First of all I want to apologize for not being able to create specific submission videos, but my Internet is completely broken apart until after the submissions end, so I just have to post Marathon runs or PBs as Sample Videos.
Priority of submissions: Breath of Fire II >>>> Seiken Densetsu III > Lufia II: Ancient Cave > Breath of Fire > Final Fantasy: Mystic Quest
Game Name: Breath of Fire II
System: SNES
Category: Any%
Gameplay Estimate: 7:30:00
Ending/Bonus Estimate: 8-9 Minutes for showing off the good/neutral ending (Donation bidwar) + ~10 more minutes of credits afterwards
Pros:
- Never seen before at a bigger live Marathon.
- Lots of new Strats/Glitches found recently, which also make the run a lot more consistent overall.
- The BoF Series has a good following and this game in particular has an amazing soundtrack and story that I would love to share and showcase at RPGLB.
Cons:
- Some parts (especially the early game) are still really risky and RNG dependant, but the estimate is safe enough to account for these kinds of things.
Donation Incentive Offers:
-Save/Kill Ganer (Ryu's Father) Bidwar: This triggers the good (Save) or the neutral (Kill) ending, both routes have just marginal time differences.
-Name Ryu: 4 Character Limit.
Sample run video: https://www.twitch.tv/videos/215339037
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Game Name: Seiken Densetsu III
System: SNES
Category: Any%
Gameplay Estimate: 5:30:00
Ending/Bonus Estimate: Ending: 17 Minutes. Black Rabite: 18 Minutes.
Pros:
- Fast paced Action RPG with very few cutscenes and a lot of intense boss fights.
- One of the best visual games on the SNES with an outstanding soundtrack.
- Mana Series is well known and attracts a lot of people.
Cons:
- There haven't been any major route changes since it's showing in RPGLB 2016.
- Sometimes the game can just decide to kill you, if it wants to. This can lead to very unfortunate deaths / game overs, but unless I get really unlucky, the estimate should account for this.
Possible Donation Incentives:
-Naming the 3 characters
-Route Bidwar (Archdemon or Dragon Emperor)
-Black Rabite (Secret Boss, only possible if Dragon Emperor got chosen)
Sample run video: https://www.twitch.tv/videos/214507985
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Game Name: Lufia II: Ancient Cave
System: SNES
Category: Any% (Race with ShadowKiller, eLmaGus and ThatsFairZack)
Gameplay Estimate: 2:00:00
Ending/Bonus Estimate: -
Pros:
- In a Race setting every runner would have a different layout of the Ancient Cave, thus having absolutely 0 downtime at any point.
- It's a different take on a typical RPG with roguelike elements and always having the tension of not knowing what comes next.
Cons:
- Given the random nature of the game, it is not guaranteed that the run finishes. With 4 very experienced runners it is very likely that at least one person will finish though.
Possible Donation Incentives:
-Naming Maxim (main character) + Capsule Monster
-Capsule Monster Bidwar
------------------------------------------------------------------------------------------------
Game Name: Breath of Fire
System: SNES
Category: Any% (Possible Race as well)
Gameplay Estimate: 6:00:00
Ending/Bonus Estimate: Ending: 10 minutes
Pros:
- No Random Encounters! This means that it comes down to precise boss strategies and good decision making on boss patterns/attacks.
- Because of that the run is overall fairly consistent and safe (although there are a few RNG fights sprinkled in)
Cons:
- When not fighting bosses there is definitely a bit of downtime in between. I can definitely use that to explain the story and the speedrun in general, but for some people it might get boring after a while.
- Estimate has to be a good chunk higher than PB, mostly because of the random stat distribution of level ups, which can majorly slow down the beginning of the run.
Possible Donation Incentives:
- Naming Ryu (4 Character limit)
- Shin Route (Makes the late game a bit faster, but a lot harder)
- Chun Li Easter Egg (Show Chun-Li kicking in Bleak)
Sample run video: https://www.twitch.tv/videos/217122863
------------------------------------------------------------------------------------------------
Game Name: Final Fantasy Mystic Quest
System: SNES
Category: Any%
Gameplay Estimate: 2:20:00
Ending/Bonus Estimate: Ending: 8 minutes
Pros:
- Very straight forward and beginner friendly Speedrun
- The definition of Marathon Safety: When you die, you can just repeat the fight!
- Great Soundtrack
Cons:
- Every single Boss in this game has the potential to kill you. The estimate is set high enough to account for a couple Game Overs throughout the run and even with the worst possible RNG I should not go over that Estimate.
- This has been shown in the last RPGLB, which is why I am fine with this being a Backup / Bonus Game.
