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Quote from Aaron_Haynes:
I've just started watching some of these segments, the last time I watched a Sands of Time run was probably in 2007, so this is pretty exciting! I'm looking forward to seeing it come together, good luck.


Thanks!  Glad to see some more support for this run, it's really going to push me to do the best job possible Wink

I'm going to have time to practice segment 4 the next couple of nights, i need to start figuring out efficient ways to pull of some of the trickier parts...

One thing i started thinking about was when i'm actually going to get Haste....i'm not quite sure when that will happen because i do plan on skipping the mess hall fight (i did this fight in my practice run).  I really want to have Haste to use on the group of enemies in the Observatory so I can spawn that save point (this was the first group of enemies i use Haste on in my practice run).  Once i finish segment 4 i may need to do a quick playthrough up to the observatory so i can figure out exactly when i'll get Haste....that will have a big impact on how i play some of the segments up till that point.
another update....i've played segment 4 for a couple hours (getting back used to the game after a long break).  I'm still trying to figure out a good strat for the end fight.  I only get a good fight about less than 25% of the time....not good enough for me.  I need that to be closer to 75% of the time, but it's difficult because i can't figure out how to get a consistent enemy pattern every time.

Also, it's time for me to get a new controller.  I have a Wavebird right now, and the joystick gets stuck a lot and is sometimes unresponsive.  I need to get a wired controller, i don't think i wireless controller is very good to use for speedrunning, although it's what i've used for every gamecube run i've speedrun up to this point Smiley  So, i'm going to wait until getting a controller until moving forward.  Hopefully i'll have at least a decent segment 4 attempt soon.  I'd like to have you check it out Revear, before moving on to a finalized polished segment 4.  Segment 4 is actually a little more difficult than i originally thought, but segments 5 and 6 will be easy.  Segment 7 is going to be a COMPLETE nightmare....i fear i may never finish that one (honestly may be stuck on that one for years and years).
Edit history:
Reaver: 2011-03-30 05:37:46 am
Reaver: 2011-03-30 05:36:51 am
Hi, good to see you are back running this. Sorry I didn't notice this topic had been posted in sooner.

I haven't touched this game in a while. Busy with work and stuff. Segment 4? Was that up to the 4 fat guys with hammers (Can't remember what they are called), just before the bird cage?

If so the easiest pattern I've found that works is to attack the 2nd guy on the left (Number 1 in attached awesome diagram drawn in paint). That seems to keep all 4 around you more often so one doesn't go after Farah, wasting your time. I think the pattern i used was 1, 3 and then which other one is convenient.

Dont laugh at my drawing skills. I'm at work on my lunch break so have limited time embarassed
haha, thanks for the awesome sketch Wink .... ok, i'll give that pattern a try - 1, then 3, then next best.  #2 always seemed to be the guy that would attack Farah, but he was always the last one to jump down the ledge.  It is too slow to wait for him to jump down to attack first, so what i had been doing was attacking #3 first, then #2, then the final 2....but that method was unreliable.  So i'll give your suggestion a shot Reaver.  I'm going to get a corded controller within the next week, should have a decent segment 4 up not this weekend but probably next.
If 1, 3 doesnt work try 1, 2, but the important one seems to be attacking number 1 first, at least it worked the majority of times for me. Good luck with it, looking forward to seeing segment 4.
Quote from Reaver:
If 1, 3 doesnt work try 1, 2, but the important one seems to be attacking number 1 first, at least it worked the majority of times for me. Good luck with it, looking forward to seeing segment 4.


Yeah, attacking #1 first seems to be the key to keeping them from Farah.  I also found a quicker way to do a part near the beginning of the segment (the part where you jump back and forth a number of times between two pillars and then grab the bar) it's quicker to actually not jump back and forth between those pillars....the new route I found is about 1.5 seconds faster, which is nice Smiley
Edit history:
Caveberry: 2011-04-01 03:37:00 am
trepidation
This is my favorite run on SDA, at the moment. GO GO GO UCpro!
Quote from UCpro:
I also found a quicker way to do a part near the beginning of the segment (the part where you jump back and forth a number of times between two pillars and then grab the bar) it's quicker to actually not jump back and forth between those pillars....the new route I found is about 1.5 seconds faster, which is nice Smiley


I always thought that swinging from poles was quicker but you lost the time getting up to them.

