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more keys then pablo escobar
im still messing around with 1-1. ive noticed 1. the spawns matter where you stand. they dont come from only a couple spawns. 2. how much you kill does not matter. 3. i went through 1-1 handgun only. seemed to have killed everyone except the executioner and beat it roughly 10 seconds quicker then previous with rockets.(now 8:5x, would be much better but sheva is annoying)

next i plan to do it no inf. ammo handguns. kill no body. use stun grenades. first i must collect enough though.

also in 2-1 when playing as sheva do you jump across? or does chris?

is there any possible way to have sheva run right behind me? instead of acting like a drunk.

Alright, I have everything I need to speed run except for the infinite L. Hawk, but that is coming very soon.  Time to pwn.  Grin

And I'm trying to figure the Sheva thing out.  It seems like you can run a straight path to a b prompt, and have her weave around even when there are no corners near.  VERY annoying.
Quote from KnifeRun:
also in 2-1 when playing as sheva do you jump across? or does chris?

is there any possible way to have sheva run right behind me? instead of acting like a drunk.

In 2-1 are you talking about boosting Sheva from one building to the other so she can break the lock?  You can just grenade that lock open and skip all that.  No matter who you play as though the same people get boosted every time.  The only difference is if you are Sheva then you get to go do what the AI did when you were playing as Chris.

And try filling up your AI partners item slots with just ammo and they will not be able to fight but they won't go pick anything up and seem to stick really close.
more keys then pablo escobar
thank you on both.
Edit history:
jam287: 2009-03-18 07:38:46 am
At any time while playing you can hit start and select reset, that will reset the game to the last checkpoint but also reset your time to whatever it was at that checkpoint.  So if you are going for a high leaderboard time and you mess up in the middle like get hit or the AI screws up then you can just reset.  This means nothing for SDA speedrunning though.

Chris's AI seems to be better than Sheva's so try that out if Sheva is messing you up.  I know there were some areas where Sheva wasn't close enough to me or was just running around for no reason but Chris seemed to be on the ball most of the time.  Filling up your AI teammates item slots seems to be working well as I know if they have a free slot they will stop for herbs (always) and ammo (sometimes).  They will still pick up coins but you shouldn't be killing anything so you won't have to worry about that.  One thing I just noticed is that the game defaults them to having something equipped so if all they have is ammo that's what they have equipped and whenever you get to a team door and hit B they stop and unequip the ammo then go to the door and it seems in the next area they have the ammo equipped again and stop and unequip at some point so it may be best to just leave them with no items or maybe weapons that are empty or something.

There are some areas though where you need to guide your AI partner no matter what.  In 1-2 there are two/three areas where the AI needs help.  The first is at the cutscene of the broken ladder.  You can skip that if you run under the awning of the house to the left instead of towards the ladder, however if you let your AI do whatever most of the time he/she will run straight to the ladder and activate the cutscene.  You can stop this by calling your AI teammate when you run towards the end of the awning, your teammate will try to stop and turn around and go out towards the ladder but by calling them they turn around and follow you the correct way.  Another area is where you have to climb the ladder then run around in a circle and get to the team door that leads to the dead team.  If you just go to the door and wait most of the time the AI will get stuck trying to go around the corner right after going up the ladder and walk into the wall.  If you wait at the corner for your partner to get right next to you then continue to the door they usually stick real close to you.

In the game there are some areas where Chris or Sheva is better to be because of what they do or where they are after a cutscene.  Here are a few I found in Chapter 1.  After the cutscene when the blond woman attacks, Sheva is a lot closer to the door.  After the cutscene where you enter the room to find Dechant and his team dead (and then you have to go down the elevator) Sheva as an AI teammate will run around the room for 10 seconds talking while Chris as the AI still runs around but a lot less.

Sheva I think is faster than Chris, however while playing as Sheva and Chris as the AI Chris seemed to stay a lot closer to me.  Also you will almost always need to wait at doors that you kick open so that your teammate doesn't have to kick them open as well (cause they will be behind most of the time).  This isn't necessary if you can just run ahead and activate a cutscene that will teleport them to you.


