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Edit history:
UCpro: 2011-08-11 07:25:31 pm
Back into the game a little, still looking for new stuff and figuring out the most consistent route i want to take for segment 6.


here's the fastest way through this part, but it leads to a void.  Would save a lot of time (about 30 seconds), need to see where the loading trigger is for the next area....maybe there's still a way this route could be used??  I don't want to make this segment EXTREMELY hard with a bunch of difficult stuff, but then again, if i find enough new timesavers i may go back to the idea of saving in the mess hall.




here's a shortcut that is usable (saves about 8 seconds), but i need to find a more consistent way to get it to work.  Reaver, can you or anyone else try the jump out and see what kind of success you get with it?  Right now i'm at about 20% success....i think it might work better if you jump at the last possible moment off of the ledge.

Edit history:
UCpro: 2011-08-13 07:11:54 pm
A few new videos....

here's a small cutscene skip i found and a faster way to do the platforming section after the scarab fight.  Read the video description for details.



Oh, i also want to point out that i found a consistent way to do the jump in my previous post, so that will save me 8 seconds.  I'm still looking for new stuff so keep checking back for updates.  I'm close to figuring out a consistent way to break through the second wall.


Here's an ALMOST big timesaver....i so wish this would have worked out.  It would have been over a minute of time savings, but again, issues with loading prevented me from moving on Sad

My feelings on The Demon Rush
Shocked I am going to have so much to learn when I start trying stuff for the marathon. Is there any way to do the rewind trick reliably, or do you just kind of have to eyeball it?
Edit history:
Reaver: 2011-08-14 05:31:00 am
Reaver: 2011-08-14 05:29:43 am
Good to see you are back working on this. Been away the last few days so only just seen the new tricks. The last vid you posted I discovered a while ago, however on my version you can only see the platform with the switch, the 3 platforms and the ladder. Nothing else. It looks like more of that section of the level is loaded for you where as on my version the majority of it is black open space. I figured I had to hit a loading section, perhaps that rotating switch that opens the door to the scarabs. Seeing as your version has more loaded perhaps you can get the ledge glitch in 2 or 3 rewinds? Then move along through the wall to the ladder/switch. If you have a sand tank spare perhaps you can run along the wall where the platforms come out, heading back towards the scarabs then rewind before you fall, placing you back at the bottom of the ladder. Perhaps it will activate the next section.
Mike - the rewind trick for me isn't really too reliable.  I have a few methods for trying to pull it off more consistently, but it's a little different depending on where i'm using it.  Try to do the timing of the rewinds similar to how i do them in my videos.

Revear - i'll give that a shot.  I'm thinking the loading trigger is back over by the scarabs like you mentioned, but i'll try it out tonight.

I also want to point out that i'm changing the way i'll start off segment 6.  I'm going to do take the route Satvara uses, but without using any sand tanks to get up to the ledge by wallrunning up the section by the water.  This will save about 18-20 seconds from the route i was going to take.
Edit history:
UCpro: 2011-08-17 02:47:48 pm
UCpro: 2011-08-17 02:47:11 pm
UCpro: 2011-08-17 02:45:59 pm
i tried out your suggestion Reaver, and it doesn't work.  Turns out the loading trigger for the next area is after the scarab fight when Farah crawls through the wall.  Dumb.  Oh well.  I think i'm pretty much done with looking for shortcuts for the next couple segments, so i'm ready to record!!  i'm switching my start of segment 6 again...i'm going to do what i was originally planning to do, as Satvaras route is just too inconsistant to pull off.  I also was unable to figure out a consistant method for breaking through the second wall before the mess hall and having Farah not run into the mess hall...so i'm just going to have to get lucky with that part.  I DO however have a consistant method that i will be using for that part....i'm going to kill 2 enemies, then wall rebound attack another (leaving the enemy on the ground), and then dagger freezing the last enemy.  Doing this away from the breakable wall will allow me to break through the wall easy with no worries of having enemies around me 100% of the time.  The last 2 things i need to figure out is a consistant way to do the scafolding jump to the ledge, and figure out if there's a consistant way to get Farah to run past the enemies right before the platform section.  Other than that, i think i'm ready to start recording.....finally!!!
What part of Satvara's route are you having trouble with? Is it the run up the wall through the small section of water? I can do a tutorial vid for that section as I have found a consistent method for doing this, or is it the bit after where you jump across to the ledge using the rewind trick? I'm completely bogged down with work at the moment so I doubt I'll have much time to record the stuff I found in the hall of learning until about 2 weeks from now. If you need a tutorial vid of the wallrun up past the small section of water that will only take me a couple of minutes to do.
Edit history:
UCpro: 2011-08-17 08:00:21 pm
No, i can do the wallrun past the small section of water fine (i can get it about a third of the time, and i don't use any rewinds)...it's the rewind trick off the ledge after that that's giving me problems.  For some reason i can't really do the rewind trick in that spot.  I think camera angle has something to do with the effectiveness of doing the rewind trick....maybe i just haven't found a good camera angle?  Have any tips on that part?  If i can get that rewind trick down i would use that route.  I think the 18-20 seconds saved is a lot to pass up, so i probably should work on it a little more.  I'm just sooooo ready to start recording attempts Smiley

What is the consistant method you use for that wallrun past the water section?
It's a bit awkward to explain without a vid or diagrams, but I'll give it a go. Basically if you just stand on the ground facing the wall just before that small section of water starts, rotate the camera so that you can see the right side of the Prince, and the water. If you look closely, you can see that there is a small step leading down into the water. The step is partially in the water, but it as at a point where if you press the wall run button as you're foot is on that step it will wall run up the wall ahead of you. Once you realise where your last step is you have to hit the wallrun button just as your foot goes on that step. A little practice and its a lot easier to pull off as you get the feel for the timing. That's basically how I got the the timing for doing that wallrun and I find it a lot easier to do now. Before this, I couldn't actually do it. Not sure if that is the method you use or not but if it isn't I will post a vid later when I get back from work so it'll make more sense if that explaination doesn't. Just took a bit of practice to get the feel for the timing.

Not entirely sure about that jump. I've done it once or twice, but when I'm casually going through the game I always move across the ledges so that I have sand tanks spare to try shortcut testing. I think the camera angle or poistioning does play a role in these rewind tricks. It's a big problem in the hall of learning, as I try to do the ledge glitch, but end up jumping further away instead. The camera angles aren't particularly great on the ledges in the hall or perhaps its the positioning of the Prince in relation to places in the room.
yeah, that's kinda how i do the wallrun too.  Its just a timing thing and i have it down pretty well, or at least well enough to do it in a run.  I'm just not sure about the rewind trick after it....i'll do a little more testing with it.

looking forward to seeing your hall of learning findings...no rush on showing it though if you're busy, i'm still a long way from that part Smiley
F*ckin' sanity effects...
Very excited to hear you're close to doing another segment!  Can't rush greatness, though.  Get it as ironed out as you need to: I'll be waiting (albeit somewhat impatiently).  Smiley
Quote from Uilnslcoap:
Very excited to hear you're close to doing another segment!  Can't rush greatness, though.  Get it as ironed out as you need to: I'll be waiting (albeit somewhat impatiently).  Smiley


thanks, it will definitely be a while before i have the next segment completely finished, it'll more than likely be the hardest one of the entire run.  I'm just happy that i'm getting close to recording time.  Seems i've been searching for new shortcuts a long time...but i think i've discovered as much as there possibly is (for the next 2-3 segments).
Edit history:
UCpro: 2011-08-20 10:59:12 am
here's a route i may end up taking to start off segment 6.  I just can't pull off Satvara's version of the rewind trick, but i can get this new method about 50% of the time.



There are other slight variations of this route.  If you get in the PERFECT position in the air, you can go through the wall and jump to the ledge overlooking the 4 poles that you swing on....however this is very difficult to get (but it would end up actually being a couple seconds faster than Satvara's route)

this new route is only 1-2 seconds slower than Satvara's route...but about 16 seconds faster than the route i was going to take.  Since i can pull this off quite consistently this is going to be a nice addition to the segment!!  I'm going to work on slight variations of this route.
Very nice little find there, I like it. Is the jumping over to the ledge difficult at around 0:21 in your vid? The positioning looks awkward from that camera angle.

I was thinking about another method the other day, but I had limited time to try it out and didn't really have much success with the rewind trick. There is a curved pillar against the wall opposite the ledge overlooking the 4 poles. I have been trying to work on positioning myself to wallrun straight up the wall angled between the pillar and the wall, so when you jump off, you jump towards the ledge. I need to get the rewind trick for running higher straight up the wall practiced a bit more and use that to get the extra height needed. I had the timing down a while back, but lack of playing has thrown me off. Hopefully if I get the trick you maybe able to get high enough to jump to the ledge. If that description makes sense, perhaps you could give it a go since you are better at that wallrun straight up trick than I am. 
Edit history:
Reaver: 2011-08-20 06:28:53 pm
Reaver: 2011-08-20 06:26:39 pm
Actually don't waste your time trying it. I've just done it lol. Got it 1st try..... Vid coming soon

