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Hope rides alone.
i just got 22:43 and im so fed with this level Smiley

i lost about 12 secs to a death on those spikes in iris2, but seeing as this isnt that much wasted time compared to the near flawlessness of the rest, i think it is acceptable (oppinion of an official would be sweet here). it is much more smooth and nicer to watch then my 22:58. if the 22:43 gets rejected due to a death that happens cuz of bad hit zones during that dropping part, i will keep the 22:58, as i REALLY need to move on to the stages or I will get insane from running the fortress over and over.
graf sepp decided to dodge due to an unknown reason, but that wasnt bad. refights went well, killed freudia only with buster as you screamed me to do Wink
You just admitted you could do a 22:31 with a little tweaking... at any rate, I'd suggest you should go for the 8 bosses for now and then look at that segment and ask yourself: "Is the best I can do at my current skill limit?" Either way, the problem will solve itself, more or less. I think a break from the fortresses will make things clearer and that's what I'd do.

Haven't seen the replay, but if you mean that large drop at Iris 2 with the spikes all over the place, I can't believe you made a mistake there of all places. Per my experience, unwanted deaths (that don't save time) almost always result in rejection (especially in multi-segmented runs), either because they think you could easily make a better run by avoiding the death or because they don't think the run lives up to SDA quality when you factor in the unnecessary death.

Yes, I scream lots of things here with my piercing, high-pitched voice. >> But honestly, killing Freudia is faster with buster and it isn't even that hard, so there's no reason not to do so.
Edit history:
PreddY: 2008-12-27 06:08:26 am
Hope rides alone.
the word of an official would be nice here.

Quote from mikwuyma:
About deaths, it depends on how much time you lose and whether dying was actually justified.


time lost is acceptable and its justified due to my insanity Cheesy

i also couldnt believe i just crashed into those spikes. imagine my face...
Edit history:
PreddY: 2008-12-27 12:30:52 pm
Hope rides alone.
65...

I
want
that
shrine of me.

Why?

22:15.24, no deaths Wink

owned. finally!

I'm gonna upload the replay for your pleasure as soon as I can, gonna edit it to this post, so keep checking Smiley

tomorrow, I will start with Freudia and will hopefully get some levels done.


EDIT: Freudia done, 3 seconds faster than your practice run (timed manually, my replay is 5 seconds shorter) btw, I cannot take the 3rd slide-out from the lasers as you did, because I am not allowed to maintain a E-tank if I segment, so I had to take the 4th.
Glad to hear you kept improving the fortresses.

I don't see why you couldn't use the 3rd exit in that particular beam room and get the cross tank - sure, it would cause a discrepancy between the segments (in a way), but that's easily explained since the password is the same and it is well known that the game doesn't track cross tanks. AFAIK it doesn't break the rules, you're just wasting 3-4 seconds. Did you harass Mikwuyma about this, yet?

You did kill the lizard and the floater with charged shots between the beam rooms, right? IIRC I didn't kill the lizard with that and it ended up costing me time.

Quote from PreddY:
65...

I
want
that
shrine of me.


You lost me completely. Huh?
Edit history:
PreddY: 2008-12-28 02:12:35 am
Hope rides alone.
I just wanted you to congratulate me for all that trouble you caused with backstabbing me to improve all along. Dont you think I'll deserve it? Smiley

I still think that a discrepancy between segments is not acceptable. I think of the abandoned FF8 run because there were minor (<100) exp differences between segments and this had no impact on game-play at all but caused rejection. Anyway, the 3rd exit saves maybe 1 second, not 2-3.
You could just update the first post with your times if you want to keep the tracking clean & organized, you know.

Quote from PreddY:
I just wanted you to congratulate me for all that trouble you caused with backstabbing me to improve all along. Dont you think I'll deserve it? Smiley


Well, I think it's better to give you some criticism, hints and leads right away than to just let you submit and get the run rejected right away. I think you're just confusing backstabbing to a gentle shove forward. I'm being strict (or just an ass), but I'm also honest. It's also a bit difficult to praise you when I have no idea what the actual replay looks like, don't you think? Wink

Quote:
I still think that a discrepancy between segments is not acceptable. I think of the abandoned FF8 run because there were minor (<100) exp differences between segments and this had no impact on game-play at all but caused rejection. Anyway, the 3rd exit saves maybe 1 second, not 2-3.


