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Hi,
What would you think about a Rollercoaster Tycoon 1 Speedrun?
Like having to build the the coasters really fast, achieving the highest ratings, getting the most money per time, planing the maps.
Wouldnt that be some good criteria for a speedrun, i would like to try it, but beforehand i would like to have your opinion on it.
Cheers

Seikusa
Thread title:  
hmm since there is now way of speeding it up it seems, this makes it boring to wait.
propably not such a good idea.
defying gravity
There's no way to finish a level quickly or slowly, so it's completely pointless. Also, the game probably takes close to 100 hours to complete.
I doubt Rollercoaster Tycoon would be SDA accepted. This because the run would have to be an IL table, and the majority of levels cannot be sped up in any way. The ones that can could make for an interesting run, but you can't submit an incomplete IL table.

However, I noticed a while ago on the SRL bulletin board that there was some interest in racing RTC 10k visitors, or something. You could ask around in the SRL IRC whether there's still interest in that.
You can speed it up by reducing lag, just like Sim City (zoom out, move to an area of the map with nothing in it), but it doesn't make it that much faster, and the time limit remains regardless (unlike Sim City where the goal can be accomplished at any time).  Still probably wouldn't make a good run, but it makes it actually a run instead of a slog (especially since you probably can't build everything in the first month and wait for 3 years, like the Sim City run).
Well, I don't remember the original much, but RCT3 you can 'win' scenarios when you fulfill conditions, in most of them it's not realted to time.
I remember reading about Rollercoaster Tycoon speedrunning before, but I can't remember where.

Here's a video though:
defying gravity
Except he doesn't win the mission. The goal is to have 250 visitors etc at the end of year 1, not to just have them.
In Flames We Trust
There are a few scenarios that could theoretically be speedran, especially in the expansion packs (Arid Heights for example) but I doubt they would be very interesting to watch. Still, speedrunning Rollercoaster Tycoon is a rather interesting idea.
Edit history:
Stupid: 2013-08-14 08:18:59 am
defying gravity
One way to run the game would be to minimize the time until no further input is required to win the mission. But it would be very silly to always have to wait out several hours in order to see if your attempt was successful.
Also, the strategies would likely be identical for levels with similar goals.
We raced "get X number of people in park" on SRL way back.  The optimal strat is to build lots of shuttle loops.
Iha paska
Corkscrew rollercoaster with a powered launch, 4-5 blocks of station platform and a half loop, let it go a bit up and reverse to station. (adjust launch speed with caution!)
Cost per ride is around $2-3k and the queue will usually be full after a while.

You can charge like $5-6 per ride initially and it has a really fast rotation.. I once had a park that had like 20 of these, increase park value like crazy and brings in money + customers.
Strat is basically the same for every map:
1. Screw every other research than rollercoaster
2. New ride available "Corkscrew rollercoaster"
3. Build 5-10-15 or more..
4. GG

It's so small that even parks with height restrictions work. This lame strat kinda destroys the fun out of the game though since it's too reliable and easy.
You can also manipulate queue lines so that you put every exit in front of the queue to manipulate as many guests to go inside again.
RCT would be more suited to IL times for levels that can actually be speedran like how you can't speedrun 95% of dead rising so you just speedrun the parts that can be ran.
"One way to run the game would be to minimize the time until no further input is required to win the mission. But it would be very silly to always have to wait out several hours in order to see if your attempt was successful."
I think this should work really well with a TAS!
I would really like to try this out, but I got no experience with TAS at all. Sad
I think I could perhapse somehow emulate the input with AHK,
but I have no idea how to artificially speed up the game, is that even possible?
I got an i7-CPU, so the power for at least some upspeeding should be available.
When the input is done, I could imagine some interesting presentation with some additional video editing.
If you want to look into TASing anything, the best place to ask for advice is www.tasvideos.org. It's a smaller community than SDA so you may not get much response, but you'll be better off there than here.
Hourglass does not yet have mouse support, so you can't make an 'official' TAS of Roller Coaster Tycoon [PC] yet.
But using macro(s) to rapid-fire set up the park exactly how you like it is definitely something to use as a substitute.
Quote from Stupid:
One way to run the game would be to minimize the time until no further input is required to win the mission.

There's still the chance of a ride crash or something that requires a reaction. So while waiting several hours you'd have to hope the game doesn't just decide to negate everything.
I can't think of a nice way to define a speedrun. But if someone could manage to make a TAS I'm sure it would be entertaining.
Thanks Onin, I'll look there. Smiley
Quote from pinguino:
There's still the chance of a ride crash or something that requires a reaction. So while waiting several hours you'd have to hope the game doesn't just decide to negate everything.
I can't think of a nice way to define a speedrun. But if someone could manage to make a TAS I'm sure it would be entertaining.


Again you might want to look into RTC3 which has very concrete goals that could easily be speedrun, such as "two coasters with ratings over 6" and " 4000 peeps in the park, etc
Of course RCT1 is good to speedrun ! I try to speedrun it actually, beat me if you can !

https://www.youtube.com/playlist?list=PLQcVsPM12TtsqfycitrjF31RXNZXXg8NY
A lot of rct1 levels are timed.

Unconventional idea: allow multiple windows. 5 at a time. Or as many as you can micromanage. Essentially, speed through parallelism.
Quote from Archer01:
Of course RCT1 is good to speedrun ! I try to speedrun it actually, beat me if you can !

https://www.youtube.com/playlist?list=PLQcVsPM12TtsqfycitrjF31RXNZXXg8NY

Like mentioned before, you can't just achieve the goal visitor amount and call it a victory. You've only won if you can keep that visitor amount until the time limit. And there are missions where the keeping part is the hard part, it's not an arbitrary limitation.
Yes I understand, it sounds more like a race than a speedrun. But if we take in count the time limit for this game, they can be no speedruns for many parks, and its sad because it could be very good without that.
How about speedrunning openRCT2?

It has this:

Code:
Feature: Ability to change game speed via toolbar or (+ and - keys).
Like I mentioned before, you can run races to 10000 visitors, that sounds like a pretty interesting objective to race to. And different maps would have different obstacles in reaching that amount, for the necessary variety.