Expert Donkey Fister
im doing a rf run on impossible difficulty.
got familiar with the game and developed strategies for pretty much all tricky parts of the game.
needless to say that my run will look very similar to the one thats already on sda, however, ive found quite a few new shortcuts (mostly using geo) and hope it wont be too much of a copy run.
the time of the current medium difficulty run is a bit over an hour, im aiming for something like 1:30 or less, i cant really say how complicated things will get with HP and ammo reserves though..
running past enemies is pretty much impossible so for example ill have to pick up the tazer at the very start of the game or else i get killed instantly so yeah.. itll be more of a "pass headshots to all enemies as fast as possible" thing
segments so far:
root directory: http://hosted.filefront.com/l2ebel/1982147
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no idea why that guy is shooting 2 rockets at once. almost restarted after i took so long to kill the 9th enemy but kept on recording and in the end it turned out quite good
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coincidentally i found out that the guards start running towards the door if i shoot somewhere near them at the right time, else itd be hard making it over the bridge w/o taking some damage.
no idea why that last guard is blind like that, he will see you if you stand in front of him, i guess he just has a very limited view angle o_O
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that first guy with the shotgun is a pita to dodge, he always hits you instantly taking like half your hp
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the first guard is invincible until a few seconds after your 2 mates have died, had to restart lotsa times to not get hit by him until hes vulnerable
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skipping the boss fight by tunnelling saves about 10-20 secs
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i love the sniper in this game, reminds me of the days when quickscoping was still possible in css
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the segment i enjoyed the most so far, i can waste all my ammo as im loosing my weapons a few segments later anyway.
it has a bit of everything, many enemies, all kinda weapons being used and a little geo mod shortcut that saves around 10 secs.
the first 2 pistol shots are for emeny intimidation, if theres and enemy around a corner which hits you instantly in the head almost everytime, i found that gunsound makes them loose it.
the few rounds i shoot after i killed both guards is to intimidate an npc who would else stand right in the spot where i want to geo.
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took me a bit to find a fast and secure way to exit the sub w/o getting blasted into pieces, what im doing is jumping and enter/exiting the sub rapidly, by doing this i eventually end up jumping away from the sub so i dont have to use the ladder, i looks quite buggered i know.
2 things might cause some suspicion, first theres a red "damage taken" screen indication even though im not hurt and afterwards the ladder doesnt make any noise as i grab on to it, maybe cause eos is talking.
the damage indication is shared with vehicles, i think. if im in the sub and it takes a hit i get the indication in blue, when i leave the sub its still there but turns red, havent tested it but i dont have to verify my own run, do i
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got familiar with the game and developed strategies for pretty much all tricky parts of the game.
needless to say that my run will look very similar to the one thats already on sda, however, ive found quite a few new shortcuts (mostly using geo) and hope it wont be too much of a copy run.
the time of the current medium difficulty run is a bit over an hour, im aiming for something like 1:30 or less, i cant really say how complicated things will get with HP and ammo reserves though..
running past enemies is pretty much impossible so for example ill have to pick up the tazer at the very start of the game or else i get killed instantly so yeah.. itll be more of a "pass headshots to all enemies as fast as possible" thing
segments so far:
root directory: http://hosted.filefront.com/l2ebel/1982147
seg1
seg2
no idea why that guy is shooting 2 rockets at once. almost restarted after i took so long to kill the 9th enemy but kept on recording and in the end it turned out quite good
seg3
coincidentally i found out that the guards start running towards the door if i shoot somewhere near them at the right time, else itd be hard making it over the bridge w/o taking some damage.
no idea why that last guard is blind like that, he will see you if you stand in front of him, i guess he just has a very limited view angle o_O
seg4
seg5
that first guy with the shotgun is a pita to dodge, he always hits you instantly taking like half your hp
seg6
the first guard is invincible until a few seconds after your 2 mates have died, had to restart lotsa times to not get hit by him until hes vulnerable
seg7
seg8
seg09
seg10
skipping the boss fight by tunnelling saves about 10-20 secs
seg11
seg12
seg13
seg14
seg15
seg16
seg17
i love the sniper in this game, reminds me of the days when quickscoping was still possible in css
seg18
the segment i enjoyed the most so far, i can waste all my ammo as im loosing my weapons a few segments later anyway.
it has a bit of everything, many enemies, all kinda weapons being used and a little geo mod shortcut that saves around 10 secs.
the first 2 pistol shots are for emeny intimidation, if theres and enemy around a corner which hits you instantly in the head almost everytime, i found that gunsound makes them loose it.
the few rounds i shoot after i killed both guards is to intimidate an npc who would else stand right in the spot where i want to geo.
seg19
seg20
took me a bit to find a fast and secure way to exit the sub w/o getting blasted into pieces, what im doing is jumping and enter/exiting the sub rapidly, by doing this i eventually end up jumping away from the sub so i dont have to use the ladder, i looks quite buggered i know.
2 things might cause some suspicion, first theres a red "damage taken" screen indication even though im not hurt and afterwards the ladder doesnt make any noise as i grab on to it, maybe cause eos is talking.
the damage indication is shared with vehicles, i think. if im in the sub and it takes a hit i get the indication in blue, when i leave the sub its still there but turns red, havent tested it but i dont have to verify my own run, do i
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