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Hello! I have decided to make an any% speedrun of the PS2 game Transformers Armada: Prelude to Energon (or also known as just Transformers). You guys have probably never heard of this game, unfortunately, for it is a very dead game that seems to be extremely ignored especially now. I have not seen a single glitch/shortcut/cheat video on YouTube, and nothing on TASVideos OR SpeedDemosArchive referring to it. I've been playing this game since it came out, and I've finally considered making a speedrun and possibly (if at all possible) a TAS of the game as well. Here is the Wikipedia page of this game, so you guys can check out the basic information about this killed game. http://en.wikipedia.org/wiki/Transformers_(2004_video_game)

So, the game is a 3-dimensional 1 player shooting game that is rated T for Teen by the ESRB. As for the story, I will just quote Wikipedia:
"The game diverges from the anime and comic in terms of storyline. In the opening sequence Megatron, in a final assault against the Autobot Headquarters on Cybertron, surprises Optimus Prime with his Decepticlones, a massive powerful drone army. With numbers on his side, Megatron is able to overcome the resistance and fight Optimus Prime one-on-one.
Megatron is about to kill Optimus Prime, and in an homage to the original movie, he says: "I would have waited an eternity for this. It's over, Prime". When a Mini-Con beacon activates on Earth. Megatron, well-aware of what this means, heads to Earth to claim the Mini-Cons.
The Autobots Optimus Prime, Red Alert, and Hot Shot arrive on Earth as well to rescue the Mini-Cons, knowing that their combined power is the only way to overcome Megatron's new army."

NOTE: As far as references go, I am pretty sure 95%, or possibly more, of the glitches to be used in this speedrun are discovered by me.


Any% Speedrun Basic Layout:
When you first turn the game on, there are lots of little mini-videos, autosaves, and menu things that will be quickly skipped with the press of A.
At the first menu, we will press start, select the first file, and select easy, because these are the first menu items that pop up, therefore they would be the fastest. When we get into the laboratory, we will first go to the Character Select and go to the right to select Hot Shot (this is the most efficient character, because he is the fastest driving character, and thank god he is the one I'm used to using). Then we right two times to level select and just select Amazon as fast as possible.
Note: In the game, 30 Minicons total are required to be collected before the Unicron level is unlocked, which is the last level in the game. I'm not exactly sure which Minicons are fastest to be collected in which levels, although I have a decent idea.
AMAZON:
This is the first level of the game. In this level there is a preview that you have to skip. There are a shitload of glitch shortcuts in Amazon compared to other levels; mostly simple glitches that skip certain segments that the game developers did not want you skip with some physical logic of the game. Basically, in the speedrun, we will be going through a rocky, ancient, ruinous, hilly, foresty terrain. Due to the fact that the level has a shitload of random trees that you have to pass while driving, this will take a bit of practice to dodge all of those trees. Also, as for the glitches, none of the glitches or practices are very hard compared to the rest of the game, so this level should be fairly easy. ^^
The game's boss battle is the first Heavy Unit in the game (which is funny because it is not actually a Transformer, it is a Decepticlone). Defeating it will also be very easy, although we will have a Tripod right behind us trying to blast us that we will have to use timing to dodge (not as hard as you might think) or he will shoot us flying. Plus we have to jump whenever Heavy Unit stomps, or that will also make us go flying. Although, defeating the Heavy Unit is fairly easy, especially with the heavy weaponry. We will not even HAVE to dodge any of his blasts or Homing Missiles, for he should be defeated within a minute or so. Bye, bye, dumbass. ^^
ANTARCTICA:
There is also a preview that we will skip in this level. I don't think this level has any particular glitch shortcuts, besides ones that allow us to get Minicons that are supposed to be collected with the Hang Glider/Boost Jump Minicons. Gaining control in this level will be slightly harder, due to the fact that the snow is very slippery. Also, there seem to be many random places where you stop right in the middle of the damn snow, which I get kind of pissed off about in practice speedruns, and can be avoided by transforming back and re-transforming, which confuses people who don't see the random crack in the ice, therefore making the speedrun slightly less entertaining, although it IS a necessity, and I don't believe in speed/entertainment tradeoffs, so I will not use them. A high concentration of Minicons in very close proximity to one another is in the Research Center segment of the level, so I'm guessing a majority of the minicons in the list of Minicons we will collect in Antarctica will be collected in this level, which the only problem here is it is in proximity to where the boss battle is activated.
The boss battle in this level is Starscream. Starscream will stay down almost the entire AND you can beat the living shit out of him if you keep hitting him with the right timing and the right attacks. It's kind of sad for Starscream, ahaha, because he will attack you with like 3 weak shots and that's it, and it's kind of funny to watch, kind of like shooting a dead horse. LMAO. So bye bye Starscream. ^^ (But don't get you're hopes up, he's coming back in Starship)
DEEP AMAZON:
Deep Amazon has a preview that we skip, once again. Deep Amazon's terrain is basically a much darker version of Amazon's. It has much less trees, especially in the parts we will have to skip through any%, so trees shouldn't be much of a problem in this level. I have a theory of a huge glitch in Deep Amazon that could POSSIBLY work which you could use to skip the ENTIRE inside of the temple, although it would be extremely difficult, and I would probably (preferrably not) have to submit this speedrun with a couple mistakes here due to the fact that you have to do a glitch a series of about 7 blocks up the temple, which means you basically have to do the glitch 7 times, which therefore makes it 7 times more difficult to do it without making any mistakes. Although if the glitch doesn't work and I do end up having to go in through the inside of the temple, (which believe it or not I am actually hoping that this glitch won't work, because the temple would be so much easier) we would have to memorize a lot of timing for when to shoot the Decepticons in the temple. You can only shoot so many times before your shooting power runs out and it has to recharge so if we take them down with the right timing with our weaponry, we could knock some down, jump over them, and hell, maybe we could kill some of them. We also don't want to lose very much health, so I would not recommend for myself to let myself get shot very much by them, because of Cyclonus' quick shooting (although the only enemies in the temple are those weak ass medium units, so they pretty much don't do shit as far as damage).
The boss battle in this level is Cyclonus, and I am not so confident about defeating him in this speedrun as I am for Heavy Unit and Starscream. Cyclonus is a bit more difficult. For this battle, you start out at the top of the temple, where Cyclonus basically runs after you very quickly, and when he gets a hold of you, he throws you off the temple (or tries to anyway as far as my THEORIES go). You also have a choice to jump/fall off the temple yourself, and the same results will happen. Cyclonus will then transform into a helicopter, where his bullets and homing missiles shoot incredibly quickly, which makes it quite difficult to defeat him. You see, the game designers designed the battle so that you would NOT be on the top of the temple for the entire battle, now don't ask me why they made it this way, but it is the sequence in which they wanted things to happen. So, my theory is that there may be some way to make it so that Cyclonus cannot "catch" you and throw you off the edge, and there are two ways that this could possibly happen:
1.) If it is possible that we can continuously jump over Cyclonus' entire body somehow and continuously attack him until the point where he automatically transforms.
2.) If we can some how get on top of one of the huge rectangular things on top of the temple, then we could possibly continuously attack him, although I have doubts, because we may not be able to shoot through the extra shit that is in the way of us to get to Cyclonus, who is probably basically running against the wall hopelessly (that would be a hilarious sight). By the way, to get on top of this object, we will probably have to somehow jump on Cyclonus as well, which I am also rather skeptical about.
Cyclonus will not stay in non-Transform mode forever; there is a point where if you hurt him enough he will automatically transform into helicopter mode, due to the fact that the game developers wanted the battle to end with Cyclonus losing control in the helicopter. Nevertheless, this will take quite a lot of practice, but this isn't the WORST battle in the game, compared to Tidal Wave...I mean...Tidal Whore! ^^
MID-ATLANTIC:
In this level, the Hang Gliding Minicon is unlocked, and it is also, as far as I know, a REQUIRED Minicon throughout the entire game (plus even though there is that 0.01% chance that the entire game COULD POSSIBLY be completed without the Hang Gliding Minicon, it would be MUCH slower, due to all the jumping and shit involved, AND the glitches that are not used...well...I'm sorry that's not really important, I talk too much, ahaha). We collect the Minicon (which is the only Minicon in the entire level, for your information). So basically, this level is a very watery, sandy, rocky, peaceful level UNTIL you get to Tidal Wave's bullshit. There are tons and tons of enemies inside that damn boat, and they are easy to skip, although I have yet ANOTHER glitch theory where you could skip even merely touching the boat at all. So there are two Drop Ships that are sitting there basically waiting for you to glide towards the boat, and then they fly in the opposite direction of you. Honestly, I believe the game developers intended them to be completely useless other than decoration, because I don't see any use for them at all. WELL, until the glitch takes place, if it exists. So let me explain how the glitch works first. The boss battle is activated in the control room of the boat, which is at the top central part of the boat. You can literally see the room from almost anywhere in the level. I've already tested quite a bit with this, and there is clearly an invisible wall covering the top of the boat. It's like the game developers read my mind, ALTHOUGH, in Amazon, on top of the mountain and in the hills above the temple, there is an area where you can be right next to the invisible wall and glide straight into it, and I've tested this in many other sections of the game and it didn't work. I don't really know how this glitch works for this particular part of the game, but I assume it works like so. In unintentionally high altitudes of the game where there are invisible walls, it seems to be that this glitch can be done, but I don't know if it's particularly about the trees or the hill or what it was, but if it is ONLY having to do with the altitude, it is possible that if I get on top of that drop ship somehow, when it goes up high enough, I could glide off it and when I stop at the invisible wall I simply glide through it because I am at this altitude. OR, completely dismissing the whole going through the invisible wall concept, if the invisible wall only goes up the level so far, and I get HIGHER than the invisible wall, I could possibly just pass straight into the part I want to get into. The only problem is, let's just SAY this glitch actually exists (which I somehow doubt, but it would be great if it did), if the drop ship and the gliding takes longer than just going without the glitch, it may not make much of a difference in time (possibly increasing your time as well), and I highly suspect that this will be the case, because that drop ship takes a little while to go to that high of an altitude, and the gliding can be very slow. I also doubt this glitch is even in proximity to being possible, because IF the drop ship actually gets to this altitude by the time it disappears from the screen (which it does, I forgot to mention), we will not be in any proximity to the place we want to go, which makes the whole glitch idea a complete FAIL, but it's worth a try, I mean come on, right? Even though there is a 5% chance that it will work doesn't mean I shouldn't take that risk, right? ^^
Anyway, setting this ENTIRE theory aside, whether I use the glitch or not in this speedrun, the boss battle is STILL fucking Tidal Wave. And let me tell you for one thing, I FUCKING HATE TIDAL WAVE! BURN IN HELL TIDAL WAVE! Because this is the hardest boss in the game, not to mention the most utterly boring one! Nevertheless, I'm not here to complain, I can do that to Hasbro anyday, ahaha! So, Tidal Wave's ONLY weak point is his head. Also, another challenging part is getting him in close enough proximity to you that you can blast him with both Blaster and Rocket Launcher. Also there are points in time where he covers up his head, moves away from you, and BLASTS THE FUCK OUT OF YOU WITH HIS FUCKING ROCKETS, which all are EXTREMELY annoying. If you could possibly figure out how to manipulate your gliding abilities to be able to continuously shoot him while gliding in closer proximity to him, it is possible to be able to deal with ALL these annoyances much better, although that would be extremely difficult, but could possibly be much faster, AND much more entertaining than just sitting there watching a guy shoot at a monster's head for fucking 5 minutes. Anyway, the Tidal Wave boss, and the Mid-Atlantic level in general will take some practice and possibly optimization.
ALASKA:
This level is a unique one, because it does in fact, not have a boss battle. The required High Jump Minicon is unlocked here, and it is required for the Starship level! So basically this level has some trees in it, which can get a bit annoying, very mountainous and hilly, snowy and slippery (just like Antarctica ^^), and also similar to Antarctica, it has lots of random cracks in the snow, which is an annoyance, but again will take some practice to avoid. There are 2 major glitches I found. One is too hard to explain typing, so I won't, but look in the basic glitches section to see my reference. There is a major glitch where you can skip the ENTIRE cave, and I do mean the EENNTTIIRREE cave in Alaska. If you do an infinite slope climb glitch on the slope, you can climb yourself so high and glide to the ledge where you exit the cave at, basically. Although the glitch will be a bit hard, because you have to dodge the Tripod's laser beams, which will knock you down, ruining the entire trick pretty much. There is a very high concentration of enemies in the area that the glitch is in, as well, which also makes it difficult. We do not have to return to HQ and change Minicons, no no! And then, once you get to the top, there is a video that is completely skipped and that's it! Easy enough! ^^
