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DS Dictator
Pikmin 3 is a bit different in terms of structure, the majority of the story advances after completing certain objectives.
Complete the game as quickly as possible Any%
Day 1 - Tutorial. Charlie crash site, Alph crash site.
Day 2 - Garden of Hope
Find Rock Pikmin,Rescue Brittany, Defeat first major boss, pickup all 3 pieces. Fruit, Cell phone and body. Body gives you 50 pikmin.
Distant Tundra - 1 day is possible.
Discover Yellow Pikmin,combine 2 bridges, rescue Captain Charlie
Tropical Wilds -1 day is possible.
Solve3 captain puzzle, defeat Sandbelching Meerslug and pickup both a fruit and device to unlock Twilight River.
Twilight River - ~ 1 day is enough to do everything required to progress into the game.
Do shortcut, collect Winged Pikmin,buildskip red bridge in area 2. Defeat the boss, pick up Louie and fingers cross to get through invisible barrier.
Garden of Hope - pt 2
Unlock Blue Pikmin to remove an invisible barrier, destroy dirt wall nearby.
Get the other 30ish Winged Pikmin and Lock On & Charge to pickup the blue bridge pieces nearby the boss entrance. This is enough to throw a captain and some pikmin over the uncompleted blue bridge. Kill annoying enemy crab and finish off the remaining blue bridge by destroying a crystal block that is storing the remaining pieces. You can reach to the main boss before the half-way point in-game clock.
If you are good, you can destroy the boss and collect the reward in 1 day.
Formidable Oak
The intro boss and the dungeon can be done in half of a day. The final boss time varies, if you can defeat it in ~under 6 minutes which is possible by using Spicy Sprays then this place can be done within 1 day!
Tips
Twilight River - Unlock Winged Pikmin in under 90 seconds!
http://www.gamefront.com/files/23573874/Pikmin3Skip.mp4
Winged Pikmin have no problem picking up fruit from hard to reach places by first fully locking on the target and then use Charge command.
Uses -
Scaly Custard at Tropical Wilds
Crunchy Deluge at Garden of Hope - Scales room.
Major Boss tricks.
Boss 1 Armoured Mawdad
- I tend to throw Rock Pikmin at the tip of the tail during the fight. Once that crystal protection is gone, I switch to Red Pikmin and throw a few at the tail. You can get a really lucky & fast fight if he stays still and isn't climbing on the wall, if that happens and you are nearby the weak point, you can use Charge command and loads of Red Pikmin will attack the tail weakpoint.
Unfortunately in a speed run perspective, the time it takes to defeat bosses varies because there is a reasonable amount of RNG involved.
Boss 2 Vehemoth Phosbat
You can power up the mega battery early by collecting 1 set of 25 bridge pieces. Then toss over 20 Yellow Pikmin and a captain to the mega battery side. Toss those 20 Yellow Pikmin to powerup the mega battery and the real fight begins.
Boss 3 Sandbelching Meerslug.
For full game attempts, bring some bomb rocks with you. Doing so is a reliable counter attack to Meerslug's arena trap attack, it also does enough to blast the boss up high and becomes vulnerable as he lands to the ground. If you don't have bomb rocks, don't worry as you can sacrifice a few Pikmin and there is a chance you can deal enough damage to immobilize it.
Boss 4 Scornet Maestro
2 Captains is recommended for this.
One captain controls all of the Pikmin while the other captain is lock on bait from the boss.
40 Winged Pikmin & 60 Red Pikmin should do the job.
You'll know when the boss will attack as the music dynamically changes, when that happens switch to the 0 Pikmin Captain and the boss will lock on to that captain. As that happens, switch back to your 100 Pikmin Captain and send in the Winged Pikmin in 2 sets, during the second set there is a good chance you can immobilize it and you can Charge command your Red Pikmin to deal massive damage.
Boss 5 Quaggled Mirecloips
30 blue Pikmin is enough to quickly stun a foot to immobilize the boss, throw Rock Pikmin to remove the crystal barrier.
Phase 2 starts, repeat the stun method and get on top of the boss. You can deal loads of damage if you wait until the counter attack starts. If you position yourself correctly you can Charge all of your Pikmin to attack the weakspot and avoid the counter attack. If some of the Pikmin are not attacking, go counter clockwise to dodge the boss's massive tongue.
Boss 6 Plasm Wraith.
RNG in a nutshell. As in where the elemental cube goes and what defensive element it will use. Winged Pikmin are the least useful because there are no good match ups against the elemental cube (can use either Water, Fire, Electric or Crystal Cube) and good luck trying to do a 0 death Pikmin run against this boss.
