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TestSubject06: 2013-02-06 08:04:31 pm
TestSubject06: 2013-02-06 05:11:05 pm
TestSubject06: 2013-02-06 05:10:07 pm
TestSubject06: 2013-02-06 05:08:39 pm
TestSubject06: 2013-02-06 03:07:56 pm
TestSubject06: 2013-02-06 02:59:12 pm
TestSubject06: 2013-02-06 02:10:20 pm
Hey guys, I'm TestSubject06 and this is my first post here.
I've made a PS3 controller visualizer for use in streaming. I made it for my casual dustforce learning, you can see it in action here:
(along with all my rage turning into anti-rage)
Anyways, if that looks like something that could be useful to you you can download it from here:
https://dl.dropbox.com/u/13349757/PS3Input.zip
https://dl.dropbox.com/u/13349757/PS3Input-fix.zip
-Fixed missing MSVCR100D.dll... i think
-Added a button to reset and check for controllers
-Added support for multiple controllers being plugged in
The actual window looks like this
You can just make the magenta transparent when making the screen region for it. It's pretty small so it can stay out of the way when you're streaming.
A few things to note about it though:
1. I have never tested this on any computer other than mine, so there's basically guaranteed to be strangeness.(like, I have no idea what happens if there's more than 1 controller plugged in)
2. To the best of my knowledge this only works on Windows, since it uses DirectInput for the pad detection.
3. It's hardcoded as fuck for my uses, so you pretty much need to mimic my DS3 setup for it to work properly.
4. Because it uses DirectInput the controller cannot be set to XInput(360) mode in DS3 tool.
-It works, for the most part, except that the triggers cannot be independent, basically it's one or the other, not both.
-also because of the hardcoded nature of the thumbstick stuff, if set to XInput mode, the Right thumbstick won't look right at all
This means that it won't work for any games that need the controller to be in 360 emulation mode, so unfortunately console ports are out.
The only DS3 settings of serious note are the axes for the thumbsticks. DS3 and DirectInput haven't gotten along very well so far.
If the game allows you to re-bind controls then this shouldn't really be a big deal, though I am still sour about having to do it this way.
EDIT: Quick note - Set all the tilts to none. It messes with the right stick, and I don't think any games use six-axis stuff anyways.
So, I guess.. would you guys like a beefed up version, so you can use it with pretty much everything?
like, customizeable images and XInput support?
I've made a PS3 controller visualizer for use in streaming. I made it for my casual dustforce learning, you can see it in action here:
(along with all my rage turning into anti-rage)
Anyways, if that looks like something that could be useful to you you can download it from here:
https://dl.dropbox.com/u/13349757/PS3Input-fix.zip
-Fixed missing MSVCR100D.dll... i think
-Added a button to reset and check for controllers
-Added support for multiple controllers being plugged in
The actual window looks like this
You can just make the magenta transparent when making the screen region for it. It's pretty small so it can stay out of the way when you're streaming.
A few things to note about it though:
1. I have never tested this on any computer other than mine, so there's basically guaranteed to be strangeness.(like, I have no idea what happens if there's more than 1 controller plugged in)
2. To the best of my knowledge this only works on Windows, since it uses DirectInput for the pad detection.
3. It's hardcoded as fuck for my uses, so you pretty much need to mimic my DS3 setup for it to work properly.
4. Because it uses DirectInput the controller cannot be set to XInput(360) mode in DS3 tool.
-It works, for the most part, except that the triggers cannot be independent, basically it's one or the other, not both.
-also because of the hardcoded nature of the thumbstick stuff, if set to XInput mode, the Right thumbstick won't look right at all
This means that it won't work for any games that need the controller to be in 360 emulation mode, so unfortunately console ports are out.
The only DS3 settings of serious note are the axes for the thumbsticks. DS3 and DirectInput haven't gotten along very well so far.
If the game allows you to re-bind controls then this shouldn't really be a big deal, though I am still sour about having to do it this way.
EDIT: Quick note - Set all the tilts to none. It messes with the right stick, and I don't think any games use six-axis stuff anyways.
So, I guess.. would you guys like a beefed up version, so you can use it with pretty much everything?
like, customizeable images and XInput support?
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