===================
When we return to HQ this time, we go to Minicon select and switch out our Gliding Minicon for the High Jump Minicon.
===================
STARSHIP:
This level is basically what it sounds like from it's name; a starship. High Jump is REQUIRED to beat this level. You start in an empty quite room, and once you exit the room and take a few steps, you are being shot repeatedly by a shitload of enemies. The first half of this level is FILLED with enemies, enemies, enemies. I recommend us to avoid them all, though, which will be the hard part. We will probably end up very close to dying when we are finished with the first half of the level. There aren't really any particular glitches that I know of in this level, especially in the first half. The basic thing we will be doing before we get to the control room. Once we get to the control room (almost dead), we skip a video, and the starship is basically turned sideways and dug deep into the ground. As the story of the game goes, Starscream ran the starship off a cliff, as it was already on the edge of a cliff as a suicide attack. (Now why the HELL would he do this? That is, not to mention, the STUPIDEST MOST DESPERATE way to attack your enemies! O.O [even though he didn't necessarily get killed]. It was basically a waste of his time, lol. Anyway...) So the ship is damaged as hell and turned sideways, it is very quite and peaceful without much of music at all, AND there are no more enemies in the ship, so you don't have to deal with THEM anymore. I haven't really tested the Starship level very much in particular, I do not know any particular shortcuts in the level, and due to the last levels, I'm guessing there's probably quite a few tricks in this very large level, not to mention, possibly a very entertaining one. So when you escape the starship and go outside like you're supposed to, you go and battle Starscream again. HE'S ALIVE, I DID NOT KNOW THIS!
Starscream is basically the same as he was before, he just discovered a new attack that is completely USELESS against us as we shoot him constantly, him not being able to do ANYTHING against us, for we got the powah, bitch! And it's a shame that the game developers made Starscream such a wimp, because he actually always was my <3favorite character<3! But oh well, it's just a game! Anyway, so obviously, to put it simply, bye bye Starscream! ^^
===================
When we return to HQ this time, we will switch back to the Hang Gliding Minicon!
===================
PACIFIC ISLAND:
This is what you might think is the last level in the game, but believe it or not, it is actually the next to last level! ^^
This level is basically a huge island with a volcano right in the middle of it, and lots of different sections you have to go through. Finding Minicon routes in this level is something I am unsure about, because I haven't really tested with this level too much. In the level you kind of go around the level in a way. I somehow suspect it is possible to skip something major in the level though, since there are two sections that seem to be at similar altitudes and are right across from each other, but I don't really know, and plus, it would skip a couple Minicons to just skip through those particular sections. So, the thing you have to watch out for when speedrunning this level is the flying Sniper things. They aim at you well, and it is best to shoot them with a heavy attack liable to knock it over, because if you do, it will fly off to wherever its next set location is. Also, when you get to the top of the volcano where the last warp gate in the entire game is, there is one of those really annoying sword guys. It is quite fast, and I would use a technique to try to dodge it, because it's not like killing it is a very good idea, since it would be a delay, and you can't really just knock it down with a heavy attack, so try to avoid it somehow!
The boss in this level is Megatron! Now this Megatron is the Megatron that transforms into a tank, not the one that transforms into a damn gun making himself almost completely useless, but the better version of Megatron! Basically just continually shoot him with attacks, and manipulate your Minicon ability. The thing you have to watch out for is when he uses his defenses. When he holds his arm, you literally can't attack him with ANY moves, and it would just slow you down to try at the wrong times. Also, avoid any attacks that will send you flying, just like any other enemies in the game, for these are derogatory as well. When you defeat him, congradulations, you have 1 more boss!
CYBERTRON:
This is the last level in the entire game, and can only be unlocked if you have 30 minicons and you have completed the last 7 levels mentioned. Basically, this random planet that, by the way, has has NO association with the Decepticon organization comes in and ruins the party. The Autobots thought their work was finished, but it in fact wasn't, because this planet, all of a sudden, comes and attacks Cybertron, and what is the reason? I don't think the game developers even made the reason Unicron wants do destroy Cybertron very clear. Anyway, again, this is a level I haven't really messed around with so much, but I haven't really found many glitches. I am not really that familiar with the level physics itself even. I would say, it is POSSIBLE that you could somehow shoot/go through Unicron and shoot his last target and defeat him just like that, or some other glitch having to do with Unicron. Also if there is another glitch in the level that is useless due to speed and there is no immediate defeating glitch, then it may be entertaining to do during waiting periods if it is quick enough. As for the level, you are supposed to shoot inside of Unicron a certain amount of times to defeat him. The best possible shortening, if there are no glitches to speed this battle up, is to be as in proximity to Unicron as possible when he opens up. And now that we've defeated Unicron, the game has been beaten in ??:??.??!!!!


