So One Finger Death Punch is a game made by Silver Dollar Games about beating up a lot of guys using only two buttons very quickly.
I've wanted to speedrun this game for awhile mostly because I've loved playing it, and because the game speed increases the better you do, and decreases if you perform poorly on a level.
Here is my planning so far with the map:
The goal is to reach the boss round in the red mountains at the right of the map and beat that boss round as that completes the game on that difficulty.
For the routes in different colors, here's me trying to figure out what kind of rounds are in each route to see which is faster.
blue,light blue/green:
boss-2,2/2
multi-1,1/0
throwing-0,2/1 23ish sec.
speed-5,3/4
retro-1/1
smash-2/2
survival-1,2/1 (skippable)
mob-10,9/10
total-26,26/25
When you get to a survival round the round after it unlocks so you can skip it entirely, making it technically the fastest. The next fastest rounds are the throwing rounds since the enemies come at you very quickly. Speed rounds are faster than mob rounds, but it usually takes about 30 seconds to complete them depending on which one you're doing. Retro film rounds and mob rounds are the same length time wise. Smash rounds are pretty random because you have to rely on the background items to drop around where you're fighting so it could be either really fast or slow depending on how you fight the enemies.
yellow:
top-1:16:36, 1:15:47(1 miss)
bottom-1:14:36 (2 balls), 1:22:83 (1 ball)
balls are special items that you could probably chain with the entire round for faster kills with enough practice.
first fork in the road with two upgrades:
arrow top (arrows shoot faster?)
knives bottom (get both?)
I'm thinking getting both the arrows and the knives for faster kills especially on multi hit enemies
Because there are no save files in this game other than a master save file, and ng+ times would not be consistent between runners unless specific parameters are set such as bringing the speed back down to 100% before attempting the run, for right now I'm looking at this with a clean save in student mode. However I feel like different types of runs could be done if specified.
If anyone would like to help with this planning let me know, and if my notes are too archaic I'm sorry and I'll try to clarify
I've wanted to speedrun this game for awhile mostly because I've loved playing it, and because the game speed increases the better you do, and decreases if you perform poorly on a level.
Here is my planning so far with the map:
The goal is to reach the boss round in the red mountains at the right of the map and beat that boss round as that completes the game on that difficulty.
For the routes in different colors, here's me trying to figure out what kind of rounds are in each route to see which is faster.
blue,light blue/green:
boss-2,2/2
multi-1,1/0
throwing-0,2/1 23ish sec.
speed-5,3/4
retro-1/1
smash-2/2
survival-1,2/1 (skippable)
mob-10,9/10
total-26,26/25
When you get to a survival round the round after it unlocks so you can skip it entirely, making it technically the fastest. The next fastest rounds are the throwing rounds since the enemies come at you very quickly. Speed rounds are faster than mob rounds, but it usually takes about 30 seconds to complete them depending on which one you're doing. Retro film rounds and mob rounds are the same length time wise. Smash rounds are pretty random because you have to rely on the background items to drop around where you're fighting so it could be either really fast or slow depending on how you fight the enemies.
yellow:
top-1:16:36, 1:15:47(1 miss)
bottom-1:14:36 (2 balls), 1:22:83 (1 ball)
balls are special items that you could probably chain with the entire round for faster kills with enough practice.
first fork in the road with two upgrades:
arrow top (arrows shoot faster?)
knives bottom (get both?)
I'm thinking getting both the arrows and the knives for faster kills especially on multi hit enemies
Because there are no save files in this game other than a master save file, and ng+ times would not be consistent between runners unless specific parameters are set such as bringing the speed back down to 100% before attempting the run, for right now I'm looking at this with a clean save in student mode. However I feel like different types of runs could be done if specified.
If anyone would like to help with this planning let me know, and if my notes are too archaic I'm sorry and I'll try to clarify
Thread title: