Any response from Mike to that PM?
Yes, after sending another PM clarifying some stuff we got clearance to use the in-game (made visible during game play) timer.
Now I can't recall the situation in every mission (was a couple of years ago I played every soviet mission and even longer ago I played all the allies) but for every mission that never has got a timer present one will simply be added and for every mission that always has got a timer present there is no need to add one (e.g. Super Weapon countdowns).
For missions with timers present at times, but not always, the situation is a bit more complicated since the game will not allow two global timers present at the same time, i.e. one and the same timer visible during these missions won't be possible. This does not pose a problem though, all that needs to be done is to add a timer whenever one isn't present, so no biggie at all.
The only reason I'm telling you about this mere technicality is so you'll know why you'll have to go through the inconvenience of summarizing several timers to get your total time for these missions (as opposed to just having one).
I'll try having timers added to most mission within 24hrs from now. Other than that I'll keep it simple; I'll have them start at 0 and count upwards, always displaying their value rounded down to the nearest second (just as most other upwards counting counters that does not display fractions).
Now I can't recall the situation in every mission (was a couple of years ago I played every soviet mission and even longer ago I played all the allies) but for every mission that never has got a timer present one will simply be added and for every mission that always has got a timer present there is no need to add one (e.g. Super Weapon countdowns).
For missions with timers present at times, but not always, the situation is a bit more complicated since the game will not allow two global timers present at the same time, i.e. one and the same timer visible during these missions won't be possible. This does not pose a problem though, all that needs to be done is to add a timer whenever one isn't present, so no biggie at all.
The only reason I'm telling you about this mere technicality is so you'll know why you'll have to go through the inconvenience of summarizing several timers to get your total time for these missions (as opposed to just having one).
I'll try having timers added to most mission within 24hrs from now. Other than that I'll keep it simple; I'll have them start at 0 and count upwards, always displaying their value rounded down to the nearest second (just as most other upwards counting counters that does not display fractions).