Anyway, I am sorry, I did not realize how long this post is, but I really hope that this does not get deleted; I spent 3-4 hours making this post. I don't know why it WOULD get deleted or locked or whatever, but I'm just saying, for the love of God, please don't.
I hope this post was encouraging to you guys. This game is dead now, and I don't think it deserves to be! I want to submit this speedrun, and hell, I might even make a 100% too, and TASes of both, but I just want this game to be more known. Hopefully, you can get it on Amazon, and I would recommend checking this out. But I'm not going to advertise. My point here is, I think a speedrun of this game would be quite entertaining due to all the shortcuts and glitches, and the fact that I think the possible time could be 30-40 minutes. ^^
The run is coming out sometime in 2016-2018 due to major family problems. And I hope this post gets some replies, I've been waiting a long time to see what people think about this. Thanks. ^^
Thread title:  
Hi. Good to see someone else wanting to run this game.

I did make a topic a while ago but it didn't generate any interest. It's probably 100 pages back by now.

You keep mentioning glitches but not what they are. I assume you're talking about the transformation jump that lets you gain a little more height. Quite a few Mini-cons can be collected with this. You can also use it to climb stuff like the Deep Amazon temple but I only got halfway up before it wouldn't let me go any further.

For Tidal Wave before he transforms, you can glide and land on a part of his side and get behind him from there. I'm interested in testing your theory about getting above the control room. You might want to try the dash Mini-con to boost your gliding height.

What is the infinite climb glitch on Alaska? Skip the entire cave? The best I can do here is use the transform jump so I don't need to switch in high jump.

I have a few vids on my Youtube channel. Mostly OoB stuff that isn't useful because it requires infinite dash.

http://www.youtube.com/playlist?list=PLXU-ANzr6wNesUGymtb1jx9n2Dwlq4poY

For Cyclonus, just drop down a level yourself and he'll transform. Keep going down levels and he'll stay under him and he'll slowly float down all the while you're blasting him. Even when both of you are at the bottom you can stay under him for the whole fight. He slowly tries to back up but just keep walking after him. Hard to explain. I'll try to record later. It might be possible to jump on those things on top of the temple. I remember trying it but kept sliding off.

You can get Starscream 1 stuck and he wont be able to move or transform. Requires the transform jump trick.

In my playlist, the last video is the Megatron fight. As you can see you can glide dash to the crack in the wall then glide dash out of the volcano. Megatron gets stuck and you can freely attack. He's such a pain otherwise. This can be done without cheats. You only need the triple dash Mini-con and Hotshot. The others seem to be too heavy to get high enough.

The method I had before this was, if you run under the platform where he can't shoot, it will force him to transform and you can jump back up and attack. He's easier in his useless tank form. You can just repeat this over and over.

That's all I can think of for now. There's a topic on Gamefaqs too about where to use the transform jump and what you can get early.

Any% would be choosing which Mini-cons to get to access the Unicron level. I bought the guide just for the maps so I could plan this.

The topic won't get locked as long as we post now and then. Just checking now, my old topic is still open and no one has posted in that since January.
hi i herd dis were WR happens yes
Gigantic bump, but are you still running? I'm quite interested in picking up this game.
Hi.
Sorry but no I'm not. Haven't played since around the time of that post.

I got my hands on the strategy guide with maps sowing all mini-con/data-con locations and was going to use that to create a good route but never got around to it.

Still no idea what ColdStardust was saying about an infinite climb and I never got around to testing stuff in that area.
hi i herd dis were WR happens yes
Ah okay, that's too bad. I won't get started on it till I get my hands on my PS2 again (in about a week or so), I'll try out the stuff you guys have posted.
Thanks!
Cool. Will you be posting about it here? I might get back into it, just have to pull out a different PS2 and Swap Magic because my game is a different regions.
hi i herd dis were WR happens yes
I'll try Wink I do only have the PAL version though, so I'm curious to see what works and what doesn't.
I've got PAL and US. Never noticed any differences.
hi i herd dis were WR happens yes
Okay, finally got my PS2 back and started a casual playthrough of the game. God, the nostalgia is huge, loving it to death. Will expect to finish it by Friday (due to work and stuff), and will start looking at some glitches.
Gotta go fast!
I have only just found this thread but I have loved this game since it first came out and I am definitely interested in it and will try to start glitch hunting after I've sorted all my stuff out for Uni
hi i herd dis were WR happens yes
I'm about halfway through now and looking at the Transformer Jump, I can't seem to get it to work, nor can I find any footage of how it's supposed to look like. Zero, do you happen to have any footage of it?

Also awesome jetfire Smiley Good luck!
I can't record at the moment but I'll try to explain it again. It's not a huge height increase, but you should definitely notice it.

Try it on that hangar where you first fight Starscream. You can't get on that with a normal jump.
So right beside it, jump, then as you're beginning to descend, transform and you should pop up a very small amount. Sometimes it's just enough get the vehicle stuck on the edge, then transform again to pop up from there.

The important part is when you see the bot just descending from the jump.
hi i herd dis were WR happens yes
Ah cool,  I thought I had to transform at the apex of the jump. Time to try it out tonight, thanks!
hmmm, yeah if you just jump and transform at the highest point of the just they just transform and drop.
Yeah just try it out and if it's not exactly the height I said  try some slight variations.

Do you have any strats for Starscream 2? He's the only boss I can't find a reliable strat for. All the others have some what to get them stuck or manipulate them somehow. The trick for Starscream 1 would work on 2 except he can jump over obstacles now. This fight will be an absolute run killer if he starts flying around.
Edit history:
CourtesyCoin: 2014-08-21 05:50:22 am
hi i herd dis were WR happens yes
Haha, my strats so far have been 'SHOOT ALL THE THINGS!' But now that I should get the transformer jump going, I'll mess around with Starscream 2 a bit tonight, see what I can find. Maybe there's a mini-con that could blast him down if he starts jumping over obstacles?

Edit: Also, I hope to be getting a capture card this weekend, so I can start recording and/or streaming the stuff I find/show how filthy of a casual I currently am at the game Wink
Edit history:
CourtesyCoin: 2014-08-21 12:31:07 pm
CourtesyCoin: 2014-08-21 12:31:04 pm
hi i herd dis were WR happens yes
Okay, I sadly didn't get to Starscream 2 yet as I've been screwing around trying to get Firefight (yellow Super Hvy Blaster, Amazon) early and see what I can do with that. I got the transformer jump for Firefight down after quite some time (and searching on Gamefaqs).  Starscream 1 strats are a doozy, I'd say that fight is done. However, I couldn't get your strat for Cyclonus to work; each time I drop down a level, he transforms and manouvers himself into attack position as opposed to hovering above me. Any idea what I'm doing wrong? I also tried staying away from his grab while he's still in robot form; I succeeded once by jumping away from it yet got karma'd the second time around, when he seemingly grabbed me from 'outside' his range. Developers really didn't want you on top there, it seems Wink

