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puwexil: 2016-01-24 11:54:35 am
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Professional Second Banana
RPG Limit Break 2016 Schedule: http://bombch.us/B3WZ (MDT/GMT-6) or https://horaro.org/rpglb/2016 (autoconverts to your local timezone)

Please refer to the RPG Limit Break 2016 main thread for marathon dates, location, and other details.  This thread is for game offers & discussion.

Submission Guidelines (will be used to choose runs for the schedule):
Length - This will be a 6-day marathon (running roughly from noon on 5/9 to midnight the night of 5/14, for about 132 total hours).  We decided to extend the marathon by 1 extra day compared to RPGLB 2015 in order to accommodate a few more longer (6+ hours) runs, while still staying close to 30 total runs on the schedule.  We want to have as much variety on the schedule as possible (both for games and runners), so 6+ hour runs will need to be very strong in the below areas.
Donation Incentives - What we're here for (along with having a fun week)!  Can you name characters?  Are there storyline branches/character choices/optional bosses that work in a speedrun route?  Are there in-jokes in the game that fans would donate to see (ie the Phantom Train Suplex)?  Strong donation incentives will be especially important for longer runs.
Entertainment - Does the run have interesting tricks/strats that make for engaging commentary?  Is there variety in the gameplay throughout the course of the run?  What is the cutscene to action ratio like?
Game Popularity - One of the purposes of this marathon will be giving some RPGs that aren't popular enough to make a GDQ schedule a chance in the spotlight; but at the same time we want to have games on the schedule that a decent chunk of our audience has heard of and will stick around for.  More obscure games also tend to have difficulty getting commentators besides the runner; and having strong run commentary throughout this marathon is a big focus for RPGLB.
Marathon Safety - How consistently can your run be finished within the estimate you give?  How big of an impact does randomness have on the run?  How likely would it have to be mercy killed to prevent going significantly over estimate?
Language - As our main audience is going to be English-speakers, English text is generally preferred over Japanese or other languages for text-heavy games.  This will be much less of a concern for games with skippable cutscenes and/or where the speedrun is easy to follow through animations and other non-text means.  Voice acting in non-English languages is always fine, and if selectable can make for a good donation incentive.

Defining what is/isn't an RPG is something I'm not going to attempt - I and the people who help me form the game list/schedule will decide on a case-by-case basis if any offered games aren't appropriate for the marathon.

Limit is 5 games/10 total categories per runner - co-op runs will count towards each player’s limit, and all participants in co-op runs/races need to offer the game individually.  Please only offer games that you’d want to actually run at the marathon (possibly as your only game); but if you have a preference order among your games you can note that.  Deadline for submissions is December 19th at 11:59PM EST (GMT-5).

It’s fine to offer a game that someone else already has - if that game is accepted we’ll sort out when making the schedule who runs it, or if the game would work for a co-op/team run or race.

We'll have basic NTSC-U consoles (NES, SNES, PS2, Wii, etc) and a gaming PC on hand - if you need any other equipment provided please note that.  It is expected that all console-based games will be run on original console or a console-based emulator (ie Wii VC/PSN/flash cart).  It is fine to use PC-based emulators (BizHawk, SNES9X, ePSXe, etc) for submission videos, as long as you will be prepared to run the game on console at the marathon.

To offer games, fill out the below form for each game and post in this thread - you are free to edit your post up until the submission deadline.

Submission Form:
Game Name:
System (Include both original system and system you plan to play on, if different):
Category (Any%, 100%, Glitchless, etc):
Gameplay Estimate (excluding ending and bonus content):
Ending/Bonus Estimate (ending + any glitches/other bonus content you'd like to show post-run):
Pros/Cons (honest assessment based on above submission guidelines):
Possible Donation Incentives:
Sample run video (strongly encouraged but not required):

Sample Submission:
Game Name: Final Fantasy IX
System: PS1 played on PS2
Category: Any%
Gameplay Estimate: 9:45
Ending/Bonus Estimate: 0:35 (32 min ending/Melodies of Life sing-a-long + 3 min Blackjack card game)
Pros/Cons: One of the least glitchy Final Fantasy games, so the speedrun route is all about using the equipment/abilities that the game gives you in creative ways.  Battle strats vary considerably over the course of the run due to frequent party changes.  Game has some heavy RNG factors like the # of random encounters, enemy AI, and card tournament; but is completely marathon safe (poor luck generally just means a slower run, and there are save points close to the most dangerous sections).
Possible Donation Incentives: Naming characters (Zidane, Vivi, Steiner, Dagger, Freya, Quina, Eiko, Amarant), showing Vivi/Quina wedding cutscene
Sample run video: <link to Twitch VOD with commentary>
Thread title:  
Edit history:
Highspirits: 2015-12-05 07:34:01 pm
Highspirits: 2015-12-05 09:36:03 am
Highspirits: 2015-12-05 02:38:34 am
Highspirits: 2015-12-05 02:33:16 am
Sorted in order of preference:

Game Name: Dragon Quest V
System: DS (I have this with capture card)
Category: Any%
Gameplay Estimate: 7:00:00
Ending/Bonus Estimate: 7:00
Pros/Cons: Dragon Quest 5 is considered one of the best stories in the series.  The DS version takes this dark story and adds a lot of puns and humor to lighten things.  This game is filled with donation incentives, from naming a lot of characters to picking my wife.  There are a couple instances of OOB which I am working on learning, along with a possible glitch involving holy water.  This game is rough early, along with some minor RNG with monster recruitment and the metal babble grind, and has a somewhat random final boss which can be made safer with more Yggdrasil leaves, otherwise 7 hours is a pretty safe estimate (my PB is 6:24 before OOB).
Possible Donation Incentives:  Naming characters (Hero, children, Saber, Apple, Slime Knight), choosing my wife (3 options), mini games like TNT board and whack-a-slime.
Sample run video: PB Video - http://www.twitch.tv/highspirits/v/27365795


Game Name: Dragon Quest VI
System: DS (I have this with capture card)
Category: Any%
Gameplay Estimate: 8:30:00
Ending/Bonus Estimate: 10:00
Pros/Cons: Another Dragon Quest game with a fantastic story, very deep and wonky at times.  This is a remake of the original and has a lot of added humor and puns.  The game utilizes a class system and with the current route has almost no grinding for EXP or class levels, so the gameplay is always moving.  This route uses the system clock to manipulate the casino into making me rich, along with 2 instances of going OOB.  The game has several difficult bosses which can cost a little time loss, but the end game is very easy with the casino manipulation.
Possible Donation Incentives: Naming Hero, casino games.
Sample run video: PB Video - http://www.twitch.tv/highspirits/v/16383274


Game Name: Dragon Warrior 3
System: NES
Category: Any%
Gameplay Estimate: 4:15:00
Ending/Bonus Estimate: 10:00
Pros/Cons:  This is the shortest speedrun of the Dragon Warrior NES era.  It utilizes manipulation to do most of the EXP farming and to avoid some of the most dangerous walks.  Most of the run is considered fairly safe after the beginning of the run, the biggest RNG is Baramos the destroyer of runs.  This is still a run that I am working on and intend to see how far I can manipulate the game.
Possible Donation Incentives: Naming characters (4 party members)
Sample run video: <insert later>


Game Name: Dragon Quest VIII
System: PS2
Category: Any%
Gameplay Estimate: 13:00:00
Ending/Bonus Estimate: 15:00
Pros/Cons:  Dragon Quest 8 is the most popular game of the series and the first to be released in Europe.  The characters and environments are charming and beautiful, and the characters are memorable and have great dialogue.  The story is well written with lots of humor mixed with some moments of sadness.  There are no glitches used in the run, and is filled with several hours of metal slime farming which people seem to love watching.
Possible Donation Incentives: Naming Hero, casino games, Puff Puff parlor
Sample run video: PB Video - http://www.twitch.tv/highspirits/v/4111706
Edit history:
RoryExtraLife: 2015-12-06 05:58:24 am
RoryExtraLife: 2015-12-05 08:37:14 am
RoryExtraLife: 2015-12-05 08:30:36 am
RoryExtraLife: 2015-12-05 08:30:27 am
RoryExtraLife: 2015-12-05 08:29:20 am
RoryExtraLife: 2015-12-05 08:28:59 am
That's the power of the Keyyyblaaade
I've sorted these in order of preference, however I'm happy enough to run any of these!

