Username:
B
I
U
S
"
url
img
#
code
sup
sub
font
size
color
smiley
embarassed
thumbsup
happy
Huh?
Angry
Roll Eyes
Undecided
Lips Sealed
Kiss
Cry
Grin
Wink
Tongue
Shocked
Cheesy
Smiley
Sad
<- 1  -   of 28 ->
--
--
List results:
Search options:
Use \ before commas in usernames
Edit history:
Cromarty: 2006-11-30 03:38:32 am
astral guard
2:02 at Taka pass.  I could probably cut half or all of a minute off that in the Spider Queen fight by buying 2 small slips at Kamiki after blooming the trees (all I'll have money for), and I'm hoping to cut another seven minutes (or more) off by doing the Kamiki shortcut, the two-tree blooming, and skipping stuff in Shinshu.. so the time would look more like 1:54 if I do reasonably well.  How's that sound? Tongue  (I mean, 1:51 after Spider Queen is what I'm shooting for in this part of the run, but I don't know how much time the log thing adds.)

Edit: Spidey doesn't seem to want to die in four Slashes.  Took five on the times I tried it.  I'm sure I was drawing them through all eight eyes, though.  Hmmmmm.. I'll have to try that fight again.  I did bomb the button, yeah.

Here's some other stuff I figured out and meant to post earlier, dunno if you already know this:
After two Slashes, all it takes to finish an ogre off is a single strike from the reflector.
Speaking of bombing the button, I had to get pretty close to it to reliably get the bomb to appear right on the button.  Probably not a huge issue.
I found it easier to walljump from one ledge to the next after getting the key in Blockhead's room.  Running at full speed up the "bridges" made me fall way too many times, and doesn't seem a whole lot faster.
Ran out of ink after attaching two of the flowers to the statue's head, but waiting to regain use of the brush (gives 3 full ink pots) seems to take the same or similar time as for one ink pot to recharge when I still have the brush.. unless there's a way to get to the statue's head with at least four full ink pots (not involving taking my time), I'm not changing how I do this.
Issun's chatter at the Golden Gate seems unavoidable.  I thought at first that I could walljump over it just like I walljump over the gate itself, but the time I tried it I triggered the dialogue anyway.. wasn't terribly far off the ground though.
Since I wasn't going to skew my saved time by running all the way back to a merchant to buy slips for Spider Queen, I just waited to regain ink a couple of times - once after the first vine, and once again when I was down to one ink pot.  If I can get four Slashes to work, then.. I dunno.  I'll probably end up buying slips for this fight regardless; if I take no time waiting for my ink to recharge then I'll only have three ink pots to work with after Spidey becomes vulnerable.  Might be able to use one small slip and get away with three Slashes.. gotta test that.  (I did test using two slips, and it took three Slashes afterward to finish, but Spidey didn't have much left after the first two Slashes.)
boss
The log shouldn't take longer than one minute and the queen should die in the first damageable-tier. (slash four times through all the eyeballs) Also did you remember to cherry bomb the button where you should have brought the big orb after the first ogre battle at tsuta ruins? The 1:51 was done w/o that break so you should ATLEAST get a 1:50 after the queen.

What about you Tom? You don't bother with Okami anymore, do you?  :-/

Btw, my new dvd recorder should be in my hands in three or four days. Untill then, it's SS time!  Grin I'll post my time tomorrow.

edit: 4:56:23 single segment  ;D. It looks like every save adds around 30s to the time so I'm thinking about doing this run ss... sub 4:50... What do you think?  Wink
give me your eyes!!!
Just finished watching Tom's marathon run with all the story; was really nice to see, considering I really wanted to get the game myself. And I don't think segment 6 was that bad, especially with the length of it. Thank you very much for making it though!

That being said, I'm eagerly anticipating a full speedrun with all these tricks - something polished and full of clever little things I didn't understand or want to see in action after reading this thread. Good luck groobo!
astral guard
Quote:
edit: 4:56:23 single segment  ;D. It looks like every save adds around 30s to the time so I'm thinking about doing this run ss... sub 4:50... What do you think?  Wink


Go for it. Tongue
Where does saving add to the game clock?  Is it the additional loading screen you'd have to sit through when starting the file again?
boss
Let's say 5h on the timer are equal 5h in real life.  Wink The loading screens, the menus, the 'please wait, saving...' screen, everything counts towards the final time.

