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Yes, a cucco riding the ground.
Hi. Good to hear that someone else is working on this game. For the miniboss skip, try to copy the angle of approach used in my run. Make sure you land in the same spot too. It's decently consistent with practice. Good luck on your run.
Daily Speedrun Streamer
There are a few mechanics i dont knwo from the video though, 1st, do you need to roll into the wall? Do you have to time the jump or can you "stand" in the air? Does it matter if you hold forward as you hit the wall, as you fall, ive tried It a hundred times and havnt gotten "on the wall" once. Thanks for your time Cheesy
Yes, a cucco riding the ground.
Nope, you shouldn't be rolling at all. Jump toward the wall, holding forward the whole time. If you did it right, you'll stand on air very briefly. You can jump while you're standing on air, but you must time it correctly.
Hey Smiley
I do 2h47 now, but I still fail in skipping the mini boss, skip the door in echoing cavern and I work hard on skipping the first temple door (but I'm not sure this is possible on PC)
Hope we can discuss more on this ! Smiley
Yes, a cucco riding the ground.
I made a video of some tricks. Most of them are old tricks that had no videos, but the first one seems to be a fairly consistent way to skip the second round of skulls in the Cave of Bad Dreams:



Any progress on your run?
Hi thanks for the video !

I only gain 2 minutes ^^ But i will work hard on searching some PC tricks, i'm not sure that the first temple skip and the echoing cave skip are avaailable in this version.
We have (with Yoshi) find a nice way to use the barrel glitch in the tomb, working on it Smiley
Yes, a cucco riding the ground.
Some more stuff:

I have trouble remembering, but I think (at least on PC) it is possible to end up "inside" the pirateship cutscenes. Like you could run around in the captain's room, but I think you couldn't do anything really useful there. Does anyone know what I'm talking about?
Oh my god some crazy stuff right here ! thanks a lot Manocheese, we will work on it !
Can you moon jump without cheats manocheese? My mind is exploding right now >.>
Edit history:
Manocheese: 2013-06-27 12:49:21 am
Yes, a cucco riding the ground.
Quote from Blubbler:
I have trouble remembering, but I think (at least on PC) it is possible to end up "inside" the pirateship cutscenes. Like you could run around in the captain's room, but I think you couldn't do anything really useful there. Does anyone know what I'm talking about?

I saw a video where someone used moon jump in the first part of the final battle to get to Razorbeard's throne room. Maybe that's what you saw.

Quote from Cloakedyoshi:
Can you moon jump without cheats manocheese?

Only in Donkey Kong 64. You need a Gameshark to do it in Rayman 2.
Quote from Manocheese:
I saw a video where someone used moon jump in the first part of the final battle to get to Razorbeard's throne room. Maybe that's what you saw.

No, it was this or one of the similiar cutscenes. It ended and I stood in the throne room not really being able to do anything with it and I think it showed a lum counter of 0/5 or 5/5. It's long ago so sorry that I can't remember details.
So the opening level in the prison cell has a lum counter of 0/5 and cage counter of 0/0 (it's not the same as the 0/5 lums, 0/2 cages of the first real level), which is consistent with what I remember from this mysterious cutscene glitch (I try to get it on video to convince myself I'm not imagining things).
I tried unsuccessfully to glitch through the electric prison door and then I was suddenly immortal.

Suddenly I have the max health from a different save and regenerate health each time I get hit???
I think it's useless though, because damage isn't a factor in a good run and setting up another save takes time.

And I found this way to go out of bounds:

Also useless here. I thought maybe you could navigate to the load zone for the next level, but even if it's possible, there already is a better gate skip. But maybe the method is useful elsewhere?

Both done on the PC version.
Yes, a cucco riding the ground.
Quote from Blubbler:
So the opening level in the prison cell has a lum counter of 0/5 and cage counter of 0/0 (it's not the same as the 0/5 lums, 0/2 cages of the first real level), which is consistent with what I remember from this mysterious cutscene glitch (I try to get it on video to convince myself I'm not imagining things).
I tried unsuccessfully to glitch through the electric prison door and then I was suddenly immortal.

Suddenly I have the max health from a different save and regenerate health each time I get hit???
I think it's useless though, because damage isn't a factor in a good run and setting up another save takes time.

Interesting. I don't think that's what happens in the N64 version.

Quote from Blubbler:
And I found this way to go out of bounds:

Also useless here. I thought maybe you could navigate to the load zone for the next level, but even if it's possible, there already is a better gate skip. But maybe the method is useful elsewhere?