Game Name: Final Fantasy I
System : PSX on PS2
Category : Any%
Gameplay Estimate: 3:40:00 (No Class Change adds 20 minutes to estimate)
Ending/Bonus Estimate: 00:10:00
Pros/Cons: The Origin of all that is Final Fantasy. It introduces a large number of the most common themes used throughout the series, from Elemental attributes to some musical pieces used throughout the series. It also has a memo-save feature, allowing you to save at any time, making the run a very safe run. The worst of the RNG in the game is random encounters, where a bad ambush can kill the party in some dungeons, however after accounting for these instances it is still a fairly safe run.
Possible Donation Incentives: Character Names (2x Warrior, 2x Red Mage) also I'm happy to give No Class Change a go!
Sample run video: Here

Game Name: Final Fantasy II
System: PSX on PS2
Category: Any%
Gameplay Estimate: 7:00:00
Ending/Bonus Estimate: 0:06:00 (Extra Bosses adds 15 minutes to estimate)
Pros/Cons: This run is fairly new, and is also fairly intense. Random encounters have a decent say in the final time, however it is generally a safe run now that I have figured out a majority of the issues! There is also use (and abuse) of a glitch in order to give us high attack power in the early game. The biggest random factor is the first Emperor fight, as the fight "can" be consistent but slow, OR it can be fast with the risk of it (and the previous 2 fights) having to be repeated. (Expect this to change before the close of signups, though, as it is my biggest priority in terms of correcting)
Possible Donation Incentives: Character Names (3x Main Party Members, and 1 that turns up for the last 40 minutes or so) and 4 extra Bosses that are available in the final dungeon.
Sample run video: Here

Game Name: Final Fantasy I
System: PSP
Category: All Bosses
Gameplay Estimate: 6:25:00 (may change as we get closer to end of submissions)
Ending/Bonus Estimate: 00:10:00
Pros/Cons: This run takes a trip through time and space! Similar to the FF1 PSX run that is submitted, it contains a lot of elements used throughout the series. This run also uses (and VERY heavily abuses) a wrong-equipment glitch in order to get end-game equipment at the beginning of the game. However, to balance that out, we also make a number of trips throughout the run to a number of bonus dungeons, each with a number of bosses to fight, almost all of which are from other games in the Final Fantasy Series, including Omega and Shinryu from FF5, Death Gaze and Phantom Train from FF6, and much more!
Possible Donation Incentives: Character Names  (1x Warrior, 2x Thief, 1x White Mage)
Sample run video: Here

Game Name: Final Fantasy I
System: GBA played on GameCube using GBA Player (Not able to bring mine as it is PAL, or can be played on DS if I can use someone's DS capture card)
Category: Any%  (Note: Will happily make this into a race if Gyre_ is also going to be submitting)
Gameplay Estimate: 3:15:00
Ending/Bonus Estimate: 00:10:00 (No Class Change will add 15 minutes to estimate)
Pros/Cons: This run is similar to the PSX release, however it is a bit of a safer run, thanks to the introduction of Phoenix Down in this run. It also uses some different strategies to the PSX version, thanks to the major buff to the HP of the final boss, which unfortunately requires a short period of grinding in the middle of the run. It is, however, a good and fairly consistent run, with faster load times for encounters minimizing their effectiveness on the time of the run! It also allows for saving to happen anywhere, preventing any mishaps from being permanent problems!
Possible Donation Incentives: Character Names  (1x Warrior, 2x Red Mage, 1x White Mage) Also I will happily run with No Class Change.
Sample run video: Here
Is PJ
Game Name:  Robotrek
System:  SNES
Category:  Any%
Gameplay Estimate:  4:00:00
Ending/Bonus Estimate:  0:20:00 for ending.  Absolutely NOT necessary to watch.
Pros/Cons:  (Pros) Relatively short for an RPG, but still has lots of unskippable plot elements (might play in its favor for a marathon-type run).  Robotrek being a highly customizable game presents us with several donation incentives and a LOT to talk about during the run so it doesn't get stale.  This is a pretty obscure RPG, but is generally viewed favorably.  Run is absolutely guaranteed to finish due to the nature of combat and the ability to save anywhere.  Along the same lines, I will be playing the majority of the game with 1HP, so the threat of death is always very real.  English version is preferred.  Route is under heavy revision right now, so it is very likely the estimate will drop substantially.  (Cons)  My main method of dealing with enemies does not change from the very first battle of the game.  There are also two short grinding sessions (depending on route), totaling about 10 minutes, but there is plenty to talk about during those.
Possible Donation Incentives:  Naming the main character and three robots, choosing the colors of the 3 robots.  There are a number of small sidequests but I doubt those would be worth adding.
Sample run video: 

Game Name:  Dragon View
System:  SNES
Category:  Any% (wrong warp)
Gameplay Estimate:  1:20:00
Ending/Bonus Estimate:  0:10:00 for ending, but it is highly unlikely we'll see that.
Pros/Cons:  (Pros) Very unique game.  Has very dynamic combat, and plays most of the game severely underleveled, relying on a health-draining attack to damage enemies.  Extremely suspenseful run, right to the very end.  Lots and lots to talk about during this.  (Cons)  This run relies on a glitch in a cutscene that plays after about 1:05:00 of gameplay.  The glitch only triggers if you play from the first boss to the cutscene without reloading, so I cannot save for the entire run.  If an infinitely large number of unknown factors all align at once, the cutscene will send me to the ending.  Otherwise, the game crashes, the console hardlocks, enemies LITERALLY LAUGH AT YOU, or any one of a large number of other non-credits outcomes happens.  Also, since my main attack drains health, it is very difficult to even make it to that cutscene.  The wrong warp has happened to me on console exactly twice.  This is perhaps the least safe submission any marathon has ever seen.
Possible Donation Incentives:  Naming the character might be a possibility, but we're unsure if a certain name is required to trigger the glitch.
Sample run video: 
I just like stuff.
Game Name: Final Fantasy XIII
System: PS3 (or PC)
Category: Any%
Gameplay Estimate: 5:30:00
Ending/Bonus Estimate: 0:20:00
Pros/Cons: While FF13 isn't considered a popular FF by many, its speedrun showcases the depth of strategy made possible with the game's mechanics. What I like about speedrunning FF13 is showing how many bosses can be killed within a few minutes, in contrast to the tens of minutes (on top of the hours of deaths and retries) typically spent by casual gamers. In any case, many battle strategies rely heavily on proper timing and solid battle execution, which should be exciting to watch. Unlike other FFs, all cutscenes in FF are skippable, making the entire speedrun full of action with no breaks. Even more fortunate is the minimal impact RNG has on the run--at worst, bad RNG leads to a death in a longish fight, but due to the ability to retry fights after game over, any such death costs only a few minutes, and not the run.
Possible Donation Incentives: Blindfolded bosses (for now, either Proudclad fight in ch12); live Edentoise kill (admittedly still needs to be researched with the current any% route)
Sample run video: My 5:12:42 PS3 WR with post-run commentary
Edit history:
VB_srl: 2015-12-05 03:35:52 pm
Game Name: Mother 3
System: Gameboy Player (GameCube)
Category: Any% Japanese/Any% English
Gameplay Estimate: 6:45/7:15
Ending/Bonus Estimate: 0:20 (15 min ending and 5 minutes on incentives)
Pros/Cons: Fast paced battles and movement, but 0 glitches. The run uses a lot of different strats for the different fights so the battles don't get boring. There are about 10 donation incentives for names and other incentives for showcasing little quirks in the game. The game does have a lot of cutscenes, but they're pretty spread out and there's no section of more than 20 minutes of cutscene. There are save points before every boss fight so the run ends up being very marathon safe. I'm not too good at the game right now but I plan to improve by RPGLB.
Possible Donation Incentives: Naming Characters (Lucas, Claus, Flint, Hinawa, Favorite Food, Favorite Thing, Duster, Kumatora, Player Name, Salsa), Trivia Card Showcase, Negative Man Fight. Japanese is shorter, but a lot of people would like to see the game in English. Maybe an incentive for english?
Sample Run Video: http://www.twitch.tv/vb_srl/c/7037432
Edit history:
TheZedna: 2015-12-08 01:01:12 am
Party%
Sorted in order of preference. Lost Odyssey has by far the biggest priority for me but flying all over the world for only one speedgame seems to be very ineffective for me (which doesn't mean I wouldn't do it though)

Game Name: Lost Odyssey
System: Xbox 360
Category: Any%
Gameplay Estimate: 7:15:00
Ending/Bonus Estimate: 0:50:00 (about 15-20 min ending cutscenes and credits which could be skipped if required, 25-30 min bonus quest that could be donated for)
Pros/Cons: Very unknown JRPG for the 360. Made its first and only appearance at a marathon at C4L 2014 (I will run this at Scrubathon next week though) Great gameplay, interesting boss mechanics and overall an awesome game. Biggest con is probably Disc 1 bosses, that are extremely RNG heavy (I just lost 16 min on Disc 1 only due to boss fights while practicing for Scrubathon but still made the 7:15 estimate)
Possible Donation Incentives: Jansen and the hookers cutscene, the infamous Mama cutscene, showing off the GC glitch, The Royal Seals sidequest (which contains a superboss with a very unique mechanic and Tolten's best sword)
Sample run video: Here


Game Name: Final Fantasy I
System: PSP
Category: Any%
Gameplay Estimate: 1:50:00
Ending/Bonus Estimate: 05:00
Pros/Cons: The game that started it all, beautifully remade and remastered for the PSP. In case Rory's all bosses category is too long, this might be the perfect category timewise. Also a very good category for a race. A lot of routing changes happened in the last few months, basically changing a lot of the tactics used throughout the run.
Possible Donation Incentives:  Naming the 4 main characters
Sample run video: Here


Game Name: Final Fantasy X-2
System: PS2
Category: Any% JP
Gameplay Estimate: 3:30:00
Ending/Bonus Estimate: 15:00
Pros/Cons: I know English runs are preferred but I wanted to submit this because iirc the JP version was never run at an on-side marathon before (I did run this on online marathons like Scrubathon or Zocktoberfest) Different strats on Japanese due to the Catnip already being available at the beginning of Disc 2.
Possible Donation Incentives:  Singing 1000 words....in Japanese!, Bidwar between normal and sad ending (not necessarily a really good incentive since its only one extra cutscene on the sad ending)
Sample run video: Here
Edit history:
DMCAether: 2015-12-29 07:14:41 pm
DMCAether: 2015-12-16 03:02:04 pm
DMCAether: 2015-12-14 01:40:09 am
DMCAether: 2015-12-14 01:39:52 am
DMCAether: 2015-12-14 01:39:18 am
DMCAether: 2015-12-05 01:55:30 pm
Going in order of preference:

Game Name: Seiken Densetsu 3
System: Super Famicom (SNES)
Category: Glitchless (JRTA Ruleset)
Gameplay Estimate: 5:30:00
Ending/Bonus Estimate: 0:17:00 for ending, absolutely not necessary.
Pros/Cons: A fairly niche Action RPG released very late into the SuFami lifespawn, sequel to Secret of Mana (Seiken Densetsu 2). Main con is the long cutscenes at the beginning of the game (25 mins) but the game really picks up after that. The community has been putting a lot of work into the game and the new tricks speed up the run considerably.
Possible Donation Incentives: Naming the characters (would have to be in Katakana or play Eng. Patch), selecting storyline (Archdemon, Dragon Emperor or Dark Lich)
Sample run video: http://www.twitch.tv/osey889/v/22731046 <- Run that I did for osey's California Fire Relief Marathon

Game Name: Romancing SaGa 3
System: Super Famicom (SNES)
Category: Glitchless (JRTA Ruleset)
Gameplay Estimate: 3:45:00
Ending/Bonus Estimate: 0:12:00 for ending.
Pros/Cons: A fairly unknown game in this side of the world.
-Pros: Dodging enemies and positioning is very important which makes a very nice display, boss battles are quite frantic.
-Cons: I need to get a skill which is 4.29% chance of getting it, final boss can be a problem and if I die I would have to roll with bad ending to end the run.
Possible Donation Incentives: Naming the main character (Could play with english patch too)
Sample run video: http://www.twitch.tv/dmcaether/v/29708735

Game Name: Dragon Quest III
System: Super Famicom (SNES)
Category: Glitchless (JRTA Ruleset)
Gameplay Estimate: 4:30:00
Ending/Bonus Estimate: 0:07:00 for ending. 0:20:00 for Pachisi incentive.
Pros/Cons: One of the most popular runs in the japanese community. Could suffer some unfortunate deaths or time losses (Mainly Garuna grind and dying to Baramos/Zoma) so that's why the high estimate. In the cons area: lots of quick menuing, dealing with different encounters which add to the overall potential of the run, boss battles are very intense.
Possible Donation Incentives: Naming the characters (would have to be in Katakana or play Eng. Patch), play the Pachisi Board minigame.
Sample run video: http://www.twitch.tv/dmcaether/v/27987679
Edit history:
Deln: 2015-12-15 04:12:22 pm
Deln: 2015-12-15 03:51:37 pm
Deln: 2015-12-14 07:59:19 pm
Deln: 2015-12-12 05:38:20 pm
Deln: 2015-12-10 11:50:38 pm
Deln: 2015-12-10 11:44:35 pm
Deln: 2015-12-10 11:43:59 pm
Deln: 2015-12-05 06:15:49 pm
Deln: 2015-12-05 11:25:37 am
Deln: 2015-12-05 11:22:48 am
Deln: 2015-12-05 11:22:44 am
Deln: 2015-12-05 11:22:23 am
Sorted in order of preference:

Game Name: Final Fantasy II
System (Include both original system and system you plan to play on, if different):PSP
Category (Any%, 100%, Glitchless, etc):Any%
Gameplay Estimate (excluding ending and bonus content): 3:35:00(more than needed but you never know)
Ending/Bonus Estimate (ending + any glitches/other bonus content you'd like to show post-run):ending can be skipped, how fitting
Pros/Cons (honest assessment based on above submission guidelines):you encounter more unrunnable encounters in the end game but overall its not that big of a deal and still pretty safe with safety saves. One of the main reason why i save alot is because of groups of enemies i cannot away from, saving and resetting is much faster than teleporting them since most of them have high magic defence in the end. It may look like unsafe, but i feel pretty confident about my estimate, i had many runs under 3:30(also new pb of 2:58 2 weeks prior to this thread).
Possible Donation Incentives:Naming characters
Sample run video (strongly encouraged but not required):http://www.twitch.tv/deln/c/7032059


Game Name:Ys SEVEN
System (Include both original system and system you plan to play on, if different):PSP
Category (Any%, 100%, Glitchless, etc):Any%
Gameplay Estimate (excluding ending and bonus content): 4:00:00(english is not too much slower since you fast foward cutscenes)
Ending/Bonus Estimate (ending + any glitches/other bonus content you'd like to show post-run):0
Pros/Cons (honest assessment based on above submission guidelines): there is a bit of RNG(none that can kill a run), alot of actions but its lacking any kind of donation incentives. This game has no gamebreaking glitches, most of the route(mainly early game) is all about money/experience management).
Possible Donation Incentives: US vs J language
Sample run video (strongly encouraged but not required): i'll have something that isnt shit soon.


