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To Add to the Shining Force II Incentives, there is one more I'd like to offer, and the community is hyped for this.

Shining Force II: THE MUSICAL

To clarify the origin of this... I was doing a run, and using Slade to solid effect and randomly sung during one his turns where he attacked a Witch on a Forest square "Shanking Old Ladies in the Woods".
Said line is now a meme of intense proportions, and is sung every run.
The community have no created a full set of lyrics for this song, and a tune.

Cue - SHINING FORCE II: THE MUSICAL

We are looking to have 3 or 4 songs that would be sung at their contextual point in the game by Myself, and any on the couch who want to join in. They tell the story of the game/context of the battles through song... I'm a man of the theatre, so sue me!

It can be tailored of course. More/Less Songs, cleaner lyrics (If you're not a fan of shanking old ladies in the woods, which, in reality, I wouldn't condone, of course)

So aye, to add to SF2, SF2: The Musical.
In Battle Network 6 there's a Boktai crossover sidequest I can do. It features the Bass fight which Terra already mentioned and includes The Count of Groundsoaking Blood from the Boktai games. It would add 10 minutes to the estimate to do the entire sidequest which includes those two bosses who are considerably more challenging than anything in the main run.
Edit history:
puwexil: 2016-02-01 11:49:34 am
Professional Second Banana
Interesting suggestion for Bravely Default raised in obdajr's stream last night: fighting the final boss without using the battle speed-up option.
Edit history:
kirbymastah: 2016-02-01 11:32:22 am
kirbymastah: 2016-02-01 11:31:33 am
<(^_^)>
Quote from puwexil:
Interesting suggestion raised in obdajr's stream last night: fighting the final boss without using the battle speed-up option.


Pros:
Amazing music
Easier to see what's going on
Amazing music
More time to commentate
Amazing music
Did I forget to mention the music? no? ok, amazing music

Cons:
Firaga repetition...

I don't really think it'd be worth a donation incentive for it, but it's certainly be neat to see this happen because music and epicness. Either way, it's sorta anticlimatic to have the final boss go down so quickly with speed-up :p
Why Hello it is Me
I'm not sure about it. Maybe only 2x speed instead of 3x, because in my experience after several hours of looking at Bravely Default at max speed, slowing it down makes it look extremely slow to the point of almost jarringly so.
Party%
Donation incentives for Final Fantasy I are fine (I think 6 letters are the max for name need to recheck that once I am home), I just realized I was missing out on one though.

- Complete the 15 puzzle in under a minute.

Worst case scenario is I need more than one attempt (which can happen if RNG screws me over and I get really bad placement at the start).
Best case scenario, I actually get an Emergency Exit (which is a 1/6 chance) out of it that saves roughly a minute later on.

So at worst it adds about 2 minutes to the run. At best I can even save some time Tongue
twitch.tv/pxmacaiah
Quote from TheZedna:
Donation incentives for Final Fantasy I are fine (I think 6 letters are the max for name need to recheck that once I am home), I just realized I was missing out on one though.

- Complete the 15 puzzle in under a minute.

Worst case scenario is I need more than one attempt (which can happen if RNG screws me over and I get really bad placement at the start).
Best case scenario, I actually get an Emergency Exit (which is a 1/6 chance) out of it that saves roughly a minute later on.

So at worst it adds about 2 minutes to the run. At best I can even save some time Tongue


I'm actually fairly consistent at the 15 puzzle so I can probably do it in under 30s easily if you want me to
Party%
Quote from PX_:
Quote from TheZedna:
Donation incentives for Final Fantasy I are fine (I think 6 letters are the max for name need to recheck that once I am home), I just realized I was missing out on one though.

- Complete the 15 puzzle in under a minute.

Worst case scenario is I need more than one attempt (which can happen if RNG screws me over and I get really bad placement at the start).
Best case scenario, I actually get an Emergency Exit (which is a 1/6 chance) out of it that saves roughly a minute later on.

So at worst it adds about 2 minutes to the run. At best I can even save some time Tongue


I'm actually fairly consistent at the 15 puzzle so I can probably do it in under 30s easily if you want me to

The problem is not my ability to do it generally but there are certain patterns (when certain numbers are badly placed at the start) where its pretty hard to do it below a minute at least for me. With normal patterns I got no problem too. Also below 30s is actually too fast because the emergency exit, which is the main reason to do this, only spawns at 2nd place which is 0:30-1:00.
<(^_^)>
Quote from GhostKingG1:
I'm not sure about it. Maybe only 2x speed instead of 3x, because in my experience after several hours of looking at Bravely Default at max speed, slowing it down makes it look extremely slow to the point of almost jarringly so.


Actually, thinking back, yeah x2 speed would be fine. x1 speed just looks like you're slowing down the game because the "normal" animations look so slow. x2 looks a lot more natural haha
twitch.tv/pxmacaiah
Quote from TheZedna:
Quote from PX_:
Quote from TheZedna:
Donation incentives for Final Fantasy I are fine (I think 6 letters are the max for name need to recheck that once I am home), I just realized I was missing out on one though.

