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But there are multiple chambers per load.  So I assume we're not gonna measure per-chamber times, then.
.
Nope. Levels only.
Waiting hurts my soul...
Quote:
@Rob1n: You should improve like every level in that video. You're slower than me (in my ss) on the first map and you matched my time for the second one. So without the tricks you used (which I didn't in my run because of one reason or another), you didn't even gain 10s when it should be at least 30.

@DemonStrate: WOW! I'm going to test how often I can pull that off, right now (the "portal bumping"). Also I knew about the first shortcut you show in 19-2 but at first I somehow thought it's super slow compared to the regular method.

Yeah that portal bumping is slick, definitely needs to be in a run here...
@Groobo: Ok, some chamber need to be re-done, but you already went on as fast as possible in your ss-run, so it is barely possible to get about 10 seconds in a map. But I can use those tricks you didnt use because they were too risky. And you can save much more time in the next chambers than in these.
Edit history:
o40: 2007-12-05 09:31:04 pm
Swedish Fish
very nice find with that portal bump bug. You could get into the small office rooms where they have those small projectors.

Hmm,  is it possible to bump out of the level to bump into the lever at another point?  And would that violate any SDA rule?
The portal bump in chamber 17 is really easy. You should use that in your run, Groobo.
Edit history:
groobo: 2007-12-05 11:13:42 pm
boss
With the portal bump I can skip 90% of chamber 16, video comming up (yes, it's easy once you know the right angles).

edit: Yeah, I got a little too excited about this 90% chmb16 skip thing, but anyway:

testchmb_a_11 (aka chamber 16)
testchmb_a_13 (aka chamber 17)
escape_01

From my current ss those would shave 34, 12 and 10 seconds respectively. Atm those are the only places I found where the glitch would save any time at all. I'll have a deeper look into this tomorrow.
You can use a portal push to get past the first glass barrier in chamber 15.  I don't know if that's faster, though.
Edit history:
DemonStrate: 2007-12-06 08:06:04 am
If we were you, we would quit now.
Quote:
very nice find with that portal bump bug. You could get into the small office rooms where they have those small projectors.

Hmm,  is it possible to bump out of the level to bump into the lever at another point?  And would that violate any SDA rule?


Yeah, you can portal bump outside the level, but its only at specific areas where there is a texture for the portal to bump to. Once you bump outside the level, you can bump another portal back in. Also, if you fall, you fall infinitely.

Here, i did a little test with one of the few areas i know that you can bump outside of the map:



Edit:
@groobo: I didn't discover Portal Bumping, as far as i know, nubSawace did.
He didn't actually name it 'Portal Bumping', I just took how he described what it was in the name from this video here:


Volt, who discovered this other glitch:
http://forums.thinkingwithportals.com/viewtopic.php?t=506
which allows you access outside the map (which is against SDA rules for all who don't know), is a mapper, whom also found a way to fix it if you were going to make portal maps.

Volt was also trying to find a way to fix nubSawace's 'Portal Bump' glitch in this thread:
http://forums.thinkingwithportals.com/viewtopic.php?t=512

Volt explains it as such:
Quote:
Any two surfaces that you are able to make portals on (including nodraw) that are in the same plane and separated by less than 32 units, can cause some problems.
Edit history:
DemonStrate: 2007-12-06 10:13:45 am
If we were you, we would quit now.
Quote:
EDIT2: I suppose there'd be a difference between an IL table and a single-segment run if there were some way to leave the upgrade chambers without the upgrade.


nubSawace shows how to NOT get the second upgrade for the portal gun:


I found some infty little glitches in Chamber 15's Orb Rooms:


ALSO!!!! I found a way to skip the first ORB ROOM!! SAVES MUCHO TIMEO:


Edit: You can also skip waiting for the door to open on Chamber 16:
Is there a possibility that you could bump a portal past the field that negates portals at the end of a level, then get a cube from a previous level to the next one?

I know that the walls past the screens are generally not portalable, I'll look into it.
I think with those portal bumps you can easily get 16:30 Cheesy
Waiting hurts my soul...
Yeah, that portal bumping is pretty sweet, with skipping the first orb room in chamber 15, I think you might be able to get it sub-16?  Shocked
Quote:
nubSawace shows how to NOT get the second upgrade for the portal gun:

Ha.  Nice.

Now, if someone turns in a segment run using that that's faster than picking up the orange portal, and gets past chamber 12 without an orange portal, we'll have to split ILs from a segmented run.  I see no way past chamber 18's last room without an orange portal.  Skipping the orange portal would kill a segmented run.

But that said, I just don't see an easy way past chamber 12, the "get ready to fling yourself" chamber, without an orange portal.

