I love YaBB 1G - SP1!
Hi there. I got nostalgic after seeing so many awesome demos lately and downloaded/installed Quake. I am trying to understand how guys are gaining such tremendous speed nowdays and seeing if I can learn to do the same. I found a Youtube video by Elgu explaining "power bunnyhops", and I am amazed at how he reaches and maintains speeds of around 600 units/second. I always recalled having a hard time staying over 500
So I downloaded the 100m map since it's very basic and I just want to test this technique. I found an old demo of mine of a 10.58 seconds, and after a few high 10's I actually got a 10.58 to my surprise, matching my 15 year old demo. I think the bunny comparisson page must have lost all it's demos after a certain date, as there is no way my best times submitted back then were 8.12 in e2m1 and 23.93 (!) in e1m1. In fact I got faster than 8.12 in a few minutes of toying around in e2m1 a couple of days ago, after over a decade of not playing Quake (or any other videogame for that matter).
Anyways, I had a question. In Elgu's video he stated that cl_forwardspeed should be set to 200. I tried this and I seem to be slower. The initial bunny is very bad with this setting, as one seems to be able to move sideways faster than forward, so feels very strange to make that initial bunny. My question is: are these new guys playing with that "always run off" through their entire demos? What about sections of the map where they have to actualy walk? Do they change cl_forwardspeed throughout the runs when it's convenient?
I am very intrigued because I want to see what it feels to attain 600 speed. In the 10.5 I got after toying around for a few minutes, it takes me about 5 bunnies to get over 500 speed (I downloaded Kay's demo and he gets 500 on his second landing!), and I seem to max out at about 560 at some points near the end of the run. This is with cl_forwardspeed 400 mind you. Like I said, setting it to 200 didn't seem to help at all... am I doing something wrong or is it just a matter of working on timing that first bunny better?
So I downloaded the 100m map since it's very basic and I just want to test this technique. I found an old demo of mine of a 10.58 seconds, and after a few high 10's I actually got a 10.58 to my surprise, matching my 15 year old demo. I think the bunny comparisson page must have lost all it's demos after a certain date, as there is no way my best times submitted back then were 8.12 in e2m1 and 23.93 (!) in e1m1. In fact I got faster than 8.12 in a few minutes of toying around in e2m1 a couple of days ago, after over a decade of not playing Quake (or any other videogame for that matter).
Anyways, I had a question. In Elgu's video he stated that cl_forwardspeed should be set to 200. I tried this and I seem to be slower. The initial bunny is very bad with this setting, as one seems to be able to move sideways faster than forward, so feels very strange to make that initial bunny. My question is: are these new guys playing with that "always run off" through their entire demos? What about sections of the map where they have to actualy walk? Do they change cl_forwardspeed throughout the runs when it's convenient?
I am very intrigued because I want to see what it feels to attain 600 speed. In the 10.5 I got after toying around for a few minutes, it takes me about 5 bunnies to get over 500 speed (I downloaded Kay's demo and he gets 500 on his second landing!), and I seem to max out at about 560 at some points near the end of the run. This is with cl_forwardspeed 400 mind you. Like I said, setting it to 200 didn't seem to help at all... am I doing something wrong or is it just a matter of working on timing that first bunny better?
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