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www.twitch.tv/varanice
Raze is a 3rd person 2D shooter flash game that is a few years old. I've recently been playing it a lot in hopes of trying a segmented speedrun of it. Here is a link to the game for those of you who are interested in trying this: http://armorgames.com/play/5395

I've measured single segment runs from the end of the 3 second countdown when you gain control of the character in the 1st mission to when you deal the final shot to the level 15 alien boss.

I've already found a couple bugs/glitchs, and the AI is fairly predictable once you have played on each of the maps a few times. I've listed below some of the bugs or odd things.
-Occasionally a gun will "jam". This occurs when you swap the weapon out while it is reloading. You can fix this bug by either reloading a different weapon, trying to fire any number of bullets from it (You have to actually be able to fire one to fix it.) and then reloading that weapon, or dying. I believe this happens because the game assumes that the gun has been reloaded and so it thinks the gun is full and so it refuses to allow you to reload.
-There are some walls in the game that you can shoot through if you press right up against them, some of the most notable examples of these are: the sides of the walls on Plant, the ceiling of the lower room on the left side of Stranded, and most of the walls on Disposal.
-The human boss (Level 15) will sometimes never actually fire at you, i'm not sure how to force this to happen or what causes it.
-A minor bug, but it bothers me. If you turn off the music, and go to change something on profile/view something else from the menu, when you go back to play the music will be back on. (I like to play with the music off and the Sound Effects on so that I can hear the shots.)
- In the small center building on Abandonment if you stand directly pressed against the left wall and face left you can fire a Rocket Launcher through the wall even though you can't do this with other guns. (I think this is because of the height of the wall and the way that the character holds the Rocket Launcher. There are also several other instances in the game where you can shoot a gun through a thin wall by pressing against it, but for some reason the left wall there can only be shot through with the RL. There is also a related bug that is bad. If you are jumping and you bump against a wall (I've noticed this happens more often in corners especially.) and fire a gun that does splash, rather than travelling away from you in whatever direction you fired it, it stops and splashes you.
- Some of the jump boosters act very weird sometimes, especially when you double jump right before/right after you trigger one.


I have no clue how you would go about testing this but if someone with more knowledge on how to do this could I would greatly appreciate it. I'm curious if any of the skins have different hitboxes so we could find out what the most optimal setup is, or if there is a default hitbox size for the character. (This is what i'm guessing.)

I don't know how to verify runs, so I'll probably just be using my times for benchmarks as i'm pretty new to SDA, if someone could direct me to where I could find out some more information on this I would greatly appreciate it.

I've mostly been practicing 3v3 25 life TDM with all weapons, I've gotten to 10:1 K/D, with 35% acc and about 20% of my kills come from headshots. Gonna start trying to do some segments now, so I'll update this post with my results. Overall I think the run is pretty straightforward. The only issue I see in SS is that most of the missions on Disposal especially the ones later on in the Alien campaign can be really RNG dependent.

Weapon Breakdown -
Pistol: Really bad asides from fixing the gun jam and possible firing once to save ammo.
Bio Uzi: Also really bad, slightly better than pistol though. Is affected by gravity.
Assault Rifle: It's better than the pistol/bio uzi, but it's nothing special.
Zapper: Really good for clearing out tightly packed groups of enemies but makes you really susceptible to damage because it's near impossible to try evading while using it.
Shotgun: Best close range weapon. Probably 2nd or 3rd best weapon overall.
Sniper: Best longrange weapon, high firerate and decent clip size. Definately the best weapon if you can headshot consistantly, and probably the 2-4th best even if you can't.
Chaingun: Same story as Assault Rifle, good at taking out groups/high hp targets to an extent too.
Railgun: Good gun, has piercing so can rack up fast multi-kills especially in missions on Base and Disposal. Also is a good replacement for the Sniper on missions where it isn't available. In the early missions this is one of the best guns to rack up easy multikills, but its reload time is usually too high to ever be reloaded, so you need to be especially careful to not waste ammo.
Sticky Grenade Launcher: Most damage/clip effective weapon, also does splash damage, so if the AI stacks up in the lower part of Disposal or Plant, it can give you easy multikills. Also good at taking out high hp targets. Its heavily affected by gravity.
Rocket Launcher: Probably the best weapon in the game (Depending on how good you are worth the sniper.), should always net you 3/+ kills per clip on missions with enemies with normal hp. Slightly affected by gravity.

Overall, you preferably you want to use the Zapper/Shotgun at close range, and the Sniper/Rocket Launcher at medium or farther (Or the Railgun on maps where that is impossible.)


~
Single Segment run of the Human Campaign record is: 30:42 (Aiming for 25-28 minutes. Current run has like 15~ deaths in it.)

Edit:
Human Campaign Individual Mission Record Times (In game clock used.) (23:07current total; Aiming for sub 20.)
Training Day:              33 seconds. (I don't think this can be improved on. Takes 12 seconds to get to the final area and the 1st kill and then you have to wait for him to respawn 4 times which takes 21 seconds; TAS MIGHT be able to get 32 seconds here.)
Secure the Facility:    24 seconds. (Could be 1 second faster.)
Defend the Facility:    49 seconds. (Could be 2-3 seconds faster.)
VR Training:            1:05 (10~ seconds faster maybe.)
New Technology:    2:28
ERROR:                    2:09
Backup:                  1:39
The Undead:          1:03
Clensing:                1:51
The Steal:              2:06
Second Try:            1:56
Third's a Charm:    1:47
Close Encounters:  1:19
Infection:              3:28
Final Battle:              19 seconds. (Pretty sure this is as fast as it can get. I picked up a rocket launcher right from the start, fire 3, pick up double damage, then unload two more clips of rocket launcher into him and he is dead, you pretty much need to reset until you both spawn in the lower area with two rocket launchers relatively near the double damage, in a single segment run, I think 45-50 seconds or faster is a good time to aim for. The powerups are crucial here for a fast kill. One death isnt bad in a SS run, obviously no deaths is optimal.)

