everybody wanna tell you the meaning of music
Alright, I beat this game several weeks ago. The best way to sum it up without writing an essay is that, for better or worse, it's the best Zelda game I've ever played, lol.
I don't think 100% is really gonna be feasible, as it would take forever and a half. But FWIW, I think the obvious way to define 100% would be all 100 stray beads. To get them all, you need to get all the skills and other things, and it's a pretty inclusive thing to shoot for.
The best comparison for this game in all aspects seems to be Wind Waker. I'm afraid the run will share the same aspects such as unskippable cutscenes and being mostly unbreakable. Really the most sequence breaking I can see is with some of the petals you vine into.
Some things, sorry for being disorganized but I'm typing as soon as I see them:
- L2 map lags, and you should know where you're going anyway.
- I figured out the demon fangs from the loading screen, but I really wish I knew about square skip earlier. :-/
- Um, I'm pretty sure the fastest way to go across water is something else: charge jump, double jump, air tackle, lily, repeat. I don't remember life before double jump, so I don't know with just the charge jump. Air tackle is pretty crappy as far as speed goes and not sure you'd ever use it to go places unless you charge jump first. (The charge jump is maybe implicit in what you said though.)
- On a similar note, jumping seems pretty unnecessary for battles. If anyone's flying, just seems best to slash them down.
- I agree with everyone on minimalism.
- For the Canine Warriors, I think the correct path is to do Cutters and Sasa, then Mermaid Coin to the dojo to Kamiki, then when you're in Agata, you can make it nighttime, then go back to Princess Fuse.
- Feeding is obviously out, minus where it's required of course.
- Yes, the best use for praise is to refill HP and especially ink.
- I guess I'm the only one, but anecdotally I think the rosary is a better main weapon than the mirror. When you get all up in enemies, you do a ridiculous number of hits and damage. You might need the upgrade for it to be this good though. Rosary is a good subweapon for some bosses too, like 9 Tails and the owls (I think).
- OTOH, like with Mega Man, glaive is good because you can charge during the downtime. This happens with bosses a good bit.
- There's another kind of warping with the save mirrors, but it might take too long to get that brush technique, since you have to pay 80 demon fangs, but then also watch the stupid cinema IIRC.
- Walk on water equipment (that costs demon fangs) is obvious for a 100% run.
- I do think the Peace Bell should be bought. You'll get enough fangs naturally, and it might even save time in the end from not having to dodge scrolls anymore (straighter paths, all that).
- I don't think it's worth it changing it to day all the time to make scrolls less aggressive, since you need to draw and then watch the day changing animation.
- I'm actually thinking the opposite of Psychochild with the yen. I guess I'm forgetting everything, but it seems to me like there's actually very little that you really need to buy. You get a lot of weapons without having to buy them. I think the damage items and things like infinite ink, or maybe even the power increase item, might be better ways to spend money.
- Mermaid Coins seem faster to me than getting that technique that lets you do the same thing basically. Mainly because watching those technique screens is the cry.
Good luck to whoever eventually decides to do this! While the route itself might be fairly linear on the whole, deciding what to buy and how to use it, probably won't be so easy.
Sidenote: Anyone else confused by these 2 things? First off, that the difficulty was so low, given Clover Studio's other games. Also (I haven't played God Hand), I thought the music for VJ was completely unmemorable and not very good at all, but some of the music for Okami was the most unexpectedly incredible music ever, especially at fitting the game. My absolute favorites included (I have to bold for another tier since there's too many): Bamboo Girl's 2 themes, Sakuya's theme, Himiko's theme, Kamiki Village, Agata Forest, cursed zone music, that song you hear when you fix someplace like Hana Valley, the Capital nobles quarter, the orca riding music, celestial plane people, the song during the climax, and I could go on while still forgetting some great ones. I just sat in the inner Sasa Sanctuary in awe at how beautiful everything was, and feeding the tigers seemed appropriate too.
