Rock on, Earthbound. Rock on.
At the request of Tri Hex in one of the threads about the next-gen consoles, I am posting my personal write-up of a concept for a fighting game befitting the next-generation. It's the product of several months of compilation and tweaking and reinvisioning. It's long. You have been warned.
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Brawler Fighter - Untitled
Main concept goals:
-Allow full range of movement.
-Create an intuitive control scheme that allows for both simple play, and advanced techniques, as well as unorthodox characters.
-Make a deep competitive fighting engine while still allowing straight-forward arcade party action.
-Introduce a deep defensive aspect to arcade party fighters.
-Introduce Fatigue to keep players from being over-aggressive.
-Create a control configuration which can be easily translated to other styles of game with minimal alteration.
Default Controls (Gamecube assumption):
Control Stick: Move
D-Pad: No Use
A: Jump
B: Attack
Y: Special
X: Grab/Throw
L: Crouch
R: Focus
Z: Feint/Taunt
C-Stick: Camera control/Manual focus change
Basic systems:
Open Movement System:
Explore your surroundings! Use the Control Stick to move around the area in full 360 degrees, and jump to gain the high ground. Know the terrain, and use it to your advantage.
-Move with the Control Stick.
-Press A to Jump.
-Press L to Crouch.
Improvisational Combo System:
Give no quarter! Attacks can be chained together to perform combos, even against multiple opponents, so experiment with them. Every attack has a wind-up and a recovery time, so learn which attacks are fastest to
gain a priority advantage, and learn which attacks are best used to punctuate a combo with a powerful final blow.
-Press B to Attack.
-Try Attacks while Crouching, Jumping, or Running.
Special System:
Unleash your fighter's talents! Use your Special to unleash unique attacks on your opponents that are specific to each individual fighter. Combine Specials with the other controls to create even more variety of
potent attacks, but keep an eye on your fatigue, as specials can often easily tire you out. A fighter's specials are the key to mastering their style, but it's important not to rely too heavily on them, as they
often don't have as much variety as their normal Attacks.
-Press Special to use unique special attacks.
-Try using Special with other commands.
Enviroment Actions:
Use your surroundings! Use Grab and Attack to interact with your environment. Some arenas will hold unique hazards of their own, so be careful of where you fight.
-Press X to interact with the environment.
-Use walls to attack.
-Swing off and climb poles.
-Hang from overhangs.
-Pick up weapons.
-Throw weapons.
-Press Attack to use weapons.
-Press Attack to push objects.
Free Grapple system:
Get a handle on the brawl! Use Grab to grapple an opponent to limit their options. Swing them around with the Control Stick, hit them while they're defenseless with Attack, or simply throw them by pressing Throw and the Control Stick together. Push Grab again with no Control Stick input to push them away from you to make them stumble and create an
opening.
-Hold X to Grab your opponents.
-You can move enemies while holding them.
-You may Attack while in a Grapple.
-Release Grab while holding a direction to throw.
-Release Grab without a direction to let go.
Defense System:
Watch your opponent! Your adversary is as capable of attack as you are, so keep one eye on them at all times and protect yourself. The best defense is to keep out of reach.
-Crouch to avoid high attacks.
-Jump to avoid low attacks.
-Move to struggle against a grapple.
Recovery Technique System:
Keep on your toes! When you get knocked or thrown into the air, you're vulnerable, but you're even more vulnerable when you hit the ground again. Press Grab, Jump, or Crouch when you hit the ground to perform one of several Recovery Techniques and avoid extra damage on impact.
-Press Grab when you hit the ground to land on your feet.
-Press Crouch when you land to roll with the blow.
-Press Jump when you land to flip into the air in any direction.
-Press Crouch or Jump at the apex of flight to recover midair.
-Press Grab or Jump when hitting a wall to avoid extra damage.
Fatigue System:
Pace Yourself! As you attack and move around, your fatigue bar will increase, making your attacks do less damage, and causing your character's movements to become sluggish. The bar will empty slowly as you go on the defensive, and decrease even faster when out of the fray and taking a breather. The bar will recover more slowly as the fight lasts and as you take damage, so try to finish your fights quickly, but don't rush too much, or you may run out of steam before it's over. Learn your limits and control the pace of the fight.
-Fatigue is used as you take action.
-Fatigue recovers as you rest.
-Fatigue recovers slower the more damage you take, and the more you've already used.
Focus system:
Never turn your back on an opponent! Getting struck in the side or back causes extra damage and can stun you for greater periods of time, allowing the opponent to more easily use combination attacks. By holding
Focus, you will keep your character facing your opponent at all times, ensuring that they can never get to your blind side. Also, Focussing allows you to use more types of attacks and techniques, opening new
strategies to use. However, while Focussed, you are unable to maneuver as freely as you normally would, and you can only grab items and attack in the direction you're facing. When fighting more than one or two
opponents, or when fighting in unstable terrain, Focus can limit your effectivenss. You cannot Focus on an invisible opponent, and if an enemy suddenly disappears, or you're hit by anything other than your target, you will lose your Focus on them.
-Press R to Focus on a target.
-Focus to stay facing a target.