Additionally, last time I fought Tidal Wave, the easiest thing I could find was equip Airburst (purple flak cannon/anti air) and blast away with it; It almost always hits due to the explosion and can fire almost continually (Not to mention it has a surprising range), though the damage output could be a lot better... haven't tested firefight on his face yet but I would guess that's the way to go. I'm not a big fan of the sniper rifle method I've seen in various clips on Youtube as the recharge on that weapon is ridiculous.
I remained on the island you start the actual battle on and simply strafed the rockets while tanking his plasma shots with Deflector (yellow Energon shield).

Ps: To follow up on my last post, I just ordered an Elgato, so I should start streaming Transformers this sunday. Will be nothing but a semi-casual playthrough with some boss fiddling here and there though.
Were you able to get on that hangar and get Starscream stuck? From there you can go into first person and freely shoot but not with any kind of rocket as the explosion will hit you too. I remember using the normal blaster, and that green energy beam, forgot the name, or grenades. The options are low damage, but it's better than having him fly around.

With Cyclonus, you have to drop down yourself. Just walk off and drop to the lower level, and keep making your way down while looking up. Don't wait on each level, just back down each level while looking up. You'll see he'll just float above you while descending and you should be able to get in many shots here. On the ground wait for him to come down and stay under him. He'll move backwards slowly and you can just keep walking under him while shooting.

For Tidal Wave, I actually got him stuck on the first mountain though hard to explain. I was near the top and got him close, and had some part of the top between us but I could shoot his head easily. I never replayed that fight to test it but Im sure I could do it again.

The thing with his shots is they aim where you're standing exactly, so you let them all fire and move after and they'll miss completely. If you run around they'll track you.

As for getting firefight early, back when I was running this I never fully planned which mini-cons to get and where which is why I bought the guide with the maps. I wonder if it's faster to run around getting certain ones early, or to come back with the glider and dash and just fly around getting what we need then hitting the warp gate. The issue with coming back to a stage is the harder and more enemies.


Edit history:
CourtesyCoin: 2014-08-22 12:50:58 pm
hi i herd dis were WR happens yes
Yeah, getting Starscream stuck at the hangar worked like a charm, and I think not being able to use missiles is worth the trade-off Wink With or without Firefight, this potential run-killer becomes the easiest thing in the game. Now for Starscream 2...

I'm pretty convinced it would be faster to get (at least) Firefight early. If you get the Transformer jump towards Firefight down, it should only take approx. 20 to 30 seconds from the Waterfall waypoint. It's a fairly hard jump to make, but I'm sure I can pinpoint some visual cue to line it up consistently. This means we'll have an early increase in basic firepower at low cost, while avoiding a risky revisit (3 spider tanks and several heavy units around the jump point), while having a golden Powerlink with Deflector for a health increase. This, together with Lock-on, is potentially a loadout you can keep for a long part of the game, bar some levels like Mid-Atlantic.

Ah, I see what I did wrong with Cyclonus then. I only dropped down one level and waited for him to follow. Will test this out tonight, thanks Smiley

I think I know what you mean with Tidal Wave, as I had a sort of similar thing going for about 1/3rds of the fight. He couldn't really hit me with missiles (lasers did hit though, but Deflector takes care of that) while I shot away with the flak cannon. He made this weird animation as if he tried to turn away but got stuck, was that what you mean? I'm curious how this fight plays out with Firefight and Lock-on (or Lookout? Will try both, but prefer keeping Lock-on as it means less time menuing.)

By the way, where did you get that guide from? I'll try to get my hands on one as well, it would mean an IMMENSE help when routing for optimal Mini-con routes.

