Anyone that is very good with the RBA formulas able to tell me what item I'd need on c-right with bugs on B in order to get the Requiem of spirit from RBA? =p
Anyone that is very good with the RBA formulas able to tell me what item I'd need on c-right with bugs on B in order to get the Requiem of spirit from RBA? =p
Poacher's Saw on C-Right, but Bugs wouldn't work. The only thing you can bottle onto the B button to get the Requiem is half-full milk.
I don't completely understand the half-milk RBA stuff, but it looks like the only way to RBA half-milk with the Poacher's Saw is if you already had the Requiem (and the Lullaby and Prelude). In short, it doesn't look like it's possible to RBA the Requiem. Sorry.
I know some other guys here understand the half-milk stuff better than I do, though, so I'd wait for the final word from somebody else.
(Wait, maybe if you did regular BA for full milk on B, then set the Poacher's Saw to C-Right, then drank half the milk? Not sure if that would work, but it's an idea.)
the only one that does have it is halfmilk, 0001 1111
but to get halfmilk, when you drink your B bottle it will ALWAYS go to EMPTY unless the value is set to 26 (0001 1010)... in which case you would already have the requiem before you got halfmilk songs.
see how that works?
Quote:
(Wait, maybe if you did regular BA for full milk on B, then set the Poacher's Saw to C-Right, then drank half the milk? Not sure if that would work, but it's an idea.)
Nah all it does is run the "bottle drink" code then it checks to see if he value is 26 or not. I have an old video of the difference (end of video)
okay i was using bottle adventure and i used the fish and the shield at the same time and it has a close up of links face ands when i press forward i go backwards
okay i was using bottle adventure and i used the fish and the shield at the same time and it has a close up of links face ands when i press forward i go backwards
I knew about that. If you do that in Majora's Mask and kill Link the game locks up, and the death cutscene doesn't start.
Here is an idea, you know how you can do a forward backflip? I have done one on a few occasions. I think it has to do with camera angle changing with Z and that rolling to flip in different directions combined or something... but if you could do a megaflip forwards (mega frontflip), then you would be facing the bridge and could then grab it as you fell and climb up.
Here is an idea, you know how you can do a forward backflip? I have done one on a few occasions. I think it has to do with camera angle changing with Z and that rolling to flip in different directions combined or something... but if you could do a megaflip forwards (mega frontflip), then you would be facing the bridge and could then grab it as you fell and climb up.
There is two problems I can forsee with that hypothisis. Firstly, can you even grab ledges whem sidehopping or backflipping. Secondly, if you are facing the the oposite side, then the blast would knock Link instead of absorbing the explosion and expenientially pushing him away.
No, i didnt see it in that 100 %. Banjo Kazzoie for example was good. The player showed at the end the total time and so. Why cant people do that in Zelda games? xD. And it didnt cost time -.- Only 5 - 10 seconds. Oh that is already so much xD
OoT does not keep an % counter for the game file, unlike Banjo Kazooie and the DKC series and many other games. A Definition of 100% was given by a site owner, and the speedrunner (YautjaElder) stuck to it.
If you're confusion persists, please refrain from posting.
OoT does not keep an % counter for the game file, unlike Banjo Kazooie and the DKC series and many other games. A Definition of 100% was given by a site owner, and the speedrunner (YautjaElder) stuck to it.
If you're confusion persists, please refrain from posting.
... What? You're saying we aren't supposed to help him clear out his confusion? Quit the elitist attitude.
Every question of his that's answered clearly is followed up by another obvious question. If you have the patience, feel free, but it does get annoying when every page about 50% of the content is questions that have already been asked in the thread numerous times.
However, I see that sarcasm detectors aren't prevalent here either... and I find it immensely funny when a group I view as elitist labels me as elitist. lawls!
This statue's one-eyed gaze pierces into your mind
cmon buddy relax, we're not an elitist community
hey guys i found something new concerning RBA
remember how kazooie's old chart on jaytheham said that the Bunny Hood on c-right byte is "Megaton hammer amount (unused)"? Well... its not.
on a 100% file its value is set to 10 (i found this out by doing regular BA with bunny hood on c-right as a child and getting hookshot on B instead of deku stick), which is mighty curious considering most of the unused amounts are set to 0.
I looked up the byte in TSearch and used an emulator and found out the value is set to 0 as child link at the start of the game.
i'm not sure when it changes to 10, but it surely does something!
whats cool is this is a byte that can be manipulated with RBA (via bunny hood), but until i know exactly what it is for, it has no use
I think, all of us dont understand me what i want to say! why it is not possible at the end of the game for 20 sec to open the enquiment! then the player can show that the player has got all things! my god -.- That is really not difficult!
I think, all of us dont understand me what i want to say! why it is not possible at the end of the game for 20 sec to open the enquiment! then the player can show that the player has got all things! my god -.- That is really not difficult!
Because the final cutscene ends the game and that would mean that the player would have to open up the saved file again just to show the 100% completion otherwise waste 20 seconds.