EDIT:



Potential advantage is that Farah will run up to that section with you so you don't have to wait for her. Downside could be that enemies block your path as you have to run further. Not sure until it is tested from the previous save point so that the sand monsters will be there as you enter that area. Apologies for the sound quality, most noticably on the rewinds. Need to sort out my sound settings before I record in the future.
Edit history:
UCpro: 2011-08-21 02:16:47 am
UCpro: 2011-08-21 12:42:53 am
interesting find!  i thought of something similar to that, but not using that angled spot off the round pillar.  I'll do some more testing building off this find...


oh, and to answer your question about the jump around 0:21 of my video...it is a little awkward, but if you hold the joystick at a 45 degree angle (down and to the left) and press jump a split second later, you should land that jump.


EDIT: just tried your new route Reaver and i cant pull it off consistently enough to use it...not sure if it's faster/slower than what i just found.  But i'm happy with using what i found to get through the baths, it's quick and consistent enough to pull off.  Just timed it and it's about 14 seconds faster than what i had been using before.  I can pull it off using 3 sand tanks, but i may just still with using 4 because that's the most consistent method for it to work.  I need to figure out where the next spot i need to use the rewind rick is, and plan out how many sand tanks i need for that, and if i will need to get a sand cloud before that.
Have you tried it with the sand monsters there yet? Just curious as to how much they get in the way and if Farah follows you so you don't have to wait for her.
Edit history:
UCpro: 2011-08-23 01:19:22 am
UCpro: 2011-08-23 01:09:20 am
UCpro: 2011-08-23 01:08:45 am
Did some testing with the baths area, and the route i was going to take (the vid i posted on aug 20th) doesn't work well because Farah sometimes doesn't follow you quickly...just like you mentioned might happen Reaver.  Sooooo, i played around a little more with your new route and i got a little more consistent with it.  Here's a video showing me pulling it off (don't mind the couple of missed wallruns Smiley )  Enemies popping up all around you is a little bit of an issue, but not too bad...i can pull the rewind trick off in 2 rewinds, which is nice because i will be getting those sand tanks back from 2 enemies at the 2nd breakable wall.  Nice thing about this route is that it actually saves quite a bit of time over the route i was going to take!!  It's about 5 seconds faster than the route i was going to use that i found a couple days ago, it's 3 seconds faster than Satvara's route, and it's about 20 seconds faster than the route i was originally planning to use.  Nice find Reaver!!  I'm not super consistent with it yet...can only pull it off every 10 attempts.  But hopefully i will get a better feel for it and some more consistency.  Saves too much time to pass up, and the fact that Farah follows you is really nice!!




Here's a list of the things that will cause me problems for segment 6....

1. this new rewind trick shortcut through the baths (i have about a 10% success rate with it right now, but that's not bad since it's in the beginning of the segment.  hopefully i'll get more consistent)
2. breaking through the first wall (although, i can get this about 75% of the time)
3. the wallrun/jump to the pole in the next area after breaking through the first wall (about 50% success)
4. the jump to the ledge before the scarab fight (the new trick i found about a week ago....can get this most of the time now)
5. the scarab fight....every now and then they wont cooperate with you :/
6. having Farah not run into the mess hall after breaking through the second wall....most of the time she follows you :/ (the strategy i'm using to break through the wall works 100% of the time, so i'm not worried about that)
7. the scaffolding jump
8. Farah following me quickly into the platform area (sometimes she gets caught up with the sand creatures outside...but never longer than 5-7 seconds)

....other than that, this segment won't be hard.  The things that worry me most are #6 and #7....
Awesome. Clever thinking with taking the more direct route to the higher level by going up that little waterfall. Never thought of that and always went up the stairs. Glad that shortcut I found saves a fair bit of time.
Sweet!  I FINALLY found a way to pull off the scaffold jump shortcut every single time.  The first part of the video shows the consistency....i think i do it 10+ times in a row.  The second part of the video shows how to do it in the normal run situation.



What you have to do is go into landscape mode.  This gives you a consistent camera angle to work with.  Then, climb up the scaffolding at the very farthest left point.  This will set the prince up in the same spot every time.  Now, the next thing to do is all about timing....while the prince is climbing up the scaffolding, hold the joystick to the left.  After the prince climbs up, he'll move to the left, and then all you have to do is press jump before he falls off the edge.  Then just do a couple rebound jumps, and you'll make it to the top every time.  The only thing you need to get down is the timing of the jump off the scaffolding.....but there is a fairly big window to do it in, so it's not too difficult.

Obviously this is going to make segment 6 SOOOO much easier....it is going to be difficult still, but figuring out how to do this 100% of the time is huge.  This should help you out a lot Mike if you are still planning to do the SS for the next marathon Smiley
Awesome. Really nice find there. You can scratch one of those problem areas of the list now.
i've recalculated the time i'll be aiming for at the bridge collapse save, and i won't accept anything other than a 0:42.  I think a perfect segment would put me around the 0:42:4x range, but i'll allow for a few little mistakes.
i've changed how i'm going to start off segment 6 again...sigh*  i was playing last night and wasn't able to get Reaver's new route through the baths.  It just doesn't work right at all using the rewind trick so soon after being in water (from climbing up the waterfall).  The reason it worked in the video i showed previously is because i had been out of the water for a while because of 2 missed attempts.  So, i'm going to be using the route i found....i tried my route again with enemies around, and Farah actually does follow you most of the time (without having to wait for her).  I can pull this route off a lot easier too....probably around 20% of the time.  So that will be especially helpful when doing attempts.

Reaver, quick question for you....at the bridge collapse part with the birds, the birds have 2 movement patterns.  One of the patterns you can just run right past them.  The 2nd pattern (shown in my segment 6 timing video on the top of page 11) i can't find a way past them without blocking their attacks (and in some cases i'll block, put my sword away, and one of them will attack again and hit me).  Since this is right at the end of the segment, i'm trying to figure out a way past this 2nd movement pattern without having to block their attacks (or at least make sure i won't be hit by any of their attacks).  I haven't found a way to do this yet....have any thoughts on this??

other than that, i'm FINALLY ready to record.  I'll probably start recording after labor day weekend, as i'm traveling from thursday to monday.  I've practiced as much as i can, and figured out everything i need to start working.  There's still a few places where luck is involved, but knowing this is probably the hardest segment of the run, it's just something i'm going to have to live with.  Hopefully this won't take more than 300 attempts.
I have no idea how to get through those birds without them attacking. I've maybe had luck enough to get through about 6 or 7 times. In both cases, I've run on the left, which I think has 2 birds so I was suprised I got through, and also on the right with 1 bird. I never found a consistent way of doing it. Have you tried down the middle by any chance? Perhaps if they have further to travel they won't get within attacking distance.
Edit history:
mikwuyma: 2011-09-03 06:23:36 am
mikwuyma: 2011-09-03 06:23:18 am
mikwuyma: 2011-09-03 06:21:27 am
My feelings on The Demon Rush
Sorry to take the focus away from your awesome run UCPro, but I played around with the game up to the mess hall save and this is what I discovered for the next AGDQ.

-I am really bad at performing the dagger early shortcut. I don't remember screwing it up so much when I was playing this game last year, but now I have zero consistency. Got any tips?

-Your method to prevent freezing around the Sultan's Menagerie works perfectly. Your method for letting Farah take out the birds also works perfectly.

-There is no way in hell I will pull off the rewind trick you pulled off in segment 3. I still jump to the bed.

-I also have no chance of pulling off what you do in segment 4, since that trigger manipulation relies on getting the rewind trick beforehand. Sad I can at least put only one box on the switch and jump back up to the main platform, which saves a lot of time and stress in that area.

-Waiting for Farah in the spot you mentioned before getting the second sword early works! The first time I tried it, I only waited about two seconds and I got one game over, but it didn't loop (I did get a blue spinning blade after I game overed though). The second time I tried it, I waited about 5 seconds and I was able to pass through just fine. Smiley

-Speaking of second sword early, I'm still just running through the water and wallrunning to get it. I don't have very good consistency, but I can usually get it in 5-7 tries, which isn't too bad to be honest. Especially when you consider how much time the trick saves.

-That one area where you have to destroy the wall before getting to the mess hall seems a bit inconsistent. I tried killing two sand monsters, like Reaver said, but that didn't seem to do much.

-Rewind tricks are still really dumb. I'm terrible at timing them because the timing for them isn't very precise, and you have to time and let go of the rewinds earlier than you think you should. I doubt I'll pull off any for the marathon, but the one at the end where you have to press the button before the elevator is worth trying since there isn't much risk if you screw up.

I'll have to look at the segments from your test run now, UCPro. Thanks to you it looks like I might be able to figure out a run stable enough for the marathon.

P.S. I'll try out the invisible sword glitch for skipping the sword puzzle when I get there in my test run. It looks easy enough to pull off.