Edit: My capture card arrived! Stream is set-up at twitch.tv/courtesycoin, I'll try to stream as much as I can.
hi i herd dis were WR happens yes
Did some messing around with weapon configurations for the Tidal Wave fight, got it highlighted at my channel. What it comes down to is that all R1 weapons lack the range to hit his face. Lookout and Airburst are approximately the same on average, with Lookout having ever so slightly more damage while Airburst is easier to hit. Lock-on is useless as it targets Tidal Wave's chest instead of his head.

I eventually tried a combination of Firefight, Airburst and Rangefinder, and holy crap did that work. Though airburst would need to be retrieved in a visit back to Deep Amazon (unless we can jump onto the temple without triggering Cyclonus). This could also be combined with lookout of course, but I didn't get around to that this time.

Speaking of Cyclonus, I did not fully get your strat working, but after dropping down into the riverbank, he transformed back for a bit and chased me. He tried grabbing but I somehow avoided multiple instances of that by jumping at the right moment. I'm sceptical about getting that to work on top of the pyramid, but if I get your strat to work that would obsolete my findings Smiley

Back to this on sunday!
hi i herd dis were WR happens yes
Did some messing around with weapon configurations for the Tidal Wave fight, got it highlighted at my channel. What it comes down to is that all R1 weapons lack the range to hit his face. Lookout and Airburst are approximately the same on average, with Lookout having ever so slightly more damage while Airburst is easier to hit. Lock-on is useless as it targets Tidal Wave's chest instead of his head.

I eventually tried a combination of Firefight, Airburst and Rangefinder, and holy crap did that work. Though airburst would need to be retrieved in a visit back to Deep Amazon (unless we can jump onto the temple without triggering Cyclonus). This could also be combined with lookout of course, but I didn't get around to that this time.

Speaking of Cyclonus, I did not fully get your strat working, but after dropping down into the riverbank, he transformed back for a bit and chased me. He tried grabbing but I somehow avoided multiple instances of that by jumping at the right moment. I'm sceptical about getting that to work on top of the pyramid, but if I get your strat to work that would obsolete my findings Smiley
I know you can get halfway up the temple but I never got to the top level because it seemed to high. Probably possible as it was a long time ago I was trying that.

For Cyclonus try dropping down a few levels at first and see if he hovers over, but stay right up against the wall all the way to the bottom and what should happen is he'll be directly above you and slowly moving down while you shoot up at him. When he gets lower try to stay under him and he should try to fly backwards slowly. I just walk slightly in front and under him constantly firing.

There might be small things that mess this up like positioning or how far down you are. I'd have to try it again because what Im posting is from memory and there could be something off though Im pretty sure this is how it works.

I just watched your stream. I'd have to replay Tidal Wave and see if I can get him stuck by one of those mountains. As I recall he just stood there looking at me from across a mountain and I just stood there freely blasting him.

The guide is Prima's Official Strategy Guide. I found it on Ebay, from UK. The only good thing about it is the maps.
Hello everyone, I am glad to see posts about this game, it is definitely a fun one. I plan to start speedrunning it, and I am thankful that there are resources on this board and on youtube. I hope to focus on a 100% run.
hi i herd dis were WR happens yes
Hey there, good to hear! I sadly had to drop this game due to my interests taking me elsewhere, but I'd still LOVE to see speedruns of this hidden gem Smiley Best of luck, keep us updated!
Earlier tonight, I used the transformation jump to get Firefight early. It was a great feeling. I am sure there are other places to use it to access hard to reach places, can anyone share what other mini-cons can be found this way?
Yeah a few. Right now I remember on the Antarctic stage, there's a mini-con to the left of the starting position. Not the immediate start, but after moving ahead to the more open area where you have to jump across on those ice platforms, then there's a path going back to the left and a mini-con on a high up part. Pretty sure you need either glide or high jump for this but the TF flip can get it.

There's another near the ship on a little hill and you can drive jump to it with the right timing but I think that needs a lighter bot.

Haven't played for so long but I know there's more. I don't think all of them are worth getting this way if you're speedrunning when a return with glider might be a better option.