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Learnin to go fast.
So I recently played this lovely little game and I gotta say it's great, my first run through took around 6 hrs of play and that was me going out of the way to grab nearly everything (I think I ended with 99% completion). I think I could easily cut that time in half if I just did the main story, maybe grabbed a few collectables on the way. Anyways I wanted to start a discussion for the game on here and hopefully we can all come up with a pretty awesome route Cheesy
Thread title:  
I haven't yet completed the game, but I've enjoyed every minute I've spent with it so far. It's definitely a game that I would consider running in the future. I'd love to help with any routing.
Learnin to go fast.
I think the major routing is going to happen with the ability tree, depending on what upgrades you get changes a lot about how you play. At least it did for me.
I was waiting a thread about that game!

So far I found two useful skips.

Enter Moon Grotto early :


Shortcut in Moon Grotto :
Learnin to go fast.
On your first skip if you didn't hit the cutscene trigger could you have continued through to the cutscene where the bridge is dropped beneath you to enter the dungeon?
Yes , the rest of the level load fine.
Learnin to go fast.
Thats a great skip Cheesy I was thinking there should be a way to enter The Valley of Winds early or even maybe The Pass of Sorrow.
I think entering Pass of Sorrow is plausible with enough health to damage boost, and drawing an owl close enough to Dash upward. Problem is, what are the odds that the winds will be activated so you can proceed?

I can't run the game yet, it's frame dropping like mad on my system, but I'll be on the lookout for skips.
I'm sure most of you have, at some point, triggered an OOB glitch in your casual playthrough. Here's an example from InfestedRiche: http://www.twitch.tv/infestedriche/c/6306625

It looks like this results from, at some point, the game simply losing all terrain collision beyond a certain point. This turns out to be more hindrance than help, since you can get to far off areas (as you see in the highlight) but then you can't actually do anything because there's no ground to walk on. This happened to me offline yesterday (also in the Forlorn Ruins), but from the opposite side, and was thoroughly frustrating and awful until I reloaded my save.

Anyway, if anyone can find something useful to do with these OOBs, it'd be great, but for the moment I think they're probably not going to be useful.
How consistent are you at that early grotto skip, Mils? I cannot get it for the life of me, I've been trying for a good 30 minutes now.
It's super hard , I think the jump is pixel perfect.
Now I can get it more consistently than before , but it still difficult ...
It's looking more like it's pixel perfect and frame perfect to get the follow-up walljump, to me. It saves a pretty good amount of time but when it takes this long to get it, I'm not sure if that's gonna be worth it :/
The hardest is the first walljump , jumping into Moon Grotto isn't hard.
If I am lucky , I can get it after a few tries , it will save time.
I tried the moon grotto sequence break and I managed to do it once, but it took awhile. If a reliable setup for it can be found, then maybe.
Definitely looking to do runs of this and test things out.  Unfortunately 80% of the way through the game and I cannot play without crashing.  Hopefully an update comes out soon that prevents me from crashing whenever I take damage.  Great skips found so far!
Yo. +1 person up for running this.
Not much else to say other than that, really. Didn't encounter any bugs or skips during my casual playthrough.
Quick look at the in-game leaderboards says the current record is 1:11:25. So there's that.
We're not exactly certain about the legitimacy of that 1:11. Devs say it's probably someone who QA tested, but they're not sure whom, and there's no evidence. But there's only one way to know. Beat him Tongue

On my wishlist of skips I'd like to see: A complicated dash jump into Sorrow Pass, and a way to hit the second rotten core of the tree from the position of the first one. Or just skipping it entirely. So far no success on either of those fronts.
Learnin to go fast.
I'm not sure if this is actually true but has any one else felt like they can buffer a jump? I'm not talking a few seconds before, but maybe a few frames beforehand.

On a separate note I'm going to work on compiling a full map of the game world so we can all use it.
Sure as hell can't buffer these walljumps.
Learnin to go fast.
Okay then that's definitely just my habit of mashing the jump button.
Learnin to go fast.
Small piece of speed technique that I developed in my casual playthrough was I noticed that when you open the puzzle doors, you can actually jump through when the doors are halfway open.
Learnin to go fast.
Mils is there some kind of visual aid for that Moon Groto skip?I've been looking at your video and trying to see if there might be one.
I've been recording my practice at it, I should be able to upload something soonish.
Visual aid ... Hm not really , I just try to high jump *if you jump too close from the edge , you will not go high enough* and quickly pressing A to walljump.

Unless you mean the other shortcut I found ? That one is easier and also save around 1 minute I think.
The best visual aid is that when your head aligns with the rock to the right at the apex of your jump, you may have gotten it. Doesn't change the fact that it's just mashing and hoping to hit the right frame.