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It's-a me, Stalin!
Quote:
Well, actually, after comparing the 1:50 run with the 1:52 run, I was a bit slower on many planets. Comparison of the latest run to the previous run:

LevelLatest runPrevious run
Veldin1:221:29
Novalis3:183:24
Kerwan5:325:44
Aridia3:413:37
Eudora4:083:51
Nebula G348:268:34
Rilgar3:023:28
Umbris8:057:42
Batalia5:105:05
Gaspar2:372:40
Orxon [C]7:147:11
Pokitaru4:564:42
Orxon [R]1:532:14
Hoven3:042:57
Gemlik Base8:178:35
Oltanis2:342:31
Quartu [1]2:552:45
Kalebo III8:018:06
Quartu [2]2:273:08
Drek's Fleet4:195:10
Veldin10:069:46



I think those are the most up to date times, RJW
Long live SF64!
Quote:
I think I could do this in about nine segments.


Keep in mind that if you do 9 segments, it's possible someone could beat your time much more easily by doing 18 or more segments.  Of course 9 is more impressive with regard to endurance, just maybe not as optimized as a segmented run could be.

That said, I'm glad to hear you want to make another run!  I think it would be a PAL category based on the differences in shortcuts and a note would need to be put on the run page stating that there is no 5/6 timing difference.
two rows of links on main page pretty nifty
Quote:

I think those are the most up to date times, RJW

Thanks.  And I do recommend that you make more segments to optimize them.  If the run on the NTSC version is faster than the PAL version (after the 5/6 difference has been factored in), doesn't the PAL run get removed?
I love YaBB 1G - SP1!
The game runs at the same speed, regardless of whether you play it in 50hz or 60hz mode. Since both are available, it can't be considered a specifically PAL run, because someone with a better DVD recorder than me could easily record a 60hz run, with a PAL copy - which would hence have to be regarded in the same category as any NTSC run, even with the obvious differences which would prove it was a European copy of the game being used. It could be categorised as a 50hz run, or maybe "with 50hz shortcuts" - as far as I know, this the only game which has this kind of difference between the two modes - but not as a PAL run, or at least to do so would be to use the term very broadly.
two rows of links on main page pretty nifty
I'm not entirely convinced there are '50hz shortcuts' that can't be done on 60hz.  I need to test that Kalebo III skip, but haven't got a save near there right now...
I love YaBB 1G - SP1!
I've attempted it on several occasions on each mode. On 50hz, I've never failed to achieve it. On 60hz, I've never once done it. If you like, I can record attempts on both and show you.
two rows of links on main page pretty nifty
Yes, I'd like a video on it so I can be sure, thanks.
And segment 7 is recorded, and I'll get segment 2 to Youtube tomorrow or today.
THE GAME!!
So, what exactly are these 50hz shortcuts you're talking about? I have the PAL version (which would be 50hz), so I wouldn't mind trying them out.
Edit history:
RJWaters2: 2008-04-07 01:06:21 am
two rows of links on main page pretty nifty
[quote]
This took a little bit of digging, but it should help summarize the PAL (50hz) vs. NTSC (60hz) shortcut inconsistencies.

[quote]on 08/23/07 at 12:49:19, HalfMillennium wrote:
I'll also give you something which should make Kalebo III much easier, and may even negate the need for the Pyrocitor. There's a huge shortcut after the first test room at the top of the platform ride. Kill the Blargs up there, then jump onto the crates, fly up and hover over the fence. It's a high fence, so you might need to use the helipack to do it. You can land directly after the third test room, skiping the second one as well and hopefully making things much easier.[quote]

[quote]on 08/30/07 at 18:25:21, newmansage wrote:
There is a stack of boxes on the left next to the fence, but all of my efforts to get over it via Boost Jumping have fallen short, so I probably won't be able to use this shortcut. :/[quote]

[quote]on 09/01/07 at 06:02:51, HalfMillennium wrote:
I might have the solution. There's a shortcut on Batalia which you don't use in the run. You activate one side of the bridge near the city, then use it to launch yourself onto the vent. Instead of doing this, you can run toward the vent from the ground, use the helipack to launch yourself up, and grab the edge of the vent. This might cause problems with bolt collecting, but if not, it should save at least 30 seconds.[quote]

[quote]on 09/02/07 at 13:29:03, HalfMillennium wrote:
You may be right about the move not taking you as high on your copy of the game. Both of the tricks I mentioned are only barely within the range on my version, so it could be this way. The only other difference is that I'm playing it in the French language option.[quote]

[quote]on 09/11/07 at 08:43:45, HalfMillennium wrote:
I think I've worked out why you can't do the Batalia and Kalebo III shortcuts. I thought it might be this, but now I've tested it. First, I tried them in 60hz, and I couldn't perform either of them. Then I switched to 50hz, and I pulled them both off on my first play. So, it doesn't work in 60hz.
Quote:

Now, the US version can only run in 60hz, so unless there's abother way, you can't do it in the US version.