- Complete the 15 puzzle in under a minute.

Worst case scenario is I need more than one attempt (which can happen if RNG screws me over and I get really bad placement at the start).
Best case scenario, I actually get an Emergency Exit (which is a 1/6 chance) out of it that saves roughly a minute later on.

So at worst it adds about 2 minutes to the run. At best I can even save some time Tongue


I'm actually fairly consistent at the 15 puzzle so I can probably do it in under 30s easily if you want me to

The problem is not my ability to do it generally but there are certain patterns (when certain numbers are badly placed at the start) where its pretty hard to do it below a minute at least for me. With normal patterns I got no problem too. Also below 30s is actually too fast because the emergency exit, which is the main reason to do this, only spawns at 2nd place which is 0:30-1:00.

Fair enough. Maybe have one under a minute for the run and then one as fast as possible?
I'm okay with the idea of making LV1 an incentive for the 2FM run. The strats are similar enough where it's easy to be in practice with both routes, and I'm pretty sure LV1 would be met anyway if the goal was reasonable
Edit history:
djtifaheart: 2016-02-03 09:39:57 pm
Gotta Go Fast!
We have returned with feedback, apologies about the delay.

A couple of points:

~ If the cutscene is glitched out, or otherwise different than can be found on Youtube, we'll be much more likely to approve the incentive.

~ Incentives that have to do with tech, it will have to be approved by Vulajin overall.

Saturday Morning RPG: We decided to cut the bidwar out, not seeing the outcome doesn't make it super strong.

Disgaea: What exactly are you demonstrating? More details please.

Ys Origin: "Save vs. kill the Roos" to make things simplier.

Suikoden II: "Kindness Early Route," we'd like videos for each of the routes, if possible, Omni sir. Thanks in advance.

Seiken Densetsu 3: Nixed "Japanese vs. English" and the Carlie class change incentives.

Legend of Mana: Partner bidwar might put us in an awkward spot since there's a story bidwar. We're fine with just having the story bidwar and character name (top two).

Yo-kai Watch: Since it's up in the air whether the runners are racing or not, we've agreed to put the incentives on hold until that's decided.

Half-Minute Hero 2: Dropped the song.

The Elder Scrolls: The portrait replacement incentives is a neat idea. You can come up with ten or more portraits and we'll decide as needed.

Shining Force II: Nixed the secret fight incentive since we're looking at an extra thirty minutes and it's not a guaranteed win. "The Musical" is fine as long as it’s family friendly/PG setting.

Etrian Odyssey 3: Which characters aren't seen or used as much from the bidwar? We decided to go ahead and drop the Guild and Ship incentives.

Final Fantasy I: It's Zedna's call when to cut off the puzzle incentive, but the staff suggested later on in the run. Latest when Zedna can.

Kingdom Hearts 2 Final Mix: Added Level 1 Critical as an incentive, thanks Bizkit.

Quest for Glory: You’ll be hearing back from puwexil on this one.
Edit history:
Omnigamer: 2016-02-04 11:17:40 am
Omnigamer: 2016-02-03 10:05:46 pm
All the things
RE: Kindness Early route, the route affects about a full 2 hours of decisions, so rather than just comparing videos I figured it would be better to list out the major differences from the audience's perspective.

Kindness Early Route
+Uses the Matilda Gate Glitch, which is a well-known glitch for casual players, but is used a bit more creatively than most would figure.
+Starts abuse of the Kindness Rune underflow bug earlier, which significantly speeds up 3 boss battles.
+Skips a ~30 second cutscene early forcing story triggers to occur early.
+Sets up better leveling routes for some characters, meaning some different strategies can be used mid-game.
-Over the course of all the setup and boss battles, loses about ~2-3 minutes compared to modern route.
-The faster boss strategies may be somewhat repetitive; modern route instead uses unique strategies for each of the bosses.

I'm fine whether it is accepted or not. The general game flow is not affected by either route, it just uses different ways of overcoming mid-game obstacles. You can simply call it "Matilda Gate Glitch" route and more donors will understand what it gets them. Otherwise it's less I have to practice if it's not on the table.
Edit history:
TheZedna: 2016-02-04 12:28:29 am
TheZedna: 2016-02-04 12:27:50 am
Party%
In serious PB attempts you do the 15 puzzle once you get the ship because no Emergency Exit usually meant reset as well.
Latest I can do in a marathon is probably when I get to Melmond the first time to get the Barbarian Swords because thats the last time the ship would be used before actually using the Emergency Exit.
That would be (depending on encounter RNG) about 20-25 minutes into the run.

If that is too soon we can just do it as something optional just to show it off before going into Chaos shrine which would be around the 1:25-1:30 mark.

I am fine with either version Smiley
Professional Second Banana
Quote from mrprmiller:
Feedback on this would be wonderful.

Let's stick with the plan of doing the Import route, since that's such a unique charm and was one of our reasons for accepting all 5 games.  Also, since the QFG games are pretty short individually, I don't think separate class incentives for each game would raise very many donations.