Game Name: Torchlight II
System (Include both original system and system you plan to play on, if different): PC
Category (Any%, 100%, Glitchless, etc): Any%
Gameplay Estimate (excluding ending and bonus content): 1:20:00
Ending/Bonus Estimate (ending + any glitches/other bonus content you'd like to show post-run): will explain glitches while running.
Pros/Cons (honest assessment based on above submission guidelines): Deaths only waste 3 seconds, nothing bad can be said really.
Possible Donation Incentives:NG+/Naming character+animal.
Sample run video (strongly encouraged but not required):http://www.twitch.tv/deln/v/25956676 (watch the scrubathon run for commentary sample)
Personal Text
Game Name: Wild Arms Trial Ver.
System: PS1 (played on J PS2)
Category: BGUD% (Beat Game Using Demo)
Gameplay Estimate: 1:25:00
Ending/Bonus Estimate: 0:07:00 (3 minute ending, 2 exclusive demo tricks, 1 being the escape warp, and the other is the gimel sprite lock)
Pros/Cons: It's like Wild Arms, except even more broken. The goal of this category is to get to the final dungeon and defeat the final boss, which normally wouldn't be accessable in this demo. We use a lot or out-of-bounds tricks to escape the bounds of the demo disc, and make our way through the partially complete Filgaia to beat the actual game. There are tricks that will require safety saves, 1 is absolutely needed, as an enemy spell can hardlock the game on the Ghost Ship. I'll probably throw in 2 or 3 more just because it's Wild Arms, and anything can happen. The combat is completely trivial beyond the prologues, as the bosses for the most part can't even damage the party.
Donation Incentives: Character Names (Rudy, Jack, Cecilia)
Sample Run 1 (WR): http://www.twitch.tv/lordofultima/v/20743042
Sample Run 2 (Derust): http://www.twitch.tv/lordofultima/v/27796658
Sample Run 3 (Marathon Strats): *Coming Soon*
Edit history:
Aithere: 2015-12-19 09:35:36 pm
Aithere: 2015-12-19 09:34:52 pm
Aithere: 2015-12-19 09:26:28 pm
Aithere: 2015-12-19 08:01:22 pm
Aithere: 2015-12-19 06:20:56 pm
Aithere: 2015-12-19 06:13:33 pm
Aithere: 2015-12-19 06:12:05 pm
Aithere: 2015-12-10 11:26:04 am
Aithere: 2015-12-08 03:46:14 pm
Aithere: 2015-12-08 03:45:35 pm
Aithere: 2015-12-07 12:27:56 am
Aithere: 2015-12-05 01:06:39 pm
Game Name: Star Ocean: Till the End of Time
System: PS2
Category: Galaxy Any% with FAM
Gameplay Estimate: 3:40:00
Ending/Bonus Estimate: 15:00 (5 minutes for ending theme, 10 minutes for ending)
Pros/Cons: A widely-known action RPG from the Square Enix catalog, we hardly see any cutscenes due to the built-in skip event system. With the coming release of Star Ocean 5 and SE's pledge to make it similar to SO3, there isn't a better time to showcase this game. Battles are fast and exciting, especially in the first disc, and menuing is very sparse in comparison with many other RPGs. Grinding is nonexistent due to the battle bonus gauge. FAM is also not widely seen or known, making for very unique and creative ways to win battles. While there is battle RNG due to inconsistent AI, most of the RNG comes in the form of Item Creation which can lose a good amount of minutes, but nothing too major. It also comes with the benefit of very colorful commentary.
Possible Donation Incentives: Renaming Characters (Fayt, Cliff, Nel, Maria, Albel, Sophia, Mirage, Adray), Singing the End Credits, Battle Voices On/Off (Bidwar?), Battle Costumes (Default, 2P, 3P and 4P)
Sample run video (Earth Any% FAM, Cal Fire Marathon): http://www.twitch.tv/osey889/v/22807640 (part 1), http://www.twitch.tv/osey889/v/22808108 (part 2)
Sample run video (Galaxy Any%, Scrubathon III): http://www.twitch.tv/elmagus/c/6820172
Edit history:
Tide: 2015-12-23 07:13:07 am
Tide: 2015-12-22 08:47:17 am
Tide: 2015-12-13 12:18:44 am
Tide: 2015-12-06 12:01:10 pm
Tide: 2015-12-05 11:19:00 pm
Tide: 2015-12-05 11:02:47 pm
Tide: 2015-12-05 10:52:26 pm
Tide: 2015-12-05 10:47:23 pm
Tide: 2015-12-05 04:08:04 pm
Tide: 2015-12-05 04:00:51 pm
Tide: 2015-12-05 03:43:06 pm
Insanity Prelude
Listed in order of preference.

Game Name: Wild ARMS 3
System: Playstation 2
Category: Any%
Gameplay Estimate: 9:45:XX should be safe.
Ending/Bonus Estimate: 10 minutes.
Pros: A run that showcases the power of being able to shuffle set ups in the middle of battle, allowing for very complex and unique strategies to be employed. No grinding necessary. This is a very consistent and safe run overall thanks to the fact that there are on the spot continues.
Cons: It's lengthy. There's some down time thanks to cutscenes but there is a lot to explain inbetween.
Possible Donation Incentives: Name the four main characters (Rolling) and frequently used spells (rolling). Sing ending credits. Can name NPCs as well.
Sample run video: PB is linked. http://www.twitch.tv/tideruglia/v/20215507 - Part 1, http://www.twitch.tv/tideruglia/v/20216081 - (Part 2), http://www.twitch.tv/tideruglia/v/20216471 (Part 3)

Game Name: Valkyrie Profile 2
System: Playstation 2
Category: Any%
Gameplay Estimate: 2:40:XX should be safe.
Ending/Bonus Estimate: 5 minutes, I think? The ending is very short. If you watch the credits + bonus scene, it's about 10 minutes.
Pros: It's a pseudo-prequel to Valkyrie Profile 1 and has equally high entertainment value from its combo-like mechanics in battle to the photon swapping platforming. The run uses a variety of strats to finish all the fights as quickly and each one has something subtly unique about it, which leads to interesting commentary. Another advantage is that I will be mainly using the Alicia route for the marathon, which avoids needing to prepare multiple safety saves in case of bad RNG loadouts from Einherijar artifacts. This route has not been seen in the NA community and is a major advancement compared to the SDA run, so it should prove to be a very entertaining watch. The run has virtually no downtime thanks to cutscene skipping. Oh and of course, it looks very pretty (even now).
Cons: There is a fair amount of RNG in the run; most notably, the game is not completable without the Dragon Rib accessory which is a 60% drop. I will have a safety save prepared in advance to account for this. Past that, this run is very dangerous. To get the fastest kills, you have to put yourself in critical HP where making a small mistake can kill you (although that can keep things exciting?).
Possible Donation Incentives: Death Counter, Donation if deathless, view Soul Crush animations, kill final boss with Soul Crush
Sample run video: Current PB - Stop at like 2:20 since everything after is the afterparty.


Game Name: Shadow Hearts 3: From the New World
System: Playstation 2
Category: Any%
Gameplay Estimate: 5:00:XX should be safe
Ending/Bonus Estimate: ~15 minutes
Pros: A very cool game to watch because of the visible technical execution that is required. The run skips all cutscenes and bonus quests so this run also has no breaks at all. To get the fastest time possible, all the bosses are beaten by aiming to hit a very small area on a spinning dias, and later on, the hit zones are completely invisible. The run is virtually different every time but yet has some cool mechanics and strategies for every battle. It also awards you for performing well so it is easy to follow. Excellent music and crazy character designs. Can Co-op with LCC if he submits.
Cons: http://www.twitch.tv/tideruglia/v/26893280. Thanks to the randomized opening turn order, this can happen if you're unlucky. There is also a risk that you can die to the random encounters as all the enemies in the game have very powerful offense, so all it takes is a few run failures. Luckily, there are quite a few save points to help mitigate the risk. 
Possible Donation Incentives: Death Counter, Determine who the fourth character slot should be (choice between Natan, Frank, Mao and Ricardo), Meeting the Meowmenator (Mao's Padoga), Sing Ending credits. A separate pre-made file can be used to show the Good Ending of the game.
Sample run video: http://www.twitch.tv/tideruglia/v/31252526 - Current PB. This time will likely come down as I will be working on getting the time down.



Game Name: Star Ocean 3: Till the End of Time
System: Playstation 2
Category: Galaxy Any%
Gameplay Estimate: 4:00:XX should be safe
Ending/Bonus Estimate: ~10 minutes for ending, an additional 20 minutes for character epilogues
Pros: It's a pretty well known ARPG and as Aithere mentioned, SE has pledged to try and take the series back to this game. For good reason as most people remember this game for its amazing battle system. There is very little downtime in the run (most is about 45 seconds), and the first hour of the game has some very exciting fights. Very fast paced overall. Can Co-op/Race with Aithere
Cons: The bonus gauge matters a lot for the first 30 minutes to first hour of the game as losing it means it takes longer to acquire key skills, which not only makes fights longer but also more dangerous. Safety saves can be prepared in advance. The Item Creation process is pure RNG and can take some time. After Item Creation, most of the fights are not very interesting as you just steamroll past it and it becomes more of a movement simulator instead.
Possible Donation Incentives: Rename the required party members (Fate, Cliff, Nel, Maria, Adray, Mirage), Sing BITTER DANCE+Ending Credits, Character voice options
Sample run video: http://www.twitch.tv/tideruglia/v/19355527



Game Name: Wild ARMS 4
System: Playstation 2
Category: Any%
Gameplay Estimate: 5:20:XX should be safe. 5:30:XX is very safe.
Ending/Bonus Estimate: ~7 minutes
Pros: A fast paced game with platforming elements that allows you to skip past various puzzles with very cool combat strategies. Much of the game is centered around offense, so fights tend to end really fast (one way or another). Game has an in-battle continue option so it allows us to go for riskier battle options. Many of the fights have gimmick elements so there's lots of insightful commentary to go along with it.
Cons: The Wild ARMS series overall suffers some popularity concerns and Wild ARMS 4 is often regarded as the "black sheep". Combat is turn based, which may or may not be a good thing.
Possible Donation Incentives: Mute/Voice Jude option, Yulie death counter, rename commonly used spells/abilities (rolling). Falcon Missile Punch cut scene. Sing Ending credits.
Sample run video: See C4L Archives for a Marathon like run of video. No link because it is divided into 12 parts. Otherwise: http://www.twitch.tv/tideruglia/c/4302824 - (part 1), http://www.twitch.tv/tideruglia/c/4302817 - (part 2)

Note that PB is 5:11:12
Listed in order of preference, but I'd be happy to run any of these.

Game Name: Mother 3
System: GBA on GCN GB Player with a flash cart
Category: Any%
Gameplay Estimate: 7:00:00
Ending/Bonus Estimate: 20:00
Pros/Cons: This run uses the fan translation. No glitches, so this run is all about using my abilities in smart ways and abusing enemy weaknesses. The party changes constantly, forcing me to adapt and giving fights wildly different strats. These strats are marathon safe, and even if I do die, every dangerous fight has a save point right before it. Enemies are visible, and although they aren't all avoidable, there's some neat dodges. You're guaranteed to run on the third attempt and HP rolls slowly enough that there's never any danger of dying in a random encounter. There's only two parts where I have to grind, but one of them is the most RNG heavy part of the run(basically Mother 3's Metal Slime equivalent). Still, these two sections shouldn't take more than 15 minutes combined.
Possible Donation Incentives: Character naming(Lucas, Claus, Flint, Hinawa, Boney, Fav. Food, Fav. Thing, Player Name, Duster, Kumatora, Salsa), flavor, Osohe dance-a-long, fight Porky Statue, fight Negative Man, see Flint's secret dialogue in the final area, Pollyanna sing-a-long.
Sample run video: http://www.twitch.tv/gearlessrobot/c/4694923

Game Name: Star Ocean: The Second Story
System: PS1 played on PS2 with fast disc speed
Category: Any% Claude, Any% Rena
Gameplay Estimate: 5:40:00, 5:50:00 (Assumes that Opera and Precis win their bidwars)
Ending/Bonus Estimate: 15:00
Pros/Cons: Arguably the most popular Star Ocean game. There's only one glitch, but that glitch allows me to avoid every single random encounter in the game. Instead, I use the game's item creation system to create a bunch of broken items to win fights quickly. Because of this, I don't need to grind at all. The game uses a real time battle system and is more action oriented than most RPGs. There are a couple points in the run where I need to learn talents on characters, which could waste time if the RNG isn't in my favor. The game starts slowly, but really picks up after the first hour. The second disc is mostly action. Rena's run will most likely require a safety save for a fight an hour and a half in that's out of my control, but there is a way to maximize my chances of winning without wasting much time. There are a couple tricky bosses, but there's save points before all of them. Most late game fights involve using an item to buff Claude's attack, which when paired with one of the most overpowered weapons in gaming, make most boss fights take seconds. There's occasions where this strat won't work and I have to switch it up, so fights shouldn't get repetitive.
Possible Donation Incentives: Bid war for Claude or Rena, recruit Celine, Leon/Dias, Noel and Chisato, bid war for Ashton vs. Opera and Bowman vs. Precis. Character naming(Claude, Rena, Celine, Ashton or Opera, Precis or Bowman, Leon, Dias(Rena only), Noel, Chisato) (Rolling, rename at whatever interval the marathon runners choose), choose the order I visit the four fields on disc 2.
Sample run video: http://www.twitch.tv/gearlessrobot/c/6901498 (Claude), http://www.twitch.tv/gearlessrobot/c/6569399 (Rena)