Suggested Times to aim for in SS runs:
Training Day:  40 seconds or less.
Secure the Facility:  50 seconds or less.
Defend the Facility:    1: 40 or less.
VR Training:  2:00 or less.
New Technology:      4:00 or less.
ERROR:      3:30 or less.
Backup:    3:30 or less.
The Undead:
Clensing:
The Steal:
Second Try:
Third's a Charm:
Close Encounters:
Infection:
Final Battle: 50 seconds or less.
Thread title:  
www.twitch.tv/varanice
Also, I remember there being a graph that the developer posted on his blog explaining the intricacies of each of the weapons in raw data, it was extremely useful in understanding how all of the weapons work. However, his website has since been taken down and relocated, but his blog posts weren't, if anyone happens to come across this image I would greatly appreciate it if you could post it here.

And if anyone has some questions about the game, or anything, feel free to ask. I (think) understand the game pretty well.
www.twitch.tv/varanice
Bump, updated with faster times.
www.twitch.tv/varanice
Faster times have been added.
www.twitch.tv/varanice
Added a new section explaining the weapons and some basic strategy.
www.twitch.tv/varanice
Bump; Improved a couple times and added more information to the initial post.
www.twitch.tv/varanice
Just got a new SS record for the human campaign. 36:29. I think sub 32 minutes should be possible.
www.twitch.tv/varanice
Just got an insane time for the final boss of the human campaign.
www.twitch.tv/varanice
I just got the individual mission table for the Human Campaign sub-26 minutes, sub-24 might be possible.
Do you have video of your runs?
Sweet Potato Fan Club
Dude! I played the crap out of this game a couple years ago. But, like NMS said, you should have some vids for it.
Pics or it didn't happen.
Edit history:
Varanice: 2013-09-28 06:25:17 pm
Varanice: 2013-09-28 06:21:48 pm
www.twitch.tv/varanice
Im fairly new to speedrunning.. so I dont really know how to honestly. Im probably gonna do another run or two in a couple of minutes actually. Im only running the Human Campaign at the moment. I wanna get that time fast enough to where i'm confident I can run it within a certain margin of error before I add in the Alien campaign, i'm also expecting the Alien campaign to take substantially longer in both SS and individual missions.
www.twitch.tv/varanice
The main thing thats annoying about the SS runs at the moment is that the RNG in the run comes pretty late in the run. And the longest mission in the current SS is the 14th. I've had a couple runs that were 2-3 minutes ahead of my current record but had like a 5 minute mission 12 or something silly. :c
Edit history:
Varanice: 2013-09-30 03:22:31 pm
www.twitch.tv/varanice
Had an a sick run, was like four minutes ahead of my PB at the end of mission 10 and then still gained another minute or so in the next few missions. I think sub 30 is possible for sure in SS. New SS record is 31:54. Mission 10, 11, and 12 are the run killers. The AI is just so bad on that map, for some reason they always bunch up in the lower left corner multiple times and its kinda just RNG that your team doesn't do it as much because it sets up super easy multikills for the other team.
www.twitch.tv/varanice
Shaved 3 minutes off between a few missions that I hadn't optimized yet. There's still a bit more work to be done for the individual missions.
Should probably measure SS with real time starting when you select mission 1 from menu. I'll say what my first attempt is when I time it.
Edit history:
Varanice: 2013-10-07 02:23:58 pm
Varanice: 2013-10-07 02:22:38 pm
Varanice: 2013-10-07 02:22:30 pm
www.twitch.tv/varanice
Quote from Neothetic:
Should probably measure SS with real time starting when you select mission 1 from menu. I'll say what my first attempt is when I time it.

Yeah, I've been timing my SS runs from when I hit Start on the first mission I forgot to update OP about that though tbh. Glad to hear someone else will be running the game now. Cheesy

Edit: Just broke SS record by about a minute. New time is 30:42 for the human campaign SS. Every mission went really well except mission 14 which wasted a lot of time, there's at least another 3-5 minutes that it can be improved.
OLV
Quote:
Im fairly new to speedrunning.. so I dont really know how to honestly.


If you're looking for options to stream and record, Open Broadcaster Software does a fantastic job.  Also, it's free.  I look forward to watching your runs!
www.twitch.tv/varanice
I just started experiencing a really weird bug on the armorgames page, the game is randomly crashing and freezing at the start of missions and displaying weird values. I just tried a couple other websites and armorgames is the only one experiencing this bug even though its the same version of the game, weird. Ill be playing on Kongregate from now on unless it gets fixed. (They also have the game on version 1.4)
www.twitch.tv/varanice
Gonna do some more runs today.
Don't forget to post some videos! Otherwise it didn't happen. Wink
By the way, I'm working on a flash game too (or actually a Unity web game). If you're interrested, you can take a look here.
www.twitch.tv/varanice
I've recently gotten a decent stream set up acquired (atleast for smaller games/flash games.) so I should be able to actually come back to this and record some runs.