So whether the zealot leader dies in one shot (of the IRL OR SAR) seems to be a matter of the difficulty adjustment. Maybe that's why he wasn't dying when I shot him in my previous attempts.
I know sometimes it can take 3 headshots with the SAR too, so maybe Ubercapitalist had his game adjusted on the easy level and/or got a critical headshot.
About the difficulty adjustments: It's not as discrete as Torao made it out to be. (ie. take damage in this room, and this room will go well, etc.) It's a constant, on-going thing. I think they're using a sum or total of the things involved (number of dodges, lack of damage, accuracy, bullet count, etc.) and when that sum goes over a certain amount, then it adjusts to a more difficult level.
I know sometimes it can take 3 headshots with the SAR too, so maybe Ubercapitalist had his game adjusted on the easy level and/or got a critical headshot.
About the difficulty adjustments: It's not as discrete as Torao made it out to be. (ie. take damage in this room, and this room will go well, etc.) It's a constant, on-going thing. I think they're using a sum or total of the things involved (number of dodges, lack of damage, accuracy, bullet count, etc.) and when that sum goes over a certain amount, then it adjusts to a more difficult level.






