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Game Page: http://speeddemosarchive.com/Rayman2.html

Rayman 2: The Great Escape (ntscus) (n64) [Any %] [Single Segment]

Decision: Accept

Congratulations to 'Manocheese'!
Thread title:  
Run Information

Rayman 2: The Great Escape (ntscus) (n64) [Any %] [Single Segment]

Verification Files

http://v.speeddemosarchive.com/Rayman2-20190324/rayman_2_the_great_escape_1_59_37.mp4

Please refer to the Verification Guidelines before posting.

Please post your opinions about the run and be certain to conclude your post with a verdict (Accept/Reject). If you wish to remain anonymous, you can also send a pm with your reply to 'sdaverification' (please state clearly in that case which run you have verified). This is not a contest where the majority wins - Each verification will be judged on its content.
Getting going with this today. Are there no other runners or anything?
1:01:55 - This is one of the few mistakes that looked fairly avoidable.

1:32:24 - What's this short menu visit?

1:44:50 - Whoa! You lost control of the rocket? Looks like it loses thirty seconds.

1:47:20 - Are you sure firing all these shots won't result in any lag? Can walls be hugged any closer in this segment? You're in control of the ship it looks like. I wonder why they decided to put such an uneventful part into the game at all.
Yes, a cucco riding the ground.
Quote from LotBlind:
1:32:24 - What's this short menu visit?

I wanted to double-check my lum count, since the next level is the last opportunity to make up a lum if I missed one somewhere.

Quote from LotBlind:
1:44:50 - Whoa! You lost control of the rocket? Looks like it loses thirty seconds.

Yes, unfortunately the walking shell sometimes explodes while it's on that platform.

Quote from LotBlind:
1:47:20 - Are you sure firing all these shots won't result in any lag? Can walls be hugged any closer in this segment? You're in control of the ship it looks like.

Firing lots of shots might cause a small amount of lag, but it's worth it to make sure the enemy bases are destroyed when you get to them (otherwise you can't move forward and lose time). If you touch the wall, you take damage, so I stay away for the most part.
A/V: Good (gotta remember to cut the DVD-switching part off).

Looks like the execution and RNG here are at least pretty good. Okay, I think I can in good conscience give this an

accept
Decision posted.
Yes, a cucco riding the ground.
Cool. Thanks for verifying. I'll work on creating the final encodes and finishing the comments.