It's pretty crippling not to have an orange or blue portal.
If we were you, we would quit now.
I figured out an alternate route for escape 1. I don't know if its faster than any of the current routes, but it could be if executed quickly:
Edit history:
moozooh: 2007-12-06 08:52:25 pm
Hail Discordia!
Haha, damn, that's creative. I'm so looking forward to the runs that use these tricks now!
Edit history:
Ekelbatzen: 2007-12-06 09:59:56 pm
Good find, I dont know if its faster than the way with the portal bump, you have to take the turret with you, I will test it.
Edit history:
groobo: 2007-12-06 10:37:17 pm
boss
@DemonStrate: Nice find with the first orb room in chmb 15, it saves almost 5s (if done perfectly in a segmented run and even more in a ss). It's pretty hard to do from far away, you have to shoot the portal pixel-perfect. I'll make sure to use it in my ss.

And my method for chmb16 is way easier (the one I posted before you, which also shows a way around the glass behind the door, straight to the last big room). Doing it on the floor requires pixel-perfect aiming, while you don't even have to shoot at a particular spot when doing it on the ceiling.

Also your new method for escape_01 is pretty creative, but it's still at least 5s slower (when pretty optimized) than doing it the regular way (with the portal bump through the first glass at the turret room). Both, the first part (up until you get the turret) and the second one are slower.

@usernameguy: Skipping the orange portal is waaaaaaayyyyy slower than just getting it early.

Also, for those having awkward time estimates: low 15 for seg'd (dunno about sub 15) and super high 16 for ss are more than possible.

edit: You can glitch through the door that requires the cube or something to block it in chamber 18 using the portals-on-upper-edges glitch.
woot
The Chamber 15 orb skip can be easily done from far away, saving more time.  hug the wall to the left, and align your mouse on the appropriate height.  Then instead of moving your mouse to line up the shot, just strafe lightly since it has more subtle movements and it's easy to pinpoint.  I was messing around with the time challenge and I got fairly consistent doing it.
Edit history:
usernameguy: 2007-12-06 11:49:11 pm
Yeah, groobo, I was just concerning myself with the whole "is there a difference between ILs and a segmented run?" question. You're right - practically speaking, there's no way that trick is faster.  Maybe it could be made faster, but I doubt it. 

So unless someone figures out a useful reason to sneak items across segments, there's no difference between IL times and a segmented run, really.  Because there's no significant state to be carried over from one segment to another.
It would be great if you can make a segmented run instead of such a table of levels. Would feel much more like someone playing through the game and I feel for a game that can be beaten within less than 20 minutes it would be appropriate to have that as one thing, one download, one time, one person and not a table full of 5 seconds clips!
Hail Discordia!
Quote:
It would be great if you can make a segmented run instead of such a table of levels. Would feel much more like someone playing through the game and I feel for a game that can be beaten within less than 20 minutes it would be appropriate to have that as one thing, one download, one time, one person and not a table full of 5 seconds clips!

A single-segment run is what you need. One person, one playing session, etc.

IL table is done to account for other categories and things like advanced chambers, so I don't see how that is preferrable in case with Portal (not to mention that most maps are still over 30 seconds, anyway). Also, ILs allow for more heated competition, since perfecting one map is inarguably easier than perfecting a 15 minute long run. And I think Portal is a game that's going to have such competition since many players here are good with Source engine.
Edit history:
DemonStrate: 2007-12-07 02:32:17 am
If we were you, we would quit now.
Quote:
@DemonStrate: Nice find with the first orb room in ...


Im assuming you guys wouldnt use a command like hunter_shoot_flechette to break the glass, so i was trying to find other ways to shoot it. I'm assuming that SDA considers it a cheat, even though you dont need sv_cheats 1 on.

Quote:
edit: You can glitch through the door that requires the cube or something to block it in chamber 18 using the portals-on-upper-edges glitch.

I'd like to see a video of that! I cant seem to do it.
Edit history:
djcj: 2007-12-07 03:36:28 am
But... groobo... it would be nice if you wouldn't act so frantic inside the elevator rooms when you do your next run (even if these waiting times are really annoying). Roll Eyes

Quote:
edit: You can glitch through the door that requires the cube or something to block it in chamber 18 using the portals-on-upper-edges glitch.

A video please! Grin


And thank you guys for all these new glichtes!
Edit history:
groobo: 2007-12-07 06:54:07 am
boss
You don't need sv_cheats 1 for sv_portal_placement_never_fail 1 either. It isn't allowed.

Here's the video showing how to get through the door in chamber 18 without using any object to open/block it. Too bad that kind of ledge is so far away :(.

Quote:
But... groobo... it would be nice if you wouldn't act so frantic inside the elevator rooms when you do your next run (even if these waiting times are really annoying). Roll Eyes

No, you don't seem to have an idea how annoying those elevators are.