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Taco Sauce: 2013-06-18 07:52:36 am
  
Glad my fanboy lvls aren't THIS high
I wish to know this alternate maze strat you're talking about.  The more options to compare the better.  Anyway, about the videos you displayed:

"Luste Slide": I suspected this would be utilized in that fashion, but I didn't trust my slide jumps to try.  I've tried to do them, and I think I have the gist of it down.  However, this still shows that I have to work more on my slide jumps.

"Castle 2 Eisschwert" & "Castle2 Slide": The Eisschwerts strat in the oil is one I already knew about, but at that time I didn't want to use too much Eisschwerts and save my one charged attack for the area on the next video.  Speaking of which, that is one hell of a technical slide right there and one I may adapt in future attempts.  This should ensure enough Eisschwerts to deal with Luste later on since that was an original concern of mine at this point.

"Liebea Freeze": Well, this debunks an earlier opinion I mentioned on this strat.  However, thanks to this idea, I've just found out you can ignore freezing the Dryad completely and simply slide under her.  It's not as difficult either; you just got to be a little quick about it.  I've added a replay showing it since it's more convienent than uploading a video on it at this moment.

"Dolis Vertical": Honestly, it's force of habit that makes me keep using the Hund at the beginning of the vertical area as a safety measure.  Anyway, yeah, it doesn't look like it wouldn't take much time to just jump up there normally near the top.

"Dolis Dryad": There's a bit of reasoning to why I jump at the end.  While I can stay on the Flugel and ride it all the way to the end, you cannot forget slide speed is faster than Flugel speed.  Not to mention that I still have Flugel speed while jumping.  Anyway, my main point is that after I jump, I can land on the ground as soon as possible and get a quick slide in for that small bit of extra speed while heading into the boss door.  Not to mention I'd rather stay on the ground while entering the boss door anyway so I can immediately slide afterwards.  It's those little time savers that can add up quite a bit, but I'm sure you know that already.

I like some of the ideas you have, and it's good to reaffirm some old strategies that I have and should be able to revise them as needed.  This will make for some great training material.  Thanks for sharing.
Just finished a run at 35:25 with Pamela.  Plenty of mistakes but that's ok, sub 36 was my original goal, I didn't expect to get sub 35:30 out of it too :O.

My comments:

Luste: This is a really annoying boss, when I do the full hit to triple combo to trigger phase 2 sometimes it doesn't do enough damage.. I think Pamela's 3rd hit will only do 3 bars if they are armored? I'm not really sure.

Dolis: There is a skip that will save a couple seconds in the long vertical section with elevators, but I miss it nearly every time.  Maybe later I'll upload a video if i can get it.  Dolis needs to fall down more Sad

Sichte: I miss the moving platform shortcut, but I don't lose that much time from it anyway.  I mess up on Sichte herself, this forces me to tank one hit and do one more triple combo.  About 2 seconds lost though, so not too bad.  I think there might be a quicker way to kill Sichte than my normal way since I have charged hit available after the first set of horizontal knives, but I keep forgetting to play with it.

Liebea:  I get hit embarrassingly by stuff I shouldn't have, and I didn't mean to pick up that life.  I usually dodge it ok though...  Liebea herself could have gone better, the fight is basically how many times she uses the triple horseshoe attack.  If she does it twice I lose a lot of time, if she doesn't do it at all I save some, etc.  Missing one triple hit combo is also somewhat embarrassing.  Mashing is hard guys.

Schwer-Muta:  I understand that sliding directly onto the death trap platform is quicker, but I usually play it safe because I am very inconsistent with my dashes.  Somehow I get her in two cycles even after messing up, perhaps the timing is more lenient?  A lot of RNG with this boss too, since Pamela's sword will only hit either Schwer or her dolls, if Schwer spawns and her two dolls are both directly in front of her there's no way to get in a proper position for a two cycle kill.

Grolla:  This stageeeeadfjklfdjks.  I think I did ok.  It's possible to slide under the first rhythmic spike thing in the row of three, but you need to be as fast as possible through that screen and I didn't want to risk the damage.  I derped on the first two-hit skel in the red area.  Grolla fight went swimmingly.

Speaking of swimmingly, I will agree that Trau's fish are total dicks.  I try to time my slashes to cover my landing so they can't knock me off into the water since Pamela can't swim, but then I can still get hit by a fish at the start of the jump or slightly after I land.  I don't know if getting hit by a fish and then dashing past the rest is faster than just slashing all of them, but I will pretend it is.  At the very least, it stops the possibility of having to pick up a life drop.  Trau went fine though I am still bad at dodging Zorne mines, I don't lose much time from it.

Zorne:  This opening of this stage always makes me feel cool.  I think I can say pretty confidently that this stage went near perfect, minus one missed slide fall.

Karl:  Besides missing the landing in front of the first knife maid and the cross that somehow hit me when I can usually slide under it, I think this stage went well too.

Schirach:  I miss jumping over the first cannon guy and end up wasting time killing it instead.  Not too much lost.  The screen before the boss is scary.  Somehow I get stunned in midair 'v'  Schirach went well too, though I didn't space myself correctly for the kill.

Refraktia:  Somehow, when I go to this stage by itself I am always able to get the kill before the bouncing phase, but in a full fun I never land it and I miss two charged hits.  They should ordinarily die at the very end of the phase where they are both sliding along the edges of the screen.  This is probably one of the biggest time losses in the replay...

Eifer: I mess up the first spike crusher completely.  Not sure how as I have gotten it pretty much every attempt before.  Still, it was minor I guess.

Sepperin:  RNG gods don't love me, I can save a lot of time if the boss doesn't shoot any fireballs at me.  Luckily I didn't have to enter the laser phase.

Purple Devil: Not much to say about this one.  It's a little embarrassing to be taking damage from it at this stage in the game but it doesn't affect my time at all.

Boss Rush:  I know my order is weird, but I don't think it affects time much at all.  I miss Schwer 2-cycle kill due to awkward positioning of the puppets.  Liebea was a jerk.  Horseshoes slow me down considerably.  I mash too slowly or am too far away to trigger Luste p2 properly.  I still don't know which error causes that to happen, though I am leaning towards too slow.  I need more practice short hopping Iris machine 1.  I miss a number of charged hits on Iris 2, nerves getting the best of me.

Iris Final:  I tried to play this way too safe and used an e-tank when one wasn't necessary.  I also opted not to triple combo Tia due to how p2 is triggered and how i get my Iris quick kill.  In all honesty though this was a slower method than necessary.  Usually if I cannot kill Iris right after the third lightning strike I will use an e-tank, eat the third hit, eat one hit from the large aoe and get one more charged hit in.  The time saved from this is probably not comparable to the time lost not triple combo'ing Tia, especially since I end up using an e-tank anyway.

A number of mistakes, but most of them are minor in time cost, and getting under 35:30 when all I was aiming for originally was sub 36 makes me very happy with this run indeed.  I will probably do some more attempts, but I am expecting this one to be the one I eventually submit.
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Neutral is never a weakness
Solid run and congrats on cutting the 35:30!

Some comments on possible time savers.

Luste: It is possible to jump from the third beat bird to the fourth and save a small amount of time.

Sichte: For the boss, I personally prefer to tank hits and get off as many triple slashes as I can. I have a replay showing how I fight her.

Grolla: Mini boss can be done faster (one of the reasons I like to do Grolla first, ugh). Also, is top path faster? I feel like the bottom may be slightly faster because there are less enemies to deal with.

Trau: Fishes are indeed jerks. I recommend slashing at parts where a fish is likely to hit you and keep low to the ground. It lowers your chances of getting hit by a fish.

Zorne: Taking the bottom path at the start is faster. All the enemies die to one slash, so it isn't that risky to do. Also, at the fire pillars, you can jump over all the enemies at that part (although I recommend slashing the second guy because it is somewhat of a tight jump and you have to wait for the fire anyway). Also have a replay of this.

Schirach: Weird way to enter the boss door which saved time.

You can also save about 2 seconds by canceling the victory jump when beating a stage. I show how to do that in both of my replays.

With the right luck and play, a sub 35 is probably the lowest a single segment Pamela run can get using current strats. I'm planning on working on a segmented Pamela run and possibly a hard mode run soon (I swear I'm sane), so we'll see how low we can get it.
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Senovit: 2012-12-29 09:13:26 pm
Senovit: 2012-12-29 09:07:31 pm
Senovit: 2012-12-29 09:07:01 pm
I'll have to try that on Luste, I always thought I had my time optimized but going back to check wouldn't hurt.

Edit:  You're absolutely right about the Luste bird.  I think I just got distracted by that egg dropper and didn't even think about hopping that, haha.

Your Sichte is considerably different from mine, but in the end it doesn't save any time.  Properly executed, she dies at the same point in my fight as she does in yours, unless your replay had any mistakes too?  Although I messed up on her in that run, the boss rush Sichte shows what that fight should have looked like.

The Grolla miniboss gives me all sorts of headaches.  I've been trying to time what might be fastest but it's hard to tell.  As far as I can see, charged hit -> 2x combos in a cycle is possible, or dash hit -> 2x combo -> dash hit then turn around is also possible.  Charged hit cycle gets completely ruined if you get hit, but does more damage than 2x dash hits, so I was sort of at a loss of how to optimize it.  What do you use to kill it?  I'm not sure if top path is faster, having to stop in front of both skeletons is a very minor time loss, but I have yet to try going down.  There will at the least be one minor stop at the bottom when you are first dropping in, then climbing back up might also slow you down.  I am not confident in saying top path is faster at all though.

Edit: Bottom path doesn't seem to be a timesaver compared to top one.  Having to either wallclimb to reach the gate or backtrack slightly to jump up high enough takes a little too much time.  It's probably about the same either way though.

As far as I can tell with Trau fish, there are three points at which I can be hit.  Immediately after jumping, immediately upon landing, and slightly after landing.  I slash to cover the first two situations, but I don't think I can cover both immediately upon landing and slightly after landing,  so I just leave that to RNG.

The Zorne suggestions seem good, I just like climbing way up for style.  I guess I lose time at two points where I have to wall climb though.

The victory jump cancel is good.  Do you just have to be in the swing animation at the point when the jump would normally happen?
Edit history:
Taco Sauce: 2013-06-18 07:53:20 am
Taco Sauce: 2012-12-30 10:43:42 pm
Taco Sauce: 2012-12-30 12:15:43 am
Taco Sauce: 2012-12-29 10:02:16 pm
Taco Sauce: 2012-12-29 09:32:31 pm
Taco Sauce: 2012-12-29 09:30:16 pm
Taco Sauce: 2012-12-29 09:28:19 pm
Taco Sauce: 2012-12-29 09:27:20 pm
Taco Sauce: 2012-12-29 09:25:21 pm
 
Neutral is never a weakness
For the Grolla mini boss, I do charge slash followed by two triple slashes. If done correctly, he dies fairly quickly. Problem with it is is that it is not reliable.

Yeah, you need to be in swinging animation and be in the spot you would normally jump. I recommend using a graphical reference point to know where to stand. Luste, Sichte, Zorne and Trau have obvious ones which involve standing on a certain line or tile on the floor. For Dolis, I use the statue as a reference and for Schwer, I center myself on the middle pipe. Liebea and Grolla don't really have a good reference point, so they are the hardest to do. Missing a couple of them isn't something to be too worried about, but getting at least half of them saves 8 seconds.
Glad my fanboy lvls aren't THIS high
I've lowered my time to 34:38.17.  This is in large part to adapting some of Taco Sauce's extremely clever strats in this run attempt.  However, there is still more work to be done to fine tune the run in a few stages (lol, the many brainfarts in Zorne's stage); not to mention that I died clumsily in Schirach's stage.  I don't think that I'll upload the replay this time (again, I'll do so if requested), but progress is still steadily being made.

Just to note, for those unaware, the game has been updated again to "Version 1.04a," which is the current version I'm now using as of this latest run.
After way too many attempts, I got sub-34. The final time is 33:58:70 but there is so much room for improvement that I actually thought I got 34:58:70 at first. This was recorded on the newest version (1.04a).
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Dat purple devil @_@

Very well done.
Thanks. That backup strategy is still about 5 seconds slower but it's nice because I can never get the hop. :/
Edit history:
Vucious Creed: 2013-01-05 01:05:57 am
Glad my fanboy lvls aren't THIS high
So sub-34 has been obtained, eh?  Excellently done.  All this does, however, is make me work all the more harder to keep up.  Looks like that I'll have to re-double my efforts to try and beat that very low time.  Also, I think that I'll opt not to see the replay this time around.  I'll leave the others to fill in the improvement comments, if any.  I'm just going to be hard at work improving to reach sub-34 myself.  Again, excellent work.
Hope rides alone.
watched that replay - excellent work. i actually like ur panic mistake before the 2nd iceman dude, made me laugh but makes you just human Wink

are you going to submit this one?
There are still many ugly mistakes (such as the one you mentioned). Maybe sub-33 I would think about submitting. Tongue

Some of the other major things off the top of my head:

-Luste could be a little bit faster
-Many missed superslides (and it was the easier ones so I don't know what happened)
-Both Dolis fights could have been faster
-I lost time on the purple devil by using Weissteufel and then on the Grolla refight by running out of ammo. (Though this shouldn't happen; even with her worst patterns, it should be possible to kill her in two uses... or at least lower her health enough that there is no difference)
-I missed the "one round" Schwermuta refight which is pretty rare.

And then there are just a lot of small mistakes throughout the run which seem to only happen on "successful" attempts.

There are also two things I didn't even risk trying:

-In Schirach's stage, you can superslide over the two-tile gap in the room before the Hund jump, but because there is almost no time to align the Fluegel properly, I almost always end up missing and falling in. If you start the Fluegel ride earlier, it is a bit easier, but then you lose most of the time saved.

-The Eifer stage maze skip can be done in one less freeze, but you have to be perfect (and that means risking being hit on every jump). Also, if you try for it, you will trigger the little projectile from above earlier than usual, which isn't fun. So it's not really as simple as trying and doing another freeze if you don't feel like you are high enough.

On an unrelated note, there is something really bizarre that has happened to me on Liebea's stage during attempts. The long ledge of ice blocks where you superslide is supposed to be free of enemies, but every now and then the flying shield guys will spawn there. Has anyone else had this happen? This replay was recorded on version 1.03a but I have had it happen on the most recent version as well.
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Edit history:
Taco Sauce: 2013-06-18 07:52:00 am
Taco Sauce: 2013-06-18 07:51:46 am
Taco Sauce: 2013-01-05 06:00:15 pm
 
Wow, I will definitely have to test these out. Some of them look pretty risky, though.

About Liebea: what I did in this run was kind of a safety thing. Just a way to ensure that I get her before she jumps to the other side of the screen (which often happens if I get too greedy). I guess I will have to practice the fight some more to be able to consistently get her a bit earlier.

As for the Eifer midboss, if you have a feel for the timing, you can slide off right before the spikes disappear, saving a very small amount of time. If you are careful not to do it too early, the worst that happens is that it is equivalent to what you did in your video.

I appreciate all these little improvement ideas. If you come up with any more of them, don't hesitate to post them!
Neutral is never a weakness
Still been working on the segmented Pamela run and I currently have segments for the first 8 bosses. Most of these segments are not fully optimized and are certainly not final. About 10-15 seconds can be improved.



Liebea: 1:27:23 (1:05:57). About half a second can be saved on better movement. Boss can also be faster by avoiding unnecessary hits.

Sichte: 1:49:17 (1:28:00). Only segment I plan on keeping. This run went very well.

Schwer: 1:34:78 (1:13:62). Lost around a second from bad movement during the stage. Also took an unintentional hit during the boss (Not sure if it wasted time).

Dolis: 1:51:42 (1:30:24). Time can be saved from better boss luck (Dolis throwing two Fesselspirales and falling twice is the best possible luck you can get).

Grolla: 1:56:07 (1:34:38). Missed the jump cancel at the end of the stage. Time can also be saved from better movement. Also took an unintentional hit from a snake.

Luste: 1:45:36 (1:24:04). The crusher segment at the end was a bit slow (Still not good at doing the two cycle). Also some time can be saved from better movement. Boss luck can be slightly better.

Trauare: 1:56:03 (1:35:24). This is the worst segment out of the 8. Took an unnecessary hit at the current part and movement in the maze could be better. I'm also still experimenting with better boss strats. How I avoided damage at the fish part is beyond me because I got bad fish luck.

Zorne: 1:54:14 (1:33:38). Small amount of time can be saved from better movement. Boss luck can be better.

Final Time for first 8 bosses: 14:15:40 (11:26:07).

Not having downloads for the replays. That will be for when all 10 segments are done.
Fucking Weeaboo
Quite impressive none-the-less. Can't wait to see more.

BTW, props to the developers for the humorous Schwer-Muta stage plus for an ActRaiser reference in the Dolis boss room. Smiley
Nice runs!  Here are my comments:

Liebea herself seems to be very RNG dependant, I would suggest resetting until you can get a cycle where she throws out no horseshoes, as those are by far the biggest timewasters (or figure out the proper timing to jump into them and hit her?)

Sichte stage seems good to me!  I suggest you use my Sichte strategy instead.  I had originally thought the time difference wouldn't be noticeable, but I played both of these videos and mine was ever so slightly quicker.  It also showed that the slash to prevent victory jump doesn't actually save as much time as previously thought... I guess she pauses for the victory music either way, and it's just the time she spends falling that is saved.  Still great to go for though of course.
http://www.twitch.tv/senovit/c/1818776

Schwer Stage: Very minor time loss but try not to land on the boot guy at the end, landing on him in midair cancels your dash momentum as though you had touched a wall.  Since you hit him at pretty much the ground, it didn't seem to make any difference in this particular run, but what I've been doing recently is short hop to ground in front of him then short hop again over him.
Schwer-muta:  Charged hit, one combo, Schwer jumps over, 2 combos, Scwher jumps over, two combos is enough for 2 cycle, so I don't think you getting hit really mattered.  Sometimes though, I have been able to fit an additional combo in and I'm not sure why, I just know that 2 cycle is possible even if you don't push her to 50% in the first cycle. If you're willing to reset a bunch more I think you might be able to kill Schwer one combo earlier and save maybe 2s.  Gotta experiment more I guess, since I don't quite remember what I did, nor can I find the attempts it happened in.

Dolis: Nice job on that elevator skip, I always miss it @_@  I also shudder to think of how many attempts you'll have to do to get her to fall twice, haha.

Grolla:  You don't need to use a charged hit on the first snake spawner, two normal hits will kill it, save yourself the recovery :>  I also usually jump over that last zombie to save time, it looks like you paused when you hit it, though I suppose a dash swing won't lose any time either.  Grolla herself looks fine to me minus the hit ofc.  You could have jumped for that last hit to hit her just a fraction of a second earlier, but that's just nitpicking '3'

Luste: Stage seems fine aside from what you pointed out,  Luste can be done slightly faster by doing a combo immediately after the charged hit that follows her giant shot.

Trau:  For the waterway with 5 fish in a row, get hit by the first one instead of slashing it and getting hit by the second.  You can jump over the last fish before it touches you.  Also, the left route seems to be faster than the right, I never tried it before today.  Even without an optimal route through the left area I still saved about 3 seconds compared to right side.  I like your boss strat!  You could have redirected the Zorne mines better, but I'm sure that'll come with time.

Zorne: I like that little thing you do at the end of disappearing blocks.  For Zorne herself, you could have done a combo or two after the initial rush in + charged hit.  Also when she clings to the wall, you should probably start charging.  Dash jumping into the gate will get you about half screendistance toward her at the very beginning, and if you can do that 1f jump or whatever you can hit her as soon as the fight starts.  I have yet to ever do that successfully after landing though, and just settle for half screen distance.

Overall pretty nice.  You're slowly pushing me to consider doing segmented runs instead just from all the time saved ;_;
Neutral is never a weakness
Thanks for the feedback! A few things to say.

Liebea: I'll start aiming for that pattern. There doesn't seem to be any way to hit here during the magnet attack that would be worth doing.

Dolis: I have had her do that pattern twice and both happened when I was testing stuff. I'm kinda dreading resetting to get that pattern. XD

Grolla: I do the charge slash just for consistency (the snake snipes me sometimes). It doesn't seem to waste any time because I'm in the air when I do it. That pause I did at the end was my dash button deciding not to work.

Trau: Looking at the left path, it does appear to be faster. Guess it comes from the lack of walls that are easy to cling to and currents.

Zorne: I'm considering resetting if Zorne clings to a wall. I'm not sure if it is possible to have a battle where she does nothing but jump and throw bombs. That would be the best pattern to get.
Math fun time~

Luste's stage:
0:10 is when 072 gains control
1:28 is when 072 entered the second door to fight Luste
1:37 is when Luste's fight starts
2:08 is when Luste is killed.
Total time of player control in Luste's stage: 1:58

Luste Fight Time: 31 seconds

Grolla's stage:
14:21 is when 072 gains control
15:40 is when 072 enters the second door to fight Grolla
15:50 is when Grolla's fight starts
16:03 is when Grolla is killed.
Total time of player control in Grolla's stage: 1:42

Grolla fight time: 13 seconds
It's possible for Zorne to do it, though either exceedingly rare or perhaps dependent on player position/action.  This is the only time I've seen this happen.  I was just messing around after getting the game and was trying to kill everything with dancing, but at least it shows the pattern is possible for even longer than what would be necessary.
http://www.twitch.tv/senovit/c/1819634
I decided to try a segmented run, but there's one problem.. it seems that after you finish off the four black cross bosses there is no option to end and save, instead it goes straight to Sepperin.  Should the game be segmented differently, or what? :x
Neutral is never a weakness
You can password to the sepperin stages just like in RKS (the current segmented run of RKS does this). Timing for segment 9 would stop before the Iris UFO cutscene.

Here is the password to go straight to the sepperin stages (starts you at Iris UFO cutscene. This is where timing starts for segment 10).

Edit history:
Senovit: 2013-01-15 10:04:23 pm
Senovit: 2013-01-15 10:03:39 pm
No, I mean once the four black cross stages are cleared there's no option to stop there and save.  I know there's a password to Sepperin, but I want to stop before Sepperin.

Edit: Well, I mean I guess I could manually record the time, but I would much rather be able to have it in a neat replay :<