Thanks Canni, I won't disappoint you and everybody else.  Tongue

edit: I was experimenting with the game a little more today and found out some interesting things.

First one: you can glitch into one house in wep'keep. You will be 'in' the house while still being outside  :P. It won't help in a speedrun but is still fun to do.

Second one: At Tsuta Ruins after getting the vine brush technique get out of the big statue. At this point normally you should walk around the statue for a while and then vine 5-6 times to get to the top, but we don't do things normally don't we? After exiting the statue jump+dash into the pit, (dash at the highest point of the jump, not before falling into water) hold R1 and fix the camera a little bit. At this point you should be able to get onto the top of the statue with just one vine.

And the third one: it's hard to explain actually. Let's say there's a round bulder. You can't stand on it normally but if it would be possible you could get through a wall that you can't jump over with a regular double jump. After playing the game a little more I've found out that actually nothing is round in this game.  Tongue The models are buggy so we'll use them, yeah! The models are rather multi angle than round. (balls, 'round' bulders etc) There's a point in which two or more slopes run into each other, something like this /\. When you land on the left side, you'll slide all the way down to the left, when you land on the right side you'll fall to the right, obvious? No? But what happens when you land exactly on the very peak of the model? Yes, of course, you'll stand on it! It dosen't work only with bulders tho. I was able to stand on save mirrors, demon gates, small decorations. I've tried to do some skips with this. I was running all over the walls of kamui/wek'keep, unfortunately there are invisible walls everywhere so I can't get out of the level boundaries nor take any shortcuts.  :-/ (it's sad that such a great game is glitch free)

Some places that I'll try to use it: I jumped on the cave's wooden portal where you should make use of your new lily pad technique, but I wasn't able to get up on the hill. A couple more milimeters and it could be done, I would skip the whole 'blooming the trees and getting the lily pad at kamiki' thing with this. (I'll try it again tomorrow) I'll probably be able to bloom the taka pass guardian sapling after jumping from the save mirror. Getting into the 'dark zone' and then jumping from the sloppy fence to bloom the Ryoshima Coast guardian sapling. Sunken Ship - in the first treasure room there's a bunch of big pots in the corner, I'll try to do the 'slope jump' from there over the big wall thus skipping 90% of the ship. That's all for now, I'll try those tricks tomorrow. (and I'll check if there's any use for 'slope jumping' in moon cave and oni island) Also I've almost made it through City Checkpoint... w/o using the bridge.  Tongue Again, only a matter of milimeters, to be honest.

And the damn dvd recorder still isn't in my hands, darn it...
boss
OMFG the Sunken Ship skip works!! 15m saved here! Pray for me so that the game won't freeze afterwards like it does after the wawku shrine lock skip.  Lips Sealed

edit: Skipping Waka at Taka Pass and blooming the guardian sapling there is impossible. When you draw a circle around the sapling, the game checks where are you standing, not how close you're to the sapling/bridge trigger.

Also I've forgot that you have to draw water to the dead-sapling at Ryoshima Coast before blooming it, so you can forget about that skip also.

I'll try some Moon Cave and Oni Island glitching today.

edit2: 2:29 after Blight. The game didn't freeze after the Sunken Ship skip yet. Oh, it saves almost 10 minutes when done properly.

edit10: 4:44 after completing the whole game in 21 segments. I'll be aiming for sub 4:40 now. 8) (be it seg'd or be it ss)
boss
triple post, loles

I've got a dvd recorder, finally.  Shocked Also I've decided that the run will be done in seven segmentes, mainly because every load screen counts towards the final time. (~1m per save/load)

I'll post segment 1,2,3 only. Segments three and above are where the tricky action starts, segment 4 (blight) especially, so it'll be better that way. (no spoilers, until the run gets uploaded to sda)

I won't make new posts if no replys are present, I'll just edit this post.

Hold your thumbs.  Wink
Edit history:
slowbro: 2006-12-06 12:23:17 am
Yeah, sorry, I kind of stopped playing Okami, and stopped checking this thread, a week ago.  (Actually I haven't even been on the internet for a week lol)

Someone watched my whole video Grin  I know I said it before but my video is SO much sloppier than Groobo's and Cromarty's are going to be.  So much time I could have saved at so many things.  But still I hope people like it.