Possible Donation Incentives:
- Naming Main Character (8 Character Limit)
- Show off the Djinn Glitch (Can be done after the run, takes ~5 minutes)
Priority of submissions: Breath of Fire II >>>> Seiken Densetsu III > Lufia II: Ancient Cave > Breath of Fire > Final Fantasy: Mystic Quest
Game Name: Breath of Fire II
System: SNES
Category: Any%
Gameplay Estimate: 7:30:00
Ending/Bonus Estimate: 8-9 Minutes for showing off the good/neutral ending (Donation bidwar) + ~10 more minutes of credits afterwards
Pros:
- Never seen before at a bigger live Marathon.
- Lots of new Strats/Glitches found recently, which also make the run a lot more consistent overall.
- The BoF Series has a good following and this game in particular has an amazing soundtrack and story that I would love to share and showcase at RPGLB.
Cons:
- Some parts (especially the early game) are still really risky and RNG dependant, but the estimate is safe enough to account for these kinds of things.
Donation Incentive Offers:
-Save/Kill Ganer (Ryu's Father) Bidwar: This triggers the good (Save) or the neutral (Kill) ending, both routes have just marginal time differences.
-Name Ryu: 4 Character Limit.
Sample run video: https://www.twitch.tv/videos/215339037
------------------------------------------------------------------------------------------------
Game Name: Seiken Densetsu III
System: SNES
Category: Any%
Gameplay Estimate: 5:30:00
Ending/Bonus Estimate: Ending: 17 Minutes. Black Rabite: 18 Minutes.
Pros:
- Fast paced Action RPG with very few cutscenes and a lot of intense boss fights.
- One of the best visual games on the SNES with an outstanding soundtrack.
- Mana Series is well known and attracts a lot of people.
Cons:
- There haven't been any major route changes since it's showing in RPGLB 2016.
- Sometimes the game can just decide to kill you, if it wants to. This can lead to very unfortunate deaths / game overs, but unless I get really unlucky, the estimate should account for this.
Possible Donation Incentives:
-Naming the 3 characters
-Route Bidwar (Archdemon or Dragon Emperor)
-Black Rabite (Secret Boss, only possible if Dragon Emperor got chosen)
Sample run video: https://www.twitch.tv/videos/214507985
------------------------------------------------------------------------------------------------
Game Name: Lufia II: Ancient Cave
System: SNES
Category: Any% (Race with ShadowKiller, eLmaGus and ThatsFairZack)
Gameplay Estimate: 2:00:00
Ending/Bonus Estimate: -
Pros:
- In a Race setting every runner would have a different layout of the Ancient Cave, thus having absolutely 0 downtime at any point.
- It's a different take on a typical RPG with roguelike elements and always having the tension of not knowing what comes next.
Cons:
- Given the random nature of the game, it is not guaranteed that the run finishes. With 4 very experienced runners it is very likely that at least one person will finish though.
Possible Donation Incentives:
-Naming Maxim (main character) + Capsule Monster
-Capsule Monster Bidwar
------------------------------------------------------------------------------------------------
Game Name: Breath of Fire
System: SNES
Category: Any% (Possible Race as well)
Gameplay Estimate: 6:00:00
Ending/Bonus Estimate: Ending: 10 minutes
Pros:
- No Random Encounters! This means that it comes down to precise boss strategies and good decision making on boss patterns/attacks.
- Because of that the run is overall fairly consistent and safe (although there are a few RNG fights sprinkled in)
Cons:
- When not fighting bosses there is definitely a bit of downtime in between. I can definitely use that to explain the story and the speedrun in general, but for some people it might get boring after a while.
- Estimate has to be a good chunk higher than PB, mostly because of the random stat distribution of level ups, which can majorly slow down the beginning of the run.
Possible Donation Incentives:
- Naming Ryu (4 Character limit)
- Shin Route (Makes the late game a bit faster, but a lot harder)
- Chun Li Easter Egg (Show Chun-Li kicking in Bleak)
Sample run video: https://www.twitch.tv/videos/217122863
------------------------------------------------------------------------------------------------
Game Name: Final Fantasy Mystic Quest
System: SNES
Category: Any%
Gameplay Estimate: 2:20:00
Ending/Bonus Estimate: Ending: 8 minutes
Pros:
- Very straight forward and beginner friendly Speedrun
- The definition of Marathon Safety: When you die, you can just repeat the fight!
- Great Soundtrack
Cons:
- Every single Boss in this game has the potential to kill you. The estimate is set high enough to account for a couple Game Overs throughout the run and even with the worst possible RNG I should not go over that Estimate.
- This has been shown in the last RPGLB, which is why I am fine with this being a Backup / Bonus Game.
Possible Donation Incentives:
- Naming Main Character (8 Character Limit)
- Show off the Djinn Glitch (Can be done after the run, takes ~5 minutes)