My submissions are in order of preference.
Game Name: Mother 3
System: GBA, either Emulator or GCN with GB Player with a flash cart, whichever is more convenient.
Category: Any%
Gameplay Estimate: 7:00:00
Ending/Bonus Estimate: 20:00
Pros/Cons: This run uses the fan translation. No glitches, so this run is all about using my abilities in smart ways and abusing enemy weaknesses. The party changes constantly, forcing me to adapt and giving fights wildly different strats. These strats are marathon safe, and even if I do die, every dangerous fight has a save point right before it. Enemies are visible, and although they aren't all avoidable, there's some neat dodges. You're guaranteed to run on the third attempt and HP rolls slowly enough that there's never any danger of dying in a random encounter. There's only two parts where I have to grind, but one of them is the most RNG heavy part of the run(basically Mother 3's Metal Slime equivalent). Still, these two sections shouldn't take more than 15 minutes combined. It is Japan only, but it's requested enough in America that Nintendo made a joke about it at E3, and the fan translation was downloaded over 100,000 times in the first week.
Possible Donation Incentives: Character naming(Lucas, Claus, Flint, Hinawa, Boney, Fav. Food, Fav. Thing, Player Name, Duster, Kumatora, Salsa), flavor, Osohe dance-a-long, fight Porky Statue, fight Negative Man, see Flint's secret dialogue in the final area, Pollyanna and Eight Melodies sing-a-long, choose my route in Chapter 7.
Sample run video: http://www.twitch.tv/gearlessrobot/c/4694923
Game Name: Star Ocean: The Second Story
System: PS1 played on PS2 with fast disc speed
Category: Any% Claude, Any% Rena
Gameplay Estimate: 6:00:00
Ending/Bonus Estimate: 15:00
Pros/Cons: Arguably the most popular Star Ocean game. There's only one glitch, but that glitch allows me to avoid every single random encounter in the game. Instead, I use the game's item creation system to create a bunch of broken items to win fights quickly. Because of this, I don't need to grind at all. The game uses a real time battle system and is more action oriented than most RPGs. However, the ally AI is shaky at times. There's a few parts where RNG can waste time in item creation. The game starts slowly, but really picks up after the first hour. The second disc is mostly action except for 2 long cutscenes near the middle of it. Rena's run will most likely require a safety save for a fight an hour and a half in that's out of my control. Other than that, there shouldn't be any marathon safety issues. Most lategame fights involve using an item to buff Claude's attack, which when paired with one of the most overpowered weapons in gaming, make most boss fights take seconds. There's occasions where this strat won't work and I have to switch it up, so fights shouldn't get repetitive.
Possible Donation Incentives: Bid war for Claude or Rena, recruit Celine, Noel and Chisato, bid war for Ashton vs. Opera and Bowman vs. Precis. Character naming(Claude, Rena, Celine, Ashton or Opera, Precis or Bowman, Leon, Dias(Rena only), Noel, Chisato) (Rolling, rename after every boss fight), choose the order I visit the four fields on disc 2, choose who to pair Claude or Rena with in the ending.
Sample run video: http://www.twitch.tv/gearlessrobot/c/5136034 (Claude)(Slightly outdated. I have a more consistent way of making the Eternal Sphere(see Rena video)), http://www.twitch.tv/gearlessrobot/c/5212782 (Rena)
Game Name: Mother 3
System: GBA, either Emulator or GCN with GB Player with a flash cart, whichever is more convenient.
Category: Any%
Gameplay Estimate: 7:00:00
Ending/Bonus Estimate: 20:00
Pros/Cons: This run uses the fan translation. No glitches, so this run is all about using my abilities in smart ways and abusing enemy weaknesses. The party changes constantly, forcing me to adapt and giving fights wildly different strats. These strats are marathon safe, and even if I do die, every dangerous fight has a save point right before it. Enemies are visible, and although they aren't all avoidable, there's some neat dodges. You're guaranteed to run on the third attempt and HP rolls slowly enough that there's never any danger of dying in a random encounter. There's only two parts where I have to grind, but one of them is the most RNG heavy part of the run(basically Mother 3's Metal Slime equivalent). Still, these two sections shouldn't take more than 15 minutes combined. It is Japan only, but it's requested enough in America that Nintendo made a joke about it at E3, and the fan translation was downloaded over 100,000 times in the first week.
Possible Donation Incentives: Character naming(Lucas, Claus, Flint, Hinawa, Boney, Fav. Food, Fav. Thing, Player Name, Duster, Kumatora, Salsa), flavor, Osohe dance-a-long, fight Porky Statue, fight Negative Man, see Flint's secret dialogue in the final area, Pollyanna and Eight Melodies sing-a-long, choose my route in Chapter 7.
Sample run video: http://www.twitch.tv/gearlessrobot/c/4694923
Game Name: Star Ocean: The Second Story
System: PS1 played on PS2 with fast disc speed
Category: Any% Claude, Any% Rena
Gameplay Estimate: 6:00:00
Ending/Bonus Estimate: 15:00
Pros/Cons: Arguably the most popular Star Ocean game. There's only one glitch, but that glitch allows me to avoid every single random encounter in the game. Instead, I use the game's item creation system to create a bunch of broken items to win fights quickly. Because of this, I don't need to grind at all. The game uses a real time battle system and is more action oriented than most RPGs. However, the ally AI is shaky at times. There's a few parts where RNG can waste time in item creation. The game starts slowly, but really picks up after the first hour. The second disc is mostly action except for 2 long cutscenes near the middle of it. Rena's run will most likely require a safety save for a fight an hour and a half in that's out of my control. Other than that, there shouldn't be any marathon safety issues. Most lategame fights involve using an item to buff Claude's attack, which when paired with one of the most overpowered weapons in gaming, make most boss fights take seconds. There's occasions where this strat won't work and I have to switch it up, so fights shouldn't get repetitive.
Possible Donation Incentives: Bid war for Claude or Rena, recruit Celine, Noel and Chisato, bid war for Ashton vs. Opera and Bowman vs. Precis. Character naming(Claude, Rena, Celine, Ashton or Opera, Precis or Bowman, Leon, Dias(Rena only), Noel, Chisato) (Rolling, rename after every boss fight), choose the order I visit the four fields on disc 2, choose who to pair Claude or Rena with in the ending.
Sample run video: http://www.twitch.tv/gearlessrobot/c/5136034 (Claude)(Slightly outdated. I have a more consistent way of making the Eternal Sphere(see Rena video)), http://www.twitch.tv/gearlessrobot/c/5212782 (Rena)