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Pink Hour () (pc) [Any %] [Single Segment]

Decision: Accept

Congratulations to 'makermatic21'!
Thread title:  
Run Information

Pink Hour () (pc) [Any %] [Single Segment]

Verification Files

http://v.speeddemosarchive.com/pinkhour-20160304/

Please refer to the Verification Guidelines before posting.

Please post your opinions about the run and be certain to conclude your post with a verdict (Accept/Reject). This is not a contest where the majority wins - I will judge each verification on its content. Please keep your verification brief unless you have a good reason otherwise.
Received by pm:

Quote:
Good looking run as far as I can see, the player is constantly moving the whole way without slowing for obstacles, including the ladder jumps near the end. There might be a more aggressive way to approach the swimming section but I doubt it, due to the need to avoid the first rising bubble. I don't think the dip in movement while shoooting loses any time either, as horizontal momentum is still conserved until the player can start surfacing. 5/5 would accept again.
Edit history:
NMS: 2016-04-14 11:29:51 pm
So, probably no one was expecting any verifiers to actually play this game... but I did, mostly to see what the heck is up with it. (It's a "spin-off" that's really more of a demo for Kero Blaster.)

I wondered if it would be possible to handle the ladders better or rise out of the water faster, but it doesn't seem like it, so I don't see any time losses. Accept.

It should be noted that this run is normal difficulty, bad ending. (Yes, I'm serious.)
Decision posted.
This is actually the first time I looked at the verification page, lol. The issue is that jumping actually slows your movement a little bit, so you really have to minimize yours jumps. Regardless, very happy with the time.
Also, it looks harder to get past ladders on the iOS version, but its actually the same on PC