Let's also do VGA for QFG1/2 so the series run has a more consistent look and feel, especially since VGA1>VGA2 is basically the same speed and lets you show off more of the game in QFG1.  Maybe we could have an incentive to do a glitched EGA QFG1 run after the QFG1-5 series run (if glitched QFG1 can reliably be done in under 5 minutes)?
Edit history:
mrprmiller: 2016-02-04 11:34:06 am
Everyday is puppies and sunshine...
Quote:
Let's also do VGA for QFG1/2 so the series run has a more consistent look and feel, especially since VGA1>VGA2 is basically the same speed and lets you show off more of the game in QFG1.

Sounds good.  I'll get to practicing.

Quote:
Maybe we could have an incentive to do a glitched EGA QFG1 run after the QFG1-5 series run (if glitched QFG1 can reliably be done in under 5 minutes)?

Wink I can consistently beat the SDA glitch time which is just over 2 minutes.  Wink  I just haven't posted.
Why Hello it is Me
Quote from djtifaheart:
We have returned with feedback, apologies about the delay.

A couple of points:

Ys Origin: "Save vs. kill the Roos" to make things simplier.


The issue with that is that that isn't exactly accurate seeing as how they aren't even implied to die.
Gotta Go Fast!
How does "Feed vs. starve the Roos" sound?
Why Hello it is Me
I think that would work better. You do feed two of them for the sake of going fast, but the rest are completely optional.
Professional Race Slut
I'm late to the party, but the incentives listed for KH 1.5 are fine by me, although I'm guessing we'll probably want to pick either the Sephiroth or the Unknown fight. If that is the case, I would prefer the Unknown fight. It is slightly less known (since it wasn't in the first version of the game and doesn't have the name "Sephiroth" attached to it), but I can segue directly into it from the IRG showcase since the last IRG use is on that fight. Additionally, level 1 Sephiroth was already done recently at AGDQ 2016, and many people have a more difficult time with Unknown anyways.
NowOwnsAFreaking Plane
This deals with the new episode 5 in the Saturday Morning RPG, if we decide it belongs in the marathon.
Bid war: Crush or save Ben.  Ben gets stuck in a trash compactor Star Wars: A New Hope style and we have the choice of stopping the compactor OR speeding the compactor up and crushing him.  Including this bid war would add 5 minutes to the estimate.  However, in either case, your actions do result in you being called a "TRAITOR" or being thanked, and revisiting the room yields additional rewards/chance to fight a knock off of the trash compactor monster from Star Wars.  Fighting said monster would be included in the 5 minute estimate, but can be it's own incentive.
Also, during the final escape sequence of chapter 5, this song here will be playing:

Maybe we could sing for a donation incentive?
Regarding SF2 Incentives again -

I'm fine for the push-ups to be done.

Will make sure the lyrics written are clean. Thanks
For Chrono Cross:

Character Names - Serge, Kid, Leena, Pierre, Glenn, Sprigg, Harle, Fargo, Marcy - Each character has 6 spaces for their name (A-Z, a-z, 0-9).  The only catch is Serge cannot be named 'Crono', you can thank Square for that one.

Saving Kid (burning orphanage sidequest, not to be confused with the Hydra Humour sidequest) - This sidequest would be done right after defeating FATE and before Terra Tower.  Battles in this sequence can be avoided, so it is just cutscenes really.  Additionally, with this incentive, I could use Kid through all of Terra Tower (except Dragon God, which I will need Glenn/Fargo), and also the final Time Devourer fight.  Doing all of this would add around 7 minutes.

Good Ending - This adds 1 minute of real time to the run (to pickup the ChronoCross), and 5 minutes to the credits.  The credits is the real reason for having this incentive.

Saving Kid was the best idea I could come up with as an additional incentive, as the speedrun normally ignores her, it might be a nice change to have her for the endgame.  I'd welcome any other ideas.
Gotta Go Fast!
Suikoden II: We are perfectly fine with the Kindness Route, thanks for the details Omni. We'll be looking to you to explain the route in way that'll work for the tracker and that'll make sense to non-speedrunners.

Kingdom Hearts 1.5 ReMix: We are fine with dropping the Sephiroth incentive

Chrono Cross: We're good on the good ending incentive including the full ending and credits. Thanks for the character limits for the nameable characters and time estimates, adjustments made on them.

Saturday Morning RPG: This incentive is fine since we get to see the actions of the bidwar this time.
Quote from CosmykTheDolfyn:
Saturday Morning RPG:  I have found that playing on keyboard and controller simultaneously saves time (movement input from two sources), and I will be switching hands back and forth all the time.  On top of that, there is massive amounts of mashing and joystick rotation with every fight, so I wouldn't mind adding a controller cam incentive if people feel like that's all right.


Somehow I missed this earlier. Generally we don't mind setting up controller cams if they're justified, but the main concern is whether we can get an angle that will actually show clearly what the runner is doing, input-wise, and which will avoid the runner accidentally moving the controller off camera at random. Can you do us a favor and try this out on your personal stream and show us how it looks?