imo, the save penalty shouldn't take effect unless there are more segments than there are level/map transitions.
For every save afterward, institute a progressively larger save penalty.
Example:
A game has 25 levels. After the 25th segment, add .5 seconds, 1 second, 1.5 seconds, and so on.
For every save afterward, institute a progressively larger save penalty.
Example:
A game has 25 levels. After the 25th segment, add .5 seconds, 1 second, 1.5 seconds, and so on.