You only have to rocket him a couple of times, I think.
Quote from Carcinogen:


You only have to rocket him a couple of times, I think.
On that guys 1-1 vid, he mentions that equipping the stun rod makes your run faster and that "that's a fact".  I never noticed that but I didn't use the stun rod very much.

On the first Wesker fight where you have to inject him I don't think you need to turn out all the lights, just the one(s) near him and you have to shoot a rocket at him from behind him.  On harder difficulties when you grab him so the other person can inject him he throws you instantly and you have to do it a second time, on Amateur you can do it on the first shot.

On the final fight the guy in that vid did a pretty good job.  The way that my friend and I always did it was that you knock down the rock at the beginning so Chris can jump over and grab the gem.  Wesker will jump on that rock to try to chase Chris and then he usually does his arm up in the air thing that reveals the back of his heart thing and then Sheva blasts him in the back with a rocket.  That's faster I think but for coop only.
That's because of the running animation. Equipping a one-handed weapon makes you run faster.
more keys then pablo escobar
once you have the rocketlauncher the rock part is useless. just shoot him till he dies. aslong as its in the area he'd normally die anyways.

in the fight with wesker were the lights are around. i doubt any light needs to be out. all the lights are on where fighting him with jill on his side but he will grab the rocket. im pretty sure i did this. but an additional rocket while he's holding one didnt phase him. i think the only way to have this fight end quick is to make him constantly dodge your shots. he seems to get annoyed.

so run to the door he breaks and click on it which will activate the cutscene right away then make him dodge. if sheva keeps repeating something like "you need to get out of his site" your doing it right.

i would like to know where the stun rod makes chris run faster has been made a fact. playing solo this only matters in areas where you dont wait for sheva catching up. worrying about running speed is only help in coop really. shevas annoying.

i use the grenade in areas where my running speed matters.

also while playing solo dont bug sheva as she seems to stop and get nervous when chris yells at her. and chris is a greedy dude when AI he tries to obtain everything. he seems to want money aswell so filling up his inventory does not help. surprising sheva is the better AI. in my experience so far anyways.

edit. well one handed weapons making a character run faster has been proven in remake. i was wondering why he mentioned just the stun rod though.

it was in that video. nevermind the final wesker part i was talking. also seems it can be anywhere..
Edit history:
jam287: 2009-03-18 10:40:34 am
When fighting Wesker with Jill around if you shoot a rocket and he grabs it and then you blow it up he leaves or the other way is to damage him 5 times, that's not right in a row but hit him, let him run around, then hit him again and repeat til he's done.

Quote from KnifeRun:
once you have the rocketlauncher the rock part is useless. just shoot him till he dies. aslong as its in the area he'd normally die anyways.
If you are talking about the final fight then you cannot kill Wesker until he does the arm thing.  I'm not sure how to get him to do it, but as shown in that vid if he's flailing his arm about and you hit him enough times he'll do it but also if you do like what I said he doesn't do the flailing arm thing he just jumps after Chris and then he throws his arm in the air, not sure if it's because he's close to Chris or because maybe we hit him a few times with rockets or what.  And I don't know for sure but I would guess that if you were Sheva at that part and Chris was the computer and you knocked down the rock for him to jump on Chris would go for the diamond so you could do what I described solo, I'll check it out later.
My Sheva holds and uses the stun rod all the time, but I don't know how to get her to do it. Her equipment is M92F, M37, MP5, 150 MG rounds, 94 MG rounds, FA Spray, Stun Rod. Nothing is upgraded.
thethrillness.blogspot.com
Right, i tried out 1-1 on Solo with no gun and it made no difference to Public Assembly. I think it's really a kill amount which you need. Just need a way to disperse of the enemies on other side of gate quickly without using a magnum as it's to slow.

Fancy running with me Scott?