Just to clarify, you mean you can learn the vine technique, leave the room, and vine up to the high level, with only one vine?  That's neat.  Does it save time, considering it requires you to jump down from the very first flower after learning Vine?  If it saves time it sounds like something any speedrunner could use (and something I should add to my little skips list on page 3).

Cromarty: Beating (the first) Spider Queen's eyes always takes five slashes.  Yeah, in a segmented run I'd definitely say you should beat her on the first time her eyes are exposed.  But it sounds like you're making good progress; I look forward to your run greatly.  edit: Gosh, I totally didn't think of the fact you'd be running out of ink.  Yeah, it might be hard to beat the spider in one pass, it will be awesome if you can.  Maybe during the spider battle would be a good time to spend some accumulated praise on more ink?

Groobo: GREAT JOB skipping most of the sunken ship!!!  Does that mean there is never any need to raise or lower the water level?  I bet it does.  Are you making it up to the place with the thingy that holds barrels, or the place with a high golden gate in one of the first rooms?  I hope it's the latter.  And the game didn't have a heart attack and glitch or freeze afterward like it did with the skip in Wawku Shrine?  That's good.  Good luck on the other skips.  I'd sure like to see someone reach Agata Forest without lilypads or cross City Checkpoint without a bridge.

And good job going way under 5 hours.  You might try a single-segment?  Wow.  But even if you choose to go 20+ segments that will still be impressive.  There'd be nothing wrong with segmenting shortly before those tough jumps in Moon Cave and Oni Island and all, if that's what you choose to do.

Oh, and if you didn't see it I edited a post with the fact that I think I was wrong about how to activate Agata Forest's mermaid spring.  I don't think there is any way without walking up the path to the spring.  But I bet you already knew that.
boss
I'm glad that you're back.

Tsuta Ruins: you can vine yourself to the top of the statue's head where you should vine four flowers to hooks attached to the head. It's outside the room which in you learn vine. It saves atleast 30 seconds.

Sunken Ship: well, I won't spoil how/where this is done. You'll have to wait and see.  Wink (thankfully the game dosen't go crazy after skipping the ship) And as for city checkpoint and sihnshu field crazy jumps... I was able to do both, but you're unable to complete the game w/o lilypad and inferno skills.

The time might even get under 4:30.  Smiley After all, this is SPEED demos archive. The timer rolls even through loading screens... And each save/load is equal a one minute waste, plus all of the tricks turned out to be easy for me. I did a lot of ss runs lately and I can perform all tricks w/o failing once so a low segment run is an obvious choice. (dunno about ss, never got the time under 4:40 there)

The Agata Forest spring won't be a problem, maybe a 30 second effort.

PS. I hope that there will be some verifiers in here.  Roll Eyes
Edit history:
Cromarty: 2006-12-06 09:23:55 pm
astral guard
Quote:
Cromarty: Beating (the first) Spider Queen's eyes always takes five slashes.  Yeah, in a segmented run I'd definitely say you should beat her on the first time her eyes are exposed.

I agree, and missing the kill on the first opening would be a waste of time.  I wouldn't have the patience to vine again anyway. Tongue

Quote:
But it sounds like you're making good progress; I look forward to your run greatly.

Well, I matched groobo's time of 0:40 at first entry to Hana valley, and then promptly got sick of restarting.  I've been doing other irrelevant stuff like a for-fun-not-recorded speed run of Castlevania DoS which is at a time of 1:11:something at the final save, but I got stuck on the last boss - I keep getting kicked for 100-some damage with like, 8 HP left.  (There has got to be a better way to do damage than using Devil, but.. offtopic.)
Honestly, I've been considering dropping this run, but seeing you and groobo so interested in it, I don't want to disappoint you. Tongue  Or myself.  I'm just not terribly experienced with the game.. I've only got one complete playthrough on record, and I stopped my NG+ shortly before Oni Island.
I really need a better way to approach this run.  Should I just learn the tricks on the test run, figure out the segmenting, and then practice each segment as I do them?  I think that shooting for good times between every save on the test run is going to drive me crazy again.  Then again, apart from matching 1:51 or so at the Taka pass save, my goal is... er, sub-5 on the gameplay bits.  Dunno what that'll add up to with the cutscenes attached.  (~4:30 for the story by itself, but how much exactly...?  Hm.)
I guess it would be good progress in the sense that I'm learning an entirely new approach to gaming.

Quote:
edit: Gosh, I totally didn't think of the fact you'd be running out of ink.  Yeah, it might be hard to beat the spider in one pass, it will be awesome if you can.  Maybe during the spider battle would be a good time to spend some accumulated praise on more ink?