Those aren't analoguous with each other: FF8 is a game that tracks exp. accurately, and as such the exp. that's presented accurately should remain the same or else suspicions of the saves' consistency arise, whereas RKS doesn't track the amount of cross cans at all, and the save is most definitely the same one the game has given you. While I suggest you should harass Mike about it anyway (he makes the calls so you can rely on that if there are problems), I simply cannot imagine how the verifiers could reject the run based on that.
Edit history:
PreddY: 2008-12-28 12:50:20 am
Hope rides alone.
updated first post with time table, soon to come replays and a comment table, too Smiley

I asked Mike and he said it doesnt cause any discrepancy when I collect that E-tank. But, I think I will keep that segment for now, because I was able to reproduce the permanent slide on that snowy part which saves tons of time. and its just random to reproduce that Sad

hm, I noticed in some of your replays, that it looks like you are using that perma slide at your will. Do you know how to trigger that maybe? (especially on your Liebea segment)
Originally when I played the game I timed my slides like I would do if I played Mega Man 8, but then I realized you can just spam slide and you just keep sliding without having to stand in between them. Just press down+jump 2-3 times in every slide or so and you'll keep sliding. While the basics are the same for snow "perma sliding", it's a lot harder to do that there than on normal ground.
Hope rides alone.
replays finally up.

be aware that you can use replay file names aside from rks001.rpy etc, just copy my files into your replay folder and scroll to page 2 of the replay list ingame. SS 2 should be SS 3, my mistake Smiley
...! Out of all things, how could you have not mentioned that you can shoot the spider boss two times in one drop like you did in your run? That's one find that would've deserved a special mention.

I see you still didn't use some of the stuff you could use, like using Zwei as platform in Sepp1, sliding of the second to last platform to save time, you almost never used the dash jump off Zwei or other moving platforms (Luste, Sepp1, 2, 3(?) and various other levels), Graf Sepperin fight's start & Iris 1 & 2 looked pretty bad (lots of hesitation in Iris 1 & 2) and I still think you should use Zwei in Sepp4's last long corridor instead of the previous one. You lose a lot of time there. And try to slide more.

I might make detailed notes on the 8 boss levels later.

As you might guess, I won't be building you a shrine just yet, but you're still making progress and you're definitely improving yourself, so keep it up! If I were you I'd focus on the 8 boss stages for now, though.

Edit: Heh, the glorious 1000th post is spent on ranting. How fitting.
Hope rides alone.
Quote from 65:
...! Out of all things, how could you have not mentioned that you can shoot the spider boss two times in one drop like you did in your run? That's one find that would've deserved a special mention.

I see you still didn't use some of the stuff you could use, like using Zwei as platform in Sepp1, sliding of the second to last platform to save time, you almost never used the dash jump off Zwei or other moving platforms (Luste, Sepp1, 2, 3(?) and various other levels), Graf Sepperin fight's start & Iris 1 & 2 looked pretty bad (lots of hesitation in Iris 1 & 2) and I still think you should use Zwei in Sepp4's last long corridor instead of the previous one. You lose a lot of time there. And try to slide more.

I might make detailed notes on the 8 boss levels later.

As you might guess, I won't be building you a shrine just yet, but you're still making progress and you're definitely improving yourself, so keep it up! If I were you I'd focus on the 8 boss stages for now, though.

Edit: Heh, the glorious 1000th post is spent on ranting. How fitting.


i know its not perfect, but we aren't TAS'ing here so its quite ok I guess Cheesy
Edit history:
65: 2009-01-01 09:28:37 am
PreddY, I made a few demos for Spiritia. You'd do well to check them out.

First one demostrates a new strategy for the Sichte fight. I die on the level due to a mistake, but I didn't think I'd end up saving it. Long story short you can save time by using Zwei when entering the boss room. Liebes Strum should be used in the beginning of the level and you should get more hit than I did to trigger the stronger Groll Schwert.

