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Sorcerer88: 2014-08-17 10:15:44 pm
Sorcerer88: 2014-08-17 07:31:15 pm
Sorcerer88: 2014-08-17 07:22:31 pm
I have no solution, but i admire the problem.
So, I have some ideas on how to be quick in Risen 3, and I hope you all can contribute, and maybe one day someone can do a whole run of Risen 3.
I initially posted this on the worldofrisen.de forums (in english):
http://forum.worldofplayers.de/forum/threads/1376230-Risen-3-Speedrunning-%28Run-until-death-4-50%29?p=23253055#post23253055

The biggest time saver of course is just running through the main quest ignoring as many enemies as possible, since fighting is easy in the game, so you don't need to level up much.
Until the moment you die story-wise for example, you can skip pretty much every enemy (except the tutorial ones in the ship battle right at the start).
An important issue is sprinting: What's the fastest method of sprinting for long distances? If you try to sprint constantly, the character gets fatigues, and it takes a very long time to be able to sprint again. I still wished this was the fastest method though, because otherwise you have to analyze sprint timings and do them consistently. Currently, i sprint a little less than the maximum time until fatigue, but I'm not sure that's best. maybe very short sprint times are actually good, because they might allow you to sprint again very quickly.

The other important choice is of course which faction you choose. Which do you think is the fastest? I played the guardian/mage thing on Taranis on my casual playthrough and magic is imba (spells do area damage, so you can hit multiple enemies at once), but it seems like joining the Voodoo clan is much faster, and voodoo magic like swarm does area damage as well. so it seems Voodoo on Kila is the fastest. On the other hand, skilling magic only makes sense late in the run when you know your first (voodoo) spell. So in the early game you would save time by skilling melee. And maybe another faction has a faster path to becoming a member. That would need testing. Which stuff to pick up is another matter of route. Probably it's fastest to skip most tough, as, again, fights are easy anyways.

Another choice is which difficulty to run. Easy might be unimpressive, and fighting is easy anyways, so i chose hard difficulty.

I did some first work on a partial run up until the part you get killed by a shadow lord.
I did a decent practice run in about 4:50 minutes (time of first control until loss of control when portal cutscene starts):


Though the ship part was a little sloppy, I had some good luck in the fights. These are all mandatory as far as i know.
Opening your chest and equipping the sword and the armor is mandatory, too.
On the island, i skip pretty much every fight and just run to the temple, through it and to the portal.

Here's my reasoning on which fights to take and which pickups to take (might not be the same values for normal difficulty). You definitely keep gold and glory, and most items except armor and sword.
dragon snapper: 100 kill + 200 quest xp. in doubt, skip fighting and xp.
lever shrine: 3 gold + crystal torch. NOPE
dead pirate before lever shrine: 20 glory, 9 gold, 1 rum. maybe worth the rum.
chest before pirates: 67 gold, parrot flight x5. might need to kill gorilla before opening. maybe if we need many parrot flights in the run. probably not.
chest after parrot flight gap: 116 gold, 1 rum, sparkling gold ring (50 gold value, silver tongue +5, intimidate +5). need to use 1 parrot flight, 2 for flight back to be fast
dead pirate at start of ancient temple: 54 gold, 20 glory
Captain Rawlings: 1 Rum, 254 Gold, 200 Glory. YUP!
hellhounds before portal cave: can assault you from behind (-> space bar minigame), but sprint + rolling works, and killing them leads to dialogue

comments on the run:

0:09 funny clipping bug at the start of the run
2:35 this may be a time-saving speed boost, letting opponents attack into you from behind while sprinting away.
temple section: could probably have used less jumps and more sprints. but that needs some experience with not getting hit.

At the end I have 254 gold and 1160 glory (up from the minimum of 0 gold and 960 glory by collecting Captain Rawlings corpse in the temple).

Any other ideas? Maybe you can beat my time on this partial run? (=
Thread title:  
I noticed dodge spamming goes at a relevantly decent pace compared to sprinting, though how they have dodging done in this game is dependent on the terrain causing you to get stuck on rocks and small ledges where you can easily just walk off of.

First playthrough I went to voodoo, as a bird you fly/glide faster than running around and everything ignores you. Thought the invisible walls in this game is ridiculously huge (voodoo island with the giant wall), or having regions that would force spawn you back until you progressed further (demon hunter island). You can climb mountains but there are just some walls that are just terrible.
I have no solution, but i admire the problem.
I'm pretty sure sprinting is faster than Rolling though.
Yeah, i also wondered whether Parrot flying is faster than sprinting, it might be, and not aggroing enemies is a huge bonus. In that case the advantage goes to voodoo with free parrot spells.

I just tried the Voodoo faction for the first time and noticed it's probably the best faction to run anyways. Joining the voodoos is incredibly fast, pretty much only one quest, and voodoo magic does the same splash as guardian magic. Plus the parrot is a permanent (free) spell with voodoo.

Thanks for the input!
Edit history:
ogam: 2014-08-17 11:00:58 pm
ogam: 2014-08-17 10:48:30 pm
I didn't try much of the demon hunter's rune spells much. If their hellhounds and shadow warriors are decent then any required fight later in the game would be brushed off even further, like the spiders you need to kill for chani, magaloth? ( with necromancy), Z* mage guy (shadow lord) and the last boss.

Regarding early run you can get a musket somewhere near the at voodoo island pirates pretty early, there's also a decent spread pistol (to mitigate misses from normal pistols/crossbows) north side of crab island to destroy stuff quick.
Edit history:
Sorcerer88: 2014-08-17 11:09:55 pm
I have no solution, but i admire the problem.
really? do you remember where both of these are exactly, especially the musket? i don't find pistols useful so far though. and there's the problem of ammo.
Edit history:
ogam: 2014-08-17 11:30:33 pm
ogam: 2014-08-17 11:29:58 pm
ogam: 2014-08-17 11:27:24 pm
Musket is in booze's bedroom, no lockpicks needed. If you need extra money you can sell your own shirt, goes for 300g.
If you get barter lv1 you can get bullets for 1g instead of 2g each, since it's a 5% discount per level, parrots only go down from 100->95.
Well, here is a run through the game in 1h30min (segmented, no major glitches, difficulty hard), as voodoo pirate mage with lots and lots of parrot flights..



I think joining demon hunters could even be faster, but has other disadvantages like limited parrots..
I have no solution, but i admire the problem.
I'll definitely watch your run, it's awesome that you did one! I actually hoped that you would Cheesy
still interested in the little decisions you have to make, the routes for quests etc.