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GONFGC: 2014-02-05 01:08:47 pm
Eat lead!

I've recently gotten into speedrunning, and the first game I'm attempting is one of my favorite FPS games, Rise of the Triad. I've replayed the game about 8 times now and decided to try my hand at recording an any% speedrun this morning having practiced a bit over the past few days. Easy difficulty. Fair warning, it's quite sloppy. I ended up running into two glitches, one of them causing the game to crash
There's a lot of things I could have done better, for sure, but gotta start somewhere! Final time is 57:09:35. I will definitely post better runs as I go, but I wanted something to start the topic with.
Some glitches I've found:
- If you transition to the next area right when Dog / God Mode is wearing off, you'll carry the powerup over to the next area. With God Mode, however, the game crashes if you try to throw an orb. Dog Mode didn't crash when I did this trick, but I took damage as if I had no powerup, so it wasn't very useful. In that run, after beating Episode 2's boss(Sebastian Krist) my God Mode wore off right when the transition began, so the game crashed. For safety, quicksave right before you kill Sebastian just to be sure.
- E3A3, in the room with the gold key guards can block the columns, so kill them before you push.
- General Darius can be a bit wonky. I've found he sometimes gets stuck. Best to quicksave before you fight.
- E3A3, in the room with the gold key guards can block the columns, so kill them before you push.
- General Darius can be a bit wonky. I've found he sometimes gets stuck. Best to quicksave before you fight.
A few tips off the top of my head:
- Your God Mode orbs can kill you if they hit you after the powerup wears off. Don't spam them when it's close to wearing off!
- God Mode orbs can hit you and throw you backwards, so be careful if you throw them with enemies behind you, as it will automatically target them and fly backwards sometimes.
- I believe the robot enemies patrol a predetermined route, but actually don't start moving until you enter the room they're in, so they're always at the same starting position.
- Despite playing through multiple times on easy, even with the same character, it seems certain enemies aren't always the same in some areas. Sometimes it's a different type of enemy, or the amount is different.
- You can clip through moving spike colums. Just stand still, and they'll move through you. You won't be able to move as they're passing through you, and you'll take damage if you don't have God/Dog mode, but it only lasts a couple of seconds.
- When you enter an elevator, you have a small chance of getting elevator music, which lengthens the ride a bit. If you quicksave right before the elevator and quickload, you'll more than likely get a normal elevator instead. Saves a lot of seconds.
- When you get to the final room in E3A6(it's connected to the room with the exit), shoot the potted plant hidden in an alcove to your right to uncover a touchplate that moves a nearby wall, unveiling a secret path that lets you quikcly grab the key. You can also use one of the nearby springpads to fly over the colums rather than walk all the way back.
- In the basement area of E3A5, after you pick up the key, when you're flying back over via springpd you can navigate yourself over a spike column and land right next to the elevator. This can be kinda tricky.
- In E2A3, when certain switches are turned on, they also activate fireballs. However, if you turn the switches off, the fireballs will be deactivated, and interestingly, whatever was unlocked as a result of flipping the switch will remain unlocked. Just turn 'em off immediately as soon as you turn 'em on.
- In E4A2, you'll encounter a column that's blocking an iron key and a silver key. Make sure you push the colum towards the iron key, then grab the silver key, as the silver area is much faster and easier.
- Shortly after that in E4A2, you'll run into a room full of touchplates. Some of them will move colums that block the level exit and others will open walls to rooms full of enemies. You want to avoid the latter. Here's a map showing which touchplates to avoid, and which to step on. Obviously, green checkmark = column and red x = wall.

Do note that one of those switches moves both a column AND a wall, but I believe that it's a wall that blocks the exit, so pay it no mind.
- God Mode orbs can hit you and throw you backwards, so be careful if you throw them with enemies behind you, as it will automatically target them and fly backwards sometimes.
- I believe the robot enemies patrol a predetermined route, but actually don't start moving until you enter the room they're in, so they're always at the same starting position.
- Despite playing through multiple times on easy, even with the same character, it seems certain enemies aren't always the same in some areas. Sometimes it's a different type of enemy, or the amount is different.
- You can clip through moving spike colums. Just stand still, and they'll move through you. You won't be able to move as they're passing through you, and you'll take damage if you don't have God/Dog mode, but it only lasts a couple of seconds.
- When you enter an elevator, you have a small chance of getting elevator music, which lengthens the ride a bit. If you quicksave right before the elevator and quickload, you'll more than likely get a normal elevator instead. Saves a lot of seconds.
- When you get to the final room in E3A6(it's connected to the room with the exit), shoot the potted plant hidden in an alcove to your right to uncover a touchplate that moves a nearby wall, unveiling a secret path that lets you quikcly grab the key. You can also use one of the nearby springpads to fly over the colums rather than walk all the way back.
- In the basement area of E3A5, after you pick up the key, when you're flying back over via springpd you can navigate yourself over a spike column and land right next to the elevator. This can be kinda tricky.
- In E2A3, when certain switches are turned on, they also activate fireballs. However, if you turn the switches off, the fireballs will be deactivated, and interestingly, whatever was unlocked as a result of flipping the switch will remain unlocked. Just turn 'em off immediately as soon as you turn 'em on.
- In E4A2, you'll encounter a column that's blocking an iron key and a silver key. Make sure you push the colum towards the iron key, then grab the silver key, as the silver area is much faster and easier.
- Shortly after that in E4A2, you'll run into a room full of touchplates. Some of them will move colums that block the level exit and others will open walls to rooms full of enemies. You want to avoid the latter. Here's a map showing which touchplates to avoid, and which to step on. Obviously, green checkmark = column and red x = wall.

Do note that one of those switches moves both a column AND a wall, but I believe that it's a wall that blocks the exit, so pay it no mind.
I also need to determine if it's better to play as Thi Barrett or Lorelei Ni. While Ni is the fastest character, her low HP can be problematic. I'll have to try and measure the difference in speed. If it's not too dramatic, perhaps I'll switch to Thi.
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