-Focus to enable extra techniques.
-Use the C-Stick to change Focus.
-Focus makes you vulnerable to other opponents.
Continued in next message...
___________________________________
Brawler Fighter - Untitled
Main concept goals:
-Allow full range of movement.
-Create an intuitive control scheme that allows for both simple play, and advanced techniques, as well as unorthodox characters.
-Make a deep competitive fighting engine while still allowing straight-forward arcade party action.
-Introduce a deep defensive aspect to arcade party fighters.
-Introduce Fatigue to keep players from being over-aggressive.
-Create a control configuration which can be easily translated to other styles of game with minimal alteration.
Default Controls (Gamecube assumption):
Control Stick: Move
D-Pad: No Use
A: Jump
B: Attack
Y: Special
X: Grab/Throw
L: Crouch
R: Focus
Z: Feint/Taunt
C-Stick: Camera control/Manual focus change
Basic systems:
Open Movement System:
Explore your surroundings! Use the Control Stick to move around the area in full 360 degrees, and jump to gain the high ground. Know the terrain, and use it to your advantage.
-Move with the Control Stick.
-Press A to Jump.
-Press L to Crouch.
Improvisational Combo System:
Give no quarter! Attacks can be chained together to perform combos, even against multiple opponents, so experiment with them. Every attack has a wind-up and a recovery time, so learn which attacks are fastest to
gain a priority advantage, and learn which attacks are best used to punctuate a combo with a powerful final blow.
-Press B to Attack.
-Try Attacks while Crouching, Jumping, or Running.
Special System:
Unleash your fighter's talents! Use your Special to unleash unique attacks on your opponents that are specific to each individual fighter. Combine Specials with the other controls to create even more variety of
potent attacks, but keep an eye on your fatigue, as specials can often easily tire you out. A fighter's specials are the key to mastering their style, but it's important not to rely too heavily on them, as they
often don't have as much variety as their normal Attacks.
-Press Special to use unique special attacks.
-Try using Special with other commands.
Enviroment Actions:
Use your surroundings! Use Grab and Attack to interact with your environment. Some arenas will hold unique hazards of their own, so be careful of where you fight.
-Press X to interact with the environment.
-Use walls to attack.
-Swing off and climb poles.
-Hang from overhangs.
-Pick up weapons.
-Throw weapons.
-Press Attack to use weapons.
-Press Attack to push objects.
Free Grapple system:
Get a handle on the brawl! Use Grab to grapple an opponent to limit their options. Swing them around with the Control Stick, hit them while they're defenseless with Attack, or simply throw them by pressing Throw and the Control Stick together. Push Grab again with no Control Stick input to push them away from you to make them stumble and create an
opening.
-Hold X to Grab your opponents.
-You can move enemies while holding them.
-You may Attack while in a Grapple.
-Release Grab while holding a direction to throw.
-Release Grab without a direction to let go.
Defense System:
Watch your opponent! Your adversary is as capable of attack as you are, so keep one eye on them at all times and protect yourself. The best defense is to keep out of reach.
-Crouch to avoid high attacks.
-Jump to avoid low attacks.
-Move to struggle against a grapple.
Recovery Technique System:
Keep on your toes! When you get knocked or thrown into the air, you're vulnerable, but you're even more vulnerable when you hit the ground again. Press Grab, Jump, or Crouch when you hit the ground to perform one of several Recovery Techniques and avoid extra damage on impact.
-Press Grab when you hit the ground to land on your feet.
-Press Crouch when you land to roll with the blow.
-Press Jump when you land to flip into the air in any direction.
-Press Crouch or Jump at the apex of flight to recover midair.
-Press Grab or Jump when hitting a wall to avoid extra damage.
Fatigue System:
Pace Yourself! As you attack and move around, your fatigue bar will increase, making your attacks do less damage, and causing your character's movements to become sluggish. The bar will empty slowly as you go on the defensive, and decrease even faster when out of the fray and taking a breather. The bar will recover more slowly as the fight lasts and as you take damage, so try to finish your fights quickly, but don't rush too much, or you may run out of steam before it's over. Learn your limits and control the pace of the fight.
-Fatigue is used as you take action.
-Fatigue recovers as you rest.
-Fatigue recovers slower the more damage you take, and the more you've already used.
Focus system:
Never turn your back on an opponent! Getting struck in the side or back causes extra damage and can stun you for greater periods of time, allowing the opponent to more easily use combination attacks. By holding
Focus, you will keep your character facing your opponent at all times, ensuring that they can never get to your blind side. Also, Focussing allows you to use more types of attacks and techniques, opening new
strategies to use. However, while Focussed, you are unable to maneuver as freely as you normally would, and you can only grab items and attack in the direction you're facing. When fighting more than one or two
opponents, or when fighting in unstable terrain, Focus can limit your effectivenss. You cannot Focus on an invisible opponent, and if an enemy suddenly disappears, or you're hit by anything other than your target, you will lose your Focus on them.
-Press R to Focus on a target.
-Focus to stay facing a target.
-Focus to enable extra techniques.
-Use the C-Stick to change Focus.
-Focus makes you vulnerable to other opponents.
Continued in next message...
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