Edit: The one problem I have with that is the second ogre fight.  Trying to figure out a way to do that fight without the upgrade now and still get S rank on it..

Quote:
And as for city checkpoint and sihnshu field crazy jumps... I was able to do both, but you're unable to complete the game w/o lilypad and inferno skills.

"Skipping" lilypad sounds awesome.  How on earth do you get up that ledge without anything to stand on, or did you jump on the sign or something to reach the alternate exit?
Edit history:
groobo: 2006-12-06 06:34:17 am
boss
Quote:
"Skipping" lilypad sounds awesome.  How on earth do you get up that ledge without anything to stand on, or did you jump on the sign or something to reach the alternate exit?

I 'slope jumped' from the big stone onto the woodden thing and then 'slope jumped' again to the alternate exit. The game freezes after you enter Agata Forest from that side before removing the mist first. You can't complete Water Dragon w/o the lilypad tho.

Right now, I'm struggling with how the hell can you reduce the video delay while playing  Huh? (around 2 seconds delay.)
Edit history:
Cromarty: 2006-12-08 01:46:43 am
astral guard
Quote:
I 'slope jumped' from the big stone onto the woodden thing and then 'slope jumped' again to the alternate exit.

Okay, that makes sense.  You can also walljump off of the stone, but I doubt that would get enough height to "slope-jump" the wooden arch.. at least, it didn't when I tried it.  There's a lot of weird things you can walljump off in this game, with no apparent use for it. Tongue  (I wasn't able to walljump off of the cliff between the stone and the alternate Agata exit, though.  Strange.)

Progess on the test run:
0:40 at the Hana valley save, as I mentioned before.
0:52 at the Hana valley save after clearing it.  I dunno how I managed to apparently save a minute here; I thought I did terribly rolling that blasted orb.  Maybe you already know this, but jumping into the water is not needed to skip the "imp party" - just staying to the edge of the platform will do it.
1:04 at Kamiki, after blooming the trees - went straight there from Hana, so nothing in Shinshu (other than the sapling) is done at this point.  I still had to recharge on the mirror, and I probably lost half a minute from sloppy drawing, but I'm still a minute ahead of what I was going for.
1:26 at Tsuta.  Lost a minute from where I was by failing to get the lilypad to work before Agata, and probably by fumbling around and then having to use a lilypad between the Moon Shrine and Tama's house.  Normally I don't need the lilypad there, but it's altogether too easy to screw up and not have enough time to make it across.  [Edit:  Oops, I forgot that I visited the Agata mermaid spring before this save, so that would account for some of the extra time, I guess.]
I noticed that the named red imp that appears outside the Moon Shrine has more health than a regular one, so I had to come up with a new strategy for it.. well, maybe not so new.  Slash, Slash, Slash, hit twice, Slash.  I also have a better strategy for the fish now - after killing the green imps, Slash, hit twice, Slash, Slash.. it dies before it can prepare for a grab (and become briefly invulnerable).  Not sure if this'll carry over to two-fish battles, nor if it will matter whether it does.
Didn't do any saves after Tsuta; just attempted once to S-rank the second ogre fight with one less ink pot (failed), and then tried out the new vine shortcut.  Assuming I can get the second ogres done right, that shortcut makes it unnecessary for me to use my second ink upgrade, which means I can save it for Spidey, which means one more L slip I can buy when I hit Kusa.
Edit history:
groobo: 2006-12-07 08:12:25 am
boss
You made good progress with your run.  Smiley

Finally, I can record w/o any problems. I probably won't care about Ammy loosing speed at some places (pretty much the only mistake that I make) so it should be done soon. (a week or two)

Also I thought about something: if it's possible to do the Crimson Helm segment, (windstorm) skip City Checkpoint, and then get inferno from Sei'an, (the infinity sign technique) it would save around 30 minutes. (because you skip the whole Orochi segment)
Edit history:
Cromarty: 2006-12-08 11:05:09 pm
astral guard
Thanks. Smiley  I hope it doesn't take me too long to get through the test run.. loaded my NG+ today for the heck of it, and discovered that I'd left off in Oni Island near the final stretch (going through the big gate at the entrance), and then I remembered just how big Oni Island is.  Good thing it's linear, eh?