Oh and as for using the stun rod to run faster, i would suggest keep a grenade in inventory and select it when you are supposed to pick up the handgun in 1-1. Change when you get to public assembly. Might save vital seconds Smiley
more keys then pablo escobar
i dont think kills has anything to do with 1-1. i killed hardly nobody and got roughly the same time. maybe it has to do with area coverage? item pick ups. and such. i remember seperate ways during the maze area collecting items made the gate getting busted cutscene kick in quicker. i dont know i think killing everybody and still waiting around kind of tells me kills has nothing to do with it.

why cant you use magnum? the AI cant because they just shoot at the big dude and he goes to his knees keeping him from busting gate.

maybe the only way sheva will use the stun rod is if she only has a stun rod. i'd rather a gun then that stun rod. maybe the game programmers thought the same thing.
My Sheva uses the stun rod as a standard weapon. I have no idea why. She'll only pull out a gun if she can't reach an enemy, then once it's dead or out of view, she'll switch back to stun rod.
Edit history:
jam287: 2009-03-18 04:53:16 pm
I've been messing with 1-1 and I have no idea what makes the level end earlier/later.  The best I could get was 8'44" solo.  I know that if you run around to certain areas more enemies will spawn there instead if you just sat somewhere and waited.  I don't know if that makes a difference though.
Edit history:
Carcinogen: 2009-03-18 05:52:43 pm
Are you kidding me? The stun rod is fucking awesome.

It has a little less range than the knife, but it kills stuff. =D

As for the area coverage theory - There's a little nook right after the hammer dude knocks down the gate, if you run to your left. There's a little picket fence, followed by an alcove which you can turn your back toward and spam rockets.

Time it with a stopwatch, and see if different parts of the shantytown fight have their own event triggers as well.
Stun Rod has the majority of my kills, I think. It's just useful to have for conserving ammo.

Can you imagine playing through a classic RE game with one of these? You'd never have to worry about a normal enemy again.
You mean I have to worry about a regular enemy to begin with? =\
Well, not you. I'd probably have to. Last time I played a classic RE was REmake a number of years ago.

Just checked, Stun Rod has 105 kills, M92F has 94, H2H has 75.
I love YaBB 1G - SP1!
Hey guys, the game glitched on me in a GLORIOUS way.

I was trying to get the AI Chris to open a door, and he wouldn't quit talking (first double kick door).

Well, I canceled, hit circle again to activate it, and Sheva KICKED IT DOWN BY HERSELF.

Chris promptly stood where he was in the room for a second, then bolted through as if he had helped.

ALSO, after replaying MANY times with infinite ammo and max weapons and such, I've found that there are areas you can abuse the key/cutscene thing. Namely, the slate puzzle with the lasers and other such areas.

Also, that one lever controlled bridge where all the gun majini are that has to be powered and has levers on both sides. The AI follows you, but if you command it to do something then bolt it will give up. With another human however, you can just have one person stay there and the other do it so that the instant it's usable you can use it.

Works for the elevator before the lickers and trash bin you have to move as well. If confident in your friends ability, you can bolt ahead of them to a key locked door as they kill a miniboss then open the door immediatley. Not much use and probably already known, I know, but I've played this game too much and had to say something.

One of the few doors in the game that ignores AI/partner proximity is right as Josh is hacking the final door and the chainsaw guys come. If you kill them early, and it makes him unlock it faster, then the other player that is still close to the door could just open it.
Randomly, my Sheva holds out her Stun Rod in Cover Mode and brings out the skorpion in attack mode.

I'll test around with it some more once I've actually beaten the game.
I love YaBB 1G - SP1!
Oh, and to add to what I wrote earlier....

It's probably obvious, but has anyone else noticed that you can hold the aim button, aim with the rifile, switch weapons quickly and get a pretty accurate shot with another weapon, kinda like the MGS3 thing?

You have to do it fast though, because all weapons shake in this game if you don't touch the stick.

Also, you can use the camera to aim then hold the aim button for quicker aim. Was that possible in RE4?
You could use the camera to turn, then hold the R1 button for a quicker 90 degree turn. You still can. =p
I love YaBB 1G - SP1!
I would use that trick, but I use control type c for strafing and instant melees....
more keys then pablo escobar
i'd rather use the knife.

which reminds me im going knife things later. well attempt to.

i need to work on chapter 5. its the chapter that has the most minutes between my time and the top time. mainly the wesker and jill fight. but i kind of wish for the old save style of previous resident evils so i could save right before it and just work on that part. not go through the whole chapter over and over. but i should go through it a million times anyway. but i want to get that fight and the removal of that thing on jills chest down first.