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Game Page: http://speeddemosarchive.com/NewAndTasty.html

Oddworld: New 'n' Tasty! () (pc) [Any %] [Single Segment] [Hard]

Decision: Accept

Congratulations to Sam 'Samtastic' Locke!
Thread title:  
Run Information

Oddworld: New 'n' Tasty! () (pc) [Any %] [Single Segment] [Hard]

Verification Files

http://v.speeddemosarchive.com/NewAndTasty-20170404/NNT%20any%25%20Hard%20in%205318%20IGT.mp4

Please refer to the Verification Guidelines before posting.

Please post your opinions about the run and be certain to conclude your post with a verdict (Accept/Reject). If you wish to remain anonymous, you can also send a pm with your reply to 'sdaverification' (please state clearly in that case which run you have verified). This is not a contest where the majority wins - Each verification will be judged on its content.
A/V: failed attempt until 1:41, extra footage past 1:03:30 (I think even the area times aren't that interesting to non-runners)

Extra sounds from Windows: 6:57, 8:10, 8:16, 14:46, 22:41, 41:48, 41:55 - should include a note in run comments near the top about these so people don't think it's them

Gameplay:

this is with resets, but can't see death abuse

53:15 - runner mistakenly saves the game in an unwinnable state and loses over half a minute.
57:00 - this possession feels like a backup strat but throwing the grenade at least doesn't lose that much time
59:10 - this last part looks really ugly: I think there has to be more that practice can do, especially when the seemingly safer strat doesn't look almost any the slower

Is the game's save system save anywhere, or are there restrictions? Why can't you skip hopping some of the mines near the end for example?
Oddworld Speedrun Master!
Quote from LotBlind:
A/V: failed attempt until 1:41, extra footage past 1:03:30 (I think even the area times aren't that interesting to non-runners)

Extra sounds from Windows: 6:57, 8:10, 8:16, 14:46, 22:41, 41:48, 41:55 - should include a note in run comments near the top about these so people don't think it's them

Gameplay:

this is with resets, but can't see death abuse

53:15 - runner mistakenly saves the game in an unwinnable state and loses over half a minute.
57:00 - this possession feels like a backup strat but throwing the grenade at least doesn't lose that much time
59:10 - this last part looks really ugly: I think there has to be more that practice can do, especially when the seemingly safer strat doesn't look almost any the slower

Is the game's save system save anywhere, or are there restrictions? Why can't you skip hopping some of the mines near the end for example?

The game has a checkpoint system but it has a feature to save anywhere.
So you never use quicksaves? It looked like you maybe did. And the game's timer keeps rolling despite all the reloads? Also you don't have to quote my [entire] post. It's clear what you're responding to.
The run is not without faults, but it's a somewhat long single segment of a game where it's easy to make mistakes. Seen over the whole run, it's well played and it's also the currently fastest time in this category.

Accept
Decision posted.