Also, I have managed to get S rank on the second ogre fight, with 4 ink pots.  Had to stop attacking the one ogre entirely when the other decided to throw seeds, but hey, now I can save my upgrade for Spidey.

Edit:
More test run stuff.
1:40 at Tsuta before the boss.  Probably could've done the vine trick faster, but everything else went well, including the second ogre fight and the devil gate with the ogre (that one's a problem because it's red imps and an ogre, both of which demand a lot of ink to kill efficiently).
1:47 at the "Would you like to save?" after killing Spidey.  I guess this is about as fast as the fight is going to get, because I drew every brushstroke correctly and the only time I spent not attacking was to upgrade my ink for the free refill.
2:04 at Kusa after buying 5 meat and 1 fish.  The fight with Waka is long, but there's really no way around that.  I did the log-vining-thing better this time than last, though I didn't look at the timer at the end, so I'm not sure if I cleared it within a minute.  I dunno if this is even a good place to break the segment.. but there's that fight with the fifth dog, and if I can spare any money it's going towards an M slip for the imp fight after talking to Fuse.
I may be imagining things, but isn't there a findable L slip in Gale Shrine somewhere?
Edit history:
groobo: 2007-01-17 08:34:20 am
boss
You only need to buy 4x meat btw. Maybe there's a L slip in Gale Shrine but it probably takes too much time to get.

edit: re-doing ftw.

edit2: So, any progress on the normal new game run?
astral guard
No, not really. :\
I got hung up on Kusa and getting S rank on the dog fight, and then I've been doing a lot of other stuff.. Twilight Princess, Portrait of Ruin, a little bit of Tales of the Abyss.
At this point I think buying slips or whatever for those fights is just going to eat my money.  There are still three after the one in Kusa, then I have to use a slip on the Cutters, and three slips on Red Helmet.
Edit history:
groobo: 2007-01-17 08:05:09 pm
boss
There's nothing more into money than buying those ex-slips imo. As for weapons, it gets easy after Orochi when you get your first glaive.

Will you eventually get back to it? At least some interest would also help me finish my run.
astral guard
Okay, so I just tried out the Kusa part and some stuff after it..
2:30 at Sasa sanctuary after getting the first orb.  I bought a M and a L slip for now, since I didn't have the money at the time to buy all four of the L slips at once.  Used the M slip on the imps, got S rank.  I got the worst possible time rank on both dogs, but took no damage.. I really have no idea how to do these better.  I did discover that you can Slash them out of their invulnerability, although it's not really useful to do so when they're just doing their charge because the charge leaves them open, while they'll react again pretty quickly after being Slashed.  Also, the Sasa dog jumps around way too much and it's annoying.  I probably could've done the Cutters fight better.. I got them both grounded in one Slash, then I lost some time trying to make them both guard.  Still S-ranked, though.
It was still day when I got to the Cutters', but very close to nightfall, so I waited a few minutes for it.  I wonder if going to Sasa changes time to night, but then again, the loading screens probably make it pointless to try.
I have no idea if there's a best route through the digging game.  It's not hard at all, and I didn't really notice any difference between the two routes I tried.
After all of that I still have 200-some praise unused, because I didn't need to upgrade my ink for anything.

I'm surprised by how long that bit was, actually.  I thought I was doing everything fairly quickly, except for the dog fights which I can't without losing the money I need to buy L slips for Red Helmet.
Edit history:
groobo: 2007-01-18 03:39:26 pm
boss
You don't have to care so much about getting s-rank in every fight. It's obvious that your 'arsenal' is very limited thus making it impossible to s-rank every fight. As for praise... dunno. Honestly. At this point I would probably upgrade ink.

I'm also curious if something like the karmic transformer glitch is possible in a normal new game. Maybe there are items on which Ammy reacts the same way? It would shave more than four hours.

REMINDER: The sunken ship skip works w/o the karmic transformer glitch. It probably will save 20-30 minutes in a normal new game.
Edit history:
groobo: 2007-02-11 04:30:09 pm
boss
I'll post a little 'guide' for the run that I'm currently recording. I'll keep it updated until it becomes 'official'.

Segment 1: (DONE - 0:15:41)
Do the basic shit up until mist-free Shinshu Field.

Segment 2: (DONE - 0:25:23)
Do everything that has to be done at Shinshu, then get to Agata Forest early (skip lilypad). Save at Tsuta Ruins.

Segment 3: (DONE - 0:30:58 )
Get vine early and skip SQ.

Segment 4: (DONE - 0:33:11)
Get to Taka Pass early.

Segment 5: (DONE - 1:08:10)
Do everything you should until you get galestorm, (also get golden mushroom while waiting for night time) then skip Crimson Helm and get to City Checkpoint. (40 minutes long segment ftw)

Segment 6: (DONE - 1:09:57)
Get to Ryoshima Coast early.

Segment 7: (DONE - 1:15:19)
Get double jump w/o lilypad. Save at Sei'an.

Segment 8: (DONE - 1:24:34)
Skip the water puzzle in Sei'an. (dig to bring back water and then fish to lower the bridge) Then get the Lucky Mallet early. (skip Sunken Ship) Save at Sei'An.

Segment 9: (DONE - 1:33:54)
Skip the water puzzle again and complete the Imperial Palace. Save after fighting Blight.

Segment 10: (DONE - 1:39:22)
Buy the Fog Pot from the emperor, then get to Queen Himiko w/o the fire tablet and also get Fireburst on your way out of Sei'an.

Segment 11: (DONE - 1:44:15)
Get to Dragon Palace early. (skip Catwalk)

Segment 12: (DONE - 1:50:49)
Complete the Water Dragon.

Segment 13: (DONE - 1:57:13)
Complete the Evil Rao bit. Save on your way out of Sei'an.

Segment 14: (DONE - 2:01:00)
Skip Catwalk again and get on Oni Island w/o the fire tablet.

Segment 15: (DONE - 2:03:37)
Glitch through the ceiling to get Thunderstorm early.

Segment 16: (DONE - 2:06:45)
Get past the "Thor" (whatever) statue early.

Segment 17: (DONE - 2:10:50)
Get to Ninetails early.

Segment 18: (DONE - 2:19:55)
Get to Ezofuji and save in front of WS.

Segment 19: (DONE - 2:22:35)
Glitch into WS and through the first evil-lock-gate, then glitch to the upper floor. Save before getting Blizzard.

Segment 20: (DONE - 2:25:15)
Fetch Blizzard and backtrack to save.

Segment 21: (DONE - 2:29:32)
Lechku and Nechku early. Save after the fight.

Segment 22: (DONE - 2:50:42)
Complete the Ark of Yamato.
astral guard
S rank on fights means more money.  Actually, I haven't thought about collecting treasures at all.. I might be able to cut half a minute or more off any of the dog fights just by collecting a few treasures to buy a spare L slip.
Also, S rank is an easy way to determine if I'm doing a fight fast enough.
As far as praise, yeah, I'm dumping all of it into ink first, but I'm not upgrading until I get to a point where I absolutely need the extra ink.

Quote:
I'm also curious if something like the karmic transformer glitch is possible in a normal new game. Maybe there are items on which Ammy reacts the same way? It would shave more than four hours.

That would be awesome.  I don't remember the karmic transformer glitch demos too clearly, but it looked like they made the game lag as you were exiting the menu.. I'd guess to load the new models, so maybe changing equipment does something similar?
Edit history:
groobo: 2007-01-26 08:04:08 am
boss
Quote:
That would be awesome.  I don't remember the karmic transformer glitch demos too clearly, but it looked like they made the game lag as you were exiting the menu.. I'd guess to load the new models, so maybe changing equipment does something similar?

My fingers hurt so bad after a week of non-stop okami glitching. (finger killer) I'm getting back to it today so I'll test some things out for you.

edit: Nope, nothing worked. (tried different weapon combinations and almost every brush skill, oh, and the protection slip too)

I also had a perfect segment going on but miss-calculated the canon's angle at the sunken ship and smashed my gamepad on the floor. My start button is fucked. Sad
Edit history:
slowbro: 2007-01-26 06:28:39 pm
Looks like this run is turning into a glitch-fest like OoT.  Oh well, there's nothing really wrong with that.

Good job so far, I'm glad you two are still working on these runs (long after I abandoned the game x_X )  Keep it up, good luck!
boss
Thanks! Glitching through solid objects/walls is the only thing left for me to discover.  Tongue

edit: Finished segment 8 and updated the table on page 8.

edit2: P. 8 table updated, segments 9 and 10 are done.
Edit history:
sshplur: 2007-01-31 07:55:39 pm
A bit late but, good luck with the run.

We Aussies don't get this game until the 13th Feb.