The second one demonstrates an improvement for Freudia's stage - mainly improved by taking the upper route that I previously didn't think was possible for Spiritia. After getting hang of snow sliding it became obvious that that is the superior route.

By the way, you can fast-forward demos by pressing either L or R. Hopefully the demos are the correct ones. Smiley

Edit: A bit more about the zipping thing: You can zip up a bit on Trauare's stage if you get between those moving, shooting platforms. Not useful as far as I can see. The miniboss zip involves getting squeezed by the miniboss's necks; this is useful for Grolla as you get into a better position where you can just keep slashing it. You'll also take damage, which in turn boosts your attack power.

I also found another zipping place in Luste's stage: Get between the reappearing blocks and wait for them to appear. You'll be zipped forward instantly for the blocks' length. Easier to do with Grolla, obviously, but the payoff is relatively lesser. Should work with Spiritia, too.

Note that unlike in Mega Man games, zipping is instant warping in RKS.
Attachment:
Hope rides alone.
The spider boss is just hard to hit 2 times in 1 turn, namely just when he is fixed to one side and the randomness of Stachel doesnt help either Smiley

thanks for the demos...quite cool. so as you seem to have mastered permaslide, please let me take part in your knowledge...so you press down+jump 2-3 times? and then? do you keep down and/or jump pressed while sliding or do you release them? do you spam down+jump 2-3 times or is timing of the button presses involved? couldnt figure this out yet.

the zip in Luste was known to me, though, its pretty hard to time and isnt worth the effort time-wise, but thanks Smiley

Grolla run yet in the making? Smiley
Not yet. I'm having trouble to get the game run properly. I tested it on a much superior computer than that I normally use. I have a 50-60 FPS at all times except for places where there are extra layers such as fog, lava or clouds, where my FPS drops down to 20, which in turn brings the game to a crawl. Completely unacceptable, considering that comp has 2-3 times the power my current one has. I'm going to try and use 1.05b or 1.05a, seeing I hadn't had any problems using those. Thing is, I can't seem to find where I put the originals... I know they're here somewhere, though.

When I slide around I just press constantly down and jump 2-3 times during a distance that should be one full slide  (a few times in a second or so). Works most of the time. Snow permasliding requires more precise input, so I just mash jump as fast as I can. Technically you'd only need to slide at the very end of the slide before you begin to stand up, but I find mashing easier.

Dude, if you know about stuff like that Luste zip or such, spit it out. Odds are I'm not aware of it, and the last thing I want is a strategic disadvantage, even if it sounds trivial or way too hard.
Hope rides alone.
Quote from 65:
Not yet. I'm having trouble to get the game run properly. I tested it on a much superior computer than that I normally use. I have a 50-60 FPS at all times except for places where there are extra layers such as fog, lava or clouds, where my FPS drops down to 20, which in turn brings the game to a crawl. Completely unacceptable, considering that comp has 2-3 times the power my current one has. I'm going to try and use 1.05b or 1.05a, seeing I hadn't had any problems using those. Thing is, I can't seem to find where I put the originals... I know they're here somewhere, though.


Hm, I gotta tell I use 1.05b as you may have noticed when watching my replays and it works fine. And, I gotta say I dont have a super computer, but hes perfectly fine for most purposes (1,7G, 1GB RAM and some Geforce 5600 i guess). So it may be caused by the patch.

Quote from 65:
When I slide around I just press constantly down and jump 2-3 times during a distance that should be one full slide  (a few times in a second or so). Works most of the time. Snow permasliding requires more precise input, so I just mash jump as fast as I can. Technically you'd only need to slide at the very end of the slide before you begin to stand up, but I find mashing easier.


I will try this out and come back full of rage if it doesnt work Wink thanks in advance.

Quote from 65:
Dude, if you know about stuff like that Luste zip or such, spit it out. Odds are I'm not aware of it, and the last thing I want is a strategic disadvantage, even if it sounds trivial or way too hard.


alright alright, please dont get mad at me, i was just not thinking that far... Smiley
Hope rides alone.
65, could you watch my Sichte seg plz?