Game Name: Mother/EarthBound Beginnings
System: GBA on GCN GB Player with a flash cart
Category: Any% Glitchless
Gameplay Estimate: 2:30:00
Ending/Bonus Estimate: 10:00
Pros/Cons: Although it was released on the Wii U back in July, I'm running this on the GBA version using Tomato's fan translation because the text speed in this version is a lot faster. It plays more like a Dragon Quest game than the other 2 Mother games. This includes a couple long grinding sessions, one at the beginning and one lategame when I have an overpowered party member. Ninten is fast and has a spell that guarantees escape from battle. Near the middle of the run, I get Teleport, which allows me to avoid most random encounters from that point on. The only really tricky part of the run is Yucca Desert, where enemies can outspeed Ninten and they hit hard. After that, I get Teleport, and it's smooth sailing. There's a lot of RNG factors, such as the encounters I get when I'm grinding, PSI Stones(have a certain percent chance of breaking on use), what encounters I get in the Yucca Desert, and what happens in a few fights. The run is pretty interesting to watch if you know about the game. Most people are shocked that I skip Ana entirely and enjoy seeing me teleport all over the place to avoid fights. There's very few boss fights, and most are completely safe. One is very tricky and could lose a lot of time if I die, but I'll play it as safe as possible.
Possible Donation Incentives: Character Naming(Ninten, Lloyd, Favorite Food, Player Name. Possibly Ana and Teddy), Recruit Ana, Recruit Teddy, 8 melodies sing-a-long against Giygas.
Sample run video: http://www.twitch.tv/gearlessrobot/c/6796623
Hi. I edited my submission, just fyi
Edit history:
PinkPajamas: 2015-12-19 12:14:46 am
PinkPajamas: 2015-12-18 08:24:28 pm
Game Name: Disgaea 3
System: PS3
Category: Any%
Gameplay Estimate: 3:00:00 (edit: 3 hours is actually good enough)
Ending/Bonus Estimate: 10:00
Pros:
A game in a well known tactics series. One of the most interesting Disgaea runs in my opinion. A maximum 15 minute grind (minimum 3 minutes) not for damage but extra movement, characters and AoE skills that saves more than a total of 15 minutes. There are 3 heavily used generics that can make good naming incentives. This game also has the best music of the Disgaea games IMO.
Cons:
Estimate needs to be padded for bad luck in case I don't get a quick grind. It's possibly the least well liked Disgaea game, but still quite well liked.
Sample run: http://www.twitch.tv/elmagus/v/29698413 (marathon run)

Game Name: Disgaea 2
System: PSP on PSTV
Category: Any%
Gameplay Estimate: 2:30:00
Ending/Bonus Estimate: 10:00
Pros:
One of the more well recieved Disgaea games. The route exploits an aspect of the game that would probably surprise many viewers by completing post-game maps in the early game for lots of extra exp and money for high level equipment. This allows the rest of the game to be completed very quickly, but it's not trivial to complete.
Cons:
After 5 minutes, I need to save scum for (what I estimate to be) a 1 in 8 chance of continuing the run with about 20 seconds per failed attempt. I can load a safety save if I don't get it in, say, 10 tries to keep the flow going. I probably won't get lucky in the post-game map grind and I'll want to play it safe, so I'll take probably about 20 minutes to grind instead of 13. There are no naming incentives since only the story characters will be doing significant damage and you can't rename story characters.
Sample run video: http://www.twitch.tv/elmagus/c/6815568 (marathon run)

I can do a bid war between 2 and 3, but that means there probably won't be naming incentives for 3.
I could also do Phantom Brave (est 2:30) and Disgaea 4 (est 3:45), but these are my 2 strongest submissions.
In order of preference:

Game Name: Final Fantasy XII
System: PS2
Category: Any%
Gameplay Estimate: 7:30:00
Ending/Bonus Estimate: variable because of skippable cutscenes; see donation incentives section
Pros/Cons: Pros – A tech-heavy speedrun with a tight route, many moments of potential drama and inevitable surprises that is still consistent enough for a marathon.  Cons – One of the less-loved FF games (though it most certainly has its supporters), and two significant grinds (though there is no lack of things to talk about).
Possible Donation Incentives: Watch ending CS (10 min.), sing “Kiss Me Goodbye” (6 min.), Credits (7 min.), Dead Character Glitch showoff against Yiazmat (5 min.), maybe even a 2p1c boss fight if it ends up being coop
Sample run video: The leaderboard has several links that are indicative of a good run.  My video there took exactly one attempt, and is therefore a poor example.
Willing to run coop with another FF12 runner.

Game Name: Star Wars: Knights of the Old Republic
System: PC
Category: any%
Gameplay Estimate: 2:15
Ending/Bonus Estimate: bonuses will add about a minute at most; credits are not really worth watching beyond the classic beginning of their music
Pros/Cons: Pros – A technical speedrun of a relatively popular game that abuses glitches and beats the game much faster than expected; the route has seen significant improvements since RPGLB this year, and is in several key ways a safer run in spite of said improvements.  Would be run on my laptop, simplifying normal PC setup.  Cons – Was just run at RPGLB this year, and if my laptop dies, the run will probably have to be replaced because the game is far less speedrun-friendly on more powerful hardware.
Possible Donation Incentives: Main Character gender and name (18 character max.), Bastila vs. Bastila, save or kill Bastila
Sample run video: I haven’t run the game with the updated route, so as for last year’s offer, glasnonck’s WR is the best example (no, it isn't the same one as last time), although there is an additional skip he found just after getting that run which saves around two minutes.

Game Name: Mass Effect
System: PC
Category: any% or any% NG+
Gameplay Estimate: 2:00:00 or 1:55:00
Ending/Bonus Estimate: I'll edit in the end cutscene length later; the credits are far too long and vanilla to be worth watching, despite cool music
Pros/Cons: Pros – A mostly fast-paced run with plenty of action and amusing glitches; the game is also part of a popular series and can substitute 1:1 for KotOR in case of issues with my laptop.  Cons – It’s a PC game...
Possible Donation Incentives: Character gender and first name (10 character limit), save/kill Rachni Queen (ng+ only)
Sample run video: I haven’t run the game since the implementation of a technique to skip several cutscenes, which also changes planet order, so I’ll just link letterswords’s any% WR
Category Note: any% is the more entertaining run and therefore the better choice overall, but NG+ would require less practice and derust in case of a last minute substitution

Game Name: Star Wars: Knights of the Old Republic 2 – the Sith Lords
System: PC
Category: any%
Gameplay Estimate: 1:40:00 (very safe; has a good chance of dropping once I learn the run)
Ending/Bonus Estimate: credits are the same deal as KotOR 1, and once I figure out the time difference between Light Side and Dark (assuming the game and incentive make it), I'll post it
Pros/Cons: Pros – Even glitchier and with bigger skips than the first KotOR (multiple planets are skipped entirely), but otherwise similar to the first in many ways.  Would also be run on my laptop.  Cons – The run starts out a bit slower than KotOR 1 and the game isn’t quite as popular (thanks in large part to being rushed to release).  Because it uses the same engine as KotOR 1, if my laptop has issues, so does the run.
Possible Donation Incentives: Main character gender and name (18 characters), perhaps Light or Dark Side (1 stays in the middle intentionally, but in 2 you have to pick one, so it’s more feasible)
Sample run video: Since I haven’t learned the game yet, once again here is glasnonck’s WR
Edit history:
obdajr: 2015-12-05 08:21:08 pm
Game Name: Bravely Default
System: 3DS
Category Any% (ie: break the crystal route)
Gameplay Estimate: 3:30
Ending/Bonus Estimate 3:50
Possible Donation Incentives: Extra Asterisk bosses (most are possible without too much detour, not vampire or conjurer)
Pro's / Con's: very little grinding, great music, an enjoyable run with a decent run time. Boss strategies aren't very diverse, but you do get to make use of quite a few jobs.
Sample run video (strongly encouraged but not required): small sample run http://www.twitch.tv/obdajr/v/27868431

Game Name: Saga Frontier
System: PSX
Category Asellus / T260 / Red / Blue / Lute / Riki / Emilia or any # / combination
Estimate: 1:00 / 1:15 / 1:30 / 0:40 / 1:00 / 1:15 / 1:00
Ending/Bonus Estimate: haven't thought too hard about it yet, can name T260G
Pros / Cons: very fast paced enemy dodging, surprisingly large fan base, boss battles are pretty tense
Possible Donation Incentives: Bid war for characters (top char, or top 2-3?)