Things have eased up at work slightly so I should be able to get back to looking for extra timesavers to help Smiley 
ok, so i practiced the part with the 4 hammer guys at the end of segment 4, and i found a new awesome way to save some time!  I am really close to making a strategy work where i attack guy #4 from the drawing first (he is the guy that is furthest from away) and what that does is lure all the other guys up to the area where the save portal spawns.  Then, I found that if you adjust everything correctly, you can position the prince so he is directly on the save portal as he is killing the final enemy.  What this does is it triggers the "entering the save portal" cutscene, and skips the 7-8 second long cutscene that shows up normally after killing the last guy of the group!!  So thats roughly 7-8 extra seconds saved doing that Smiley
Edit history:
UCpro: 2011-04-06 07:46:40 pm
UCpro: 2011-04-06 07:45:22 pm
UCpro: 2011-04-06 07:43:40 pm
UCpro: 2011-04-06 07:42:23 pm
UCpro: 2011-04-06 07:41:32 pm
UCpro: 2011-04-06 01:10:09 am
I have a new update....i worked on this about 3 hrs tonight and im making good progress!!  This is one difficult segment for sure, and after 2 hrs of recorded attempts im starting to get to the point where i can almost play this segment blindfolded.  Just a couple tricky spots i need to get more consistent at and ill hopefully get this soon.  I found a fairly consistent method for doing the rewind trick, i can get it about 1 in 3 times now, which is a lot better than the 1 in 10 times I had previously been getting it in.  Thats nice since all the more difficult stuff is after that rewind trick.

I got a decent attempt with 2 big mistakes and 1 small mistake that cost a total of about 33 seconds, and my total time after that attempt was about 26:13.  And that means i could potentially get down to 25:40 which is WAY lower than i was originally thinking id be at by this point.  Ill inevitably have a few seconds worth of mistakes in my final polished attempt, so around 25:45 would probably be a good guess at where ill be at the end of segment 4.  Hopefully pretty soon ill have a decent attempt to show, so stay tuned everyone!!

EDIT: oh, i also found out by accident that when you kill yourself you can drain the time all the way down quickly by holding X (gamecube controls), without the need to have all of your sand tanks empty.  This will be helpful moving forward not ever needing to worry about draining any sand tanks when i need to kill myself to restart in the middle of a segment.  Not sure if anyone else knew this...if i wouldve known this earlier i could have saved a second during segment 3 when i emptied one sand tank in preperation to kill myself
Edit history:
UCpro: 2011-04-07 10:14:21 am
and here is a decent segment 4 attempt....ended up sub 26 minutes with this



read the video description for details on the segment.  Reaver, let me know if there's a faster way to do something that i might have missed...
Edit history:
DJS: 2011-04-07 11:20:58 am
torch slug since 2006
Just have a qucik question about POP SOT/WW/T2T ... is there a reason why most people play it on gamecube? is there any difference between gamecube and say xbox for example..
or do they just play the gc version because they have it
Edit history:
Reaver: 2011-04-07 05:31:29 pm
Reaver: 2011-04-07 05:30:22 pm
Good stuff. Shame about those 2 mistakes.

Only additional thing I can think of is at 1:50 in your vid when you run across the switch, I tend to wallrun along the wall again when you get onto the platform rather than running along the platform. Probably not a great deal faster but it might save half a second maybe Smiley

Nice little trick (1:23) to get up to the poles faster. Definately a nice timesaver.

Yeah good segment. Just those 2 mistakes and a bit of an unfortunate miss on the second hammer guy you tried to take down. Can't see any other timesavers. This'll be great once done.

Quote from DJS:
Just have a qucik question about POP SOT/WW/T2T ... is there a reason why most people play it on gamecube? is there any difference between gamecube and say xbox for example..
or do they just play the gc version because they have it


There are differences in versions for PoP:SoT, but this mainly relates to the ease of doing the rewind trick. As far as I know it can be performed frequently on Gamecube, Xbox and PC. I've heard of it being done on the PS2 version but not particulalry successfully and only after many, many attempts. Other than that I think its just because they had it on GC Smiley

EDIT: 1:38 on vid, was that doorway on the left always open? Been a while since I played but I don't recall that open area...
thanks Reaver....i tested your suggestion at 1:50 but it's actually a little slower because it's a less direct route.  There were a couple other areas i tested small running changes, but found nothing that saved time.  So, looks like i'll keep plugging away at attempts and hopefully will get this finished soon (i'll have quite a bit of time to play/record this weekend).