I discovered that when I use Grollsword like how I did it, she will have 1 point of HP left. So I went in with a Wall on and skated behind her, so the wall hits her on the fastest possible moment so that 1 HP is gone and i just blast her. You confident with that?
I suppose you mean "content". At any rate, yes, that's a good strategy. The only things I spotted were stopping before firing the first Liebes Strum - you can shoot it immediately when you enter the room and start sliding as soon as possible and still get the enemy killed before you collide to him yourself - letting the miniboss blink its eyes (even if it's done so you can take damage, I think getting damaged in the end of the last room is faster since you can "slip" into and enemy backwards) and you didn't use Eins when climbing the ladders in the next room afterwards.

When fighting the miniboss, shooting Geister Wands from a jump is preferred since it doesn't restrict your movement.

Regardless, that's definitely your best segment so far and looks good, too. You're getting better and better. I'd prefer if you went ahead and shaved those 1-2 remaining seconds off, though, seeing the verifiers will probably be rather strict since it's a Mega Man-ish game and segmented.

Are you using Windows XP, by the way? I'm using Vista and now that I've downgraded the game to 1.03b I got rid of the layer lag, but now the items lag my game instead. :/ Shouldn't be much of a problem for Grolla, I hope. Wait, you were using 1.05b, huh? I'll give that a try.
Hope rides alone.
Quote from 65:
Regardless, that's definitely your best segment so far and looks good, too. You're getting better and better. I'd prefer if you went ahead and shaved those 1-2 remaining seconds off, though, seeing the verifiers will probably be rather strict since it's a Mega Man-ish game and segmented.


thanks! meh, I dont think the verifiers will be that harsh considering its a new game and there are segmented runs online with some mistakes, too. So 1-2 seconds isnt that big of a deal. Maybe, if I am in a good mood, I will try though.

Quote from 65:
Are you using Windows XP, by the way? I'm using Vista and now that I've downgraded the game to 1.03b I got rid of the layer lag, but now the items lag my game instead. :/ Shouldn't be much of a problem for Grolla, I hope. Wait, you were using 1.05b, huh? I'll give that a try.


I use XP and 1.05b. Good Luck!
Hope rides alone.
65, dude, ROFL!

I was able to improve Freudia a little...by 12.8 seconds! ZOMG! Insane one. perma-slide on both snow parts with mashing and a good boss fight made this possible...so sub-39 is already accomplished Wink didnt upload replay yet, but you should know how it looks.

I will try on Liebea now further...
Great. I assume you wised up and used the earlier exit where the cross can is on the last vertical beam room with the dropping platforms?

By sub-39, do you mean sub-39 ( < 38:59) or sub-40 ( < 39:59)?
Edit history:
PreddY: 2009-01-04 08:49:01 am
Hope rides alone.
Quote from 65:
Great. I assume you wised up and used the earlier exit where the cross can is on the last vertical beam room with the dropping platforms?

By sub-39, do you mean sub-39 ( < 38:59) or sub-40 ( < 39:59)?


yes, as Mike gave his ok.

its sub-39, not sub-40 anymore. just look the first post up, there you will find the times Smiley

EDIT: shaved 3 seconds off Zorne time. I am proud.
Hope rides alone.
any progress on Grolla run, yet? ^^
Edit history:
65: 2009-01-10 06:50:32 pm
I haven't sorted out the lag problems yet, so no, not yet. I've concentrated on my Blake Stone and Mega Man Maverick Hunter X Vile mode runs instead. There's also an upcoming exam in real life that I need to focus on, so I haven't put too much effort on those runs, either.

I see you went ahead and submitted your run (assuming it's not one of those stealth submissions by someone else). That might have been a mistake... if memory serves, some of your segments were still in need of improvement. It's been a while since I checked your demos but I think those said segments include at least Grolla (boss fight), Schwer-Muta (waiting for Zwei to start moving and probably other things) and possibly Luste (waiting for the blocks to appear in the first half of the level) with random improvements. Then there was that deal with the Iris 1 stage, which definitely will not go unnoticed unless the verifiers go ahead and make sandwiches when it happens.
Hope rides alone.
I felt it was good enough to be submitted, considering some of the runs that are currently up have also mistakes and some time-wasters in them and they still got verified, and my issues aren't as bad as some of those Smiley