Hey, can anyone help me with a glitch I keep encountering?
The turret in nefarious's spaceship (the one you use to cover Azimuth after rescuing him) often doesn't work for me. As in, it never leaves the de-powered stage like it's supposed to, so I can't man it. A segment killer that happens ~40% of the time, regardless of what I do.
The controls of the durn thing are inverted anyways, haven't I suffered enough?
So you have to enter the turret to start the sequence of enemies. Is Azimuth just sitting in that room waiting for you to arm the turret but you can't?
Are you sure you didn't skip a trigger or multiple triggers that may cause this?
If none of that is the case you should try cleaning your disk or it might be a problem with your PS3 laser, depending on which model it is.
I have been encountering this problem since my first couple playthroughs, so I know that it isn't disk or laser related (2 different ps3s)
The enemies start regardless of if you use the turret, using it is just much faster. Sometimes, when they start the spawn and turret usually activates, it just doesn't... not exactly sure why...
A trigger sounds reasonable, I'll look into that. Thanks!
You can skip some of the cutscenes (By just pressing a random button on the gamepad), but as isaac earlier stated
Quote from FlamingMage:
I figured out that the in-game timer is reliable, and excludes cutscenes and menus. I think it also cuts out loads, once I have the video on my computer I'll check it out. But it does seem to function along reliable rules, so it will be used to time the run.
EDIT: Here is a little improvement on red's tombli route. It skips having to to the tetramite puzzle, thus skipping like 30 seconds
EDIT2: Some planetoids with time stamps, so if you're still debating on which one is faster here they are:
I've recently been speed running this game doing SS runs with a PB of 2:48:09 real-time which is 2:09:59 game time. At the moment I have no plans to do a segmented run but sub 2 hours seems easily within reach.
I have a new Zoni route: Zolar (3) Molonoth (5) vela beta (6) vela alpha (7) Axiom (10) after axion go phylax sector phlax gamma (11) phylax alpha (12) phylax beta (13) Krell canyon (15) korthos Beta (16) korthos alpha (17) Battleplex (18) Tombli (20) Valkerie citadel (21)
I've also found new glitches 1. Vorselons warship 2 which allows you to skip the first room and part of the hypershot room, overall saves about 40 seconds. 2. Krell canyon which triggers a cut scene early, opening up the cave. This allows you to only have to do the sequence break once and get the 2 easiest Zoni in the game. Overall probably a 2+ minute time saver.
Also thanks Clippy for breaking the clank sections and Korthos beta.
Did a run today which was 2:00:14 I made many mistakes (Valkyrie citadel just skip it) but in the long run I think it balanced itself out through boss death abuse. I will have to look more into it but I know for sure it helped with the nefarious, Vorselon 2 and the axiom city boss fights. The fastest I can now see this game being beat in a segmented run would be sub 2:57-2:56.
Edit: Got a 1:59:40 today. In game timer bugged out and said it was 2:00:05 when it was 2:37:31.9 real-time. I'm unsure if the in game timer is accurate unless there's a way to drive the ingame clock up and bring realtime down?
Found a save glitch today while doing runs. How to replicate: 1. Have save file A hit a unskippable cutscene or load a planet. 2. Pause the game before the cutscene or planet starts to load and go to the main menu. 3. Start a new save file or load up a different save file B.
You have save file B's items and gadgets while being on the planet file A was loading. Unskippable cutscenes are just loading screens in disguise.
This is the entire glitch from start to finish. The major thing to look at is pausing on the black screen after beating the first clank section before the cutscene loaded. (step 2)
Quote from FlamingMage:
I'm not sure that I follow, could you expand a little more on what happens or explain what it is I'm looking at in the video?
In the video I defeated Nefarious on a different save file. Since the cutscene of you defeating Nefarious loads the Great Clock in the background it's a loading screen. I paused before the cutscene started, the video starts when I go to the main menu. I started a new file and once the opening cutscene ends it loads the Nefarious cutscene and the Great Clock.
New jump skips Valkyrie Citadel entirely including the Ratchet ship fight.
This means the zoni route will have to include re include Phylax Beta. Will save about 7 minutes of game time. The game also gives you Clank once you load Gimlick Valley.
Edit: Got a 1:59:40 today. In game timer bugged out and said it was 2:00:05 when it was 2:37:31.9 real-time. I'm unsure if the in game timer is accurate unless there's a way to drive the in-game clock up and bring realtime down?
Found the reason for this I lost 6.4 seconds real-time just from 2 loading screens. The in-game timer rules out all loading screens. This means the in-game timer is accurate and real-time is very inaccurate. For example if you save 30-40 seconds of real-time throughout the run from loading screens but make 30 seconds of mistakes in the levels your in-game time will be 30 seconds slower.