Any% is get to 'The end'
100% is get all 66 fruit pieces & power ups. I can't confirm if the Secret Memo on the Pikmin data book is required.
Will update the 100% definition later.
Complete the game as quickly as possible Any%
Day 1 - Tutorial. Charlie crash site, Alph crash site.
Day 2 - Garden of Hope
Find Rock Pikmin,
Distant Tundra - 1 day is possible.
Discover Yellow Pikmin,
Tropical Wilds -1 day is possible.
Solve
Twilight River - ~ 1 day is enough to do everything required to progress into the game.
Do shortcut, collect Winged Pikmin,
Garden of Hope - pt 2
Unlock Blue Pikmin to remove an invisible barrier, destroy dirt wall nearby.
Get the other 30ish Winged Pikmin and Lock On & Charge to pickup the blue bridge pieces nearby the boss entrance. This is enough to throw a captain and some pikmin over the uncompleted blue bridge. Kill annoying enemy crab and finish off the remaining blue bridge by destroying a crystal block that is storing the remaining pieces. You can reach to the main boss before the half-way point in-game clock.
If you are good, you can destroy the boss and collect the reward in 1 day.
Formidable Oak
The intro boss and the dungeon can be done in half of a day. The final boss time varies, if you can defeat it in ~under 6 minutes which is possible by using Spicy Sprays then this place can be done within 1 day!
Tips
Twilight River - Unlock Winged Pikmin in under 90 seconds!
http://www.gamefront.com/files/23573874/Pikmin3Skip.mp4
Winged Pikmin have no problem picking up fruit from hard to reach places by first fully locking on the target and then use Charge command.
Uses -
Scaly Custard at Tropical Wilds
Crunchy Deluge at Garden of Hope - Scales room.
Major Boss tricks.
Boss 1 Armoured Mawdad
- I tend to throw Rock Pikmin at the tip of the tail during the fight. Once that crystal protection is gone, I switch to Red Pikmin and throw a few at the tail. You can get a really lucky & fast fight if he stays still and isn't climbing on the wall, if that happens and you are nearby the weak point, you can use Charge command and loads of Red Pikmin will attack the tail weakpoint.
Unfortunately in a speed run perspective, the time it takes to defeat bosses varies because there is a reasonable amount of RNG involved.
Boss 2 Vehemoth Phosbat
You can power up the mega battery early by collecting 1 set of 25 bridge pieces. Then toss over 20 Yellow Pikmin and a captain to the mega battery side. Toss those 20 Yellow Pikmin to powerup the mega battery and the real fight begins.
Boss 3 Sandbelching Meerslug.
For full game attempts, bring some bomb rocks with you. Doing so is a reliable counter attack to Meerslug's arena trap attack, it also does enough to blast the boss up high and becomes vulnerable as he lands to the ground. If you don't have bomb rocks, don't worry as you can sacrifice a few Pikmin and there is a chance you can deal enough damage to immobilize it.
Boss 4 Scornet Maestro
2 Captains is recommended for this.
One captain controls all of the Pikmin while the other captain is lock on bait from the boss.
40 Winged Pikmin & 60 Red Pikmin should do the job.
You'll know when the boss will attack as the music dynamically changes, when that happens switch to the 0 Pikmin Captain and the boss will lock on to that captain. As that happens, switch back to your 100 Pikmin Captain and send in the Winged Pikmin in 2 sets, during the second set there is a good chance you can immobilize it and you can Charge command your Red Pikmin to deal massive damage.
Boss 5 Quaggled Mirecloips
30 blue Pikmin is enough to quickly stun a foot to immobilize the boss, throw Rock Pikmin to remove the crystal barrier.
Phase 2 starts, repeat the stun method and get on top of the boss. You can deal loads of damage if you wait until the counter attack starts. If you position yourself correctly you can Charge all of your Pikmin to attack the weakspot and avoid the counter attack. If some of the Pikmin are not attacking, go counter clockwise to dodge the boss's massive tongue.
Boss 6 Plasm Wraith.
RNG in a nutshell. As in where the elemental cube goes and what defensive element it will use. Winged Pikmin are the least useful because there are no good match ups against the elemental cube (can use either Water, Fire, Electric or Crystal Cube) and good luck trying to do a 0 death Pikmin run against this boss.
Any% is get to 'The end'
100% is get all 66 fruit pieces & power ups. I can't confirm if the Secret Memo on the Pikmin data book is required.
Will update the 100% definition later.
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