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Edit -- Updated to include a run of the *other* character in the game, plus explaining marathon-safety, and including another donation incentive (which piggy-backs off of a previous incentive).
Game Name: Cadash
System: Originally arcade, played on Sega Genesis
Category: Any%
Gameplay Estimate: 50m
Ending/Bonus Estimate: Nothin' I can think of, sadly.
Pros/Cons: Cadash started out in the arcades as an action/RPG side-scrolling platform fighter. But then was ported to the TG-16 and Genesis, and was neutered for either console. I play the Genesis, which is big and colorful and...well, you grind to max level in the first 20 minutes of the game, so if you wanna rattle off donations or simply make fun of the guy playing the game (that's me!), then go for it. Also, the optional boss is "The Kraken". UNLEASH (Cutscene to Gameplay ratio is, like, 95% gameplay, 5% "I get it, please stop talking".)
The variation between the Fighter and Wizard is that the Fighter is all "I SMASH NAO" versus the Wizard, who can't take a hit very well, so he has to use magical throwing daggers to fly all around him like he's a drunkard at a carnival sideshow and can't find the woman strapped to the big bullseye, so he just starts blindly hurlin' everywhere. (Also he pokes things with a staff.)
Pros -- Unique RPG/Fighter/Platformer(?) hybrid.
Cons -- Safest (and fastest) way to victory in the game is grinding up a lot of levels in the first 15 minutes of the game.
Marathon Safety -- You can literally spend about 90 seconds to grind up enough money to buy another continue (of which it's doubtful I'd use ALL of them, as they fully restore your HP/Mana). Soooo...pretty safe.
Donation Incentive Offers: Character choice between the Fighter or Wizard, Naming Right (3-character limit, I wish I was joking), donation incentive to kill an optional boss, Save/Abandon the Mermaid (after killing the optional boss, you can...*not* save the sacrificial woman if you wish. How cruel!)!
Sample run video: https://www.twitch.tv/drumboardist/v/110301028 -- Wizard!
https://www.twitch.tv/drumboardist/v/113573306 -- Fighter!
Game Name: EarthBound
System: SNES
Category: Any% Glitchless
Gameplay Estimate: 5h:00m
Ending/Bonus Estimate: 0:15 (post final boss and credits)
Pros/Cons: Everyone else is gettin' in on the Earthbound Co-op or Relay submissions, so I'll throw one out there too. I'm certainly the slowest of the runners submitting, but if it helps, my early-game (non-manipulation Onett) is right on point with everyone else's in races, and my late-game splits are actually REALLY close to the WR splits, so I could hold my own in a couple of places. (Just...please, please no Pond/Threed/Mole cave. Guys, please no. It hurts.) If it were catastrophic and I were the *only* runner, then it would be funny AND sad. Also, my estimate is +30m on, like, everyone else, 'cause that's how I roll. Slower.
Donation Incentive Offers: Naming characters (Ness, Paula, Jeff, Poo [5 characters each]), Naming the favorite thing, dog, and favorite food (6 characters), and naming the player (24 characters).
Sample run video: https://www.twitch.tv/drumboardist/v/106996781
Game Name: Cadash
System: Originally arcade, played on Sega Genesis
Category: Any%
Gameplay Estimate: 50m
Ending/Bonus Estimate: Nothin' I can think of, sadly.
Pros/Cons: Cadash started out in the arcades as an action/RPG side-scrolling platform fighter. But then was ported to the TG-16 and Genesis, and was neutered for either console. I play the Genesis, which is big and colorful and...well, you grind to max level in the first 20 minutes of the game, so if you wanna rattle off donations or simply make fun of the guy playing the game (that's me!), then go for it. Also, the optional boss is "The Kraken". UNLEASH (Cutscene to Gameplay ratio is, like, 95% gameplay, 5% "I get it, please stop talking".)
The variation between the Fighter and Wizard is that the Fighter is all "I SMASH NAO" versus the Wizard, who can't take a hit very well, so he has to use magical throwing daggers to fly all around him like he's a drunkard at a carnival sideshow and can't find the woman strapped to the big bullseye, so he just starts blindly hurlin' everywhere. (Also he pokes things with a staff.)
Pros -- Unique RPG/Fighter/Platformer(?) hybrid.
Cons -- Safest (and fastest) way to victory in the game is grinding up a lot of levels in the first 15 minutes of the game.
Marathon Safety -- You can literally spend about 90 seconds to grind up enough money to buy another continue (of which it's doubtful I'd use ALL of them, as they fully restore your HP/Mana). Soooo...pretty safe.
Donation Incentive Offers: Character choice between the Fighter or Wizard, Naming Right (3-character limit, I wish I was joking), donation incentive to kill an optional boss, Save/Abandon the Mermaid (after killing the optional boss, you can...*not* save the sacrificial woman if you wish. How cruel!)!
Sample run video: https://www.twitch.tv/drumboardist/v/110301028 -- Wizard!
https://www.twitch.tv/drumboardist/v/113573306 -- Fighter!
Game Name: EarthBound
System: SNES
Category: Any% Glitchless
Gameplay Estimate: 5h:00m
Ending/Bonus Estimate: 0:15 (post final boss and credits)
Pros/Cons: Everyone else is gettin' in on the Earthbound Co-op or Relay submissions, so I'll throw one out there too. I'm certainly the slowest of the runners submitting, but if it helps, my early-game (non-manipulation Onett) is right on point with everyone else's in races, and my late-game splits are actually REALLY close to the WR splits, so I could hold my own in a couple of places. (Just...please, please no Pond/Threed/Mole cave. Guys, please no. It hurts.) If it were catastrophic and I were the *only* runner, then it would be funny AND sad. Also, my estimate is +30m on, like, everyone else, 'cause that's how I roll. Slower.
Donation Incentive Offers: Naming characters (Ness, Paula, Jeff, Poo [5 characters each]), Naming the favorite thing, dog, and favorite food (6 characters), and naming the player (24 characters).
Sample run video: https://www.twitch.tv/drumboardist/v/106996781