The doorway you asked about at 1:38 is the entrance to a life upgrade.

even though i pulled it off perfectly in my last video, i practiced the part from 4:19-4:46 tonight and have gotten pretty consistent at it (it's actually a fairly difficult spot)....so, now i feel pretty confident in myself on basically every part of the segment besides the fight at the end (fights against enemies are always going to be inconsistent, there's just no way around it).
Edit history:
Reaver: 2011-04-08 04:03:40 am
Quote from UCpro:
The doorway you asked about at 1:38 is the entrance to a life upgrade.


I guess I've skipped past the life upgrades in this game so much I don't recall where half of them are anymore Smiley
After watching your segment 4 again I would like to say really great work so far. You've got all the little timesavers in there as well as the big skips. Its really good to see these segments coming together. I really couldn't see anything else to add or improve on.
I'm curious to see if you know of anything quicker for the next segment Reaver....this was my practice run of it and i'm not sure if there's anything faster than what i did (besides a few small mistakes).



Is there a better way to deal with those birds?  I guess it might be worthwhile to test and see if there's a faster way up to the top of the bird cage that i could incorperate into the end of my segment 4 before finalizing it.  I did some testing with that a little bit already, but not thouroughly.  I was hoping i could wallrun from the top of the gate (the one you normally let Farah through in the next segment) over to the spot where you pull the lever to let down the ladder for Farah to climb up....but i couldn't get it to work right.  It would save a ton of time potentially.
I thought about running to the lever section aswell off the gate you let her through. I tried it ages ago before the rewind trick was discovered but didn't have much luck with it. I'll have a look tomorrow for any potential shortcuts.

Excluding any potential shortcuts for this section after seeing the practice segment I can think of a few potential improvements that might work. The remaining 2 birds are the biggest time loss here. Perhaps moving closer to Farah might help. If they are close enough too her then there's a possibility that she will shoot them down rather than you having to wait until they come within range to attack them yourself. It might or might not work, but if she takes at least one down it can save a few seconds. I've seen her shoot down 1 or 2 occassionally but that was back when all of them were attacking. Only other thing I can think of is to find a way to stop the trigger that makes her stop and stare at the birds so she can crawl under the gap straight away.

Climbing up the bird cage (2:15) can you jump across to the pole and then straight to the ladder? Might save a second rather than running along the platform.

Do you think you'll include this in the end of segment 4 or will it be better to have this segment and the following segment (segment 7 in your practice run) as one segment?
Edit history:
UCpro: 2011-04-10 05:06:12 pm
UCpro: 2011-04-10 05:05:52 pm
UCpro: 2011-04-10 12:54:20 am
UCpro: 2011-04-10 12:50:45 am
Played around with the next segment and i don't think there's any way around the fight with the birds.  I am going to end segment 4 at the same spot (save portal after killing the 4 hammer guys)....and depending on the difficulty of the stuff after that i may or may not combine my practice segments 6 and 7 together.

I tested quite a bit on the bird fight, and for a while i thought i was stuck, because the game kept freezing.  See this video....



the first part of the video shows me doing the shortcut at the beginning and killing the 3 birds, then making my way down to let Farah in and then killing the last 2 birds.  However, the game always freezed when killing the last bird, and i didn't know why.  Then i realized what was happening.  The next part of the video shows that 2 of the 3 birds i kill in the beginning are actually directly on top of each other.  If you kill them both at the same time, i think that screws up the game and causes the freeze.  So, i need to kill those birds separately ....watch the next part of the video to see how i handle that.  The end of the video shows the fastest way i found to kill all the birds.  First kill the 3 directly after the shortcut, then let Farah in, then let Farah shoot the one bird.  While she is taking care of that one i make my way over to pull the box out (i have time to do this because it takes a while for the last bird to fly down to you).  After pulling out the box i make my way out to the main area, and the last bird is ready to attack.  I make sure that i kill it close to the doorway because the trigger for Farah to go into the crack is when you actually go through the doorway AFTER killing all the birds.  So, this new fast method is 6 seconds faster than what i had in my practice segment....and it's pretty consistent to pull it off every time


This video shows a new method on how to get up the bird cage....




EDIT:

Quote from Reaver:
Climbing up the bird cage (2:15) can you jump across to the pole and then straight to the ladder? Might save a second rather than running along the platform.


after watching the new route i made climbing up the bird cage it turns out what i had in my practice run from 2:15-2:22 is faster than what i did here from 0:14-0:22.  There's no way to jump from the pole straight to the ladder...so jumping to the ladder like i did in my practice run is definitely the fastest way to go for this part.

