Type: Final Encode
OS: Windows 11 22H2
Capture Hardware: OSSC 1.7 + Elgato HD60S
Capture software: AmarecTV (with OBS also running, doing simultaneous capture for streaming)
Encoding: Yua F1/D4/2D
Another test, this time on my two main speedrun games, as I've finally got a working Beeb to speedrun on.
A couple of caveats:
1) These are BBC Micro games, but I'm playing them on the later BBC Master 128, a mostly backwards compatible successor. The CPU is a 65SC12, a later revision of the 6502A/6512A in the Micro, running at the same 2MHz clock speed. As far as I know there are no gaming advantages to be gained from this setup, only disadvantages (some very early games took advantage of illegal instructions in the 6502, and crash on a 65SC12 because these instructions no-longer exist). The reason I'm doing this is because I don't own a BBC Micro, and also the Micro doesn't have any form of audio line-out, just a built-in speaker. so it'd be a pain to record from.
2) I've modified this computer by replacing the OS ROM with a modern multi-ROM switcher that allows me to boot it into the BBC Micro OS 1.2 as well as BBC Master MOS 3.x to help with backward compatibility with these games. This is basically the equivalent of owning an Amiga A500+ and fitting a Kickstart switch to allow you to boot into KS1.3 from the A500. I've also got a Gotek instead of a real floppy drive
3) The computer has the option to force all seven graphics modes (MODE 0-6) to be either interlaced or progressive depending on what your monitor can handle. Interlaced is the default on the Micro, and it's configurable on the Master. Games rarely if ever overrode this and would work with either. I force mine to progressive to distinguish it from text-only (MODE 7), which is produced by a completely separate video chip that outputs interlaced only. This makes it possible to have OSSC distinguish between the two sources and load appropriate timings. I know of no competitive advantages to doing this and even if there were, the option is available to anyone who has one of these computers.
4) Each game's video is in a different resolution, despite them both using MODE 5 graphics, because I've cropped the blank space. It was really common for BBC Micro games to reduce the size of the screen to save memory, and I don't see much point in keeping this in the video
Game 1: Night World (1985)
HQ: https://mega.nz/file/6bwgWSBQ#ZarK0jHqoGHl86-qJ9VtktxuBoDfh0wFsvls2SPxYRY
MQ: https://mega.nz/file/TfASDC7a#eEuUx3Sb6ZaEnJw0tCDE8M4Ms7A7kJAZEeeGiOe1rRQ
LQ: https://mega.nz/file/WXh2DSbC#rlD2Gnym6RW5Ue6WwQaTQNMY4bIKXt8LWyP7EpfCfZM
Raw: https://mega.nz/file/Oax0zShT#lBro-BE7Bpmhs7CJLWlcO_hexTSuPPYeo5KEYswnooU
This is a terrible broken game and I have no idea how anyone saw fit to do a commercial release of it, but it's a great speedrun game because of how its timed transformation mechanic will affect your routing
Game 2: Codename: Droid (1987)
HQ: https://mega.nz/file/mToxkYwI#3CQIcY6qL6l9ESzw5FDsB3fvnhbNHtS4zozLLrzpF1M
MQ: https://mega.nz/file/SWpGwDgI#r1qfaeWeMoXiUWNESRtjErlyOJJODawhXR6V1Tyvqrw
LQ: https://mega.nz/file/vbRD1L6R#JSBqNCr73YdYxtu0Jl-nNzJwqEjsDF43llDTlLOBQJg
Raw: https://mega.nz/file/GGwWTTaB#nc-ivUdc3x0L6Z24cn1jnJJ4d5iqf3lwPf92YXHJZXA
This is a genuinely good game that I'd absolutely recommend trying at some point
OS: Windows 11 22H2
Capture Hardware: OSSC 1.7 + Elgato HD60S
Capture software: AmarecTV (with OBS also running, doing simultaneous capture for streaming)
Encoding: Yua F1/D4/2D
Another test, this time on my two main speedrun games, as I've finally got a working Beeb to speedrun on.
A couple of caveats:
1) These are BBC Micro games, but I'm playing them on the later BBC Master 128, a mostly backwards compatible successor. The CPU is a 65SC12, a later revision of the 6502A/6512A in the Micro, running at the same 2MHz clock speed. As far as I know there are no gaming advantages to be gained from this setup, only disadvantages (some very early games took advantage of illegal instructions in the 6502, and crash on a 65SC12 because these instructions no-longer exist). The reason I'm doing this is because I don't own a BBC Micro, and also the Micro doesn't have any form of audio line-out, just a built-in speaker. so it'd be a pain to record from.
2) I've modified this computer by replacing the OS ROM with a modern multi-ROM switcher that allows me to boot it into the BBC Micro OS 1.2 as well as BBC Master MOS 3.x to help with backward compatibility with these games. This is basically the equivalent of owning an Amiga A500+ and fitting a Kickstart switch to allow you to boot into KS1.3 from the A500. I've also got a Gotek instead of a real floppy drive
3) The computer has the option to force all seven graphics modes (MODE 0-6) to be either interlaced or progressive depending on what your monitor can handle. Interlaced is the default on the Micro, and it's configurable on the Master. Games rarely if ever overrode this and would work with either. I force mine to progressive to distinguish it from text-only (MODE 7), which is produced by a completely separate video chip that outputs interlaced only. This makes it possible to have OSSC distinguish between the two sources and load appropriate timings. I know of no competitive advantages to doing this and even if there were, the option is available to anyone who has one of these computers.
4) Each game's video is in a different resolution, despite them both using MODE 5 graphics, because I've cropped the blank space. It was really common for BBC Micro games to reduce the size of the screen to save memory, and I don't see much point in keeping this in the video
Game 1: Night World (1985)
HQ: https://mega.nz/file/6bwgWSBQ#ZarK0jHqoGHl86-qJ9VtktxuBoDfh0wFsvls2SPxYRY
MQ: https://mega.nz/file/TfASDC7a#eEuUx3Sb6ZaEnJw0tCDE8M4Ms7A7kJAZEeeGiOe1rRQ
LQ: https://mega.nz/file/WXh2DSbC#rlD2Gnym6RW5Ue6WwQaTQNMY4bIKXt8LWyP7EpfCfZM
Raw: https://mega.nz/file/Oax0zShT#lBro-BE7Bpmhs7CJLWlcO_hexTSuPPYeo5KEYswnooU
This is a terrible broken game and I have no idea how anyone saw fit to do a commercial release of it, but it's a great speedrun game because of how its timed transformation mechanic will affect your routing
Game 2: Codename: Droid (1987)
HQ: https://mega.nz/file/mToxkYwI#3CQIcY6qL6l9ESzw5FDsB3fvnhbNHtS4zozLLrzpF1M
MQ: https://mega.nz/file/SWpGwDgI#r1qfaeWeMoXiUWNESRtjErlyOJJODawhXR6V1Tyvqrw
LQ: https://mega.nz/file/vbRD1L6R#JSBqNCr73YdYxtu0Jl-nNzJwqEjsDF43llDTlLOBQJg
Raw: https://mega.nz/file/GGwWTTaB#nc-ivUdc3x0L6Z24cn1jnJJ4d5iqf3lwPf92YXHJZXA
This is a genuinely good game that I'd absolutely recommend trying at some point
Thread title: