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Interesting...I tried that meadow skip ages ago but for some reason it doesn't work on the first set of ledges.
Edit history:
TSA: 2006-06-07 06:53:06 am
Retired
Better segment 2 compressing/uploading.  I get shield at 2:11 and I gain control of Link inside Deku Tree at 4:10.
Yes, a cucco riding the ground.
Awesome.
Retired
The TAS will need to redo its boulder segment, I believe I am faster than it in that part, or if not, cut the "slash" at the end and do what I did.

I'm just gonna put these up as DivX, so screw the WMV.  I'm recompressing now.
Speed is the key.
Good work. Wink
Edit history:
TSA: 2006-06-07 08:22:47 am
Retired
It's up.
I was once a treehouse
Great job. There's close to no room for improvement  Shocked
Keep up the good work.

Only comment is that you lose like 1 second getting into the crawlspace.
Speed is the key.
There were some good things with this segment:

Nice boulder area, good backwalk to river + sidehop into shop. The back walk into the Deku Tree was also good and you killed the babas faster. Oh, and the jump over the river was superb.

There are some bad things though...

You didn't get all the rupees in the air when you backflipped over the fences and you lost time trying to get into the crawlspace. If you had gotten all the rupees in the air, you wouldn't have to run back to get one rupee like you did.

That's all, really...
Edit history:
AKA: 2006-06-07 10:32:35 am
He's back!
Having watched the second segment I have to say that it has the same bad traits with a few new ones.

1: OK its pointless to mention the house

2: Why line up the the side jump using ^c it wastes more time than backfliping and backwalking. I would of thought after several attempts you would have got the natrual feel for manually facing a direction and pressing Z

3: Fences were worse than last time. Main because

A: Using ^c to line it up, instead of using a roll and then facing the oposite direction and holding Z (like I did)

B: The lining up was a mile off, it would of been better to line up with the fence using ^c and then face the oposite direction

C: You required a side step and some extra diagonal walking to correct the path

D: Even when you accumlated 8 ruppees you were a long way from the tunnel

E: You didn't land on top of any of the fences

F: tunnel entrance was twitchy, but thats forgivable

4: Yeah good boulder area, but I think when your sidestepping toward the blue ruppee afterwards you could equip the sword then so you can slash the bush that might give a ruppee

5: You back flipped all the way to the grasslands again. Its not hard to backflip and then backwalk afterwards

6: You back flipped all the way out of the training area

7: Oh so close to making it into the shop without the text I'm conviced its impossible as its not a ground text

8: Well Ok if you like that strategy to Mido better

9: I'm sure the lag caused by locking onto the deku baba lost you time

So to sumarise

1: You're losing 3 seconds in getting to the tunnel compared to me.

2: The boulder area is what gives you the seamingly fast time.

3: You are probally losing 2-3 seconds when you have exited from the tunnel with the sword


4: Just stick with this its good enough as there are other things to worry about later on
Edit history:
Acryte: 2006-06-07 12:33:11 pm
Zelda Scientist®
same as above, though there were a few small errors like in boulder area w/ the diagonal strafe, and the C-up use. Is sidehopping really faster though? I know it is off the balcony, but shouldn't you pivot to a roll and then go to backruns? Then you backrun sidehop (ot get 2 rupees) then backflip again and then climb up (note if you are lower you can backflip up... depends on how far you are)

Quote:
Enter, sidehop left (easiest way to keep looking straight ahead), walk forward, turn around, watch the platform come, then Z/L and backflip.