The wallrun i did at the very beginning of my new bird cage route will definitely save some time (about 1.5-2 seconds).  Also wanted to add that the new jump i did at 0:06 is faster than running along the wall like i did in my practice run.


EDIT 2:

just got done with 2 hrs of recorded attempts for segment 4....only 1 came close.  Went into the fight with the 4 hammer guys with only 2 seconds worth of improvements, and the fight was going well, then all of a sudden the last enemy went over to where Farah was :/ ....probably would've kept that attempt if that didn't happen and if i would've made it into the save portal correctly at the end of the fight.  Oh well, i'll get it eventually, it's a pretty difficult segment though....i'm gonna try to do an hour worth of attempts everyday until i get it.
Ok, I was very tired last night and just got back from the pub when I found this so either it was a drunken hallucination, a dream or I really was making the Prince fly.... Yeah he flew. On the PC version I was basically tapping jump as fast as I could whilst being attacked and I took damage and flew upwards. I'm not talking slightly upwards... I mean so damn high I thought I would never come back down. I tried to record with FRAPS but it doesn't work whilst recording. I have no idea why or how it works but if it works on other versions (Which I doubt as PC version looks pretty buggy to be honest) could be a massive timesaver in climbing up parts.
Quote from Reaver:
Ok, I was very tired last night and just got back from the pub when I found this so either it was a drunken hallucination, a dream or I really was making the Prince fly.... Yeah he flew. On the PC version I was basically tapping jump as fast as I could whilst being attacked and I took damage and flew upwards. I'm not talking slightly upwards... I mean so damn high I thought I would never come back down. I tried to record with FRAPS but it doesn't work whilst recording. I have no idea why or how it works but if it works on other versions (Which I doubt as PC version looks pretty buggy to be honest) could be a massive timesaver in climbing up parts.


I've actually had that happen to me recently too....i was at the part in segment 4 where u push the box, and i got hit by one of the enemies and flew half way to the top of the room.  I figured it was just a fluke and didn't really think much of it (i wasn't recording at the time).  But hearing that it happened to you too Reaver does sound like it could be looked into a bit more for shortcuts somewhere.  Is there a consistent way to do this??

BTW, i recorded for 2 hrs last night and almost got a successful segment 4 twice, but both of those attempts failed at the end fight (figures).  I hate when segments have so much difficult inconsistent stuff at the end of them :/
Ok... Did a few bits with it today. Works when the damage is underneath you, so when they swing at your legs jump then and it'll have the best chance to work. It looks like if you are in the right place he'll grab a ledge on the way up or when hes coming back down. Really wish I could show it working but it won't work with FRAPS recording for some reason. At the very start of the game (where your men get hit by a flaming boulder) I managed to role into the flames and boost to the ledge above it. Could be a real timesaver if it works consistently.
Ooops double post...

I was thinking if it could be pulled off consistently could you position yourself near the 4 hammer guys and wait for them to swing so you can fly to the top of the cage? Maybe theres a ledge to grab on the way up? Can't try much at the moment. Got too much work again Sad

I cant think of anywhere else in the run you could use it in your previous segments so no worries there. Using it at the start is about as difficult as the starting wallrun high trick Smiley
how often are you able to pull this off Reaver?  I'm gonna test it when i get home tonight.  You said it's very difficult to pull it off at the start of the game by rolling into the flame?  Do you think it's worth redo-ing the run to put that in?  I guess i need to test first to make sure it does work on the gamecube.  If it does work i'll see about your idea for boosting to the top of the bird cage.
I've done this flying thing a few times now. First time was being damaged off that flame at the start I actaully ended up on the ledge above it by complete luck. Actually putting it to use at the start would be difficult in a segment. You have to roll into the flame at the right place and then tap jump as fast as you can in a position so when you fly up you grab the ledge. You have to get it right so that you can jump and get the ledge but not be in the position where you take damage and get pushed out the flame. Getting the right position is troublesome because you have to roll into it. When I did it I was just messing about rolling into the flame and flew up there. Only tried to reproduce it for about 20 minutes though without any success. 

If anything testing on the flames at the start would be a good test to see if the trick is easy and works on GC version. Just try to see if it works without worrying about where you'll end up first. Convenient its right at the start so you can try it over and over again to see if it works  Smiley

I recommend you check if the trick is easy enough to pull off or even works on the GC before you consider redoing anything

If it does work I thought of another place it might potentially save some time.