I hope this is the correct subforum.
Hello folks. I've recently started speedrunning mmx up until the point I do 37-38min runs on an emulator. Now this summer I want to switch from that and I was considering importing a super famicom from japan with mmx to sweden(europe). Then something crossed my mind, I remembered that I have a wii lying around and then saw japanese people speedrun mmx on it.
I guess my question is:
Is it possible to launch MMX (japanese version bought from the japanese eshop) on a european WII (virtual console). I have no clue if rules such as PAL vs NTSC (50hz...60hz) apply on virtual console and I dont have the luxury to test it myself for a week or so(my only wii controller is at my little brothers place).
In the end if its possible and playable I'd save atleast 200$ by not having to import a super famicom and paying that shipping fee from japan to europe.
Tips and thoughts what the best solution to speedruing Rockman X and what system would be much appriciated.
-Kim
Hello folks. I've recently started speedrunning mmx up until the point I do 37-38min runs on an emulator. Now this summer I want to switch from that and I was considering importing a super famicom from japan with mmx to sweden(europe). Then something crossed my mind, I remembered that I have a wii lying around and then saw japanese people speedrun mmx on it.
I guess my question is:
Is it possible to launch MMX (japanese version bought from the japanese eshop) on a european WII (virtual console). I have no clue if rules such as PAL vs NTSC (50hz...60hz) apply on virtual console and I dont have the luxury to test it myself for a week or so(my only wii controller is at my little brothers place).
In the end if its possible and playable I'd save atleast 200$ by not having to import a super famicom and paying that shipping fee from japan to europe.
Tips and thoughts what the best solution to speedruing Rockman X and what system would be much appriciated.
-Kim
Thread title:






