Here my second attempt 100% speedrun for the PC version of Rayman 2: The Great Escape (the time for my first attempt was 03:52:40)
Recording date: 07-08-'13 The run was performed in one sitting without pauses. No fails are cut out of the recording. No cheats or hacks are used during the run. All 1000 lums and 80 chests are obtained. The actual run time of the game is [03:28:47] which is timed during the video.
Hi. It's good to hear about someone else running this game. You should read through the Strategy Wiki articles. Although they're for the N64 version, most of the content should apply to the PC version. Good luck with your run.
It seems that jumping and then shooting b4 you roll in the air, hold your momentum better, and i think that it can save a siginifcant amount of time if used properly throught the whoel game. what do you think? shoutouts to sr blubbler for mentioning it in the stream!
I plan on running this game..but I plan on running Revolution instead of The Great Escape (Revolution was the first PS2 game I played, most nostalgia for me.) Would it be considered a separate game/category? Considering there is MANY changes between TGE and Revolution?
I had a cool idea for getting to the switch after destroying the cage in the first clip of that video, but it didn't get it to work. If you start barrel flying and bounce off the right wall, you can fly out of the little cave area. I was thinking I could fly directly to the switch from there, but the barrel's fuse seems far too short.
If you're a little impatient, doing a 100% run on the PSX version might be a good choice for you. It's like a light version of the N64/PC version with only 800 lums to collect, shorter levels and some levels completely removed. And the gameplay is much easier (yes, seems like to some people the gameplay of the long version wasn't easy enough XD). Just a suggestion, not really a request.
An improvement to the death warp in my previous video:
Quote from djcj:
If you're a little impatient, doing a 100% run on the PSX version might be a good choice for you. It's like a light version of the N64/PC version with only 800 lums to collect, shorter levels and some levels completely removed. And the gameplay is much easier (yes, seems like to some people the gameplay of the long version wasn't easy enough XD). Just a suggestion, not really a request.
I had a promising idea for a big timesaver, but it didn't pan out. At the end of the plum-riding section of Sanctuary of Stone and Fire, there's a rotating doorway. The first time you go there, you leave through the bottom exit. The next time, you leave through the top exit. Right next to the exits, there's a wall under which the plum passes after you dismount from it. I figured that if you could get through the wall while riding the plum, you could jump to the upper exit and go straight to the blue orb (I confirmed with moonjump that if you get the blue orb, you don't need the orange orb). Normally, when you're riding the plum and it passes a certain line underneath the wall, you and the plum get pushed back. If you're not on the plum, it can keep going past this line. My idea was to let the plum pass the line, then immediately land on it. Hopefully, once the plum passed the line, the game would allow it to continue moving past the wall even if Rayman landed on it. I could then jump into the upper exit. I actually got this strategy to work, but unfortunately, the exits seem to be coded to always take you to the orange orb room until the orange orb is on the pedestal. The exits might actually be one big loading zone. Here's a video of my findings:
It looks like the wall jump theory I discussed in this post is still the most likely way to skip the orange orb. One problem with this method is that after you place the blue orb on the pedestal, you get warped to the bottom of the room. Unless there's another way on top of Umber, you'd have to do the trick twice to make it useful.
Another possibility involves the plum used to take the orange orb to the Umber room. If we could somehow get it out of the lava and into the Umber room, we could jump on it to reach the blue orb. This method would have the advantage that after placing the blue orb, we could use the plum again to easily get on top of Umber. Perhaps we could even ride the plum to the mask, though I think the lava in that room is the type that destroys plums.
Oh, I see what you mean. It doesn't work like that on N64. When you go out of bounds there, nothing unusual happens. You would have to fly to the loading zone.
Quote from Blubbler:
Too much lag is bad, mkay?
(all PC)
How did you create that much lag? Just running other programs?
When you go out of bounds there, nothing unusual happens. You would have to fly to the loading zone.
Is it always like that or only after you have delivered the elixir?
Quote:
How did you create that much lag? Just running other programs?
I locked the framerate with Fraps. In general this seems to have the same effect (except that the slowdown is less). I'd like to test it with proper lag, but playing so slow all the time is stupid and when I Alt+Tab out of the game it always crashes. I would need a background program that creates lag on the press of a button.
I locked the framerate with Fraps. In general this seems to have the same effect (except that the slowdown is less). I'd like to test it with proper lag, but playing so slow all the time is stupid and when I Alt+Tab out of the game it always crashes. I would need a background program that creates lag on the press of a button.
Ask the staff if this is legit. I remember a speedrun being rejected because of similar FPS manipulation. And especially using a program that creates lag after pressing a button is very likely unlegit. Comparable to AutoHotKey if you want.
I think locking the framerate with Fraps should not be legit (at least not when it's that low, in this video it is 5 fps), but it would be pointless anyway, because you would have to do the entire segment/run in slowmode. You would have to either allow or ban all lag-dependant tricks or make them different categories. And if you allow lag-dependant tricks, I don't see why you shouldn't go all the way. There actually do seem to be programs that slow down the CPU or single programs via hotkeys (they were made for DOS games appearently). But I haven't found a good one yet.
Just to be clear though for N64, raising and lowering the graphics in the game is OK. Also my current PB is 2:26:53.1, best splits is 2:20:03 i think this is including the first cut scene, so its faster than WR
I found another timesaver. While hanging from a horizontal surface (like the nets in the Precipice), hold Z to move faster. Holding Z also helps you maneuver better.