1) The Clank section skips will randomly not work, even if you opened the map before warping. Instead of the cutscene playing you simply land on Quantos. So far it has only failed if the warping animation isn't skipped, I haven't seen that happen yet when you do skip the animation... 2) When skipping the canyon battle in Krell Canyon, you must jump over the termite puzzle twice, the second jump being the more difficult one. In the run you do a hoverboot boost jump without hovering and gain extra height by slashing at the very end. However, that jump can be simplified significantly by just hovering a bit at the very end, then canceling the hoverboots (I prefer tapping right on the d-pad with my left thumb as I hold the left stick forward) and then quickly air slash. It means that you don't have to set up this jump very precisely, i.e jump at the very edge and land on the right spot (can't post a video about it atm, since I don't have a capture device) 3) Why is the third Zoni in the canyon part of Krell Canyon not included after getting the first 2? It'll take only about 12 extra seconds to get (plus a couple of seconds to suicide), which could easily replace the slowest moon section (idk which one that is)
There appears to be nothing on a 100% run, so I'll just start a post about it.
I'd say that a 100% run would require you to do all optional missions and get all collectables. So that is:
- Beat all missions, both necessary and optional (i.e. the pause menu should have all missions checked) - Get all Zoni - Get all gold bolts - Get all Constructo mods - Get all RYNO V parts - Complete all space missions - Kill Vorselon for the 3rd time in Corvus Sector
EDIT: I forgot about skill points. I think these should be done too.
EDIT 2: Since getting all missions includes getting all Zoni (because of the Insomniac Museum mission and a mission in Battleplex Arena) + getting all RYNO V holo-plans (because of the Axiom City mission), I think it's easier to just consider the 100% objectives as:
All Missions + All Gold Bolts + All Constructo Mods + All Skill Points
EDIT 3: Getting all skill points would actually be a very tedious and difficult process (e.g. completing Overkill without taking damage for the Flawless skill point is just incredibly difficult). So then the 100% objective would be:
All Missions + All Collectables (Zoni, Gold Bolts, Constructo Mods and RYNO V holo-plans)
Been doing some routing of the moons and missions of the space sections for the 100% run. It's a difficult problem, since there are many possible routes and some moons/missions have certain requirements that need to be done beforehand.
First I'll start by saying that all missions/moons need to be done when you have to be in that sector anyway, since it would take time to warp to them just for that. Therefore I'll first give a list in each sector of all routes that have to be done, then I'll give the moons/missions that have to be done on each route in order, and then I'll give some comments. If it's tagged with [Story], then this route has to be done in the story mode, else it is done for some other reason. If the route ends with 'anywhere', the you can end your route anywhere you want, because the next stop is in another place where you have to warp to.
Album with the maps of all sectors: http://imgur.com/a/8cdvi. Legend: - Blue dots: the locations of the depot - Purple dots: entrances to the sector - Yellow dots: the locations of the space missions
Routes: - Quantos to Vorselon 1 [Story] - Vorselon 1 to anywhere [Story] - Quantos to anywhere (Backtrack to Quantos for one gold bolt with the hoverboots)
<Quantos to anywhere> Terachnoid mission Depot mission Beta Sigma Smuggler mission Alpha Gamma Tau
Notes: - To do the moons/missions optimally you need the tether, the hoverboots, Mr. Zurkon (for Sigma and Tau) AND the Thrustmaster 500. Therefore it's best to do all missions after getting the hoverboots in the first place to get the gold bolt in Quantos - Terachnoid mission ends at the Depot - Depot mission ends near Beta - End Smuggler mission near Alpha
Routes: - Warp to Torren IV [Story] - Torren IV to Terachnos [Story] - Terachnos to anywhere [Story] - Torren IV to anywhere (Backtracking to Torren IV after solving time planet puzzle to get gold bolt) - Terachnos to anywhere (Backtracking to Terachnos for gold bolt in Pollyx Industries and for complete RYNO V)
<Torren IV to Terachnos> Delta Sigma Gamma
<Torren IV to anywhere> Beta Tau Warp Drive mission Epsilon Alpha Vullard mission Depot mission
Notes: - After Torren IV you have 5 Zoni, but for Terachnos you need 6. So we therefore need to get at least 1 extra moon here in that route. - Vullard mission ends at the Depot - For the Depot mission you need to follow an asteroid and the mission ends at the asteroid. Since its path is RNG based I'll keep this at the end of the route - Warp Drive mission ends near where it starts - I've split the moons/missions such that in the first route you take the uppermost ones and in the second you visit the other ones in a counter-clockwise turn to end at Vullard -> Depot
Routes: - Warp to Lumos [Story] - Lumos to Battleplex [Story] - Battleplex to Zanifar [Story] - Zanifar to Vorselon 2 [Story] - Vorselon 2 to anywhere [Story] - Battleplex to anywhere (Backtracking to Battleplex to complete Silver, Gold and Raritanium cups)
<Vorselon 2 to anywhere> OR <Battleplex to anywhere> Beta Omega Junk Hauler mission Depot mission 1 Delta Depot mission 2 - Delta, Zanifar/Battleplex Ortax mission Tau Alpha mission 2 - Battleplex, Delta, Sigma Sigma
