There is a huge glitch to do with jumping and ledges that will allow you to airwalk and OOB from that point.
This glitch was first discovered by PewableShift last year.
I've never heard or seen any information about it until he posted that video, so as far as I know he came across it first. However, there was no description in his video and I didn't play the game until recently and had to figure out how to do it, then test out how it works and put it to use.
To do this, you need a climbable ledge. Some don't work for reasons unknown, but only a few, and I believe it may be because they require you to jump further. This does not work on ladders as far as I know. It also doesn't work on ledges that are connected to walls from the ground (which are kind of what ladders are like now that I think about it), it seems there needs to be a gap to jump over in order to activate.
So, start a running jump, then before you land don't hold forward to keep running upon landing, just let it go to neutral. Upon landing immediately press the direction you want and jump, so it's kind of like a 'hop'. When you connect with the ledge hit punch or kick. You can mash this part. If you did it right you'll be standing in the air beside the ledge.
Here are the properties of this glitch.
-You become a phantom and can go through almost anything. There are a few points where there are still solid walls.
-You will be in the air and be stuck at that height. Some parts of the environment that are still solid can push you up or down.
-Your controls lock outside of walking/running so you can't use the Spammer to open anything or shoot switches, can't climb anything. This makes the glitch almost useless for most of the game at this point. More research could lead to something.
-You can still hit switches that require the circle button to activate. You can also pick up the stat boosting items and memories. You can still open the menu and change things as normal.
-You can use the SAT healing station. You don't have to be at the exact same height, as long as some part of Nilin's body is touching it. If you use it, it cancels the glitch. More on this later.
-Once you OOB and leave the area, the environment flickers in and out of existence a lot. It's easy to get lost. Some areas appear when you get close to them.
-You can trigger cut-scenes that will cancel the glitch. More on this later. There is a huge sequence break involving this.
-You can control how high you start the glitch at. It depends on how early or late you press the attack button when you hit the ledge. Seems limited, not sure if it works on every ledge. This is needed for the sequence break.
-Many climbeable areas in this game have fixed camera angles. If you use the glitch it will work, but you will be stuck with that camera angle. You can run off-screen and the camera won't follow making it useless.
Hope I haven't forgotten anything but this covers most of it.
About the SAT healing stations. They cancel the glitch and let you play normally again, BUT, in some areas the rest of the area doesn't load. When I was trying to skip a large segment, I found an SAT and got back in, but the path ending with nothingness at the top of the stairs. Thankfully the large skip doesn't pull any bs like this.
In some places reloading the checkpoint does not end the glitch fully. It does the same as the SAT, brings you back to your normal state, but without the rest of the area loading. I've had a few strange things happen with this, like reloading in a void and any movement caused a fall into nothing and death. Exiting to the main menu and starting the episode new will fix this.
Here are the large skips. Please read the descriptions.
This glitch was first discovered by PewableShift last year.
I've never heard or seen any information about it until he posted that video, so as far as I know he came across it first. However, there was no description in his video and I didn't play the game until recently and had to figure out how to do it, then test out how it works and put it to use.
To do this, you need a climbable ledge. Some don't work for reasons unknown, but only a few, and I believe it may be because they require you to jump further. This does not work on ladders as far as I know. It also doesn't work on ledges that are connected to walls from the ground (which are kind of what ladders are like now that I think about it), it seems there needs to be a gap to jump over in order to activate.
So, start a running jump, then before you land don't hold forward to keep running upon landing, just let it go to neutral. Upon landing immediately press the direction you want and jump, so it's kind of like a 'hop'. When you connect with the ledge hit punch or kick. You can mash this part. If you did it right you'll be standing in the air beside the ledge.
Here are the properties of this glitch.
-You become a phantom and can go through almost anything. There are a few points where there are still solid walls.
-You will be in the air and be stuck at that height. Some parts of the environment that are still solid can push you up or down.
-Your controls lock outside of walking/running so you can't use the Spammer to open anything or shoot switches, can't climb anything. This makes the glitch almost useless for most of the game at this point. More research could lead to something.
-You can still hit switches that require the circle button to activate. You can also pick up the stat boosting items and memories. You can still open the menu and change things as normal.
-You can use the SAT healing station. You don't have to be at the exact same height, as long as some part of Nilin's body is touching it. If you use it, it cancels the glitch. More on this later.
-Once you OOB and leave the area, the environment flickers in and out of existence a lot. It's easy to get lost. Some areas appear when you get close to them.
-You can trigger cut-scenes that will cancel the glitch. More on this later. There is a huge sequence break involving this.
-You can control how high you start the glitch at. It depends on how early or late you press the attack button when you hit the ledge. Seems limited, not sure if it works on every ledge. This is needed for the sequence break.
-Many climbeable areas in this game have fixed camera angles. If you use the glitch it will work, but you will be stuck with that camera angle. You can run off-screen and the camera won't follow making it useless.
Hope I haven't forgotten anything but this covers most of it.
About the SAT healing stations. They cancel the glitch and let you play normally again, BUT, in some areas the rest of the area doesn't load. When I was trying to skip a large segment, I found an SAT and got back in, but the path ending with nothingness at the top of the stairs. Thankfully the large skip doesn't pull any bs like this.
In some places reloading the checkpoint does not end the glitch fully. It does the same as the SAT, brings you back to your normal state, but without the rest of the area loading. I've had a few strange things happen with this, like reloading in a void and any movement caused a fall into nothing and death. Exiting to the main menu and starting the episode new will fix this.
Here are the large skips. Please read the descriptions.
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