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Fothu: 2015-01-09 07:35:09 pm
Fothu: 2015-01-09 05:45:48 pm
Fothu: 2015-01-09 05:45:41 pm
Fothu: 2015-01-09 05:45:40 pm
So One Finger Death Punch is a game made by Silver Dollar Games about beating up a lot of guys using only two buttons very quickly.

I've wanted to speedrun this game for awhile mostly because I've loved playing it, and because the game speed increases the better you do, and decreases if you perform poorly on a level.

Here is my planning so far with the map:


The goal is to reach the boss round in the red mountains at the right of the map and beat that boss round as that completes the game on that difficulty.

For the routes in different colors, here's me trying to figure out what kind of rounds are in each route to see which is faster.
blue,light blue/green:
boss-2,2/2
multi-1,1/0
throwing-0,2/1    23ish sec.
speed-5,3/4
retro-1/1
smash-2/2
survival-1,2/1    (skippable)
mob-10,9/10
total-26,26/25

When you get to a survival round the round after it unlocks so you can skip it entirely, making it technically the fastest. The next fastest rounds are the throwing rounds since the enemies come at you very quickly. Speed rounds are faster than mob rounds, but it usually takes about 30 seconds to complete them depending on which one you're doing. Retro film rounds and mob rounds are the same length time wise. Smash rounds are pretty random because you have to rely on the background items to drop around where you're fighting so it could be either really fast or slow depending on how you fight the enemies.

yellow:
top-1:16:36, 1:15:47(1 miss)
bottom-1:14:36 (2 balls), 1:22:83 (1 ball)
balls are special items that you could probably chain with the entire round for faster kills with enough practice.

first fork in the road with two upgrades:
arrow top (arrows shoot faster?)
knives bottom (get both?)
I'm thinking getting both the arrows and the knives for faster kills especially on multi hit enemies

Because there are no save files in this game other than a master save file, and ng+ times would not be consistent between runners unless specific parameters are set such as bringing the speed back down to 100% before attempting the run, for right now I'm looking at this with a clean save in student mode. However I feel like different types of runs could be done if specified.

If anyone would like to help with this planning let me know, and if my notes are too archaic I'm sorry and I'll try to clarify
Thread title:  
I just did a run of it to see how long a run is, and I took the blue route and I took the second light blue path. In the snowy and mountain area I started to bomb hard on the mob rounds and lost my 180-200% speed, but I was able to beat the final boss at a time of 1:46:53.
I'm interested in running this game and this is the only thing I've been able to find about anyone speedrunning it. Did you ever get any better times than 1:46:53, and did you make any more discoveries?
Get run'd!!
I'm interested in speedrunning it, but I'd like to know if it's possible to do a NG+ run. If yes I might do it on grandmaster difficulty
Get run'd!!
Re-read the whole thread, and I'll definitely run a NG+ Grandmaster difficulty.

I agree with the OP to set the speed down to 100% before starting a ng+ run. I'll try to get a time asap.
I think a ng+ is as intersting as a ng run since you have access to skills, you can set up your skills according to the round you will get (ie you won't take deep impact for aa multi round :p)
Get run'd!!
Did a first run on ng+ grandmaster. I followed the light-blue route and got a 2:31:11. The max speed i got was 139% after that I started to derp and lost the speed. I also choked on somme levels especially the stage that requires to beat 500 stickmen.

For the power-ups I used three arrow/daggers/bomb + random skills since every round only has 20 enemies.
For the rest I used gray out, throw weapon, light'em up, freezing poit and weapon rain so you can either one-shot brawlers with throwing weapons, freezing  and gray out or increasing your range so you can get to the enemy faster. Gray out is also good on retro film and thuderstormm rounds because the black and white screen makes these stage more lisible.