Also, I've never seen a vocal version for a song be so much worse than the instrumental version, as the song that plays during the climax and credits. Not even close.
I don't think 100% is really gonna be feasible, as it would take forever and a half. But FWIW, I think the obvious way to define 100% would be all 100 stray beads. To get them all, you need to get all the skills and other things, and it's a pretty inclusive thing to shoot for.
The best comparison for this game in all aspects seems to be Wind Waker. I'm afraid the run will share the same aspects such as unskippable cutscenes and being mostly unbreakable. Really the most sequence breaking I can see is with some of the petals you vine into.
Some things, sorry for being disorganized but I'm typing as soon as I see them:
- L2 map lags, and you should know where you're going anyway.
- I figured out the demon fangs from the loading screen, but I really wish I knew about square skip earlier. :-/
- Um, I'm pretty sure the fastest way to go across water is something else: charge jump, double jump, air tackle, lily, repeat. I don't remember life before double jump, so I don't know with just the charge jump. Air tackle is pretty crappy as far as speed goes and not sure you'd ever use it to go places unless you charge jump first. (The charge jump is maybe implicit in what you said though.)
- On a similar note, jumping seems pretty unnecessary for battles. If anyone's flying, just seems best to slash them down.
- I agree with everyone on minimalism.
- For the Canine Warriors, I think the correct path is to do Cutters and Sasa, then Mermaid Coin to the dojo to Kamiki, then when you're in Agata, you can make it nighttime, then go back to Princess Fuse.
- Feeding is obviously out, minus where it's required of course.
- Yes, the best use for praise is to refill HP and especially ink.
- I guess I'm the only one, but anecdotally I think the rosary is a better main weapon than the mirror. When you get all up in enemies, you do a ridiculous number of hits and damage. You might need the upgrade for it to be this good though. Rosary is a good subweapon for some bosses too, like 9 Tails and the owls (I think).
- OTOH, like with Mega Man, glaive is good because you can charge during the downtime. This happens with bosses a good bit.
- There's another kind of warping with the save mirrors, but it might take too long to get that brush technique, since you have to pay 80 demon fangs, but then also watch the stupid cinema IIRC.
- Walk on water equipment (that costs demon fangs) is obvious for a 100% run.
- I do think the Peace Bell should be bought. You'll get enough fangs naturally, and it might even save time in the end from not having to dodge scrolls anymore (straighter paths, all that).
- I don't think it's worth it changing it to day all the time to make scrolls less aggressive, since you need to draw and then watch the day changing animation.
- I'm actually thinking the opposite of Psychochild with the yen. I guess I'm forgetting everything, but it seems to me like there's actually very little that you really need to buy. You get a lot of weapons without having to buy them. I think the damage items and things like infinite ink, or maybe even the power increase item, might be better ways to spend money.
- Mermaid Coins seem faster to me than getting that technique that lets you do the same thing basically. Mainly because watching those technique screens is the cry.
Good luck to whoever eventually decides to do this! While the route itself might be fairly linear on the whole, deciding what to buy and how to use it, probably won't be so easy.
Sidenote: Anyone else confused by these 2 things? First off, that the difficulty was so low, given Clover Studio's other games. Also (I haven't played God Hand), I thought the music for VJ was completely unmemorable and not very good at all, but some of the music for Okami was the most unexpectedly incredible music ever, especially at fitting the game. My absolute favorites included (I have to bold for another tier since there's too many): Bamboo Girl's 2 themes, Sakuya's theme, Himiko's theme, Kamiki Village, Agata Forest, cursed zone music, that song you hear when you fix someplace like Hana Valley, the Capital nobles quarter, the orca riding music, celestial plane people, the song during the climax, and I could go on while still forgetting some great ones. I just sat in the inner Sasa Sanctuary in awe at how beautiful everything was, and feeding the tigers seemed appropriate too.
Also, I've never seen a vocal version for a song be so much worse than the instrumental version, as the song that plays during the climax and credits. Not even close.