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Game Page: http://speeddemosarchive.com/ResidentEvil2.html

Resident Evil 2 () (pc) [Any %] [Single Segment] [Character: Hunk]

Decision: Accept

Congratulations to 'uhTrance'!
Thread title:  
Run Information

Resident Evil 2 () (pc) [Any %] [Single Segment] [Character: Hunk]

Verification Files

http://v.speeddemosarchive.com/re2-4thsurvivor-v_HQ.mp4

Please refer to the Verification Guidelines before posting. Verifications are due by June 23, 2015.

Please post your opinions about the run and be certain to conclude your post with a verdict (Accept/Reject). This is not a contest where the majority wins - I will judge each verification on its content. Please keep your verification brief unless you have a good reason otherwise.

After 2 weeks I will read all of the verifications and move this thread to the main verification board and post my verdict.
Edit history:
Carcinogen: 2015-06-10 03:31:38 am
Accept. It's WR and very tight.
Borderlands 2 Glitch Hunter/ router.
A/V: Good
Cheating: None
Gameplay: Very well executed with like ...1 slow down.

Accept
Pudding%
Accept, this slaughters my run that's been on the site for far too long now. (Differences between PS2 and PC don't matter with this run, since the timer stops during all loading sequences)
Decision posted.
So I don't see the run on the RE2 page. I don't know what to do. If you could help me out I would greatly appreciate it.
Edit history:
Judgy: 2015-08-29 03:18:56 pm
Borderlands 2 Glitch Hunter/ router.
You have nothing to worry about, the videos from the run still need to go through Pre-release-check (a more in depth audio and video check) and the game page will be updated with your run when it is written about in one the front page news updates.

(you might be contacted later but only if there is a problem found during Pre-Release-Check)
Edit history:
Dragondarch: 2015-09-13 09:28:08 am
Pudding%
So, I mentioned in my verification that this run should have obsoleted my run from 2004. The platform differences have no bearing on this category, since the in game timer stops during all loading sequences, and that's what we're timing by.
Not sure why this didn't happen.
Not a walrus
Somebody probably just missed your note. I'll go fix it.