Nice find. I can't think of a place to use it, though.
Edit history:
Blubbler: 2013-07-10 08:13:30 am
Blubbler: 2013-07-10 08:09:26 am
Quote:
Interesting. I don't think that's what happens in the N64 version.

I'd try it anyway, N64 and PC are very similiar. Or can't you have multiple saves on N64?

Another way to go out of bounds:

Release a barrel just before getting hit. I tried it a lot inside the chamber where I pick it up or later in the level with these things that annoy you when you destroy the machine, but so far no luck with that.
My theory why it works: When you release the barrel you can't collide with it or else you would get pushed aside. But when you get hit, the value responsible for this gets set to something else and you collide with the barrel that just left your hands. The game then places you somewhere else - in this case below the ground.
Edit history:
Blubbler: 2013-07-10 01:52:42 pm
Found a new trick:
1) Start a New Game and play until the end of the 1st level until it said it saved
2) Start a New Game and pick a name
3) When it says it saved, exit the game through e.g. the taskmanager
4) Load the game with the first level complete and enter the 2nd level
5) Get the 5 underwater lums.
6) Instead of swimming back or drowning, load the game where you did nothing but pick the name
7) You're back on the hub with the 5 lums collected.
8) Reenter the 2nd level and finish it
9) Hold down and open the menu when Rayman goes towards the 3rd level
10) Save the game.
11) Load it again.
12) You're now on the 3rd level and skipped the Murphy text.
Manocheese said it's not possible to skip the Murphy text, if you segment here, but I guess that's only for the N64 version. I described how to do it on PC anyway. The trick of loading a new game works anywhere and could be used in any% after getting the potion for Clerk. I tested this only on PC.
Hi Blubbler, interesting things here !

Do you know if the echoing cave skip, the second temple skip  and the first temple door skip are available on PC ?
Quote from Mamilami:
Hi Blubbler, interesting things here !

Do you know if the echoing cave skip, the second temple skip  and the first temple door skip are available on PC ?

I don't know all these trick names by heart. Can you describe them so I know what you mean?
I tried the 1st temple door skip for like half an hour so far without success. I saw Cloaked Yoshi get it in just a a few minutes on stream so I think I must do something wrong. But overall the N64 and PC version seem very similar to me as far as the engine is concerned, only the menu, level selection etc. seems to be really different.
For the first temple I talk about the door skip. Yoshi did it on the n64 version, I tried for about 2h and the only result is that Rayman seems to stay a little bit in the air, like the second skip I talked about. In the 2nd temple, you can jump on a wall to skip the miniboss battle but I never succed.
The last skip I talk about is the one where you can go through the door without hitting any switch.

Quote:
For the first temple I talk about the door skip. Yoshi did it on the n64 version, I tried for about 2h and the only result is that Rayman seems to stay a little bit in the air,

Yeah, that is what I meant in the last post. Rayman seems to wiggle a bit, when you jump at the corner, but nothing else.

Quote:
In the 2nd temple, you can jump on a wall to skip the miniboss battle but I never succed.

I looked at Manocheese's run and now know what you mean. I'll try it later.

Quote:
The last skip I talk about is the one where you can go through the door without hitting any switch.

Tested it a bit without success. Do you just jump or is there something specific you have to do?
Quote:
Tested it a bit without success. Do you just jump or is there something specific you have to do?


As I know you have to jump and roll in a specific point to pass.
Edit history:
Blubbler: 2013-07-11 01:11:08 pm
Blubbler: 2013-07-11 01:10:37 pm
Blubbler: 2013-07-11 11:31:39 am

improved by 0.43s Cheesy

Is anyone interested in 100% segmented?

EDIT:
Got one of the skips on PC. Didn't fly back inbounds quick enough, but it proves it's possible
Quote:
Got one of the skips on PC. Didn't fly back inbounds quick enough, but it proves it's possible


Nice !!!

Thanks for ruining my week-end, I have to train now !!! XD
Edit history:
Manocheese: 2013-07-14 11:50:03 am
Yes, a cucco riding the ground.
Is that your Walk of Life run in the verification topic?



Quote from Blubbler:
Is anyone interested in 100% segmented?

I'd watch it.
Quote:
Is that your Walk of Life run in the verification topic?

Yes, though now that you said the timer is incorrect it seems silly to me - not sure if I should pull it.^^

Quote:
I'd watch it.

Ok, but don't hold your breath. It's a "maybe" right now.