Game: Chrono Trigger
System: SNES
Category: 100% / All Endings
Estimate: 4:55 / 8:30 (maybe quite a bit faster with practice)
Pros / Cons: Great game that does well in marathons, but has been in a lot lately. all endings is probably too long, but has some good tricks.
Standard insentives: kill lavos the manly way, character naming etc
steak Steak STEAK!!!
Game: Legend of Legaia
System: PS1.  Played on PS2 for Fast Disc Speed option
Category: any% / any% no slots
Estimate: 9:05:00 (any%) / 11:15:00 (any% no slots)
Ending / Bonus Estimate: 40:00 (10 minute ending, 10 minute credits which we can completely skip, 20 minutes for optional incentives)
Pros:  This game has, to my knowledge, never been featured in a marathon before (the first run of the no slots route was today), so I think there will be a fair bit of excitement for a run that not too many people will have seen before unless they have watched my stream before.  The routing is pretty intricate, and there's a lot of money & inventory management, especially early on when money is really tight.  Bosses go pretty fast in any%, and I play through this game at pretty much the minimum possible level after the first 2 hours of the run, so there's definitely tension involved.  No Slots has longer boss battles, and has a couple more levels, so the fights are less tense.

Cons:  Run is long. Deaths aren't too likely, but they can be pretty painful - I will use safety saves, and I have a generous estimate to give me an extra half-hour in the event of poor RNG throughout the run (particularly in the event of failed escapes or failing to get the magic I need).  Any% has a ~22 minute slot machine grind (but no level grinding after the first hour and a half) and no slots% has 2 45 minute level grind sections and a 25 minute coin accrual section.  I don't know if I can count on a couch commentator since no one else really knows the route, but I think my commentary is decent, and I can always work on that more if need be.

For slots:

If I do any% with slots, I will bring a save with the slots already done in case things really go to hell.  Unlikely, but I don't want to take chances.  This involves hitting 2 frame windows, so timing is critical.  I play this game on a CRT and a model 39001 PS2 - I can bring my console if need be. If I'm going to be using a different model, I will probably need to practice an hour or two on the TV / console I'll be playing on to practice the timing in case anything is off.

Donation Incentives:
Naming the characters (name Vahn / Noa / Gala), Choosing the Ending (4 options slightly change the ending), Level 99 Master Course (8 minutes), Lapis Glitch (4 minutes), Legend of Noa Glitch (8-10 minutes), Failed Escape Counter (huge RNG determinant in the run is how many times I fail to escape from random battles.)

WR videos: Any% in 6 parts on Youtube: Part 1, Part 2, Part 3, Part 4, Part 5, Part 6  (I don't have this in a single video or highlight.)

Any% No Slots: http://www.twitch.tv/driftingskies/v/28500425
Game Name: Mega Man Battle Network 6 Gregar
System: GBA played on Gamecube Gameboy Player
Category: Any%
Gameplay Estimate: 2:30:00
Pros: Extremely consistent, luck really doesn't matter at all in the run. This game features reusable transformations in combat that make your buster very powerful, so chip draws aren't important, but they can speed up some fights. The fights still take a good bit of strategy and quick thinking because some chips will speed up the fight, and you never flat out one shot a boss, so all the fights have something interesting going on. The game also lets you skip all cutscenes, and there are no extended periods of just mashing through text. It's Mega Man.
Cons: Because of how powerful your buster is, there aren't many interesting folder edits, and most battles will just rely on it rather than using a variety of chips. There are also no major tricks or skips in the run, so it's just going through the intended route.


Game: Princess Crown
System: Saturn
Category: Edward's Story
Estimate: 1:50:00
Pros: Action RPG with a fairly diverse 2D combat system somewhat similar to a fighting game. Has the appeal of being a vanilla ware game. The game is very consistent, outside of some luck based time losses, but it's mostly reliant on player skill. Has a very unique magic/inventory system that makes managing it properly an interesting aspect of the run.
Cons: Obscure game, not nearly as well known as Odin Sphere/Dragon's Crown. You can't run away from random encounters, so you're forced to fight them all. The inventory/magic system in the game is also heavily reliant on enemy drop luck, but you go through enough of them where it doesn't matter very much.
http://www.twitch.tv/plumtea_/c/7040221

Game: The Misadventures of Tron Bonne
System: PS1 played on a PS2
Category: Any%
Estimate: 45:00
Pros: Action RPG from the Mega Man Legends series that has you controlling a unit of servbots and leveling up their stats and collecting zenny. It has the appeal of being very action heavy with very few menus/text and lots of combat.
Cons: Maybe not RPG enough, there's some really epic luck involved early on in the run to raise your primary servbot's attack and speed, and if you don't get it you lose about 3 minutes. The estimate takes this into account however.
http://www.twitch.tv/plumtea_/v/26531890
Sorry, I like to explain and hear myself talk. If it's too lengthy, feel free to let me know and I can shorten up the submissions. Just call me, Mr. Shining Force Smiley

Game Name: Shining Force (The Legacy of Great Intention)
System: Genesis, I play on Fusion as my Genesis is retired but can play on either WII VC or actual console if one is provided
Category: Any% (Felling Dark Dragon)
Gameplay Estimate: 6 hours, 15 minutes
Pros/Cons: Right into it. Shining Force is a game that has been a huge part of my life and I've had the pleasure during the past few years to really revitalize the game and the action-turn based RPG genre as my youtubing has grown into streaming and our community has continued to grow and grow and more runners jump onboard with each run that we do. It's a run that started off 8+ hours and has been brought down to under 6, my record is 5:51, but I've reliably done it in 6:15 or less several times in the past months. It's the kind of game that people don't think could be speed run at all, but then they watch and are stunned at how things are optimized and how the game is executed for brutal efficiency and it makes for a fantastic time.
Donation Incentives: Group push ups for every time we miss Bats or Bosses. As in, $$$ for push ups and misses, turning bad RNG into something positive!
Sample run: http://www.twitch.tv/tskisoccer/v/25695138 Race with Ty | https://www.youtube.com/playlist?list=PLxjw_S_KLpTbE3rCz6XSReii3u792dPHy segmented run (thanks Fraps) of 5:54 run

Game Name: Shining Force 2 (The Ancient Seal)
System: Same for SF, Genesis but played on Fusion due to retirement age issues
Category: Any% (Save the Princess! AKA Kiss her)
Gameplay Estimate: 7 hours
Pros/Cons: The "vastly superior" sequal to Shining Force. While I and many others prefer the original SF game, SF2 is in fact technically superior with enhanced graphics, better gameplay and mechanics, and an overall better presentation. I recently posted a 6:33 which broke the previous record by nearly 16 minutes and plan on reducing it even more. Similar to SF, I've had several runs in the past months as to where I consistently am under 7 hours. Both the 6:15 and 7 hour estimates are very safe estimates. As for honest assessment, this is the more played game on twitch like I said, due to the enhancements over the original. It's a very fun run with one ~20 minute grind set aside as to then speed up the game by over an hour. Rather fast-paced for a turn-based RPG.
Possible Donation Incentives: Name characters (Bowie, Sarah, Chester, Jaha, Kazin, Slade, Peter, Luke, Gerhalt, Elric, Eric, Janet, Rohde, Higins(hah), Jaro, Frayja, Zynk, Gyan, Sheela, and Lemon), Beating the Secret End battle (would take ~15 minutes), 100% run (all characters, all 45 battles, all mithrils, all consumables, all secondary equipment) (would add ~hour), again, the $$$ push-up incentive although this time strictly for anytime Peter misses as we use him a lot
VOD samples: http://www.twitch.tv/tskisoccer/c/7037399 6:33 WR video | http://www.twitch.tv/tskisoccer/v/23369794 race with Bowie in 6:55 | http://www.twitch.tv/tskisoccer/v/28290528 Super% (I guess could be another donation incentive if people were feeling very very cruel, Super% is 25% strong enemies across the board)
Other Categories (much prefer playing through the whole game): Granseal Escape% and Taros%
Estimates for those: 50 minutes, 2 hours 45 minutes.
Pros/Cons: Due to the longer nature of the game, the community developed these arbitrary percents to let people ease into the game as well as they make much better racing categories (maybe a race with bowie the hero?!). The first is completed when you escape Granseal (only 8 battles) the second is felling Taros (the approx halfway point). As both versions include pretty different approaches and gameplay elements, I am a fan of them to play through. The cons obviously is that the game isn't actually finished; they're arbitrary endings.

