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Update 2: First patch didn't work. v0.1.1 now confirmed working on Ninja Gaiden (U) [!] and Ninja Gaiden (U).
Update (Apr 19): Released v0.1.1
IPS patch: >>> LINK <<<
Use Lunar IPS to patch a Ninja Gaiden (U) [!] rom.
Good luck. Game is over when (if) you beat Act 4 Stage 3. It's meant to be hard, but I welcome any feedback on design and difficulty. If you stream this, please let me know! I'm very interested in watching.
Notes about unfinished stuff:
1-1: Need feedback on difficulty
2-1: Need to change first room (item placement in first section)
2-2: Again, first room needs improvement. Also should maybe remove Spinslash.
3-1: Last section needs some small adjustments
3-2: Need to think more about enemy placement at the end of the level.
4-1: Incomplete item placement.
4-2: Incomplete item placement. Also, I'd like to rethink a lot of things here. Had to remove many bottomless pits in the middle of the stage because the game sometime mysteriously crashed when you die at certain places. So, this level ended up being much easier than I wanted. Good thing 4-3 is ramped up
4-3: Feedback on difficulty?
The game doesn't automatically end after 4-3, but you can consider it completed. You'll see 5-1 and 5-2 changed a bit, but I was mostly messing around with ideas (not even sure if 5-2 is accessable).
-----
You think you're a ninja? Maybe you beat Ninja Gaiden, and wear that as a badge of pride. Maybe you've even dabbled in speedrunning it. Heck, let's say you're actually good. But only a ninja master will survive trials put forth in Ninja Gaiden Master. Many speedrunning tactics and unintended game mechanics will have to be leveraged to proceed through every level. You must look beyond the borders of the screen.
This is a level hack for NES Ninja Gaiden 1 that completely changes the first 4 acts and ramps up the difficulty. I decided to release it at only the first 4 acts (8 levels) mostly because the amount of work it was taking, and I don't know if I would have ever finished the full game.
I'm going to release it sometime in the next two weeks. I'm posting this thread to gauge interest and maybe get some preliminary feedback based on my coverage of the hack before I put it out in the open. Also, a couple runners, like dxtr and InfestedRiche, expressed interest in doing a blind race, so if anybody is interested perhaps something could be coordinated here. Remember, though: it won't be easy.
While it's hard, it certainly isn't impossible - it's very much beatable. Maybe even without dying! However, there is no real difficulty progression. Instead, each stage poses certain types of recurring challenges at a high level. Many of the game's mechanics tend themselves towards interesting unintended styles of platforming that I take advantage of heavily in this hack to construct new kinds of platforming puzzles. The first stage introduces several, but the later stages tend to focus on certain platforming themes and attempts to take them to a high level. A couple stages, like 2-1 and 4-2, focus almost entirely on platforming. But, I'd say if you can manage to get through the first stage, you can probably beat all 8.
Also, while this is only a level hack, you may notice lots of new graphics in most of the stages as well. I actually didn't modify any of the tilesets - there's actually quite a bit of unused material in each levels' tileset, and I've tried to take opportunities to show them off.
Screenshots and level teasers
Stage 1-1: Platforming and action. Demonstrates ceiling clips and damage boosting.
Stage 2-1: Platforming, introducing thin-wall grabs
Stage 2-2: Heavy focus on clever damage boosting and wall climbing
Stage 3-1: Showcases lots of tricky enemy positioning
Stage 3-2: Difficult jumps, health management, and bird management
Stage 4-1: Damage boosting
Stage 4-2: Action-centric stage focusing on enemy placement
Stage 4-3: Long stage with pure platforming. Introduces strange new wall-jumping mechanics and puzzles.
Release: April
Rom: Ninja Gaiden (U) [!]
What do you think? Excited? Terrified? Let me know!
Update (Apr 19): Released v0.1.1
IPS patch: >>> LINK <<<
Use Lunar IPS to patch a Ninja Gaiden (U) [!] rom.
Good luck. Game is over when (if) you beat Act 4 Stage 3. It's meant to be hard, but I welcome any feedback on design and difficulty. If you stream this, please let me know! I'm very interested in watching.
Notes about unfinished stuff:
1-1: Need feedback on difficulty
2-1: Need to change first room (item placement in first section)
2-2: Again, first room needs improvement. Also should maybe remove Spinslash.
3-1: Last section needs some small adjustments
3-2: Need to think more about enemy placement at the end of the level.
4-1: Incomplete item placement.
4-2: Incomplete item placement. Also, I'd like to rethink a lot of things here. Had to remove many bottomless pits in the middle of the stage because the game sometime mysteriously crashed when you die at certain places. So, this level ended up being much easier than I wanted. Good thing 4-3 is ramped up
4-3: Feedback on difficulty?
The game doesn't automatically end after 4-3, but you can consider it completed. You'll see 5-1 and 5-2 changed a bit, but I was mostly messing around with ideas (not even sure if 5-2 is accessable).
-----
You think you're a ninja? Maybe you beat Ninja Gaiden, and wear that as a badge of pride. Maybe you've even dabbled in speedrunning it. Heck, let's say you're actually good. But only a ninja master will survive trials put forth in Ninja Gaiden Master. Many speedrunning tactics and unintended game mechanics will have to be leveraged to proceed through every level. You must look beyond the borders of the screen.
This is a level hack for NES Ninja Gaiden 1 that completely changes the first 4 acts and ramps up the difficulty. I decided to release it at only the first 4 acts (8 levels) mostly because the amount of work it was taking, and I don't know if I would have ever finished the full game.
I'm going to release it sometime in the next two weeks. I'm posting this thread to gauge interest and maybe get some preliminary feedback based on my coverage of the hack before I put it out in the open. Also, a couple runners, like dxtr and InfestedRiche, expressed interest in doing a blind race, so if anybody is interested perhaps something could be coordinated here. Remember, though: it won't be easy.
While it's hard, it certainly isn't impossible - it's very much beatable. Maybe even without dying! However, there is no real difficulty progression. Instead, each stage poses certain types of recurring challenges at a high level. Many of the game's mechanics tend themselves towards interesting unintended styles of platforming that I take advantage of heavily in this hack to construct new kinds of platforming puzzles. The first stage introduces several, but the later stages tend to focus on certain platforming themes and attempts to take them to a high level. A couple stages, like 2-1 and 4-2, focus almost entirely on platforming. But, I'd say if you can manage to get through the first stage, you can probably beat all 8.
Also, while this is only a level hack, you may notice lots of new graphics in most of the stages as well. I actually didn't modify any of the tilesets - there's actually quite a bit of unused material in each levels' tileset, and I've tried to take opportunities to show them off.
Screenshots and level teasers
Stage 1-1: Platforming and action. Demonstrates ceiling clips and damage boosting.
Stage 2-1: Platforming, introducing thin-wall grabs
Stage 2-2: Heavy focus on clever damage boosting and wall climbing
Stage 3-1: Showcases lots of tricky enemy positioning
Stage 3-2: Difficult jumps, health management, and bird management
Stage 4-1: Damage boosting
Stage 4-2: Action-centric stage focusing on enemy placement
Stage 4-3: Long stage with pure platforming. Introduces strange new wall-jumping mechanics and puzzles.
Release: April
Rom: Ninja Gaiden (U) [!]
What do you think? Excited? Terrified? Let me know!
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