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I love YaBB 1G - SP1!
Wow, I put a ton of hours into this game way back when. I would love to watch a run.
Now a hit show on the CW
I started a new mock run which I've been playing when I have time (with saves, not single segment like the real run would be). The route I've used so far this time is as follows:

Duel Sam 3 or 4 times
Talk to the five club leaders that trigger emails
Check email
Water Club (check email again once you talk to the leader, before fighting her)
Science Club
Ronald duel, intentionally lose
Fire Club (and Fighting Club member here)
Check email (you get one after your third badge)
Lightning Club
Grass Club (plus Fighting Club member)

That's as far as I am right now. I'm planning to do the Rock club next followed by Fighting and Psychic last.

A few notes concerning my experiences thus far:
Have not yet won a single Eevee or Scyther. I also have not won a single Bill or Professor Oak (I just have one of each which you start with). On the flipside, I've been lucky and gotten a fair number of Hitmonchans, Electabuzzes, and Energy Removals.

So far, the most challenging duels (that is to say, the only duels I've lost) have been against Water Club member Amanda (bad luck), Lightning Club member Brandon (Fighting resistant Zapdos), and Fire Club leader Ken. Ken actually took three duels before I finally beat him. My Fighting/Water deck should have been perfect against his Colorless/Fire, but he always managed to pull out whatever type wasn't weak to my active pokemon. When I started with a Water type, he would start with Chansey. When I started with a Fighting type, he would start with Magmar. In almost all cases, I would end up wasting time fighting the Chanseys while he powered up his Arcanines. Then right before I killed his Chansey, he would use Double-Edge to take us both out. Very frustrating deck to duel against.

Also, I had a surprisingly annoying battle against Ronald. I thought I would be smart and put out a low HP pokemon and let Ronald kill it while I kept skipping my turns, since it's not required to win the duel. But my plan completely backfired when Ronald started out with Cubone, put a single energy on it so it could use Snivel (which just reduces my damage) and then proceeded to power up all of his bench pokemon while ignoring Cubone completely. Finally, after 20+ turns he evolved Cubone to Marowak and finished off my single pokemon.

The Club order I'm using right now seems to be pretty good. I tried to work it out so I wouldn't have to make dramatic deck changes too often. Right now, it plays out like this:

Water Club, Science Club - Water/Lightning deck
Fire Club - Water/Fighting deck
Lightning Club - Fighting/Lightning deck
Grass Club, Rock Club, Fighting Club- Fighting/Fire deck
Psychic Club - Fire/Lightning deck

After I finish this practice run, I'm planning on trying one more practice run, but single-segment this time. If that goes well, I think I'll go ahead and try to record the one after that Smiley Keep posting any strategy ideas anyone comes up with.
It's-a me, Raven!
I'm playing the ROM. I'm a power-player, though, so you can imagine I took a Squirtle and Friends deck and went trigger-happy in the fire gym for a while. Also I defeated Imakuni a few times. In time, I got a Rain Dance deck - 4 Squirtle, 4 Wartortle, 3 Blastoise (I lack a fourth), 3 Seel, 3 Dewgong. It helped me clear out 4 of the gyms (Fire, Science, Water, and Grass) without much trouble.
I'd try and make a single-colour deck ASAP - it's WAY faster. Also, if you plan on fighting Imakuni when you run into him, only do it twice - the third time he only gives you his super-sucky Umakuni card... Ronald's first two fights are a cinch - he used two colours plus colourless on me; I mopped up the floor with him.