Username:
B
I
U
S
"
url
img
#
code
sup
sub
font
size
color
smiley
embarassed
thumbsup
happy
Huh?
Angry
Roll Eyes
Undecided
Lips Sealed
Kiss
Cry
Grin
Wink
Tongue
Shocked
Cheesy
Smiley
Sad
<- 1  -   of 28 ->
--
--
List results:
Search options:
Use \ before commas in usernames
Edit history:
UCpro: 2011-07-04 02:33:16 pm
UCpro: 2011-07-04 02:30:47 pm
UCpro: 2011-07-04 02:26:27 pm
Was finally able to get the route through the mess hall.  3 very ugly parts in this attempt, but remember i did this for timing purposes only.  It turns out this is the route i will take, as it is almost a minute faster than the route that saves in the mess hall.



the final time at the save is 47:38.  Here's a breakdown of the improvements (as well as some other notable things).....

0:25-0:50 - i pause in a few places through the hallways to wait for Farah.  Won't do this for the real thing.  2 seconds saved
1:16 - just wanted to point out that this rewind trick can be done with 2 tanks like i show.  If i use 2 or 4 tanks, it's ok since it doesn't effect the game clock
1:25 - fell to the bottom ledge incorrectly 1 second saved
1:52-1:58 - waited for Farah.  Wouldn't accept that for the real thing.  6 seconds saved
2:00-2:04 - running through the hallway was just weird 0.5 seconds saved
2:17 - running along this wall has given me problems, so i didn't do it here
2:25-2:31 - i pull it further than i need to, and i'm cautious with my jump 3-4 seconds saved
3:23-3:50 - bad luck breaking through the wall 27 seconds saved
4:48-4:51 - wont get this sand cloud for the real thing (i got it to rewind at the scaffolding for screw-ups) 3 seconds saved
5:01 - i can wall run here up to the upper ledge, but i don't do it here cause it's tricky 0.5 seconds saved
5:16-5:25 - worth pointing out that this fight against the scarabs was REALLY good, might not be that good for the real thing
5:49 - i'm going to run along the wall on the opposite side instead of the one i do here.  about 1 second saved
6:13-8:53 - HORRIBLE part of the segment.  Just terrible luck, but again this part is SO hard to get right.  And the important thing is that i got through it to complete this attempt for timing purposes 2:20 saved
10:19-11:00 - all the failed jumps on the scaffolding have no effect on the game clock because i used sand to rewind the mistakes.  For the real thing i will get this on my first try (need to practice this A LOT for consistency)
12:21-12:23 - i think there is a faster way to do this, but i'm not sure yet.
12:39-12:46 - waited for Farah quite a long time.  Need to figure out a fast way to get here in the room 3 seconds saved?
13:13-14:31 - i have no idea why Farah just continued to run into the wall.  Had to kill myself and restart at the checkpoint.  Never had this happen to me before 1:17 saved
16:10 - jumping to the upper ledge is difficult.  Would save almost 2 seconds, but i can't count on being able to do that for the real thing.
16:23 - jumping to the pole rather than wall jumping is better cause you won't hit the pillar on the swing back.  Will see if i can get consistent with that jump for the real thing 0.5 seconds saved
17:15 - blocking the birds doesn't cost much time, so if i do it for the real thing, no big deal.


So, that's a total of 4:24 of possible improvements.  Take that away from the 47:38 i was at for the save point and that puts me at 43:14.  The segment after this up to the 52% save is really short (somewhere between 1:10 and 1:30 depending on the best route).  So that will put me around 44:3x for the 52% save....and that's A LOT better than the 45:2x i would end up at that save if i decided to save in the mess hall to end segment 6.

So it's set, my segment 6 will end at the bridge collapse save.  Next up i will see what my best options are for segment 7.  Need to figure that out to see how many sand tanks i have to end segment 6 with.


EDIT: i wanted to note that i may kill 2 enemies during the part where you break through the second wall.  May make that part easy and more consistent, and i will need sand from a few more enemies with this new route change, in order to get haste for the observatory.
6:13 - 8:53 - Yeah it would be a lot easier if you killed 2 of the sand monsters there before breaking the wall. It's normally only 2 you have to take out as the other 2 go for Farah if you're lucky, or if you aren't you could freeze the 3rd at a good distance from the wall whilst Farah distracts the other one.
10:19 - 11:00 - I've had bad luck going through the wooden bar at the top of the scaffolding instead of bouncing back off it lately. Looked like that happened to you in your first attempt.
13:13 - 14:31 - LOL

Nice one in getting through the mess hall and up the scaffolding before the game over. I always seem to game over as soon as I get out the door.

