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INTJ
Greetings,

A few questions:

Is a 3rd Party Program like Joy2Key acceptable to play any PC game? Or does the game need to have inherent gamepad support?
For my specific example it's a bit of a mix - "I wanna be the Boshy" actually allows for gamepad and rebinds (afaik), however it does not save them properly, thus you'd have to rebind them every time you restart a run, which would be tedious.

And following this:
If playing on a keyboard over a controller gives you an advantage because you can, for example, press left+right at the same time, is it acceptable to allow for an additional keybind (e.g. "Left") on the controller, so gamepad-users can also take advantage of the left+right?

To give an example from "I wanna be the Boshy" - Pressing left + right at the same time allows your character to move to the right with reduced speed (1 or 2 pixel per frame instead of 3, depending on timing). The reduced speed is only useful in one place and thus is negligible. However, the big thing is that you can shoot to the left while walking to the right with this trick, which is huge in a fair amount of boss battles.
Thread title:  
The Dork Knight himself.
Basically if you want to remap the controls they have to function as a 1-to-1 copy of the original keys. So, if you map the spacebar to button 1 on your gamepad, pressing button 1 should act the same as pressing the spacebar. The only time you'll have problems with remapping keys is if, by remapping to another device, you can perform button combinations that were never possible originally (pressing left+right by using a modified NES controller for example). The other area you'll have to be careful with are macros and turbo functions. 99% of macros are banned because they allow 1 button to act like multiple different keypresses (I'm leaving the 1% on the off chance someone finds a legal macro) and turbo is flat out banned unless the game has a built-in turbo feature (and in this case you'd have to use the in-game turbo only).

Double-binding is slightly a grey area. If the game allows multiple keys to do the same thing (Quake engine based games for example) then it's alright to double-bind. However if the game only allows 1 key to perform an action then it becomes questionable and will need an admin to step in and make an official decision.
INTJ
Thank you for your answer. The double-bind would in my specific example would only allow actions that are normally possible on a keyboard, but multiple binds themselves are not possible by the game itself as far as I know.

For autofire - that's not allowed anyways unless the game implements it itself ^^