So, presumably, runs on 50hz will have to be counted separately to runs on 60hz, because with these two shortcuts alone, it could save about five or six minutes.




But I've yet to test the Kalebo III skip, or if it will even be beneficial.

EDIT:Nope...I am desperately needing the bolts from the testing bots, so I can't use the skip anyway.
I love YaBB 1G - SP1!
Go on, then. This should be interesting. Unless you've got an even bigger shortcut on each planet or a strategy which relies on not using them, I can't see any way in which their effects could be rendered useless.
Edit history:
RJWaters2: 2008-04-07 01:11:47 am
two rows of links on main page pretty nifty
Sorry, I thought you were talking about the FIRST bridge in Battalia, not the second (and third).  As for the Kalebo III, I need the bolts from inside.  Didn't take into account your route isn't mine, big mistake for me.
EDIT: I just realized (remembered, really) that most of Kalebo III can be skipped with the visibomb gun.  That takes the need for the other skip out, if you can legitimize it: collect the bolts in less time than it takes to finish Kalebo III.
Long live SF64!
Hmm, take out the forcefield near the beginning with a visibomb I assume?  I'm guessing that since I used to skip a lot of the level by Decoy Gloving through that forcefield... and Decoy Glove might be cheaper... just a thought to throw in...
two rows of links on main page pretty nifty
IIRC, it's half the price of the visibomb gun.  But: if the visibomb gun is bought, the devastator doesn't HAVE to be, which saves 10,000 bolts.  If decoy glove is bought, there will be 20,000 spent on weapons (including blaster). Visibomb: 17,500.  But I will buy neither the visibomb gun or decoy glove in my run.
Long live SF64!
Well, visibomb gun with no devastator would make for a lousy run I think... The visibomb gun can only be used from a safe and stationary position which makes it nearly useless during the majority of the run.
I love YaBB 1G - SP1!
This is interesting. The question really is whether I could get enough bolts quickly enough to be able to make saving a minute (at best) with the Visibomb worthwhile.

Given that I'd need 5,000 extra bolts and also that it would probably extend the Drek fight (I'd be relying solely on the Blaster, so if he used his energy sphere attack in the last phase I'd lose nearly a minute), plus it could make shooting the targets on Gemlik Moonbase slower and taking out the helico on Hoven would take longer than with the Devastator, I think taking the shortcut is probably faster.
two rows of links on main page pretty nifty
Well, the final Drek battle should not have him go into that phase whatsoever, despite the weaponry, because of the time it takes. :S
And I've made the Clank section of Orxon easier: In the final battlefield (where 10 gadgebots are needed), destroy all the frogs yourself and kill no crabs, so no gadgebots will risk death while attacking.
I love YaBB 1G - SP1!
If I've got the Devastator it doesn't matter if he does that. Apart from the TELT, that's the only weapon which can safely hit him while he's using that attack.
This is my avatar
Quote:
If I've got the Devastator it doesn't matter if he does that. Apart from the TELT, that's the only weapon which can safely hit him while he's using that attack.

TELT is the french name of the RYNO Grin
I love YaBB 1G - SP1!
So that is what it's called in English? Thanks. I knew it was something like that, but not whether it was the actual word "rhino" or an acronym (like TELT). I thought RYNO was just what people called the weapon.
two rows of links on main page pretty nifty
Speaking of RYNO/TELT, according to the NEW new rules, there doesn't have to be an out-of-the-box run before other runs.  Meaning challenge mode is currently open if you would rather do that.
I love YaBB 1G - SP1!
Good, I might do that. That could be single-segment.
THE GAME!!
A single-segment challenge mode with the RYNO would be pretty cool.
I love YaBB 1G - SP1!
Just out of interest, why does everyone call it "Challenge Mode"? Challenge Mode wasn't around until Locked & Loaded. In the first game, the difficulty level doesn't change on the second run through.

Anyway, if there's demand, I'll get to work on the project.
two rows of links on main page pretty nifty
Are you allowed to start off with everything, and I mean everything?  All gold weapons+Ryno, and skill points (unnecessary, but still).
Of course the Rilgar Hologuise Taunter Racetrack trick would be prime for bolt harvesting.
I love YaBB 1G - SP1!
I intend to start of with everything, as well as about 30,000 bolts to make sure I don't run out while I'm playing.