Have you tried dropping down to the pole in the next section like I posted in my last vid?
its really not too hard to get back into the mess hall before the game over...the trick is making sure Farah has full health when you leave the mess hall and also making it up the scaffolding quickly (and that's hard to do...need lots of practice on that).

i haven't been able to drop down to the pole like you did yet.  But i haven't tried a whole lot.  You said it can be done with 4 tanks?  I'm gonna look for other ways down too.  The nice thing is that segment will be very short, so a difficult trick at the beginning is ok.  There's actually a couple tricky jumps after getting down, but i should be able to get that segment perfect because of the length.  Segment 6 on the other hand i will probably accept up to 15 seconds worth of mistakes.  However, if i'm able to do the rewind trick fast, break through the 2 walls quickly, and get up the scaffolding on my first try, nothing else is really too difficult.  The only thing besides these areas that i'm worried about is Farah taking to long on certain spots, or just not following me completely.
My feelings on The Demon Rush
Haha, stuff like this reminds me why I dropped this game for the marathon...and yet I offered to do it again. Actually, I'm definitely going to try Reaver's method for the second breakable wall, because I need a method that's as consistent as possible, and I don't want to be stuck fighting those guards.

Is that scaffolding jump random? Sometimes I can get it first try, and other times I struggle. Also, how do you get the top area to load if you're not banking on Farah's death? I've tried going to the right a bit, but it doesn't seem very effective. Even if I can't make the scaffolding jump consistent, it's not a huge deal because going the long way around is only 30ish seconds longer.
Quote from mikwuyma:
Haha, stuff like this reminds me why I dropped this game for the marathon...and yet I offered to do it again. Actually, I'm definitely going to try Reaver's method for the second breakable wall, because I need a method that's as consistent as possible, and I don't want to be stuck fighting those guards.

Is that scaffolding jump random? Sometimes I can get it first try, and other times I struggle. Also, how do you get the top area to load if you're not banking on Farah's death? I've tried going to the right a bit, but it doesn't seem very effective. Even if I can't make the scaffolding jump consistent, it's not a huge deal because going the long way around is only 30ish seconds longer.



the scaffolding jump isn't random, but it requires starting the wallrun at the right spot and jumping off the wall at the right spot.  I haven't practiced it enough to get it consistently yet, but it's kinda one of those tricks you get a feel for if you do it enough i suppose.

On getting the mess hall to load correctly after getting up the scaffolding, you don't need to hit the load point.  One way to get it to load correctly is to go through the door then fall off the ledge and die, then you'll restart at the checkpoint at the doorway with a fully loaded room.  Its fairly quick and only a couple seconds slower than running to hit the load point after the scaffolding jump (but hitting that load point does seem random....so i suggest the death to restart at the checkpoint).
Edit history:
UCpro: 2011-07-05 02:15:01 am
UCpro: 2011-07-05 12:45:58 am
UCpro: 2011-07-05 12:31:24 am
UCpro: 2011-07-05 12:30:39 am
Found a nice shortcut jump at the very beginning of segment 7.  It requires no sands.  Also, i was able to get i decent run for all of segment 7 (timing from when segment 7 would start.  I did the jump in the beginning after a couple failed attempts)....total segment time of 1:13.



There are a few improvements to make.  When jumping back and forth between the two walls, i think it is faster if i would've jumped one more time, fall down and roll, and then continue on.  Also, the cutscene skip was a little slow and could be a bit faster.  Along with better jumps throughout the segment i think it could be up to 3 seconds faster (2 seconds is more realistic though).  So i would be shooting for 1:11 for this segment with this route.  Add that to the 43:14 i could be at for the bridge collapse save, and i could be at 44:25 at the end of segment 7.

NOW, i also timed your rewind trick route Reaver.  And that's about 6 seconds faster (in-game time, not realtime).  However, it uses 4 sand tanks, which takes about 3-4 seconds to retrieve from a sand cloud.  So it is really about 2-3 seconds faster.  I'll have a decision to make about which route i want to take.  But yours is faster Reaver, i just need to see if i can pull it off (i haven't yet...but that's cause i really haven't tried it much).


EDIT: wow, just found a CRAZY difficult jump to start off segment 7.  This is really tough to pull off, but it's 2-3 seconds faster than the route i put up before.  This is the route i will use to start off segment 7.

Wow, thats a sweet shortcut!

