Thanks for the videos, it's a very entertaining run, perhaps not as polished as FU3L3D's though.
I guess it's time for even more grave digging. Ok, so I'd never played RtCW before until I watched s1cksyst3m's speedrun like two weeks ago. I really liked the game and it's sad that it was speedrunned several times but only one run survived, and it's on youtube not on SDA. So I decided to run the game trying to improve every level of his run. It was a "bit" challenging for me even with his run and tricks before my eyes since I'm a casual Quakelive player and not a speedrunner or a defragger and can't really bunnyhop properly. So I tried to compensate for the lack of skill by being more aggressive, taking more damage, picking up less healthkits, more luck manipulation etc.
Here are some shortcuts that I added over those that can be seen in s1cksyst3m's run:
In Village2 you can throw a grenade to alert the first victim so that he runs down the stairs (very rarely) saving you a few seconds.
In Forest its possible to make the truck start moving earlier if you run straight to the trigger area. Of course you alert the guys in the first house, who most of the time alert the guys on the bridge with their gunfire.. Saved me six secons compared to s1cksyst3m's run.
In Dam I just couldn't reproduce s1cksyst3m's jump since it way too defraggish for me. My jump is a little bit slower but it's much, MUCH more reliable. It's so safer that in one attempt i managed to get both good time and three extra rockets which will come in very handy agains the super soldiers.
In Norway I take an alternative route (as alternative as it can be in a such a linear level) and it saves me like 10 secons compared to his run.
And in Boss2 you can just run past the first proto soldier. There is no need to kill him.
So, here are the links:
Btw, all the end level timers (except the one in the first level which shows ten seconds more than it should due to the cutscene) show the correct level time. Yes, it means I restarted the game every time I failed. Judging by those timers the total time is 41:39, s1cksyst3m's run time i measured is around 43:20 (i might be wrong or biased on this one).
Well, tell me what you think. Will this qualify for SDA?
Here are some shortcuts that I added over those that can be seen in s1cksyst3m's run:
In Village2 you can throw a grenade to alert the first victim so that he runs down the stairs (very rarely) saving you a few seconds.
In Forest its possible to make the truck start moving earlier if you run straight to the trigger area. Of course you alert the guys in the first house, who most of the time alert the guys on the bridge with their gunfire.. Saved me six secons compared to s1cksyst3m's run.
In Dam I just couldn't reproduce s1cksyst3m's jump since it way too defraggish for me. My jump is a little bit slower but it's much, MUCH more reliable. It's so safer that in one attempt i managed to get both good time and three extra rockets which will come in very handy agains the super soldiers.
In Norway I take an alternative route (as alternative as it can be in a such a linear level) and it saves me like 10 secons compared to his run.
And in Boss2 you can just run past the first proto soldier. There is no need to kill him.
So, here are the links:
Btw, all the end level timers (except the one in the first level which shows ten seconds more than it should due to the cutscene) show the correct level time. Yes, it means I restarted the game every time I failed. Judging by those timers the total time is 41:39, s1cksyst3m's run time i measured is around 43:20 (i might be wrong or biased on this one).
Well, tell me what you think. Will this qualify for SDA?