That's exactly what I did in the video. Huh? But you have to get the right vertical change though, it's not like you can be really far away and do it like you can when you are almost as close as you can be while doing it still... In fact KD, the move is very precise. This is because if you are too far away from the edge, you catch too much of the ground and it will bring up the message. And, if you are too close you will just land in the water and go past the ledge. Also, if you choose to simple sidehop and then backrun a tiny bit before the backflip, that is less accurate than spending extra time going into the perfect position that you need to be in for the backflip so you can just backflip and dont need to time your own movements as well as synchronizing them properly w/ the movement of the platform. That is far more difficult than a method that simply looks at a memorized place on the ground (through looking at the textures) and then seeks to position yourself properly with any extra time you have prior to the trick. Also, AKA, the platform isn't moving w/ a random timer. It starts moving when the dungeon loads (well, at least it's timer is always running). And that even includes during cutscenes/dialogs where the rest of the world is generally paused i believe, wince you can see this when you activate the dialog and it is paused, and then warps to it's proper location after the dialog ends. So, the faster/slower you go in the rooms leading up to that platform will affect how much time you have to set up the trick, or if it is even effective to use according to it's current direction and position it is in when you enter the room. It is however a trick you can get good at. I remember at some points being able to get it on a decently consistent basis. Last time I tried it (after like 2 months w/out even trying it) I did it first try. I did botch the stupid backflip over the spikebar though  Angry and practically exploded in rage.
Speed is the key.
Yeah, we'll see if you need to use that text skip, TSA. You'll get to room later than in the TAS, so you might not need it.
Edit history:
TSA: 2006-06-07 06:23:47 pm
Retired
1: OK its pointless to mention the house

- I did a vDub test.  You lose 4 frames over not hitting Up C.  It takes LONGER to get out in the down low angle, even if you are optimal, than the overhead, but you lose time on the switch angle.  I did manage to do it in the low-level angle, but near the end of my attempts, it was pissing the hell out of me when I kept ramming the wall trying to clip the doorway as close as possible.

2: Why line up the the side jump using ^c it wastes more time than backfliping and backwalking. I would of thought after several attempts you would have got the natrual feel for manually facing a direction and pressing Z.

- Because not doing it caused me headache.  One in five times I would get it lined up right without the use of C.  It was worth the second loss.

3: Fences were worse than last time. Main because  

- That's the small trade off.

A: Using ^c to line it up, instead of using a roll and then facing the oposite direction and holding Z (like I did)

- Ok, maybe I will use the roll going up, then switch back.  Good suggetion.

B: The lining up was a mile off, it would of been better to line up with the fence using ^c and then face the oposite direction

- Not needed, just use the roll like you said.

C: You required a side step and some extra diagonal walking to correct the path

- Yeah.

D: Even when you accumlated 8 ruppees you were a long way from the tunnel

- Yeah, I think there may actually be a faster way.  Instead of getting the Blue Rupee on the way to the tunnel, line up to go straight to the tunnel hole.  Then when exiting, backflip to the first sign, getting the blue rupee, and bank on luck that you get the 4 Green Rupees from the two bushes near the sign.  Then backflip again, slash to get the blue rupee from the sign, and then continue on.

E: You didn't land on top of any of the fences

- Yeah, but is that faster?

F: tunnel entrance was twitchy, but thats forgivable

- That was total bull shit.  I was lined up, it was the f-ing camera angle.  Stupid two second loss.

4: Yeah good boulder area, but I think when your sidestepping toward the blue ruppee afterwards you could equip the sword then so you can slash the bush that might give a ruppee

- When the TAS using this tactic and it is faster, this debate will end.

5: You back flipped all the way to the grasslands again.
Its not hard to backflip and then backwalk afterwards

- I didn't backflip to the bushes.  I backflipped once.  Didn't I?  I swear I remember backflipping once and then backwalking...

6: You back flipped all the way out of the training area

- Why wouldn't I do this?  To backwalk for 1 second to the edge?  It saves maybe a few frames...

7: Oh so close to making it into the shop without the text I'm conviced its impossible as its not a ground text

- Yeah, I'm glad I pulled that off.  Wanted to show how close you could get.

8: Well Ok if you like that strategy to Mido better

- It's faster.  And you can line up easier after.

9: I'm sure the lag caused by locking onto the deku baba lost you time

- I just wanted to change camera angles...nothing I could do - it locked on -_-

1: You're losing 3 seconds in getting to the tunnel compared to me.

- Mainly because of the stupid hole.  I would like to say that both C adjusts are nulled by route to the "ramp" - all sidehops/backwalking, and a backflip up.  In all honesty, without the "hole" foul up, I could see at most 3 seconds lost from the perfect, non-C way.  And you're not going to pull that off, you'll maybe be at most 2 seconds faster.