Yeah that trick can be pulled off with 4 tanks but you have to have very good timing. Not sure if I can describe this too well. I tend to go with the feeling as to when to hit rewind. The idea is to rewind just before he starts to go into his high fall animation, where he starts flailing his arms about and starts screaming on the way down. Not sure if I press rewind as he starts to go into this animation or just before, but the time to press it is around that point. If you try the rewind trick whilst he's in his high fall motion it just accelerates him towards the ground quicker. Hope that description helps. 
Edit history:
UCpro: 2011-07-05 02:26:13 am
UCpro: 2011-07-05 02:23:00 am
UCpro: 2011-07-05 02:18:49 am
i just edited my previous post with a better jump to start off the segment.  It's now just as fast as using the rewind trick route (which i wasn't able to pull off).  So, i'll now use this new jump for my run.  It's really really hard to pull off though, i've gotten it 1 time out of 100 tries or so...

EDIT: when i say it's as fast as the rewind trick route i'm calculating the time it takes to fill the extra 4 sand tanks.  Actually, this new route is probably 1 second faster....if not that, then it's exactly the same in terms of time.  And it looks super sweet!! Smiley  I should be able to do this segment in 1:08 now....which means i could potentially be at the 52% save in 44:22.
Wow. Better than the last shortcut. Really nice find. Probably a lot easier than my methd too Smiley

Are you still going with the short segment 7? Did you time the difference between saving and using the rewind trick to get across the gap or for jumping off the wall and walking along the narrow path? Oh by the way seeing as you are approaching that next segment, can't remember if I mentioned it earlier, you can jump off that door frame and over the cutscene trigger where it shows the flag poles and the birds flying about.
Quote from Reaver:
Wow. Better than the last shortcut. Really nice find. Probably a lot easier than my methd too Smiley

Are you still going with the short segment 7? Did you time the difference between saving and using the rewind trick to get across the gap or for jumping off the wall and walking along the narrow path? Oh by the way seeing as you are approaching that next segment, can't remember if I mentioned it earlier, you can jump off that door frame and over the cutscene trigger where it shows the flag poles and the birds flying about.


Yeah, i timed the difference between saving and not saving....i made a video and post about it earlier.  Also, yeah i knew about the cutscene skip, i show it in the video i put up 2 posts ago Smiley
Oooops. I was tired this morning and somehow missed that video being a full segment 7 route. My bad Smiley
Looks like i have segment 6 and 7 pretty well planned out.  Took a while to figure everything out, but looks like i'm close to being ready to start recording attempts.  Just a few spots to practice for consistency and i will be ready to go.  Just wanted to share that i'm going to be taking a break from the game for a while....probably won't touch it for at least a month, as i'm a little burnt out.  Some time off will be good though, i'll come back to it fresh and ready to put out an amazing segment 6 Smiley
Reaver, i timed your route using the rewind trick through the Hall of Learning and i think it's about 25-30 seconds faster than the route i had been planning.  Will take a closer look at it once i get a little farther in the run, but i think that's something i will end up doing.  Nice find with that!  I wonder if there are any other faster routes than the one you discovered...how much have you worked on that area Reaver?
I've done quite a bit of work in the hall of learning looking for potential shortcuts. That was pretty much one of the good ones that has worked out.

I tried abusing the rewind glitch off the ledges in the central column to see if I could skip ahead to the next area. I can pass through the wall but the next section doesn't load. I made it all the way to the observatory, where the central platform that moves up and down is there and nothing else except for the switch Farah pulls. Even if you land on the central platform, or die in that area which is pretty much all you can do, you get restarted back in the hall of learning.

I didn't use the rewind trick to check anything within that area though so that might be worth a try. I had the idea that maybe you can do the rewind trick off the central ledges to get straight across to the ropes you swing on to get over to the ledges. I never got around to testing it though.
Does the 3rd sword in the hall of learning serve any purpose?  I mean, if we found a way to skip it, we'd be cool the rest of the game right?

I wonder what the loading trigger is for the observatory.  You said you were able to pass through a wall and head to the observatory...once past the wall are you able to stand anywhere in the hallway that connects the hall of learning with the observatory?  Maybe there is a loading trigger there?  Skipping the fight, light puzzle, and sword in the hall of learning would be HUGE....definitely worth spending a lot of time on to try to get something to work.  And i do want to have another look at skipping that observatory fight.  So much stuff we can almost skip, but Farah and loading issues always prevent these skips from happening Sad
I can't recall at the moment if the hallway connecting the two was fully loaded or not. I think it might've been, but the height I was at above the corridor made it difficult to get down into it. The 3rd sword doesn't really do anything. Its just provides more powerful swings, but seeing as you are using wall jumps to take down mot enemies it doesn't really matter about having a more powerful swing that you aren't going to use.

I'll try to post a vid of what I've done in the hall of learning sometime soon. Bogged down at work at the moment, plus I might be away this weekend at a conference so it will be slightly delayed until next week before I can record anything. 
thanks Reaver, looking forward to seeing that when you get a chance to put it together.

