourself, but I can't, so... :p
re: mods in general, after further discussion, Mike has decided to allow mods at staff discretion. The staff discretion part is kinda necessary to keep out lame EZ MODO versions of games, obviously.
Manocheese, nice post. To address things you bring up,
-That fourth paragraph about overlapping categories is a good idea, and it's in. If you ask why everything defaults to any%, then work out all the possibilities in your head. low%/any% defaults to any, because if you aren't going out of your way to skip items then why should we imply that you do? Same for any/100%. And if low%/100% are identical, then obviously both terms have no meaning in that particular game, and any% is the obvious choice.
-If you've never heard of dummy items, then you haven't spent a large amount of time around RPG forums. That said, noted and removed.
-The multiple-IL-runner thing isn't noteworthy enough, unless it's in the possible FAQ section at the end.
-Mike said we could stick the timing exemption for controllable endings in the FAQ, so that's out of the main rules too.
-If you dislike the term 'quick-save', what would you replace it with?
Solairflaire: appending something about verifier scrutiny there is actually more confusing than leaving it out, since verifiers haven't been introduced yet. That paragraph functions as a kind of very general, non-specific overview, and then it actually goes on to say exactly what you demand of it a few sentences later. I understand why you're suggesting this wording change, but I think it's more important that the base concepts of SDA are established before adding qualifiers to everything.
Finally, about double-spacing after periods: I'll probably end up removing this, but I'm too lazy to do it now and I want to look some things up first.
Finally, I made a few other really minor phrasing changes that I noticed. I was just given control of the first post, so I posted the updated revision there. I'd like for there to be only one more revision before sending this out to the translators, so keep that in mind.
Quote from najzere:
So I didn't notice anything about deathless vs. with deaths runs as different categories. Was this left out on purpose, meaning the distinction no longer matters? (If so, cool.)
Actually, it was left out because it was removed along with the writing about deathwarping, and nobody remembered to add it back in. >_> I honestly wasn't aware that deathwarping and 'with deaths' were separate things (figures I would only find out after it goes public), but I've been reminded that being able to credit-feed would break some arcade games and deaths are important distinctions in some other games (like Blaster Master). 'with deaths' is back in now.
Quote:
I also have a question about saving. The new writeup states there is no penalty for using save points and the time in the menu doesn't count. Does this mean timing stops on accessing the menu and resumes in the next segment when the player gains control? I'm assuming that the menu time still counts in games that count it and the in-game timer is used. I don't think the rules need to include something more specific about this, but I've always wondered, so if anyone knows, I'm interested to hear the answer.
If the in-game timer counts menu time and isn't totally broken or otherwise unusable, we go with the ingame timer, even if it counts or doesn't count some pretty weird things (just look at metroid games). So long as it works at all. That section only applies if the run is manually timed.
Quote from ZenicReverie:
That thread is hilarious.
ExplodingCabbage: ah ok, I see what you means about rules that aren't quite game-specific. I'm not averse to including a little FAQ section at the end of the page that lists them, but as I mentioned to you elsewhere, I have no hope of being able to recall or find them all. I know you haven't formally offered to compile such a list yourself, but I can't, so... :p
re: mods in general, after further discussion, Mike has decided to allow mods at staff discretion. The staff discretion part is kinda necessary to keep out lame EZ MODO versions of games, obviously.
Manocheese, nice post. To address things you bring up,
-That fourth paragraph about overlapping categories is a good idea, and it's in. If you ask why everything defaults to any%, then work out all the possibilities in your head. low%/any% defaults to any, because if you aren't going out of your way to skip items then why should we imply that you do? Same for any/100%. And if low%/100% are identical, then obviously both terms have no meaning in that particular game, and any% is the obvious choice.
-If you've never heard of dummy items, then you haven't spent a large amount of time around RPG forums. That said, noted and removed.
-The multiple-IL-runner thing isn't noteworthy enough, unless it's in the possible FAQ section at the end.
-Mike said we could stick the timing exemption for controllable endings in the FAQ, so that's out of the main rules too.
-If you dislike the term 'quick-save', what would you replace it with?
Solairflaire: appending something about verifier scrutiny there is actually more confusing than leaving it out, since verifiers haven't been introduced yet. That paragraph functions as a kind of very general, non-specific overview, and then it actually goes on to say exactly what you demand of it a few sentences later. I understand why you're suggesting this wording change, but I think it's more important that the base concepts of SDA are established before adding qualifiers to everything.
Finally, about double-spacing after periods: I'll probably end up removing this, but I'm too lazy to do it now and I want to look some things up first.
Finally, I made a few other really minor phrasing changes that I noticed. I was just given control of the first post, so I posted the updated revision there. I'd like for there to be only one more revision before sending this out to the translators, so keep that in mind.