2: The boulder area is what gives you the seamingly fast time.  

- It's the easiest part to do because it is all 90 degree angles.  As long as it is 90 degree angles, we're good.

3: You are probally losing 2-3 seconds when you have exited from the tunnel with the sword

- How do yo figure that?.  Getting that 1 rupee, walking to it, was like a second.  And I did backwalk after the backflip.

4: Just stick with this its good enough as there are other things to worry about later on

- I may retry using the roll.  Then I can cut out the C uses, and pick up maybe two more seconds.  They're still figuring out if I need to use the Vine Text Skip, so I can't do segment 3 yet.

To get this run, it took 19 attempts.  It was mainly the start, yes, the start, that I kept messing up on.  Once I got to the ramp, I was fine.
No the Quail is not riding the Q
I imagine this segment can be redone at any time so I wouldn't worry about it.

Out of curiosity when are those three deku sticks being used?
He's back!
Quote:
I imagine this segment can be redone at any time so I wouldn't worry about it.

Out of curiosity when are those three deku sticks being used?


The segment will never be done in a way that would leave me with nothing to say afterwards, its just a part of life.

Stick usage:

1: Gohma
2: Armos in Spirit (preserve up to Iron knuckle)
3: Dondongo
Edit history:
TSA: 2006-06-07 07:03:12 pm
Retired
That's because some of you are expecting a TAS...when this can never be one.

By Stick Usage, it means "wasting" the stick itself.  On Barinade, you jump slash ahead of time.  Also, could we do that on Dodongo as well?  When we toss the bomb or bombchu, there's a delay.  Equip deku stick, jump slash...and then use Crouch Stab?  That may save a stick.  In reality, I don't see, except on Gohma, why we need to waste more than one stick...
Edit history:
YautjaElder: 2006-06-07 07:09:41 pm
Speed is the key.
Quote:
In reality, I don't see, except on Gohma, why we need to waste more than one stick...


Me neither. Wasting a stick on King Dodongo is just a... waste.
No the Quail is not riding the Q
Quote:
In reality, I don't see, except on Gohma, why we need to waste more than one stick...

Just like I thought.
On another note there may be easier Deku Sticks than the ones just outside of the Deku Tree.
Zelda Rulez!
TSA I have watched your segment 2 too and it's much better than last one, good job Wink
Edit history:
mwl: 2006-06-07 07:21:19 pm
You're going to need at least one more stick than the number you've consumed in order to do "missed jumpslashes."

So if you use a stick on Gohma, you'll need at least two total.

A jumping stick attack is the fastest way to kill an Armos, so you might as well get three for the one in Spirit. Luckily, the power from that attack can be preserved until the Iron Knuckle.

I don't see why this debate is even taking place. Seriously.
No the Quail is not riding the Q
Well I now recall that you can use a broken Deku Stick for a quicker Lizalfos battle in Dodongo's Cavern. (If you didn't have bombchus)

So I'm just asking when is it faster to use a Deku Stick (includes time needed to get it) over the power crouch stab.
Edit history:
Kazooie: 2006-06-07 07:46:52 pm
Zelda Rulez!
Quote:
Well I now recall that you can use a broken Deku Stick for a quicker Lizalfos battle in Dodongo's Cavern. (If you didn't have bombchus)

I always use only one deku stick for one lizalfos battle. First jump attack to fist one and then do jump attack with deku stick and it's dead. Then do power crouch stab two times to last one Smiley
I love YaBB 1G - SP1!
Now, don't call me lazy, because I can't be bothered to look at 24 pages of posts, but why on earth is there a 'Username and Password' thing when you click on the first 2 links on the very first post? And what is are they?
I was once a treehouse
...look at the first post again.
Speed is the key.
Quote:
Now, don't call me lazy, because I can't be bothered to look at 24 pages of posts, but why on earth is there a 'Username and Password' thing when you click on the first 2 links on the very first post? And what is are they?

In that very same first post it says:

Quote:
Username:speeddemos
password: archive
I love YaBB 1G - SP1!
Oh, sorry.