Notes: - By far the biggest sector with the most routes/moons/missions - Alpha mission 1 has 3 locations: near Gamma, Zanifar and Battleplex. Mission ends at last visited location. You can't interrupt this mission by visiting another moon/planet, since it'll respawn the holo-boards. Therefore you go to Gamma first, then destroy holo-boards at Gamma, then Zanifar and end at Battleplex - Depot mission 1 requires you to visit Beta first for the OmniGasket - Depot mission 2 requires Alpha mission 1. It has 2 locations: between Zanifar and Battleplex and near Delta. Mission ends at the depot. Since you go near Delta anyways, it's best'to just also do Delta itself. - Alpha mission 2 requires Depot mission 2. It has 3 locations: near Battleplex, Delta, Sigma, and they must be visited in this order. Mission ends near Sigma. - Ortax mission ends near Battleplex - Junk Hauler mission ends at the Depot - I do Alpha on the route Lumos to Battleplex because Alpha mission 1 is needed to do Depot mission 2 and because Alpha is directly on this route. - The rest of the missions can all be done in one go, but I don't know yet whether it is better to start at Vorselon 2 (which is closer to Beta) or at Battleplex (when your weapons, especially Buzz Blades, are more upgraded so Sigma, Tau and Omega will go faster)
Routes: - Warp to Vapedia [Story] - Vapedia to Nefarious Station [Story] - Nefarious Station to anywhere (After defeating Azimuth and completing story mode you end up back on Nefarious Station)
<Vapedia to Nefarious Station> Smuggler mission 2 Gamma Alpha/Smuggler satellite Alpha Smuggler satellite Depot Tau/Smuggler satellite Tau
<Nefarious Station to anywhere> Delta Convoy mission Sigma Beta
Notes: - Only sector with no Depot mission - For the second Smuggler mission you must destroy all 3 satellites at these locations: near Alpha, the Depot and Tau. After the mission has been activated you can do other moons and missions, but no other planets. Therefore it's best to activate this mission as sson as possible, which is after Vapedia. Since you must warp to Nefarious Station it's best to end at a moon closeby, such as Tau (or Delta). The remaining missions are visited on the next route. - Convoy mission ends approxmately near where it starts
Routes: - Warp to Vorselon 3 (The only time you'll have to visit this sector is to go to Vorselon for the 3rd time)
<Warp to Vorselon 3> Depot mission Tau Depot satellite Beta Beta Snookiebear mission Alpha Sigma
Notes: - Depot mission requires you to kill 50 enemies from 3 satellite locations: near Alpha, Beta and between Sigma and Vorselon. You can get all kills from just 1 satellite, which in this case is the Beta satellite. - In the Warlock mission you have to escort the ship; in the Snookiebear mission you can tow the ship. Since towing is faster than the speed of the Warlock ship, it's better to do the Snookiebear mission than the Warlock mission.
1) The Clank section skips will randomly not work, even if you opened the map before warping. Instead of the cutscene playing you simply land on Quantos. So far it has only failed if the warping animation isn't skipped, I haven't seen that happen yet when you do skip the animation... 2) When skipping the canyon battle in Krell Canyon, you must jump over the termite puzzle twice, the second jump being the more difficult one. In the run you do a hoverboot boost jump without hovering and gain extra height by slashing at the very end. However, that jump can be simplified significantly by just hovering a bit at the very end, then canceling the hoverboots (I prefer tapping right on the d-pad with my left thumb as I hold the left stick forward) and then quickly air slash. It means that you don't have to set up this jump very precisely, i.e jump at the very edge and land on the right spot (can't post a video about it atm, since I don't have a capture device) 3) Why is the third Zoni in the canyon part of Krell Canyon not included after getting the first 2? It'll take only about 12 extra seconds to get (plus a couple of seconds to suicide), which could easily replace the slowest moon section (idk which one that is)
1. You have to skip warping cutscene to get the glitch to work. You can only skip the warping cutscenes in the phylax and corvus sectors. I'm guessing them being the smallest sectors has something to do with the ability to skip the cutscene.
2. Similar method done in the 2 faster runs (1:29:29, 1:29:01)
3. I skipped that zoni because it requires you to go through the tetromite section entirely. When I timed the zoni which included the time I had to go off track to collect them, that one came out the slowest by far.
EDIT 3: Getting all skill points would actually be a very tedious and difficult process (e.g. completing Overkill without taking damage for the Flawless skill point is just incredibly difficult).
So is getting every weapon to level 8 (tedious) in Ratchet and Clank Up Your Arsenal, but that's part of 100% as the skill points go towards unlocking the Insomniac Museum. Difficulty is a moot point as well, since there are plenty of runs with very difficult tricks and sections. The better question is what do the skill points, in casual play, give the player? I haven't played Crack in Time but going off the PS2 entries in the series, the skill points go towards unlocking the Insomniac Museum which was the simplest definition: for the 3rd game, that's all trophies. Do the skill points in Crack in Time unlock anything? If so, they really would have to be part of 100%, as annoying as it might be to run. You'd still be welcome to run without the skill points, but it wouldn't be 100%, you know?