From the FAQ:
I believe this is the source of the confusion.
Developers intentionally program cheat codes, so they are naturally inside the rules of the game, no?
Glitches, on the other hand, are "unintended side effects" of programming, and so are definitionally outside of the game's "rules," correct?
--edit--
By the way, you could say Cheato runs in Banjo-Tooie are a form of alternate mode.
--edit again--
The FAQ and rules should eliminate all references to "what we used to do."
Quote:
Using glitches is simply trying to use whatever is within the rules of the game to your advantage. When you use a cheat device or outside alteration, then you're breaking the game's rules. As for cheat codes and debug codes, they differ from glitches in being intentionally programmed, so they are naturally outside the rules of the game as defined by the designers.
I believe this is the source of the confusion.
Developers intentionally program cheat codes, so they are naturally inside the rules of the game, no?
Glitches, on the other hand, are "unintended side effects" of programming, and so are definitionally outside of the game's "rules," correct?
--edit--
By the way, you could say Cheato runs in Banjo-Tooie are a form of alternate mode.
Quote:
If a game has an unlockable character, bonus weapon, etc. that you collect as a reward, or other such alternate modes, a run on this mode will also be treated as a separate category. We used to only allow alternate mode runs when there was already a completed new game run for that game, but now this is just a recommendation. Keep in mind that the new game category is typically the most popular, and most people would prefer that such a run be available.
--edit again--
The FAQ and rules should eliminate all references to "what we used to do."