DEMO PROTOCOL UPDATE. PREVIOUS DEMOS WILL NO LONGER FUNCTION.
Checking new protocol for jitters.
Balls. Seems they've updated the demo protocol making previous demos useless with out fixing jitter. I'm angry.
Edit: Okay. All previous demos will NO LONGER WORK. All new demos are SLIGHTLY smoother when you're going in a straight line and even more smooth if you use demo_interpolateview 1...How ever they're still quite terrible really. I've sent an email to Valve asking about backwards compatability and such, hopefully I'll get some kind of decent response. So to sum it all...All old demos no longer work and all new demos are only slightly better quality.
a small tip for the SS run, in the first chamber with turrets, the room with 3 turrets and the "floorbutton":
make a portal on the wall behind the first one, and on the floor beneath the second one and they will destroy eachother, and you can save the cube for the last one.
^ this might not be faster or complicates other stuff, i have no idea, just thought id mention it just in case..
Thanks vinter. I tried a similiar approach (killing one with a cube and 2 with each other), but i guess the shot didn't go right, because the two refused to kill each other, and I had to manually go kill it (although i could have done it better). Im not used to things going wrong on that so i wasn't particularly prepared, and wasted a couple seconds.
Siyko: The timing starts when you gain control (when you wake up in your cell, not when you get out of it) and ends when you destroy the last orb. So basically your run is about 25:05. The loading times sum up to about 72s on the pc version of the game so your run ends up being 23:53 by sda timing rules. Btw my best attempt atm is 21:36 according to that timing method. I hope to get a sub 21m run without the mistakes and using that trick that you said you won't be using. And I hope this motivated you to improve your time.
But why does the HL1 run starts timing after the train?
Thats what I thought made it once the portal opens.
Anywho, thats a nice time, I want to see one of your runs. Looking over the mistakes I made, its hard to see more than a minute or so lost, and if you have 2 minutes over me, that's impressive.
edit: hope this doens't sound skeptical you've definetly shown your skill
Okay, to quote Yahn Bernier: "Can you post/email me another broken dem file? For me the last time I messed with it a few days ago the portal ones were pretty smooth if you had demo_interpolateview 1 and demo_legacy_rollback 0." --Later-- "Actually, I think maybe we didn't fully update the Portal client .dll so, uh, demos might be fubared for Portal right now. I have to do some digging into this." --Later...er-- "So that's definitely the case. I'm sure we'll put out an update to fix this shortly (hopefully today) and you can give it another whirl then."
We should be set for a good update with working demos! Then we can stop fluffing around with fraps. Chances are though that any demos you make between now and the demo fix will be fluffed.
I would never have the mental patience and dexterity to play those portals that perfectly and quickly. Amazing job groobo. If you can improve on that, ho-lee-shiat.
djcj: Yeah, that's pretty much the hardest part in a ss run but if you get pass that point you pretty much can't fuck up later on.
Haha, just got a 20:10 run recorded ;D. There's still a small mistake in one of the early chambers but the luck I had during two other levels makes up for it. I'll probably submit this one.
I assume Bunny-hopping, although I don't know what the A stands for. BBH'ing is what I'd call it (backwards).
The game multiplies your velocity by 120% when you jump, but doesn't allow forward velocity to pass 120%. If you are backwards, and crouching, the game doesn't properly turn 'backwards' speed into 'forwards' speed, so it keeps multipliyng your speed as you keep jumping. And since there's no friction if you bhop perfectly... you can go ridiculously fast. The fastest place you'll really see it though is approaching glados, there's no other hallway big enough.