Game: Shining Force (Resurrection of Dark Dragon)
System: Gameboy Advanced, I use Virtual Gameboy (emulator) but for streaming. I have a functioning gameboy and cart that I actually still play on
Category: Any%, 1 Star Run
Gameplay Estimate: 5 hours, 8 hours 30 minutes
Pros/Cons: This is the remastered version of the original classic on the Gameboy Advanced. It features new characters, an enhanced makeover of mechanics with new items as well, and more importantly, a replay value that adds new ways to play through the game. In the Any%, we play through like normal and fell Dark Dragon. Simple. For the 1 Star Run, we do that, but then immediately play it again as to beat it (with 1 Star) as the game COMPLETELY changes as enemies are harder and we get Mawlock (Mr. Balanced) from level 1 so the game becomes both easier and more hilarious as Mawlock just completely breaks the game by bending it over his knee and teaching it a thing or two about messing with fate. It's a much easier version (the GBA is) compared to the Genesis version; it has better graphics and a more appealing gameplay; but there are things that are annoying about it for the runners sake (I'd prefer the Genesis version but whichever) overall it has had a very positive reception so far and my subs are requesting more playthroughs just for more stars to be completed because it's very entertaining. Both times are very safe times that could easily be faster.
Donation Incentives: Bidding war for Any% versus the replay through 1 Star. Potential incentive to include completing Narsha's storyline (3 extra battles, maybe +20 minutes) as opposed to the general strat which is let her die
Sample Videos: http://www.twitch.tv/tskisoccer/v/26772624 the Any% WR in 5 hours | http://www.twitch.tv/tskisoccer/v/28515120 the 1 Star playthrough (rather disastrous) but still fun
Edit history:
Rosael: 2015-12-05 10:01:28 pm
Rosael: 2015-12-05 10:01:07 pm
Menu Faster!
Game Name: Etrian Odyssey 3
System: Nintendo DS
Category: Armoroad, Deep City, Deep One
Gameplay Estimate: 1:40, 1:50 for Deep One
Ending/Bonus Estimate: Credits are approximetly 6-7 minutes
Pros: Short game, RNG Manipped
Cons: Never heard of this game, RNG Manip backlash
Possible Donation Incentives: Guild, Ship, and up to 7 characters to name, and which ending I do.
Sample run video (strongly encouraged but not required):

Deep City

Armoroad


Deep One http://www.twitch.tv/rosael_/v/6007947

Edit: I do not own a DS capture card so someone at the event will hopefully have one.
I will be bringing both my DS and 3DS capture devices, and am more than happy for any runner to use them for their runs. I am literally in charge of tech for the entire event, so don't worry, I will be present.
Edit history:
ThatsFairZack: 2015-12-19 06:59:13 pm
ThatsFairZack: 2015-12-19 06:48:02 pm
Game Name: Lufia II: Rise of the Sinistrals
System: Super Nintendo
Category: Ancient Cave Any%/100% (Figure i'd offer both)
Gameplay Estimate: 2:00:00/6:00:00
Ending/Bonus Estimate: 10:00-15:00 (Iris Items, Key items, small glitch on re-entry)

Pros: Although just a minigame staple of the whole series, it's an aspect of the game that many people remember dumping hundreds of hours into and would go great as a follow up to the actual Lufia II speedrun. It is an intense speedrun with many potentially heart pumping moments. It can be shown at any marathon since the runs are never the same. The marathon setting gives it extra excitement and danger. 100% is a LOT more safe but slower paced (I've never died in 100%). But it shows off the entire Ancient Cave for the most part. Can also be a very exciting 2-4 way race. WHich we have done for Jelly Bowl 2015 on RPG Limit Break.

Cons: The more obvious issue with this speedrun is the sheer lack of guaranteed safety since there is no saves and there can be instances and factors that play out that are just outside of your control that can end the run without notice. Although, throughout the years, AC runners have learned to be able to push through it when we are given more time to complete it (more chests and time is overall safer.) It is probably one of the only runs where there is a huge time difference between PB's and Marathon safe times due to this reason alone. For 100%'s case. You COULD die, but i've never died during a run that wasn't intentional.

Possible Donation Incentives: Maxim's Name, Capsule Monster Bid-War (7 total), Capsule Monster Name (Can be changed repeatedly)

Sample Videos: For Marathon Purposes here is a marathon run I did for Scrubathon where the Jelly was Defeated: http://www.twitch.tv/elmagus/c/6805888
And here's another Marathon run where I was able to complete the dungeon but not Kill the Jelly: http://www.twitch.tv/osey889/v/23037897
Jelly Bowl 2015 Which was a 4 way Ancient Cave Race hosted on RPG Limit Break earlier this year:

Also, I just did another Ancient Cave marathon run on Elmagus's channel for Scrubathon IV and finished extremely smoothly with no frame drops and a 20 minute marathon PB. This makes 3 Marathons in a row of successfully Getting to the Jelly with 2 total defeats. There isn't a highlight yet but I will update with the highlight when Elmagus gets around to making it. For now, here's the broadcast where you can find the run http://www.twitch.tv/elmagus/v/30137904?t=03h58m16s

100% Has never been in a Marathon, but here's my PB video: (In 3 parts due to internet)
Part 1: http://www.twitch.tv/thatsfairzack/v/18304524
Part 2: http://www.twitch.tv/thatsfairzack/v/18304559
Part 3: http://www.twitch.tv/thatsfairzack/v/18304652
Game Name: Shining Force
System: Sega Genesis
Category: Any%
Gameplay Estimate: 6:45:00
Ending Estimate: 5:00
Pros/Cons: Shining Force is a Tile-based Strategy RPG that has the largest amount of RNG involved that any other Shining game.  Damage, stats, critical strikes, dodges, double attacks, and more are all involved with pure luck.  The run and strategies for the game is fairly simple, but luck will easily determine the speed.  The game makes you adapt 24/7 and keeps you on your toes.  Your main character is quite weak in the beginning and can die pretty quickly and easily, however once you are past the first few battles, defense is not a problem and you are just hoping that you get all the attack stats in the world.  The game is very fun and exciting, yet it is very hard to have a run without at least 1 death.
Possible Donation Incentives: Naming Hero & Using Jogurt for 2 battles.
Sample Run: http://www.twitch.tv/ty2358/v/23917825
DO THE MEATEO
Game Name: Final Fantasy IV
System: NTSC Snes
Category: Any%
Gameplay Estimate: 2:15
Ending/Bonus Estimate: 0:20 (Ending, or showing off the mimic glitch vs Milon/MilonZ or other incentives)
Pros: The 64 door glitch used in any% always makes people talk in wonder, as it looks quite cool and gets weirder the longer it goes on. There has been over 8 minutes of improvements since the 64 door glitch was last shown simply due to boss fight optimizations and improvements to the 64 door glitch itself. It is now perfectly safe to navigate through the glitch as well with only losing minimal time.
Cons: The no64 door route was shown at last year's RPGLB and also to be shown at AGDQ, however this route looks quite different to this category.
Possible Donation Incentives: Party member names/changes, choosing to get rid of Kain or Yang for the final boss, whether Rosa or FuSoYa solos Zeromus, exploding hovercraft, confusing the game using the hovercraft, airship or black chocobo, fighting Calbrena (large doll).
Sample run video: http://www.twitch.tv/the_roth/v/18479793

(There is a good chance I won't be able to make RPGLB but will be able to if things work out magically, and can give plenty of notice)