Has anyone played the PoP:SoT HD re-make that came out late last year?  Curious to see how similar it is to the original game, and if the same tricks/shortcuts can be pulled off (and maybe new ones that couldn't be done on the original).
This is my avatar
I have it, but I didn't try the glitches. But I think it's a straight port of the PS2 version.
The HD remake is REALLY buggy, in my experience.  Messed up audio issues and such.  I imagine it has some different skips/bugs available compared to the original, but I don't recommend it in and of itself as a game.  Also they sharpened Farah's face in an unappealing way.  Bah!

Good luck, UCpro!  Really looking forward to when you get back to it (though having recently taken a month plus break from my run, I understand).
Edit history:
UCpro: 2011-07-14 10:37:02 am
found 2 new shortcuts last night.

The first video is the very beginning of segment 8.  I found a different way to get down safely, and a new way to get up to the switch.  And then of course getting down without the ladder to go through the door.  This is 2-3 second faster than the rewind trick route because i don't need to get an extra sand cloud.

The second video shows a BIG timesaver.  Getting down the waterfall with the rewind trick skips a 16 second cutscene, and about 14 seconds of gameplay.  So that's 30 in-game seconds saved with that!  The nice thing is that this rewind trick is really easy to do (can get it about 50% of the time) and you can do it with 3 sand tanks if needed.



Nice. You can also drop straight off the waterfall to the platform attached to the beam, although its a bit more tircky due to the slight height difference.
i downloaded the SoT HD remake and it's basically identical to the 2003 version of this game.  The HD version is definitely not a good speedrunning option for this game, as the camera and controls are a little bit more problematic on the PS3.  Neat to see everything a little crisper, but higher res textures on the original poly-count models feels a little out of place.  I did notice the one part that Mike brought up a while ago...the beginning of segment 3 when you drop from a ledge onto the pole.  In the GCN version it works, but i believe Mike was on the PS2 version, and wasn't able to do that trick.  Well, you are unable to do this trick on the HD remake as well, which illustrates that this was a PS2 port.

I love the GCN version of this game for speedrunning.  I've never tried the PC version....Reaver, is it easier to run this game on the PC than it is on console?  You have the PS2 version, correct?
Edit history:
Reaver: 2011-07-16 06:30:46 am
Quick breakdown of the version differences I've noticed.

PC: With the PC version all the rewind tricks work that I've tested so far. All the little time saving tricks work without any difficulties. It can be played fairly easily with a mouse and keyboard.

One of the biggest problems I've had with the PC version is when running along falling platforms, platforms with gaps in them like the bridges where you pick up the life upgrades, and landing when jumping. I'm not sure why but during these instances the Prince will almost go into a falling animation and fly upwards and completely off the platform you were jumping too, or running along, or he will get stuck resulting in your death. This happens a lot with high frame rates, but even limiting the frame  rate doesn't completely remove the problem. You can see this in the shortcut after broken bridge video I posted on the page 10. When I run along the platform he gets stuck briefly (0:34 - 0:35). I was lucky that nothing more awkward happened. There are definitely some bugs on the PC version that make it more difficult to speedrun but it does allow you to use the rewind trick and all the other timesavers.

PS2: Ok for just playing normally. Some of the little timesavers don't work or require a rewind before it gets it right. An example is at the start of your segment 3 where you drop down to the pole. It does work on the PS2 version although it requires you to rewind before he grabs the pole. Even if you fall back down from mid air where there is no difference in how you drop, the Prince will grab the pole, but wouldn't the first time. There are a few other similar timesavers that this occurs on, but can't remember them right now as its been a while since I played the PS2 version. The rewind trick works once in about 300 attempts and even then it probably won't be what you want it to do, for example he might just stop in midair instead of jumping further.

GCN: From what I've seen all the timesavers work and the rewind trick works. It isn't plagued by the bugs of the PC version. Probably the best version I've seen to speedrun with.

Xbox: Not sure on this one. Have never played the Xbox version and I haven't seen any demos of the rewind trick being done on the Xbox version.

In every version Farah will do something completely random that ruins a speedrun. There is no way around this....
thanks reaver, nice to see this breakdown.  I occasionally get stuck on platforms like you pointed out in your video, but it doesn't happen to often, and nothing crazy really happens.

Well, i found a better start for segment 8.  a little over 2 seconds faster, but the initial jump is very difficult.  Need to jump at the perfect angle and at the perfect time.  The whole sequence of tricks at the beginning of this segment is a nightmare and extremely difficult.  But it's fast and looks cool Smiley

My feelings on The Demon Rush
Another thing about the ps2 version is that a lot of the little trigger skips you can do on the Gamecube version don't work on the ps2 version. Like the first area with the rotating blades (the one with the first palm tree shortcut that you pass in segment 3), the rotating blades shortcut always triggers no matter where you land.