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you like these plants?
Rocketbirds: Hardboiled Chicken is an action platformer that a lot of people think is very mediocre. It has slippery controls, a really bad skip cutscene system and text boxes that ensure that no matter what language you pick it's exactly the same speed.

However, even after all of that, I think it's a really fun game to run. There was a youtuber that was doing Segmented Speedruns of levels (from 1-5) before he quit, and thegons on here did a 1 hour 44 minute pb (if I remember correctly).

Then I came along and got this:



but, it's still really unoptimised. There's some really bad cutscene skips, you could probably avoid the shotgun in level 4, and although I survive till level 8, i die after that quite a lot which takes a significant amount of time. So I decided to make a thread on here to motivate myself to record a new, faster run of this game. I've been practicing recently and I definitely think I could get under an hour, maybe even under 50 minutes.
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Wombat123456: 2016-10-02 07:14:50 pm
"Quote" -Author
Don't know how dead this thread is, but I've been kind of interested in speedrunning a game like this and studied a few things as I was playing that may or may not be obvious.

1. Bullet damage scales with distance.

    As obvious as it sounds, it's not something I took in during a casual playthrough. I do my test with a shotgun, but I believe it's true with any gun you choose. (Quality will be fixed later)



2. The fastest ways to move are duck-running and rolling.

    In a casual playthrough, I thought rolling was the fastest, since it's obviously better than waiting for the startup of the running animation. However, the startup can be cancelled if you roll once in the direction you want to move toward. This in mind, the running animation at it's fastest speed is faster than the constant speed of the roll (I think). I have a poor test here, as it only shows a short range between two places in chapter one, but I think it would be safe to say that it's faster if you duck-run for long distance and roll for short distance.



More tests, hopefully, to come.
"Quote" -Author
I was able to beat this WR in chapters 1-4 by ~20 seconds, but I don't know if WR was beaten from this time already. If not, I'm on WR pace. If so, I better see those sick updates.

Level 1 needed better box optimization, level 2 needed to have me be shot less, level 3 needed better placement of bullets and less shooting the infirmary guy, and level 4 needs the elevator trick to just fall straight down. Regardless, this WR should be pretty easy to beat.

Proof this game is underdeveloped:
you like these plants?
Hell yes, Wombat, I am so keen on getting back into running Rocketbirds. I never knew about that movement trick you mentioned that running is faster. I roll in 2 because you're less likely to get hit by bullets, but it'll be interesting in a lot of other levels.

I'm interested as to why you didn't pick up the shotgun in Level 4. I picked it up because 1-shotting the enemies is faster than the time for the cutscene-skip. I'm also gonna test if we can do level 3 a bit faster.